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Tech transformation: how agriculture is being redefined through digital innovation and startups
by Admin published Jun 30, 2018 last modified Jul 06, 2018 03:39 PM — filed under:
At a recent YES Bank panel and digital startup competition, it was evident that India’s digital boom was lending the Indian startup ecosystem a distinctly agri-flavour.
Located in Internet Governance / News & Media
File Data Visualization Session
by Prasad Krishna published May 20, 2017
Located in Internet Governance / Files
Blog Entry Tech Anthropology Today: Collaborate, Rather than Fetishize from Afar
by Geert Lovink and Ramesh Srinivasan published May 16, 2017 last modified May 16, 2017 02:51 PM — filed under: , , , ,
"That is why the 'offline' if you will is so critical to understanding the 'online'—because they do not exist in isolation and what we have constructed is an illusory binary between the two." In this interview, Geert Lovink discusses with Ramesh Srinivasan: “how can we embrace the realities of communities too-often relegated to the margins?”
Located in RAW
Blog Entry Digital native: Snap out of outrage mode
by Nishant Shah published May 05, 2017 — filed under: ,
Rage at the inequality of the digital world is good. But why stop at the Snapchat CEO?
Located in RAW
Blog Entry Digital transitions in the newsroom: How are Indian language papers adapting differently?
by Zeenab Aneez published Jan 16, 2017 last modified Feb 03, 2017 01:50 AM — filed under: , , ,
In a new report published by the Reuters Institute for the Study of Journalism and Centre for Internet and Society, Zeenab Aneez explores how Indian newsrooms are adapting their workflow and processes to cater to an increasing digital audience and the implications these changes have on how journalists produce news.
Located in RAW
Blog Entry Grants:APG/Proposals/2014-2015 round2/The Centre for Internet and Society/Impact report form
by Tanveer Hasan published Oct 09, 2016 — filed under: , , ,
This form is for organizations receiving Annual Plan Grants to report on their results to date. For progress reports, the time period for this report will the first 6 months of each grant (e.g. 1 January - 30 June of the current year). For impact reports, the time period for this report will be the full 12 months of this grant, including the period already reported on in the progress report (e.g. 1 January - 31 December of the current year).
Located in Access to Knowledge / Blogs
7 Ways to Con/fuse the Internet with Analogy (Intergalactic Mix) - Talk by Surfatial
by Puthiya Purayil Sneha published Sep 16, 2016 last modified Jul 02, 2018 06:33 PM — filed under: , ,
Surfatial, a trans-local collective that works with text and sound will talk about their essay which was recently published. The talk will also address concerns on how the internet can be used in alternate contexts including presenting work in alternative formats and using the internet for synchronous collaborative cultural production.
Located in RAW
July 2016 Newsletter
by Prasad Krishna published Aug 17, 2016 last modified Sep 17, 2016 02:13 PM — filed under:
Welcome to the July 2016 newsletter of the Centre for Internet and Society (CIS).
Located in About Us / Newsletters
Blog Entry WikiConference India 2016 Submission: How to better tell your Wikimedia Community Story using Media as a Tool
by Subhashish Panigrahi published Aug 17, 2016 — filed under: , , ,
The Wikimedia community has constantly struggled to a) reach out to masses and tell them about their contribution, and motivate people to contribute to the Wikimedia projects. Media plays a very important role in spreading the word about Wikimedia projects and the contributor community, and at times, encouraging the audience to contribute.
Located in Access to Knowledge / Blogs
Talk on Game Studies by Dr. Souvik Mukherjee, July 28, 6 pm
by Puthiya Purayil Sneha published Jul 20, 2016 last modified Sep 16, 2016 01:21 PM — filed under: , , , , , ,
This talk will explore the story-telling aspects of game studies and how it relates to discussions of other digital media, Internet cultures and also traditional Humanities. As an introduction, it also aims to open up discussions for Game Studies in India.
Located in RAW