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State of Consumer Digital Security in India
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by
Pranav M B
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published
Jul 05, 2021
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last modified
Jul 05, 2021 11:07 AM
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filed under:
Digital Governance,
Privacy,
Digital Knowledge,
Internet Governance,
Digital Media
This report attempts to identify the existing state of digital safety in India, with a mapping of digital threats, which will aid stakeholders in identifying and addressing digital security problems in the country. This project was funded by the Asia Foundation.
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Internet Governance
/
Blog
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State of the Internet's Languages 2020: Announcing selected contributions!
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by
Puthiya Purayil Sneha
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published
Nov 01, 2019
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last modified
Nov 01, 2019 06:12 PM
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filed under:
Language,
Digital Knowledge,
Research,
Featured,
State of the Internet's Languages,
Digital Humanities,
Researchers at Work,
Decolonizing the Internet's Languages
In response to our call for contributions and reflections on ‘Decolonising the Internet’s Languages’ in August, we are delighted to announce that we received 50 submissions, in over 38 languages! We are so overwhelmed and grateful for the interest and support of our many communities around the world; it demonstrates how critical this effort is for all of us. From all these extraordinary offerings, we have selected nine that we will invite and support the contributors to expand further.
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RAW
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Studying Digital Creative Industries in India: Initial Questions
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by
Puthiya Purayil Sneha
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published
Mar 17, 2016
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last modified
Mar 18, 2016 01:55 PM
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filed under:
Digital Economy,
Digital Knowledge,
Research,
Creative Industries,
Researchers at Work
This brief overview of the discourse around creative industries is an attempt to explore some ways of identifying what could be digital creative industries in India, and the questions they raise and problematize for us in terms of cultural expression, knowledge production, creativity and labour. The term ‘creative industries’ has been around for a while now, but with the advent of the digital, and with interest from different sectors, especially with a focus on policy and economic development, it would be essential to critically examine the discourse around the term, and see where it may be changing to open up new possibilities, particularly for the arts, humanities and design.
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RAW
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Talk on Game Studies by Dr. Souvik Mukherjee, July 28, 6 pm
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by
Puthiya Purayil Sneha
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published
Jul 20, 2016
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last modified
Sep 16, 2016 01:21 PM
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filed under:
Gaming,
Web Cultures,
Digital Knowledge,
Game Studies,
Digital Media,
Researchers at Work,
Event
This talk will explore the story-telling aspects of game studies and how it relates to discussions of other digital media, Internet cultures and also traditional Humanities. As an introduction, it also aims to open up discussions for Game Studies in India.
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RAW
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Technology, Social Justice and Higher Education
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by
Prasad Krishna
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published
Dec 07, 2011
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last modified
Mar 30, 2015 02:54 PM
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filed under:
Featured,
Higher Education,
Researchers at Work,
Digital Knowledge
Since the last two years, we at the Centre for Internet and Society, have been working with the Higher Education Innovation and Research Applications at the Centre for the Study of Culture and Society, on a project called Pathways to Higher Education, supported by the Ford Foundation.
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Digital Natives
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Pathways to Higher Education
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Blog
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The Infrastructure Turn in the Humanities
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by
Puthiya Purayil Sneha
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published
Dec 07, 2015
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last modified
Jun 30, 2016 05:07 AM
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filed under:
Digital Knowledge,
Mapping Digital Humanities in India,
Research,
Digital Humanities,
Researchers at Work
An extended survey of digital initiatives in arts and humanities practices in India was undertaken during the last year. Provocatively called 'mapping digital humanities in India', this enquiry began with the term 'digital humanities' itself, as a 'found' name for which one needs to excavate some meaning, context, and location in India at the present moment. Instead of importing this term to describe practices taking place in this country - especially when the term itself is relatively unstable and undefined even in the Anglo-American context - what I chose to do was to take a few steps back, and outline a few questions/conflicts that the digital practitioners in arts and humanities disciplines are grappling with. The final report of this study will be published serially. This is the fourth among seven sections.
Located in
RAW