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Attentional Capital in Online Gaming : The Currency of Survival
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by
Prasad Krishna
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published
Aug 25, 2010
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last modified
Apr 03, 2015 10:46 AM
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filed under:
Gaming,
Gaming Economy,
Internet Histories,
Histories of Internet,
Researchers at Work
This blog post by Arun Menon discusses the concepts of production, labour and race in virtual worlds and their influence on the production of attention as a currency. An attempt is made to locate attentional capital, attentional repositories and attention currencies within gaming to examine 'attention currencies and its trade and transactions in virtual worlds. A minimal collection of attention currencies are placed as central and as a pre-requisite for survival in MMOs in much the same way that real currency become a necessity for survival. The approach is to locate attentional capital through different perspectives as well as examine a few concepts around virtual worlds.
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Gaming and Gold
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Gaming and Gold - An Introduction
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by
Arun Menon
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published
Jan 20, 2010
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last modified
Aug 02, 2011 05:58 AM
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filed under:
Gaming,
Attention Economy,
Gaming Economy,
Attention Currency
Arun Menon in this first entry, provides a brief description of the area of study and the questions that need to be engaged with in the course of this study.
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Gaming and Gold
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India Game Developer Summit Bangalore 2010
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by
Arun Menon
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published
Mar 01, 2010
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last modified
Mar 09, 2010 04:55 PM
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filed under:
Conference,
Gaming,
Social media,
IGDS,
RPG,
Game Developer Conference
The India Game Developer Conference held at Nimhans Convention Centre on the 27th of February, 2010 was attended by Arun Menon who is working on The Gaming and Gold Project at The Centre for Internet and Society. The Developer forum brought together game developers from different sectors of the Game Production Cycle, with hardware manufacturers like Nvidia demonstrating their latest 3d technology and Software developers like Crytek and Adobe demonstrating the latest in developer tools for creating and editing games on multiple platforms.
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Gaming and Gold
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Locating Internets: Histories of the Internet(s) in India — Research Training and Curriculum Workshop: Call for Participation
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by
Prasad Krishna
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published
Jun 11, 2011
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last modified
Jul 21, 2011 06:00 AM
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filed under:
Development,
Gaming,
Digital Activism,
Digital Governance,
Research,
CISRAW,
Featured,
Cybercultures,
archives,
New Pedagogies,
Workshop,
IT Cities
Deadline for submission: 26th July 2011-06-08;
When: 19th - 22nd August, 2011;
Where: Centre for Environmental Planning and Technology (CEPT) University, Ahmedabad;
Organised by: Centre for Internet and Society, Bangalore and CEPT University, Ahmedabad.
Please Note: Travel support is only available for domestic travel within India.
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Research
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Conferences & Workshops
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Conference Blogs
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Narrative and Gameplay in Role Playing Games
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by
Prasad Krishna
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published
Feb 25, 2010
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last modified
Mar 13, 2012 10:43 AM
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filed under:
Gaming
Not all games tell stories but narratives, gameplay, and their relational attributes are a relevant shift observed in the gaming scene, Arun Menon finds out.
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Gaming and Gold
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Talk on Game Studies by Dr. Souvik Mukherjee, July 28, 6 pm
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by
Puthiya Purayil Sneha
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published
Jul 20, 2016
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last modified
Sep 16, 2016 01:21 PM
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filed under:
Gaming,
Web Cultures,
Digital Knowledge,
Game Studies,
Digital Media,
Researchers at Work,
Event
This talk will explore the story-telling aspects of game studies and how it relates to discussions of other digital media, Internet cultures and also traditional Humanities. As an introduction, it also aims to open up discussions for Game Studies in India.
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The Attention Economy - A Brief Introduction
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by
Prasad Krishna
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published
Jul 22, 2010
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last modified
Apr 03, 2015 10:48 AM
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filed under:
Gaming,
Gaming Economy,
Internet Histories,
Histories of Internet,
Researchers at Work
This post examines attention economy as a brief prelude to a paper and monograph to be published on it. It examines the current theses on attention economy and a few approaches to reading attention economy in gaming besides foregrounding the attention economy and its functions and influence in MMORPGs.
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Gaming and Gold
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The Elements of Role Playing Games
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by
Arun Menon
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published
Jan 29, 2010
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last modified
Aug 02, 2011 05:58 AM
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filed under:
Gaming,
RPG
This article, the first in a three part series addresses the definitions of role-playing games (RPGs) and their elements, the integration of elements from other genres facilitating to what might lead to the hybridization of genres and the relation between online and offline games as well as solo gaming with respect to the ‘Alone Together’ phenomenon.
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Gaming and Gold
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The power of the next click...
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by
Nishant Shah
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published
Jun 17, 2010
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last modified
Mar 13, 2012 10:43 AM
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filed under:
Cyberspace,
Digital Activism,
Gaming,
Digital Natives,
Cybercultures
P2P cameras and microphones hooked up to form a network of people who don't know each other, and probably don't care; a series of people in different states of undress, peering at the each other, hands poised on the 'Next' button to search for something more. Chatroulette, the next big fad on the internet, is here in a grand way, making vouyers out of us all. This post examines the aesthetics, politics and potentials of this wonderful platform beyond the surface hype of penises and pornography that surrounds this platform.
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Digital Natives
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Blog