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Rethinking the last mile Problem: A cultural argument
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by
Nishant Shah
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published
Sep 02, 2009
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last modified
Apr 03, 2015 10:54 AM
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filed under:
Histories of Internet,
Researchers at Work,
Internet Histories,
Digital Governance
This research project, by Ashish Rajadhyaksha from the Centre for the Study of Culture and Society, is mainly a conceptual-archival investigation into India’s history for what has in recent years come to be known as the ‘last mile’ problem. The term itself comes from communication theory, with in turn an ancestry in social anthropology, and concerns itself with (1) identifying the eventual recipient/beneficiary of any communication message, (2) discovering new ways by which messages can be delivered intact, i.e. without either distortion of decay. Exploring the intersection of government policy, technology intervention and the users' expectations, with a specific focus on Internet Technologies and their space in the good governance protocols in India, the project aims at revisiting the last mile problem as one of cultural practices and political contexts in India.
Located in
RAW
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Blogs
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The Last Cultural Mile
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The Aakash Tablet and Technological Imaginaries of Mass Education in Contemporary India (Excerpt)
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by
Sumandro Chattapadhyay
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published
Feb 14, 2016
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last modified
Feb 14, 2016 10:11 AM
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filed under:
Researchers at Work,
Education Technology,
Internet Histories,
Research
In a recently published paper, Jahnavi Phalkey and Sumandro Chattapadhyay explore public initiatives in technological solutions for educating the poor and the disadvantaged in independent India. Here is an edited excerpt from the paper that traces the recent history of technological solutions for mass education and unpacking the narrative of ‘failure’ that is associated with the Aakash experiment.
Located in
RAW
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The Attention Economy - A Brief Introduction
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by
Prasad Krishna
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published
Jul 22, 2010
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last modified
Apr 03, 2015 10:48 AM
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filed under:
Gaming,
Gaming Economy,
Internet Histories,
Histories of Internet,
Researchers at Work
This post examines attention economy as a brief prelude to a paper and monograph to be published on it. It examines the current theses on attention economy and a few approaches to reading attention economy in gaming besides foregrounding the attention economy and its functions and influence in MMORPGs.
Located in
RAW
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Blogs
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Gaming and Gold
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The Last Cultural Mile
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by
kaeru
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published
Dec 09, 2011
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last modified
Apr 03, 2015 10:59 AM
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filed under:
Digital Governance,
Internet Histories,
Histories of Internet,
Researchers at Work,
Publications
Ashish’s monograph follows the career of a priori contradiction, one that only mandates a state mechanism to perform an act of delivery, and then disqualifies the state from performing that very act effectively. This contradiction which he names as the Last Mile problem is a conceptual hurdle, not a physical one and when put one way, the Last Mile is unbridgeable, when put another, it is being bridged all the time.
Located in
RAW
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Blogs
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The Last Cultural Mile
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We, the Cyborgs: Challenges for the Future of being Human
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by
kaeru
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published
Aug 02, 2011
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last modified
Apr 06, 2015 03:48 PM
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filed under:
Cyborgs,
Histories of Internet,
Researchers at Work,
Internet Histories
The Cyborg - a cybernetique organism which is a combination of the biological and the technological – has been at the centre of discourse around digital technologies. Especially with wearable computing and ubiquitous access to the digital world, there has been an increased concern that very ways in which we understand questions of life, human body and the presence and role of technologies in our worlds, are changing. In just the last few years, we have seen extraordinary measures – the successful production of synthetic bacteria, artificial intelligence that can be programmed to simulate human conditions like empathy and temperament, and massive mobilisation of people around the world, to fight against the injustices and inequities of their immediate environments.
Located in
RAW
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Histories of the Internet