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    <item rdf:about="https://cis-india.org/internet-governance/blog/indian-express-october-27-2013-nishant-shah-open-secrets">
    <title> Open Secrets</title>
    <link>https://cis-india.org/internet-governance/blog/indian-express-october-27-2013-nishant-shah-open-secrets</link>
    <description>
        &lt;b&gt;We need to think of privacy in different ways — not only as something that happens between people, but between you and corporations.&lt;/b&gt;
        &lt;p style="text-align: justify; "&gt;Dr. Nishant Shah's article was originally &lt;a class="external-link" href="http://www.indianexpress.com/news/open-secrets/1187814/0"&gt;published in the Indian Express&lt;/a&gt; on October 27.&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;If you are a part of any social networking site, then you know that privacy is something to be concerned about. We put out an incredible amount of personal data on our social networks. Pictures with family and friends, intimate details about our ongoing drama with the people around us, medical histories, and our spur-of-the-moment thoughts of what inspires, peeves or aggravates us. In all this, the more savvy use filters and group settings which give them some semblance of control about who has access to this information and what can be done with it.&lt;br /&gt;&lt;br /&gt;But it is now a given that in the world of the worldwide web, privacy is more or less a thing of the past. Data transmits. Information flows. What you share with one person immediately gets shared with thousands. Even though you might make your stuff accessible to a handful of people, the social networks work through a "friend-of-a-friend effect", where others in your networks use, like, share and spread your information around so that there is an almost unimaginable audience to the private drama of our lives. Which is why there is a need for a growing conversation about what being private in the world of big data means.&lt;br /&gt;&lt;br /&gt;Privacy is about having control over the data and some ownership about who can use it and for what purpose. Interface designs and filters that allow limited access help this process. The legal structures are catching up with regulations that control what individuals, entities, governments and corporations can do with the data we provide. However, most people think of privacy as a private matter. Just look at last month's conversations around Facebook's new privacy policies, which no longer allow you to hide. If you are on Facebook, people can find you using all kinds of parameters — meta data — other than just your name. They might find you through hobbies, pages you like, schools you have studied in, etc. This can be scary because it means that based on particular activities, people can profile and follow you. Especially for people in precarious communities — the young adults, queer people who might not be ready to be out of the closet, women who already face increased misogyny and hostility online. This means they are officially entering a stalkers' paradise.&lt;br /&gt;&lt;br /&gt;While those concerns need to be addressed, there is something that seems to be missing from the debate. Almost all of these privacy alarms are about what people can do to people. That we need to protect ourselves from people, when we are in public — digital or otherwise. We are reminded that the world is filled with predators, crackers and scamsters, who can prey on our personal data and create physical, emotional, social and financial havoc. But this is the world we already know. We live in a universe filled with perils and we have learned and coped with the fact that we navigate through dangerous spaces, times and people all the time. The digital is no different than the physical when it comes to the possible perils that we live in, though digital might facilitate some kinds of behaviour and make data-stalking easier.&lt;br /&gt;&lt;br /&gt;What is different with the individualised, just-for-you crafted world of the social web is that there are things which are not human, which are interacting with you in unprecedented ways. Make a list of the top five people you interact with on Facebook. And you will be wrong. Because the thing that you interact with the most on Facebook, is Facebook. Look at the amount of chatter it creates — How are you feeling today?; Your friend has updated their status; Somebody liked your comment… the list goes on. In fact, much as we would like to imagine a world that revolves around us, we know that there are a very few people who have the energy and resources to keep track of everything we do. However, no matter how boring your status message or how pedestrian your activity, deep down in a server somewhere, an artificial algorithm is keeping track of everything that you do. Facebook is always listening, and watching, and creating a profile of you. People might forget, skip, miss or move on, but Facebook will listen, and remember long after you have forgotten.&lt;br /&gt;&lt;br /&gt;If this is indeed the case, we need to think of privacy in different ways — not only as something that happens between people, but between people and other entities like corporations. The next time there is a change in the policy that makes us more accessible to others, we should pay attention. But what we need to be more concerned about are the private corporations, data miners and information gatherers, who make themselves invisible and collect our personal data as we get into the habit of talking to platforms, gadgets and technologies.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/blog/indian-express-october-27-2013-nishant-shah-open-secrets'&gt;https://cis-india.org/internet-governance/blog/indian-express-october-27-2013-nishant-shah-open-secrets&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    
    
        <dc:subject>Privacy</dc:subject>
    

   <dc:date>2013-11-30T08:21:21Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/open-letter-to-kolaveri-di">
    <title>Open letter to Kolaveri Di makers: How Dare You!</title>
    <link>https://cis-india.org/internet-governance/open-letter-to-kolaveri-di</link>
    <description>
        &lt;b&gt;When it comes to piracy, you are sure to have an opinion. You might either make a virtue out of it, talking about cultural commons and collaborative conditions of production. Or you might vilify it as the social fault-line that is destroying the very pillars of commerce and cultural negotiations.&lt;/b&gt;
        
&lt;p&gt;&lt;a class="external-link" href="http://www.firstpost.com/tech/open-letter-to-kolaveri-di-makers-how-dare-you-317703.html#disqus_thread"&gt;This article by Nishant Shah was published in First Post on May 22, 2012&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;No matter which part of the fault-line you fall under, this is the time for all good (and otherwise ambiguously identified) people to come to the aid of the party. This is an open call for anybody who has been on the interwebz, to share and distribute one particular object whose rights protector have recently taken your right to access countless platforms which are a part of your everyday life online.&lt;/p&gt;
&lt;p&gt;If you haven’t yet grasped it, I am referring to the recent events where, following a John Doe order from the High Court of Chennai, all kinds of file sharing platforms are suddenly being blocked by Internet Service Providers (ISPs) across India.&lt;/p&gt;
&lt;p&gt;The film producers of ‘3’, the movie whose claim to fame has been the spectacular viral success of the &lt;em&gt;Kolaveri Di &lt;/em&gt;song, have moved the courts to issue a blanket order that has suddenly made it impossible for Indian netizens to access file sharing, user-generated-content hosting websites which allowed for digital cultural texts – from print to music to movies to presentations – to be shared and disseminated freely online.&lt;/p&gt;
&lt;p&gt;The producers and those who support them, are glorying in this legal battle where they have identified nodes in our networks, through which their copyright information was potentially being pirated. They are hoping that by ensuring this lack of digital mobility for their film, they will be able to entice audiences to come into the theatres and spend their money ‘legitimately’ on the film.&lt;/p&gt;
&lt;p&gt;They are revelling in the fact that hundreds of thousands of users have been thwarted in their attempts at copyright infringement. What they haven’t realised is that they have justified their box-office greed by infringing on your and my rights to perform everyday activities online.&lt;/p&gt;
&lt;p&gt;I am sure there is going to be a smart-aleck riding a moral high horse, who will applaud this move and point out to me about the rights of the producers to protect their content. There are many who support this high-censorship which not only betrays the power of the Music And Film Industry Association (MAFIA, to friends) to curb us of our rights, but also the completely depraved technology apparatus of the State which seems to have no understanding of how the internet actually works.&lt;/p&gt;
&lt;p&gt;However, i want to shift the focus from the rights of these victimised producers and right-holders to the right of the individual who is actually the structural unit of cyberspaces. And I want to suggest to you that these right-holders, who incidentally, have such global value only because the &lt;em&gt;Kolaveri Di&lt;/em&gt; song put them on the global meme map, have now infringed upon my right to access my content which I had put out to share.&lt;/p&gt;
&lt;p&gt;There are open content videos on Vimeo that we have produced through years of research and a huge amount of financial investment, which are now no longer available to people who want to view them.&lt;/p&gt;
&lt;p&gt;There are powerpoint presentations and publications on file sharing sites, seeded through torrents, which are now impossible to access for people in India. A large amount of our personal research and lectures, which we have shared for educational purposes, are now not even available for us to download.&lt;/p&gt;
&lt;p&gt;And we are not alone in this. Hundreds of thousands of individuals, who have shared openly licensed material, have now lost the ability to access that information because one private company wanted to make sure it made its profits.&lt;/p&gt;
&lt;p&gt;I am not going to write a manifesto for the digital world, but I do want to put it out there, this new cultural MAFIA, grant to me my rights which their actions have violated. For every site that they have included in their banned list, they have disrespected the open, collaborative licenses that enabled sharing of information whose value, usage and worth is more than their commercial pot boiler, which shall hopefully be forgotten before we realise it was released in the markets.&lt;/p&gt;
&lt;p&gt;Their commercially driven arrogance has suddenly demanded that we pay a price for the shared information, and that price should be to those who hold rights over the movie.&lt;/p&gt;
&lt;p&gt;And so I am writing this open call, for you to come and demand your right. If that movie producer has the right to protect his interests, you and I have the right to protect ours. I demand that for every site that I am not able to access, for public domain information that I am entitled to, they pay us a penalty.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/open-letter-to-kolaveri-di'&gt;https://cis-india.org/internet-governance/open-letter-to-kolaveri-di&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2012-05-23T07:02:03Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/blog/indian-express-nishant-shah-april-17-2016-online-censorship-on-the-rise">
    <title>Online Censorship on the Rise: Why I Prefer to Save Things Offline</title>
    <link>https://cis-india.org/internet-governance/blog/indian-express-nishant-shah-april-17-2016-online-censorship-on-the-rise</link>
    <description>
        &lt;b&gt;As governments use their power to erase what they do not approve of from the web, cloud storage will not be enough.&lt;/b&gt;
        &lt;p&gt;The article was &lt;a class="external-link" href="http://indianexpress.com/article/technology/social/save-before-you-exit-window/"&gt;published in the Indian Express&lt;/a&gt; on April 17, 2016.&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;It took me some time to trust the cloud. Growing up with digital technologies that were neither resilient nor reliable — a floppy drive could go kaput without you having done anything, a CD once scratched could not be recovered, hard drives malfunctioned and it was a given that once every few months your PC would crash and need a re-install — I have always been paranoid about making backups and storing information. Once I kicked into my professional years, I developed a foolproof, albeit paranoid, system, where I backed up my machines to a common hard drive, made a mirror image of that hard drive, and for absolutely crucial documents, I would put them on to a separate DVD which would have the emergency documents. It was around 2006, when I discovered the cloud.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;It began with &lt;a href="http://indianexpress.com/tag/google/"&gt;&lt;span&gt;Google&lt;/span&gt;&lt;/a&gt;’s unlimited email accounts where you could mail information to yourself and then it would stay there for a digital eternity. I noticed that the size of my digital storage began decreasing. I no longer download videos I find on the web. I don’t save information on a device and I have come to think of the web as one large cloud, relying on the fact that if something is online once, it will always be available to me.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;However, over the last couple of months, I have started noticing something different in my usage patterns. These days, when I do come across interesting information, instead of merely indexing it, I find myself making an offline copy of that information. Tweets enter a Storify folder. YouTube videos get downloaded. I make PDF copies of blogs and take screenshots of digital medial updates. I have been wondering why I am suddenly so invested in archiving the web when, theoretically, it is always there.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;When I voiced this to a group of young students, I was surprised to hear that I wasn’t alone. The web is becoming a space that is crowded with take-downs, deletions, removals, and retractions which leave no archival memory. The students quickly pointed out that these take-downs are not just personal redactions. In fact, what we personally choose to remove has very little chances of actually disappearing from the web. Instead, these are things that are removed by governments, private companies and intermediaries who are being largely held liable for the content of the information that they make available.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Turkey, recently, demanded that German authorities remove a satirical German video titled Erdowie, Erdowo, Erdogan mocking their President. In response, Germany reminded the Turkish diplomacy of that lovely little thing called freedom of speech, and in the meantime, Extra 3, the group that had released the video on YouTube, added English subtitles to the video. Just for perks. I hope you gave a brownie point to Germany, even as you scrambled to see the video.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;On the home front, though, things are not as celebratory. The minister of state for information and broadcasting, Rajyavardhan Rathore, and the head of the &lt;a href="http://indianexpress.com/tag/bjp/"&gt;&lt;span&gt;BJP&lt;/span&gt;&lt;/a&gt;’s information and technology cell, Arvind Gupta, have called for action against journalist Raghav Chopra who tweeted a photoshopped image of PM &lt;a href="http://indianexpress.com/profile/politician/narendra-modi/"&gt;&lt;span&gt;Narendra Modi&lt;/span&gt;&lt;/a&gt; bending down to touch the feet of a man dressed in Saudi Arabia’s national dress, to make a political comment about the PM’s recent visit to SA.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The two politicos, who have not had much to say about the doctored videos that were used to convict innocent students in JNU or the photoshopping that the government’s Press Information Bureau had indulged in to give us that iconic image of the prime minister doing an aerial survey of #ChennaiFloods, have taken umbrage against an image because it seems (obviously) false, and are demanding its takedown.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;My proclivity for saving things offline is perhaps fuelled by this web of partisan censorship and the atmosphere of precarious hostility that governments seem to be supporting. Increasingly, we have seen, in India and around the globe, a rush of political power that exercises its clout to remove information, images and stories that they do not approve of.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Instinctively, I am reacting to the fact that intellectual questioning or cultural critique is being removed from the web at the behest of these vested powers, and that the cloud, light and airy as it sounds, is prone to some incredible acts of censorship and removal. I have found myself facing too many removal notices and take-down errors when trying to revisit bookmarked sites, that I am beginning to feel that the only way to keep my information safe might be to archive the whole web on a personal server.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/blog/indian-express-nishant-shah-april-17-2016-online-censorship-on-the-rise'&gt;https://cis-india.org/internet-governance/blog/indian-express-nishant-shah-april-17-2016-online-censorship-on-the-rise&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    
    
        <dc:subject>Censorship</dc:subject>
    

   <dc:date>2016-06-05T03:26:50Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/www-indianexpress-com-one-zero">
    <title>One. Zero. </title>
    <link>https://cis-india.org/digital-natives/www-indianexpress-com-one-zero</link>
    <description>
        &lt;b&gt;The digital world is the world of twos. All our complex interactions, emotional negotiations, business transactions, social communication and political subscriptions online can be reduced to a string of 1s and 0s, as machines create the networks for the human beings to speak. So sophisticated is this network of digital infrastructure that we forget how our languages of connection are constantly being transcribed in binary code, allowing for the information to be transmitted across the web. &lt;/b&gt;
        
&lt;hr /&gt;
&lt;p style="text-align: justify;"&gt;Nishant Shah's article was &lt;a class="external-link" href="http://www.indianexpress.com/news/one.-zero./1003149/0"&gt;published&lt;/a&gt; in the Indian Express on September 16, 2012&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify;"&gt;Indeed,  we have already reached a point where we don’t even need to be familiar  with code to perform intimate functions with the machines that we live  with, as they respond to us in human languages. While this human-machine  duality has been resolved with the presence of intuitive and  interactive interfaces that allow us to seamlessly connect to the  person(s) at the other end of a digital connection, there is another  binary that still remains at the centre of much discussion around all  things digital.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;This  is the duality of the Real and the Virtual. In geekspeak, this  particular separation has been coded as a divide between RL (Real Life)  and VR (Virtual Reality). This separation between the two is so  naturalised that it has become a part of our everyday imagination where  things that happen online are ‘out there’ and ‘an escape’ whereas things  that are offline, are ‘real’ and ‘believable’. However, as digital  technologies become pervasive and ubiquitous, these lines between RL and  VR have blurred. Especially with new technologies of augmented reality  and simulated layers like Google Goggles or even location-based services  on your smartphone that help you navigate through the offline world, it  is becoming difficult to clearly say what is online and what is  offline.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;There  are two questions that help demonstrate this blurring of boundaries very  clearly. The first is an existential one, something that doesn’t crop  up often in conversations, but suddenly haunts you on at 2 pm on an idle  Thursday: Who are you, when you are online? A famous cartoon on the web  had two dogs sitting on a connected computer, their paws on the mouse,  and telling each other, ‘On the internet, nobody knows you are a dog’.  But in the hyper-connected world that we live in, everybody knows  exactly who we are, even as we ourselves are confused about where our  bodies end and where our digital extensions and avatars begin. Things  that we do in RL affect and shape the ways in which our avatars evolve  on social networking sites. The interactions that our avatars have with  other digital objects map back on our understanding of who we are and  how we dress our bodies. Even when we are not connected, our avatars  interact, constantly, not only with other avatars in the system, but  also machines and artificial intelligence scripts, and robots and  networks, masquerading as ourselves even outside our knowledge. We might  be tagged, liked, shared, transmitted and morphed; we might be  photoshopped, reduced to a tweet, condensed to a status message,  embodied in an avatar on our favourite role playing game, or hovering as  a signature to emails. These are all parts of us, but they are not just  extensions of us. These are things that not only stand in for us but  also shape the ways in which we understand ourselves and how we connect  to the world.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;The  second question crops up regularly in digitally mediated conversations.  When your parents call you on the cell phone, or your friend messages  you on the Blackberry, or your colleague pings you on Skype or your IRC  buddies see you on a chat channel. As our modes of access have become  mobile and devices of access have become portable, we can never really  clearly answer the question, ‘Where are you right now?’. It is a  question worth dwelling on. Where are you when you are walking down a  street, using GPRS data on your cellphone, and a friend uses a Voice  Over IP service like Whatsapp to ask you, ‘Where are you right now?’.  Are you on the street? On your phone? On an application? Located  somewhere on a server? Bits of data on a high-speed optic fibre, zooming  across the ionosphere? Depending upon who is asking the question, you  would be able to and in fact have to give a different answer about where  you are when you are online.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;This  blurred duality might be seen as confusing, taking away the assurance of  our body and our geography from everyday practices. In fact, one of the  reasons why the digital revolution has been so well received is because  these technologies facilitate an almost seamless transfer of ideas,  emotions and connections across the different realms of RL and VR,  offering us new ways of thinking about being human, being social, and  being connected. The strength of the digital is in this coupling  together, of the hitherto irreconcilable realms of our life in messy and  enchanting ways, giving us new opportunities to think about who we are  and where we are in our quotidian lives.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/www-indianexpress-com-one-zero'&gt;https://cis-india.org/digital-natives/www-indianexpress-com-one-zero&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Information Technology</dc:subject>
    
    
        <dc:subject>Digital Natives</dc:subject>
    

   <dc:date>2015-04-24T11:50:32Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/blog/indian-express-nishant-shah-july-17-2016-one-pokemon-to-rule-them-all">
    <title>One Pokémon to Rule Them All</title>
    <link>https://cis-india.org/internet-governance/blog/indian-express-nishant-shah-july-17-2016-one-pokemon-to-rule-them-all</link>
    <description>
        &lt;b&gt;America’s head start on the augmented reality game Pokémon Go shows that the interweb is not an egalitarian space.&lt;/b&gt;
        &lt;p style="text-align: justify; "&gt;The article was &lt;a class="external-link" href="http://indianexpress.com/article/technology/technology-others/one-pokemon-to-rule-them-all-2917316/"&gt;published in the Indian Express&lt;/a&gt; on July 17, 2016&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;I was busy, writing, when a Telegram message trickled in. It was a friend who asked me if I had looked at the new Pokémon Go game which has been getting more attention than national elections and global warfare in the USA lately. A location-based augmented reality game that involves the users moving around their physical environments “collecting” pokemon characters that appear hiding in different locations has a large part of the American population in a frenzy, leading to aching soles, traffic accidents, and involuntary bumping into things and people as the players move around, their eyes glued to their screens. The global release of the game is still in the pipeline, and so the rest of us will have to make do with the videos and screen grabs of the game.&lt;br /&gt;&lt;br /&gt;While a big Pikachu fan myself, I don’t see myself going crazy over this game as and when my geography allows me for it, but the friend who had written to me about it is perturbed. An avid gamer and a self-proclaimed Pokémon fan, he is devastated that the users in privileged geography are going to get a head start in the global leader boards that he can never catch up with. The interwebz is already abuzz with players sharing hacks, cracks, bugs, cheat codes, and tips to collect more Pokémon, discover hidden powers, and rise quickly in the ranks as they drive, walk, run and jog around their neighbourhoods, in the quest of catching those delightful monsters on their phones. While my friend is aware that this cloud-based game will have multiple servers for different geographies, and so there will be relative rankings and customised interfaces for each community of players, he was feeling cheated about living in India and not having access to the first release of the game that has all the attention on the social web right now.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;‘It almost makes me want to leave India and move to the USA,’ he said in mock frustration. It made me think about the privilege of geography when it comes to the presumed flatness of the digital world. One of the imaginations of the peer-to-peer architectures of the internet is its promise of flatness. With a series of non-discriminatory principles like #NetNeutrality and #ZeroRating enshrined as the fundamental attributes of the digital internet, we are often led to believe that when we are online, we are equal. This idea is so prevalent that in most of our technology-based development practices and policies, we think of access as the “be all”, if not the “end all”, of our activities. The rhetoric promises that if we get everybody online, we will have an egalitarian society where everybody will have equal access to resources, and equity by participating in the decision-making processes.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Despite overwhelming evidence that the digital world is anecdotally and systemically a space of exclusion, contestation, and intimidation, we continue to propagate the idea that these are “human” problems. Humans, fragile, frail and foolish in their being, contaminate the digital space. Humans, mired in the analogue systems of hatred and abuse, appropriate technologies to perpetuate these older forms of discrimination. The technological structures are imagined as pure, sterile, and committed to constructing parameters of equality through their neutral promises of universal access and seamless connectivity. Technology is clean, the human being is impure. Technology is robust, the human frail. Technology is flat, human hierarchical. These narratives of a neutral and egalitarian technology consequently lead us to put more importance and faith in algorithmic decisions and data-driven governance and policing. We have come to believe that because technologies are neutral, they will do a better job of regulating us than we do ourselves.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Pokémon Go, and its obvious geographical privilege reminds us that the digital is not flat. It is oriented towards a very obvious logic of geopolitical, economic, racial, and identity privileging that continues to promote some parts of the world as favoured standards of first access. The exclusive release of Pokémon Go reminds us that the digital is as subject to Euro-American centrism which treat these erstwhile imperial geographies as the beginning points of all digital activities, slowly expanding their fold to other regions through a trickle-down politics and economics. Whether you are waiting impatiently to join the global bandwagon of Pokémon collection, or are ready to shrug this off as another thing that people do on the web, this differential, preferential, and variable access of the internet is something we definitely want to consider as we continue to push for the digital as the solution to human problems.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/blog/indian-express-nishant-shah-july-17-2016-one-pokemon-to-rule-them-all'&gt;https://cis-india.org/internet-governance/blog/indian-express-nishant-shah-july-17-2016-one-pokemon-to-rule-them-all&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2016-07-25T01:16:04Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/accessibility/blog/indian-express-feb-17-2013-nishant-shah-one-for-all">
    <title>One For All</title>
    <link>https://cis-india.org/accessibility/blog/indian-express-feb-17-2013-nishant-shah-one-for-all</link>
    <description>
        &lt;b&gt;The importance of making information accessible and universal.&lt;/b&gt;
        &lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;Nishant Shah's column was &lt;a class="external-link" href="http://www.indianexpress.com/news/one-for-all/1074394/0"&gt;published in the Indian Express&lt;/a&gt; on February 17, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;In the late 1990s, when I was an undergraduate student studying English  Literature, a professor asked me if I could volunteer to write exam  papers for a student with visual impairment, Milind, who was one year my  senior. It was my first encounter with a student with a visual  challenge, and it changed my experience and understanding of education. I  had always found comfort in the world of words and stories. When I  first met Milind, I soon realised that he was being excluded from this  world of reading and writing that I had taken for granted. With most of  the prescribed textbooks not available in Braille and none of the  reference material in libraries accessible, he was dependent on  volunteers and disability support organisations to audio-record the  texts so that he could access them. His library was made of  audio-cassettes scratched from over-use, which did not offer him the  options of re-visiting, annotating, and close-reading. And when I wrote  the exams for him, writing as he dictated, I was left humbled and  inspired by his strong commitment to educating himself. The phone call I  received when he got his English Literature degree, and our celebratory  dinner, remain one of my happiest memories as an undergraduate student.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;That experience made me realise, for the first time the exclusivity of  the world of books and print. While print and paper industries have  helped democratise knowledge and provided us access to store and  retrieve knowledge through ages and time, they are also technologies of  exclusion. Reading has been so naturalised in our everyday life, that we  have almost forgotten that it is a visual medium. A book is not easily  accessible to people who do not have the privilege or capacity to be  literate. A book can also exclude with jargon and dense languages, which  are the stronghold of an elite few. And more than anything else, it  stays, if you will excuse the pun, a closed book, to people with visual  impairment.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Like many who might have encountered second-person disability, I have  never done much to change our society. I might have done some volunteer  work, or signed petitions for better infrastructure, but the  interventions have been minimal and almost non-existent. I think about  this today, because on February 7, 2013, one of the strongest and most  powerful voices that has been fighting apathetic government systems,  moribund policies and indifferent social attitudes towards visually  challenged people, Rahul Cherian, died due to ill-health. Cherian, who  was the co-founder of the Inclusive Planet Centre for Disability Law and  Policy and a fellow at the Centre for Internet and Society, where I  work, was a disability policy activist who realised the potential of the  digital world, to make information and knowledge accessible to those  who were previously discriminated against.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Cherian firmly believed that the digital interfaces would provide new  access to information and knowledge to those who live with visual  disability. If we implement global standards to ensure that the text on  the internet can be read out loud by text-to-speech devices, we would  have a new democratisation of information that allows people to engage  with the Web. His spirit and enthusiasm was infectious as he resolutely  worked at persuading technology developers and holding governments  responsible for implementing accessibility protocols to make information  in the digital age open.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;He was committed to digitising printed resources in formats which  allowed deeper engagement and manipulation of text through voice and  keyboard-based controls. He fought against intellectual property right  regimes which disallow books to be converted into formats that can be  accessible to open source and free screen readers and text-to-speech  engines. Cherian worked at collectively harnessing the powers of the  digital towards building a just and inclusive society that made me  recognise how deep-seated our blind spots are, when we look at the  mainstream and the popular. His work made me understand that the battles  for open knowledge and open access are not only economic in nature.  That the digital book projects offer new inroads for those previously  excluded, into the world of knowledge and information. I feel honoured  to have shared conversations and working spaces with him, and know that  his passing will leave a large hole, in the lives of those who knew him,  as well as the political movement that demands better access for  inclusion of people with disability.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Today, I want to take this moment of loss, to remind myself of something  that sometimes gets forgotten — the digital technologies that we take  for granted and often use just for fun, have a strong potential for  social and political change. While it is great that the digital world  has offered new spaces for content generation, information sharing,  cultural production and social connection, it also has the potential to  build safe, just and inclusive information societies. I don't know if we  should buy into the rhetoric that the next global war is going to be  around information, but we should remember that information is  definitely worth fighting for and making accessible to all.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/accessibility/blog/indian-express-feb-17-2013-nishant-shah-one-for-all'&gt;https://cis-india.org/accessibility/blog/indian-express-feb-17-2013-nishant-shah-one-for-all&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Accessibility</dc:subject>
    

   <dc:date>2013-03-04T04:13:06Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/publications-automated/cis/nishant/Sarai%20turbulence.pdf">
    <title>Once Upon a Flash</title>
    <link>https://cis-india.org/publications-automated/cis/nishant/Sarai%20turbulence.pdf</link>
    <description>
        &lt;b&gt;The essay was published as a part of Sarai Annual Reader titled 'Turbulence' and explores the aesthetics, politics and form of the flashmobs and their manifestation in India. It looks at the potentials of the flashmob to produce turbulent physical spaces and identities and their encounter with legalities. The essay is also available at http://www.sarai.net/journal/06_pdf/03/04_nishant_shah.pdf&lt;/b&gt;
        
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/publications-automated/cis/nishant/Sarai%20turbulence.pdf'&gt;https://cis-india.org/publications-automated/cis/nishant/Sarai%20turbulence.pdf&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>


   <dc:date>2008-11-03T20:25:38Z</dc:date>
   <dc:type>File</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/once-a-flash">
    <title>Once Upon  A Flash</title>
    <link>https://cis-india.org/internet-governance/once-a-flash</link>
    <description>
        &lt;b&gt;It was a dark and stormy evening. A young man in a dark blue Adidas jacket, collar turned up, eyes under green-black shades, hopped off a motorbike, tucked his thumbs into the front pockets of his low-slung retro jeans and surreptitiously made his way through a road thronging with rush-hour traffic and irate pedestrians yelping on their cellphones. He skipped across death traps with skilled ease: leaping over potholes, jumping over halfdug trenches, avoiding the occasional pair of doggy jaws that longed to mate with his ankles, ignoring the bikers who were using the pavements as new lanes for driving towards a honking traffic jam bathed in an orange and red neon that made the road look like a piece of burnt toast with dollops of vicious jam on it.&lt;/b&gt;
        &lt;p&gt;After five minutes of brisk walking, he slowed down as if he had reached just where he wanted to be – nowhere in particular. On his left were the large Acropolis buildings, towering over the world from their gated existence, structured in pompous Greek columns and facades of granite, stone and marble. On his right, on the other side of the road, if you looked over the metal head of the traffic, you could see the small roadside restaurant that announced fresh fish at cheap rates, sitting cosily under a starved-looking tree, happily encroaching upon the pavement, forcing the pedestrians to disembark, navigate the traffic and then come back to the relative safety of the footpath.&lt;/p&gt;
&lt;p&gt;Caught between these two ironies, he stayed put for a while, glancing at his chor bazaar Rado model that flashed on his left wrist. He headed towards the mall that rose in glass and neon, false curves and studious lines across the quickly staining sky of a Saturday evening. As he walked into the mall, the automatic doors that sensed his corporeal presence opened up for him and the girl in a polka-dotted blue-and-red dress threw him the smile that desk attendants save for strangers. The gush of cold airconditioned air and the noises of window shoppers greeted him to ease; mannequins in windows, draped in the latest fashions and various states of undress, winked at him; the smell of freshly brewed coffee came and enveloped him. He headed with ungrim determination towards the round performance area in the mall centre. Like many other hangers-out he too loitered without apparent intent around it, just another boy out on a Saturday evening.&lt;/p&gt;
&lt;p&gt;Suddenly his cell phone buzzed. His alarm sounded in loud tones to blend with the Britney Spears playing on the mall sound system. He fished out a bright bumblebee-yellow bandana and tied it to his head. As he did that, the performance area turned into a sea of people wearing varied shades of yellow, blasting their cell phone alarms at full volume till all you could hear was a grating disharmony that would have caused comment on a railway station in India. The phones soon faded and a group of about 70 people formed a human ring, holding hands, their heads swathed in yellow, and sang at the top of their voices the first two stanzas of Hum Honge Kamyaab – the Hindi rendering of the famous song We Shall Overcome. Once the song sank into a bewildered silence, the people in yellow bandanas fell on their knees, raised their hands towards heaven and roared with laughter before quickly pulling off their headgear and dispersing, leaving an empty space and a gawking audience who just had their first dose of a ‘flashmob’ – a group of people who assemble together, suddenly, in a public place, perform an unexpected sets of choreographed actions and disperse without as much as a by your leave or with your leave.&lt;/p&gt;
&lt;p&gt;Flashmobs trace their history to the early 18th century industrialisation, when a group of women working in the labour shops&lt;a href="#fn1" name="fr1"&gt;[1]&lt;/a&gt;in Australia used coded messages to meet and discuss the problems they had in their workplaces. These meetings were organised at random, and the women used the very technologies of production that they engaged with at work on a daily basis to fight the oppression and the injustice of the people at the top. The first modern flashmob, however, is attributed to Bill Wasik, editor of Harper’s Magazine, who, after the first failed attempt (May, 2003), managed to pull a successful flashmob where 200 people swarmed over the mezzanine floor of the Manhattan departmental store Macy’s, pretending to buy a ‘love rug’ for their commune where they supposedly all lived together; they left a bewildered audience and a bemused store staff behind them (3rd June, 2003).&lt;/p&gt;
&lt;p&gt;Organise, congregate, act, disperse – that is the anatomy of a flash mob. A polymorphous set of people are brought together through the commonality of subscribing to similar technological interfaces or gadgetry. Random e-mails, short messages (sms) on cell phones, discrete messages embedded in public works of art or media, blogs and wikis have now been successfully used to conjure these tenuous group formations that temporarily transform the space that they arrive at – flash sites – into something that neither the audience they perform to nor the state can comprehend, thus producing that space in a condition of social and physical illegality.&lt;/p&gt;
&lt;h3&gt;In The Name of Fun&lt;/h3&gt;
&lt;p&gt;One of the most overarching icons of a globalised economy has been the credit card – virtual money that has changed the way we think of money, capital and transactions. Visa Power, as the advertisement goes, is looked upon as the quintessential rhetoric of economic globalisation, where the power to change and to create is manifested through the processes of consumption. While technology has been heavily implicated in the creation of this new invisible money, it has remained on the background. The swiping of the card – the physical act of buying without ‘paying’ has become such a naturalised event that the technology it adopts or the networks it creates are not very visible... Flash mobs, in their construction, execution and ramifications, foreground technology as one of the most powerful tools of creating new formations of grouping and networking that, through their deliberately devised unintelligibility, transform the spaces they occupy.&lt;/p&gt;
&lt;p&gt;This is the story of the first flashmob in India, and how it can be understood through the tropes of illegality, enchantment and transformation. The story starts a little before the flashmob itself. In the year 2000, a shopping mall in Mumbai created a furore amongst the public. It was the first ‘genuine’ shopping mall in India. The first space that claimed mallhood was in Bangalore – Kemp Fort, but it was more a large shopping store rather than a mall. This first all American shopping mall – Crossroads, with its promises of unlimited pleasure and brand-tagged shopping – attracted the largest crowd in its opening week. Everybody wanted to see what the mall was like. Everybody was curious about this space. Everybody wanted to be a part of this exclusive zone that clearly demonstrated that modernity and progress had finally come to us. Then everybody found out that they were not allowed to enter the mall. As the director of the mall pointed out in his interview with The Times of India, (23rd August, 2000), “Crossroads is not meant for everybody".&lt;/p&gt;
&lt;p&gt;In those days when cell phones were still a novelty and definitely a curio for the upper classes, and when pagers were still struggling for a mass market, Crossroads passed a stipulation which restricted people not carrying a cell phone or a credit card from entering the mall. If you were still eager to enter the space, you paid extra fees of Rs 50 per head and thus made amends for not carrying a cell phone or a credit card. This was the first time a ‘public’ space made it very clear that the public it was looking for and attempting to effectively create was not “everybody”. The issue was talked about, shouted about, screamed at and criticised by all wings of the media, who passionately analysed this instance of discriminatory practices based  on socioeconomics. Later, a PIL (Public Interest Litigation) was filed against the mall; it lost, and had to throw its doors open to “everybody” who had been clamouring to get in ever since they found out they were not allowed to enter.&lt;/p&gt;
&lt;p&gt;On 4 October 2003, the mall again came into limelight in a manner it had not accounted for. This time it was initiated by an e-mail. About 5,000 original mailers went off to people all around Mumbai and even beyond the city, asking them to have a look at a new blog for Mumbai flashmobs. The blog posted a form asking for name, e-mail address and mobile number. On 3 October several cell phones rang, asking people who had submitted their details in the form to check their inboxes. The eager participants glided to their accounts to find a mail that agonisingly chalked out the time and space of the meeting venue – a flash site. The information was also sent by sms to all members who had volunteered. And then at exactly 5 pm a group of about a hundred participants entered Crossroads. They screamed at the top of their voices and sold imaginary shares belonging to Reliance India. They performed the garba. In the middle of dancing they all froze. And then without so much as a word, after two minutes of historic histrionics, they opened their umbrellas and dispersed, leaving a trail of bewilderment and confusion, as an audience of over a thousand watched with their jaws on the floor.&lt;/p&gt;
&lt;p&gt;This was India’s first recorded flashmob. A large crowd of people who did not know each other, did not have any largely political purpose in mind and did not really intend to extend the flashmob contact into relationships, got together to perform a set of ridiculous actions at Crossroads, thus marking it as the first flash site in India. Ironically, the group that converted the mall into mayhem consisted of whom Anne Balsamo calls the hyperreal people – people whose identities are created by the hypervisual and extra physical aesthetics of the digital technologies that they deploy - who were once the only legitimate owners of the space of that mall. This first flashmob sparked off many others all around the nation – most of them marking out spaces such as multiplexes, shopping malls, gaming parlours, body shops, large commercial roads and shopping complexes as their flashsite.&lt;/p&gt;
&lt;p&gt;Bill Wasik, the creator of the first flashmob in Manhattan, in a recent interview,&lt;a href="#fn2" name="fr2"&gt;[2]&lt;/a&gt; looked upon the flashmob experiment as a study in behavioural psychology of people he called “hipsters” – people who would join ‘new’ or ‘cool’ things for no reason or investment but to be visible in the new trends and social fads. To a large extent, Wasik’s surface analysis seems to hold true. While flashmobs have been used as a political weapon by several groups and activists in many areas of human rights, queer rights, feminism, political democracy, etc., flashmobs fundamentally exist, like pre-Raphaelite art, for a solipsist reason. Bijoy Venugopal, who produced one of the most celebrated accounts of the Crossroads flashmob&lt;a href="#fn3" name="fr3"&gt;[3]&lt;/a&gt;, mentions how it was all about having some “serious fun”. Increasingly, the flashmob organisers in and around the country have disavowed any ideological moorings for the gathering, and forcibly shelve it into the realms of entertainment or leisure. Following the banning of flashmobs in cities like Mumbai and Bangalore (Mid-day, 9th oct. 2003), even though they have invoked the right to freedom of speech and expression, the organisers and the participants have largely produced justifications by claiming to have no political agenda or inclinations in the construction or execution of flashmobs.&lt;/p&gt;
&lt;p&gt;In this repeated disavowal of the political, one can read the desire for re-enchantment that flashmobs and mobsters bring with them. Flashsites, defined by the organising of the flashmobs, are usually sites of globalised consumption – an enchanted world of brand names and designer lifestyles that can make you feel as perpetually disoriented as Alice in Wonderland. These sites serve as the symbols of enchantment in the logic of the city.&lt;a href="#fn4" name="fr4"&gt;[4]&lt;/a&gt; The new urban enchantment and mode of fantasy is located in the circuits of consumerism where, with plastic money and unlimited credit, the consuming citizen can buy all that the heart desires. However, flashmobs, outside these networks of consumption, and constituted by the same people who fit the bill of the citizen as imagined and promoted by the state and the market as they embrace globalisation and its technologies, demand a re-enchantment of the city. They force us to acknowledge the need for such public spaces to be accessible to all, and provide a strong critique of the easily accepted globalised dream in which the state is so heavily investing. Flashmobs become a manifestation of how tenuously networked, fragile communities, their collaboration inspired and enabled by cyberspatial technologies, can contest the very forces that promote and proliferate these technologies. Flashmobs become a site upon which the drama of globalisation, consumption, state and space is discursively and recursively enacted.&lt;/p&gt;
&lt;h3&gt;In The Name of The Law&lt;/h3&gt;
&lt;p&gt;That flashmobs are in a condition of illegality is perhaps one of the easiest claims to prove. The very fact that the Mumbai Police, after the first series of flashmobs, invoked Section 37(1) of the Bombay Police Act in the name of security and safety, clearly states how flashmobs are considered outside the law in the most literal sense of the word. The then Mumbai Police Deputy Commissioner of Police, Amitabh Gupta, contacted Rohit Tikmany, organiser of the first flashmob and moderator of the flashmob blogging community (&lt;a class="external-link" href="http://www.mumbaimobs.org/"&gt;http://www.mumbaimobs.org/&lt;/a&gt;), asking him to shut down the site and stop all further attempts at organising flashmobs. Following the ban in Mumbai, cities such as Ahmedabad, Bangalore and Delhi have enacted similar bans within the city limits. These censoring forces look at flashmobs as potentially destabilising elements that can be ‘misused’ for violent acts such as riots and bombings by fundamentalist organisations.&lt;/p&gt;
&lt;p&gt;However, of greater interest is the way in which flashmobs manage to reproduce flashsites in conditions of social and physical illegality by creative deliberate structures of transient unintelligibility. The leisure infrastructure of malls and multiplexes, cafes and large shopping complexes, gaming zones and commercial roads of consumption, are all aimed at the new citizenry that comes into being with these new urban economies falling into place. These spaces are not only legitimate spaces of self-expression through consumption, but also authorised spaces of public assembly and gathering. They promote an ethos of incessant consumption where the individual is also installed as a consumable product that relates to others in the processes of consumption. They are the locations where brands, accessories and lifestyles all come together as the figureheads of a sanitised economy which strives to make opaque the surrounding subcultures of piracy, theft, copying and distributing that emerge around such nodal points.&lt;a href="#fn5" name="fr5"&gt;[5]&lt;/a&gt; To belong to the space of a mall or a shopping complex, one needs to almost automatically endorse the original, the authentic, the expensive, as a way of making a conscious statement of style and lifestyle. These potential flashsites become the spaces that the state legitimises as the most visible and sanitised form of urbanisation in contemporary cities.&lt;/p&gt;
&lt;p&gt;However, flashmobs definitely subvert the sanctity or the sanity of such spaces by compelling them to suddenly introject disruptive conditions of unintelligibility. Flashmobs force the other participants of the space to enter into a narrative of confusion and chaos; of turbulence, thus rendering the space of consumption incomprehensible for the short time that the flashmob unfolds. Moreover, flashmobs do not fall under globalisation’s rhetoric of consumption, and do not require any special access powers or consumption rites, thus defying the discriminatory protocols that such spaces put in motion under the uneasily hovering sign “Rights of Admission Reserved”. Flashmobs, by rejecting the very use and expectation of the space, in spite of the heavy surveillance, state opposition and hi-tech policing, are able to distort the formulaic narratives of the space, thus creating alternative structures of resistance, of transformation, of transition. State apparatus gets completely paralysed when faced with such a radical reconfiguring, and thus goes out of its way to put a special ban upon flashmobs in a city where even a small defeat in a cricket match, or various emotional events such a public mourning or celebration, bring together crowds much louder, more aggressive, tenuous and destructive than conventional flashmobs. The transient illegality that flashmobs produce is not only at the level of the law but also at the level of legibility and comprehension.&lt;/p&gt;
&lt;p&gt;"What do the mobsters do when they come together for a flashmob?" is a wrong question to ask. While the actions of the mobsters might be bizarre and lacking in meaning, often uninformed by any obvious ideology, flashmobs do produce new modes of signification and networking patterns, unprecedented in modern history. The ephemeral nature of the flashmobs, the improbably pseudonymous identities of the participants, the technologically mediated communication and networking patterns, all hint towards a certain notion of technosociality, where the social world around us is profoundly affected by the technologies that we adopt. In these unexpected eruptions, flashmobs create a new relationship between actors, audience and the spaces that they inhabit, including all the three into the circuits of digital technologies. As a form of radical localised performance, flashmobs offer a way to question the hierarchical intentionality of the spaces that they transform; they embody new ways in which technologies interface with our daily life, producing new forms of technosocial living.&lt;/p&gt;
&lt;p&gt;This paper was published in Academia.edu. Click &lt;a class="external-link" href="http://cis-india.academia.edu/NishantShah/Papers"&gt;here&lt;/a&gt; to read the original. Download the file &lt;a href="https://cis-india.org/internet-governance/once-upon-a-flash" class="internal-link" title="Once Upon A Flash"&gt;here&lt;/a&gt;. [PDF, 129 kb]&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;[&lt;a href="#fr1" name="fn1"&gt;1&lt;/a&gt;].These were probably the precedents to the modern day sweat shops that have characterized  Globalisation in the 21st century. The ‘labour shops’ were large stone and concrete buildings which housed workers working around the clock towards incessant production. Women and children were often preferred because they were given lesser wages than men and considered more easily malleable.&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr2" name="fn2"&gt;2&lt;/a&gt;].The transcript of the interview is available at &lt;a class="external-link" href="http://www.laweekly.com/ink/04/37/features-bemis.php"&gt;http://www.laweekly.com/ink/04/37/features-bemis.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr3" name="fn3"&gt;3&lt;/a&gt;].Venugopal, himself a prolific blogger, blogged about the flashmobs at &lt;a class="external-link" href="http://www.laweekly.com/ink/04/37/features-bemis.php"&gt;http://www.laweekly.com/ink/04/37/features-bemis.php&lt;/a&gt;&lt;a href="http://www.laweekly.com/ink/04/37/features-bemis.php"&gt;http://www.laweekly.com/ink/04/37/features-bemis.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr4" name="fn4"&gt;4&lt;/a&gt;]. Po Bronson, in his spectacular analysis of the Silicon Valley in The Nudist on the Late Shift, talks about how in a post-industrial city, the quantifiable icons of enchantment and progress – large factories, smoke spewing chimneys and huge barricaded stone and iron constructions have given way to small and homelike offices which are almost human and hence negligible. In his search for the new symbols of enchantment, Bronson conjures the figure of the nudist on the late shift – an eccentric double billionaire who works and lives in a cubicle and rides on the crest of the IT boom. In the case of third world countries like India, these symbols might well be these new sites of consumption that have come with globalization.&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr5" name="fn5"&gt;5&lt;/a&gt;].One of the more exciting facets of digital technologies and globalization has been the debate over property, ownership and theft. Easy duplication of brands and bypassing the traditional circuits of distribution or sale of property have created the glorified figure of the pirate who straddles the worlds of the legal and the illegal, the digital and the physical, the ephemeral and the tactical with great ease. Within the sanctuarised spaces of malls and shopping complexes, these referents to the other world of cheap duplicates and mobile consumables hang uneasily. There is a constant attempt at establishing the original and the legitimate over the fake or copied replicas which are available in the grey markets that emerge around them.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/once-a-flash'&gt;https://cis-india.org/internet-governance/once-a-flash&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2012-12-14T10:23:52Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/blog/digital-natives-and-politics-in-asia">
    <title>On Fooling Around: Digital Natives and Politics in Asia</title>
    <link>https://cis-india.org/digital-natives/blog/digital-natives-and-politics-in-asia</link>
    <description>
        &lt;b&gt;Youths are not only actively participating in the politics of its times but also changing the way in which we understand the political processes of mobilisation, participation and transformation, writes Nishant Shah. The paper was presented at the Digital Cultures in Asia, 2009, at the Academia Sinica, Taipei, Taiwan.&lt;/b&gt;
        
&lt;h3&gt;&lt;strong&gt;Abstract&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;As an increasing population in Asia experiences a lifestyle mediated by digital technologies, there is also a correlated concern about the young Digital Natives constructing their identities and expressions through a world of incessant consumption, while remaining apathetic to the immediate political and social needs of their times. Governments, educators, civil society theorists and practitioners, have all expressed alarm at how the Digital Natives across emerging information societies are so entrenched in the rhetoric, vocabulary and practice of consumption, that they have a disconnect with the larger external reality and are often contained within digital deliriums. They discard the emergent communication and expression trends, mobilization and participation platforms, and processes of cultural production, as trivial or often unimportant. Such a perspective is embedded in a non-changing view of the political landscape and do not take into account that the youth's consumption of globalised ideas and usage of digital technologies, has led to a new kind of political revolution, which might not subscribe to earlier notions of change but nevertheless offer possibilities for great social transformation.&lt;/p&gt;
&lt;h3&gt;Context: Techno-Social Identities&lt;/h3&gt;
&lt;div&gt;It was the beginning of the 1990’s that ushered in the digital globalisation in Asia and emerging information societies were experiencing a moment of significant socio-political and econo-cultural transition. &amp;nbsp;Many countries in South and East Asia restructured their developmental agenda to accommodate the neo-liberal paradigm that opened their economic and cultural capital to the globalised world markets (Roy; 2005). Unlike in the West, especially in the United States of North America and North-Western Europe, where the internet technologies developed in hallowed spaces of academic and government research,&amp;nbsp;conceptualised in an idealised ethos of open source cultures, free speech and shared knowledges (Himanen; 2001), the emergence of digital ICTs were signifiers of a certain economic mobility, globalised aesthetic of incessant consumption, availability of lifestyle-choices and a reconfiguring of the State-Citizen relationship.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;As different countries in Asia invested in the physical infrastructure of ICTs and widespread access to cyberspatial technologies, they also posited the figure of a techno-social citizen-subject who was caught in a double bind: On the one hand, these new subjects were the wealth of the nations, providing a base for outsourcing and back-processing industries, using their skills with digital technologies to aid the State’s aspirations of economic progress and development. With the digital technologies appearing as the panacea for the various problems of illiteracy, population explosion and ethnic/regional conflicts that have marked many Asian countries in the second half of the Twentieth Century, these new subjects were looked upon as the pall-bearers who would usher in the much desired economic development and socio-cultural reform in these emerging information societies. On the other hand, the ability of these techno-social subjects to transcend their local, to circumvent State authority and regulation, and adapt to a new era of economic and cultural consumption, posited a huge problem for these States that strove to contain the spills of an economic decision into the domains of the social, cultural and the political (Bagga, et al; 2005).&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Among the populations who were actively (or, as is often the case, unwittingly) embodying these changes, were the Digital Natives – younger children and youth who have embraced digital technologies and tools as central to their every-day lives and sense of the self – who used (and abused) these technologised spaces in unpredictable and creative ways beyond, and often against, the authority of the State (Shah; 2007) . This particular identity has raised a lot of concern from different authorities like the government, the educators, the legislators and policy makers, and even civil society practitioners and theorists. Most governments had their initial responses to these Digital Native identities as rooted in paranoia and pathologisation. The cyberspatial matrices are looked at with suspicion as creating a world of the forbidden, the dirty and the dangerous. Public debates over pornography, obscenity, need to control and censor the unabashed fantasies that the cyberspaces were catering to, and a call to govern, administer and contain these spaces (and consequently, the people occupying them), have riddled through information societies around the globe.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The many anxieties that have surfaced from parents, teachers, interventionists and policy makers, have led to a global industry that is aimed at keeping the children and youth safe from the ‘ill-effects’ of being online. The responses have been varied and diverse: Radical measures from heavy censorship and regulation of all information accessed through the digital spaces to opening up de-addiction and rehabilitation centres; Strong anti-piracy and pornography drives to forming strict legislation on digital crimes; Extraordinary steps to educate the young people about the perils and pit-falls of internet usage to actual policies dissuade internet usage by regulating the physical spaces of access and the promise of dire punishments for ‘abuse’.&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;Providing a litany of these anxieties – each made unique by the differential and contextual experience of digital technologies across regions and societies – can be a daunting and eventually a futile exercise because the landscape of digital technologies and spaces is extremely varied and fluid and each new crisis leads to the emergence of a new set of problems. However, there are certain common tensions and uncontested assumptions that run through these anxieties, which need to be understood and examined. It is the intention of this paper to extrapolate these less visible anxieties with a particular focus on the techno-social identity more popularly referred to as Digital Natives.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;Misunderstood &amp;amp; Misrepresented&lt;/h3&gt;
&lt;div&gt;The term ‘Digital Natives’ (Prensky, 2001) is slowly becoming ubiquitous in its usage amongst scholars and activists working in the youth-technology paradigm, especially in emerging Information Societies. The phrase is used to differentiate a particular generation – generally agreed upon as a generation that was born after 1980 – who has an unprecedented (and often inexplicable) relationship with the information technology gadgets. It is a phrase used to make us aware of the fact that these people are everywhere: On the roads taking pictures on their mobile phones and uploading them on their blogs and photo-streams; In public transport, in their own individually created islands where they listen to music and furiously typing text message their friends; In schools and universities, multitasking, preparing a classroom presentation while chatting with friends and keeping track of their online gaming avatars; In offices, glued in with equal passion on to dating and social networking sites as the geek mailing list that they moderate; In homes and bedrooms, uploading the most private and intimate details of their lives (or becoming subjects to other&amp;nbsp;peoples’ online activities) on live cam feeds and audio and video podcasts; In our imaginations, sometimes cracking into our machines, at others, helping us remove that malware, and at yet others, appearing as flesh-and-body familiar strangers just a click away.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;All of these are the common sense characteristics attributed to Digital Natives. These are all people born into globalised markets and liberal economies; into accelerated communication and digital representations. And they have skills (and choices) to navigate through the increasingly mediated and digitised technosocial&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt; environments that we live in. Most of the stories around these Digital Natives, take on the expected tones of euphoria and paranoia. On the one hand, are the unabashed celebrations of this new digital identity and the possibilities and potentials it offers, and on the other are concerns and alarms about the lack of structures which can make meaning or shape these identities in meaningful and constructive ways which can contribute to a certain vision of democracy, equality, community building and freedom. Both these accounts often contain the Digital Native in geo-political (North-Western, developed countries) and socio-cultural (Educated, affluent, empowered), and do not provide much insight into the incipient potentials of social transformation and political participation with the rise of the Digital Native identity.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;There are strident voices that knell the toll of parting day when it comes to Digital Natives. There is a general outcry from scholars that the typical Digital Native is basically dumb. Mark Bauerlein (2008) calls them ‘The Dumbest Generation’ that is jeopardising our future. He paints them as being in a state of constant distraction made of multi-tasking and gadgets that demand their attention. Psychiatrist Edward Hallowell suggests that they exhibit, because of their scattered engagement with technology, symptoms that look like attention deficit disorders. The educators in class lament about how this is a copy + paste culture that refuses to read and write or even think on their own (Bennett et al, 2008) as Digital natives increasingly depend on machines and networks to do their work for them.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="pullquote"&gt;In 2008, China recorded its 100 millionth internet user and also witnessed the death of a 13-year-old Digital Native, who, after two days of non-stop gaming, jumped off an elevator to ‘meet another character from his game’ (China Times; 2008) – the gaming environment leading him to a state of hypnosis where he could not make a distinction between his physical&amp;nbsp;reality and his digital fantasy. Immediately following this, China started its first internet rehabilitation clinics, identifying internet addiction disorder (IAD) as significantly affecting young people’s mental growth as well as their social and interpersonal skills. Dan Tapscott has announced the birth of the “Screenagers” who are unable to look beyond their need for entertainment and personal gratification, all at their fingertips as they live their lives on the Infobahn.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;It is in the nature of the design of trust online (Nevejan, 2008) that the Digital Native in his/her transactions becomes the centre of his/her own universe. The recent explosion of news feeds on sites like Facebook, or the use of Twitter to create social networks, or blogging which is often contained in echo-chambers (as demonstrated by Howard Dean’s political campaign in the USA, 2004), often gives the young Digital Native an inflated sense of the self. The tools that the Digital Natives have for finding people who think exactly like them lead to a sense of intense self gratification (Shah, 2005) and also provide a dangerous outlet for violence to themselves and others, as they find validation for their actions within that group without facing any protest or conflict – what Loren Coleman (2007) calls the ‘copycat effect’. The phenomenon of younger users seeking internet celebrity status by engaging in dangerous activities like confessionals, recording and sharing of sexual escapades, bullying and exposing themselves in ridiculous situations to get attention and limelight, have raised concern among parents and educators (Gasser and Palfrey; 2007).&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;This list is by no means exhaustive but gives a clear indication of how the Digital Natives are contained in the matrices of the internet in their representations and are painted as irresponsible and irreverent individuals who appear as pranksters, jesters, and clowns, carrying with them, also the darker sides of cruel humour, dark deeds and sinister pranks which need to be regulated and censored – to save the society from this growing menace, and indeed, to save them from themselves.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;Pranksters, Jesters and Clowns?&lt;/h3&gt;
&lt;div&gt;It is easy, from such perspectives, to not only demonise (thus enabling regulation and control) of Digital Native identities but also ignoring their new aesthetics, politics and mechanisms of participation and change as trivial or ‘merely cultural’. There have been many instances, over the years, where each new technology and technologised space of cultural production has been treated as frivolous, infantile or faddy. Let me take this discussion through three case-studies where Digital Native spaces, engagements and activities have been perceived as juvenile or foolish to examine this particular presumption of trivialness that is often pegged on the Digital Natives and their activities. Each Case-Study has been structured in two parts: the first gives a short understanding of the technologised phenomenon and space, the second provides a brief summary of the event.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;&lt;strong&gt;Flash (Mob) in a Pan from India&lt;/strong&gt;&lt;/h3&gt;
&lt;div&gt;&lt;strong&gt;Flash-mobs&lt;/strong&gt;: Organise, congregate, act, disperse – that is the anatomy of a flash mob. Howard Rheingold, in his book titled Smart Mobs, suggests that the people who make up smart mobs co-operate in ways never before possible because they carry devices that possess both communication and computing capabilities. Their mobile devices connect them with other information devices in the environment as well as with other people's telephones. Dirt-cheap microprocessors embedded in everything from box tops to shoes are beginning to permeate furniture, buildings, neighbourhoods, products with invisible intercommunicating smartifacts. When they connect the tangible objects and places of our daily lives with cyberspace, handheld communication media mutate into wearable remote control devices for the physical world (Rheingold, 2001). &amp;nbsp;The flash-mobs, along with the now ubiquitous terms like viral-networking and crowd-sourcing are the most significant examples of the ways in which the digital networks can mobilise people towards a common cause within the digital matrices as well as in the physical world.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;The story&lt;/strong&gt;: India’s first recorded flash-mob started with a website asking for volunteers who wanted to ‘have some serious fun’. On the 3rd of October, &amp;nbsp;when several cell phones rang and email inboxes found an email that briefly chalked out the time and space for a venue – a Flash site. Text messages were sent to all the members who had volunteered by anonymous agencies. And then at 5:00 p.m., the next day, about a 100 participants assembled at a mall called Crossroads.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;At the Crossroads Flash-Mob, the mobsters screamed at the top of their voices and sold imaginary shares. They danced. They all froze still in the middle of their actions. And then without as much as a word, after two minutes of historic histrionics, they opened their umbrellas and dispersed, leaving behind them a trail of bewilderment and confusion. This was India’s first recorded flash-mob. People who never knew each other, did not have any largely political purpose in mind and did not really intend to extend relationships, got together to perform a set of ridiculous actions at Crossroads. This first flash mob sparked off many different flash mobs all around the nation – most of them marking out spaces like multiplexes, shopping malls, gaming parlours, body shops, large commercial roads and shopping complexes as their flash sites.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;One of the most celebrated accounts of the flash-mob was by Bijoy Venugopal, a serious blogger and writer (Venugopal; October 2003), who also reiterated the fact that the intention of participation was to have some ‘serious fun.’ Subsequent experience-sharing by other members of the flash-mobs also endorsed the idea that the flash-mob was like an extension of online gaming or the tenuous digital communities which are a part of the lifestyle choices and social networking for an increasing number of people in the large urban wi-fi centres of India. The Flash-mob seemed to carry with it all the elements that digital cyberspaces have to offer – a sense of tentative belonging, a grouping of people who seek to network with each other based on similar interests, a growing sense of a need to ‘enchant’ the otherwise quickly mechanised world around us, and an exciting space of novel experiences and unmonitored, pseudonymous (except for the physical presence) fun.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The flash-mob gained huge media coverage and local buzz and was talked about and debated upon quite furiously in popular media. The organisers of the flash-mobs became instant celebrities and were questioned repeatedly about the reasons for organising the flash-mob. The answer was always unwavering – the organisers insisted that the flash-mobs were a way for them to instil fun and novelty in the very hurried life in Mumbai. On the website, Rohit Tikmany, one of the original organisers, very passionately argues:&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;blockquote&gt;
&lt;div&gt;We are not making any statement here - we are not protesting anything - we are not a revolution, a movement or an agitation. Our purpose (if any) is solely to have fun… None of us is here for anything except fun. We will not have any sponsors (covert or overt) and we will never respond to any commercial/political/religious influences. (Tikmany, 2003)&lt;/div&gt;
&lt;/blockquote&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;There was a particular and specific disavowal of the ‘political’. The organisers went out of their way to convince that they do not have any political cause that they endorse, that they are not affiliated with any socio-political organisations or parties in the city, and that their actions were guided only by the desire to have some fun and games. The popular media painted it as a fad that made its point about internet mobilisation but was nothing more than a flash in a pan. Initial responses to the flash-mobsters painted them as clowns – a bunch of young people having a bit of fun. It came as a particular shock, in the face of this celebratory mode of looking at flash-mobs and the composition of the crowd (largely upper class, English speaking, Educated, and implicated in the digital circuits of globalised consumption), when the flash-mobs came to be banned in Mumbai and then around the country, as ‘a serious threat the safety and security of the public’ and offering ‘unfavourable conditions of danger’ in the city.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Flash-mobs have been recorded around the globe, for different reasons and to fulfil varied socio-political ambitions. However, most of them have been explicitly for fun. Tapio Makela at the Tempare University, Finland, suggests that flash-mobs are indeed the first real-time digital gaming experience that the internet can provide us with. And yet, flash-mobs are being regulated in almost all emerging Information Societies. While the political rhetoric of unsupervised mobilisation can be understood easily, what lies beneath it is a much more interesting story. For emerging information societies in the world, the digital technologies have a much more significant role to play in economic development and creation of global infrastructure. Most governments have invested highly in the creation of techno-social skill based identities and have a clear idea of the ‘correct’ usage of technology. The flash-mobs present a situation where the ‘ideal’ citizens who should be engaging with these technologies to enhance the labour markets and augment the nation’s efforts at restructuring in global times, are engaging in apparently frivolous activities which are aimed at self gratification and fun. Flash-mobs, through their aesthetic of irreverence and fun, also present a space for criticism and political negotiation to the Digital Natives, who, while they might not be equipped to engage with traditional channels of politics, are now finding ways by which to make their opinions and expressions heard.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The Flash-mob in Mumbai, for example, builds upon a much richer contextual local history of politics and access. Crossroads, the flash-site, was also the first American Super-Mall in India. In 2001, when the mall opened, it was restrictive in its access, where it demanded the curious onlooker to either pay an entry fee of 50 Indian Rupees or be in possession of a Platinum Credit Card or a Cell phone to enter the mall. The idea was that only a certain kind of citizenship was welcome in this consumerist heaven. It was presumed that people who do not come from a class that can afford to purchase things in the mall might not know how to behave in the mall. A public interest litigation suit against the mall soon revoked these conditions of access and announced the mall as a public space of consumption. However, the lineage of the restrictive conditions that the mall opened with, resonates through the local knowledge systems. The first flash-mob at Crossroads, even though it was ‘fun’, managed to provide a critique of the new class based urban society that global India is building. Ironically, the people who constituted that flash-mob and managed to turn the mall into a place of total chaos for the brief performance were the ‘desirable’ people for the mall. Such a critique, while it might not be overtly articulated for different reasons, still manages to surface once the contextual histories of these events are produced.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;&lt;strong&gt;10 Legendary Obscene Beasts &amp;nbsp;from China&lt;/strong&gt;&lt;/h3&gt;
&lt;div&gt;&lt;strong&gt;User Generated Knowledge sites&lt;/strong&gt;: The world of knowledge production was never as shaken as it was with the emergence of the Wikipedia – a user generated knowledge production system, where anybody who has any knowledge, on almost anything in the world, can contribute to share it with countless users around the world. The camps around Wikipedia are fairly well divided: there are those who swear by it, and there are those who swear against it. There are scholars, activists and lobbyists who celebrate the democratisation of knowledge production as the next logical evolutionary step to the democratic access to knowledge. They appreciate the wisdom of crowds and revel in the joy that in the much discussed Nature magazine experiment, the number of errors in Wikipedia and its biggest opponent, Encyclopaedia Britannica, were almost the same. And then there are those who think of the Wikipedia and other such peer knowledge production and sharing systems as erroneous, unreliable and a direct result of collapsing standards that the vulgarisation of knowledge has succumbed to in the age where information has become currency. Add to this the hue and cry from academics around the globe who lament falling research standards as the copy+paste generations (Vaidhyanathan; 2008) in classrooms skim over subjects in Wikipedia rather than analysing and studying them in detail from those hallowed treasuries of knowledge – reference books.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;As can be expected, the questions about the veracity, verifiability, trustworthiness and integrity of Wikipedia and other such user generated knowledge sharing sites (including YouTube, Flickr, etc.) are carried on in sombre tones by zealots who are devoted to their beliefs. However, the one question that remains unasked, in the discussion of these sites, is the question of what purpose it might serve beyond the obvious knowledge production exercise.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;The Story&lt;/strong&gt;: In China, where the government exerts great control over regulating online information, Wikipedia had a different set of debates which would not feature in the more liberal countries – the debates were around what would be made accessible to a Wikipedia user from China and what information would be blanked out to fit China’s policy of making information that is ‘seditious ‘and disrespectful’, invisible. After the skirmishes with Google, where the search engine company gave in to China’s demands and offered a more censored search engine that filtered away results based on sensitive key-words and issues, Wikipedia was the next in line to offer a controlled internet knowledge base to users in China.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;However, another user-generated knowledge site, more popular locally and with more stringent self-regulating rules than Wikipedia, became the space for political commentary, satire, protest and demonstration against the draconian censorship regimes that China is trying to impose on its young users. The website Baidu Baike (pinyin for Baidu Encyclopaedia), became popular in 2005 and was offered by the Chinese internet search company Baidu. With more than 1.5 million Chinese language articles, Baidu has become a space for much debate and discussion with the Digital Natives in China. Offered as a home-grown response to Wikipedia, Baidu implements heavy ‘self-censorship to avoid displeasing the Chinese Government’ (BBC; 2006) and remains dedicated to removing ‘offensive’ material (with a special emphasis on pornographic and political events) from its shared space.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;It is in this restrictive regime of information sharing and knowledge production, that the Digital Natives in China, introduced the “10 legendary obscene beasts” meme which became extremely popular on Baidu. Manipulating the Baidu Baike’s potential for users to share their knowledge, protestor’s of China’s censorship policy and Baidu’s compliance to it, vandalised contributions by creating humorous pages describing fictitious creatures, with names vaguely referring to Chinese profanities, with homophones and characters using different tones.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The most famous of these creations was &amp;nbsp;Cao Ni Ma &amp;nbsp; (Chinese: 草泥马), literally "Grass Mud Horse", which uses the same consonants and vowels with different tones for the Chinese language profanity which translates into “Fuck Your Mother” &amp;nbsp;cào nǐ mā (肏你妈) . This mythical animal belonging to the Alpaca race had dire enemies called héxiè (河蟹), literally translated as “river crabs”, very close to the word héxié (和谐) meaning harmony, referring to the government’s declared ambition of creating a “harmonious society” through censorship. The Cao Ni Ma, has now become a popular icon appearing in videos distributed on YouTube, in fake documentaries, in popular Chinese internet productions, and even in themed toys and plushies which all serve as mobilising points against censorship and control that the Chinese government is trying to control.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;However, the reaction from those who do not understand the entire context is, predictably, bordering on the incredulous. Most respondents on different blogs and meme sites, think of these as mere puns and word-plays and juvenile acts of vandalism. The Chinese monitoring agencies themselves failed to recognise the profane and the political intent of these productions and hence they survived on Baidupedia, to become inspiring and iconic symbols of the slow and steady protest against censorship and the right to information act in China. Following these brave acts, Baidu’s user base also experimented very successfully with well-formed parodies and satires, opening up the first spaces in modern Chinese history, for political criticism and negotiation.&lt;a name="fr2" href="#fn1"&gt;[2]&lt;/a&gt; What is discarded or overlooked as jest or harmless pranks, are actually symptomatic of a new generation using digital tools and spaces to revisit what it means to be politically active and engaged. The 10 obscene legendary creatures, like the flash-mobs, can be easily read as juvenile fun and the actions of a youth that is quickly losing its connection with the immediate contemporary questions. However, a contextual reading combined with a dismantling of the “Digital Native in a bubble” syndrome, can lead to a better understanding of the new aesthetic of social transformation and political participation – one which is embedded in the growing aesthetic of fun, irreverence, and playfulness.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;&lt;strong&gt;A 32 Year Old Dancing Global Nomad&lt;/strong&gt;&lt;/h3&gt;
&lt;div&gt;Context: The aesthetic of irreverence, of playfulness and of exuberant joy is perhaps the best demonstrated by the third case-study which deals with user generated content and sharing&amp;nbsp;sites like YouTube and Blip TV or social networking sites like Facebook and Livejournal.&amp;nbsp;With the easy availability of digital technologies of production – portable laptops and digital cameras, PDAs enabled with phones and multi-media services, webcams and microphones – and tools to share and exchange these productions, there has been an unprecedented amount of digital cultural production which has propelled what we now call the Web 2.0 explosion. There has been much criticism about how we are building a junkyard of digital information. Videos of cats and hamsters dancing, inane audio and video podcasts documenting personal anecdotes and opinions, blogs that publish everything from favourite recipes to sexual escapades, and social networking sites that map rising networks, all add to the immense amount of data that dwells in cyberspace. Questions of data mining, of data redundancy are coupled with alarms of the ‘infantile’ uses of technology have emerged in recent debates around this user generated content. Governments are also battling with problems of piracy, hate-speech, bullying and fundamentalism that have found pervasive channels through these platforms and networks.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;The Story&lt;/strong&gt;: In the middle of celebrity hamsters (Hampster the Hamster), popular dancing babies, and parodies of pop stars, there was one particular internet celebrity who is famous, because nobody knows where he is going to dance next. “Where the Hell is Matt?” is a viral video which shot to fame first in 2006, which features Matt Harding, a video game designer from America, who performs a singularly identifiable dance routine in front of various popular destinations in different countries around the world. It started off as a friend recording Matt Harding doing a peculiar dance in Vietnam became popular on the internet and became one of the most popular videos on cyberspace, with his second video released in 2008, viewed 19,860,041 times on YouTube as on 31st March 2009.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Harding has now become a celebrity, featuring on TV talk shows, guest lecturing at universities, and is brand ambassador to a couple of global brands. He is now, also featured dancing on NASA’s Astronomy Picture of the Day website under the title “Happy People Dancing on Planet Earth”, claiming that it shows humans worldwide sharing a joy of dancing. Unlike the flash-mobs and the Baidupedia instances, Where The Hell is Matt? does not have any overt political position or agenda. It has not entered into a condition of strife or struggle with any authoritative regimes or systems of conflict. And yet, what Harding has managed, through his ‘pranks’ , is to create a series of videos which have now come to embody values of cultural diversity, tolerance and universal joy. Instead of making serious speeches, petitions or demonstrations, through his prankster image, Matt Harding has become the unofficial ambassador of peace and harmony around the globe, being discussed avidly by anybody who sees him, with a smile.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;One can either ignore this viral video as a short-lived meme that will soon be forgotten by the next dancing sensation. Even if it might be true, the impact that the “Where the Hell is Matt?” videos have created is significant. When Matt sarcastically said at Entertainment Gathering, that his videos were a hoax, that he was an actor and the videos were an exercise in animatronic puppets and video editing, he had everybody from fans on blogs to new reporters on television responding to it – some often with outrage at being ‘fooled’ by such morphing. Harding revealed his ‘hoax about a hoax’ at the Macworld convention to great amusement. While Matt’s dancing pranks might indeed be forgotten by the next big thing, it is still a fruitful exercise to read it as symptomatic of a much larger redefinition of notions of political participation and social transformation that the Digital Natives and their technology-mediated environments are bringing about.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;Digital Natives: Causes, Pauses&lt;/h3&gt;
&lt;div&gt;Running common, through all these three stories, in popular discourse as well as in academic scholarship, is the presumption of frivolity and non-seriousness that misses out on the much larger contexts of socio-political change. The youth have always been at the forefront of social transformation and political participation. The youth, traditionally, has also had an intimate relationship with new technologies of cultural production, producing influential aesthetics through experimentation and innovation. A brief look at the socio-political history of technologies, shows us that the young who grow up with certain technologies as central to their mechanics of life and living, have led to a reconfiguring of their role and function in the society. The emergence of the print culture, for example, led to the energising of the public spheres in Europe, where young people with access to education and books, could participate and restructure their immediate socio-political environments. Cinematic realism has had its heyday as the tool for political mobilisation through representing the voice of the underprivileged communities. The expansion of the tele-communication networks have led to the rise and fall of governments while changing the face of socio-political and economic activities.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;It is not as if these technologies were without their own concerns, questions and doubts. However, most of these anxieties have been successfully resolved through experience, experiment and analysis. Such practices and communities have Moreover, the promise and the potential of this youth-technology engagement have always surpassed the ensuing anxiety.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;With the Digital Natives, as a small percentage of the world’s population engages with technologies and tools that are quickly gaining currency and popularity, there seems to be a cacophony of alarms and anxieties which seem to have no scope for resolution or respite. And this alarm seems to be louder and more anxious than ever before because it marks a disconnect of the Digital Natives from the role that youth-technology relationships has borne through history – that the Digital Natives are in a state of apathy when it comes to engaging in processes of social transformation and political mobilisation and prefer to stay in isolated bubbles of consumerism and entertainment. This particular accusation that is levelled at the Digital Natives, if true, is not only alarming but also bodes dire fortunes for the whole world as a new generation refuses to engage with questions of politics, governance and transformation outside of the realm of the economic and the personal. This particular disconnect amplifies the other anxieties – moral anxieties around pornography and sexuality, ethical anxieties about plagiarism and piracy, intellectual anxieties about knowledge production and research – because the re-assurance that the Digital Natives will augment the processes of positive social transformation and fruitful political participation, is perceived as lost.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Moreover, unlike earlier technologies, the youth is not being guided into the use of digital technologies but are actually spearheading the development, consumption and rise of these technologies. There is a strong reversal of the power structure, where the digital migrants and settlers have to depend upon the Digital Natives to traverse the terrain of the digital environments. The Digital Natives are in a uniquely singular position where, due to the economic and global restructuring of the world, their world-view and ideas are gaining more currency and visibility than those belonging to previous generations. However, the adults who enter the world of the Digital Natives, insist on viewing them through certain misapplied prisms:&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Difference without change&lt;/strong&gt;: &amp;nbsp;These stories or anecdotal data almost always gives us a sense of marked difference of identity in an unchanging world. The Digital Native remains a category or identity which remains to be understood in its difference to integrate it into a world vision that precedes them. The difference is invoked only to emphasise the need for continuity from one generation to another; and thus making a call to ‘rehabilitate’ this new generation into earlier moulds of being.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;The social construction of loss&lt;/strong&gt;: A common intention of these stories is to mourn a loss. Each new technology has always been accompanied by a nostalgia industry that immediately recreates a pre-technologised, innocent world that was simpler, better, fairer, and easier to live in. Similarly, the Digital Native identity is premised on multiple losses&lt;a name="fr3" href="#fn3"&gt;[3]&lt;/a&gt; : loss of childhood, loss of innocence, loss of control, loss of privacy etc. Predicated on this list, is the specific loss of political participation and social transformation; a loss of the youth as the political capital of our digital futures.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Trivialising the realm of the Cultural&lt;/strong&gt;: The third is that these anecdotes of celebration and fear, mark the Digital Native’s actions and practices as confined to some “My bubble, My space” personal/cultural &amp;nbsp;private world of consumption which, when they do connect to larger socio-political phenomena, is accidental. Moreover, they concentrate on the activities and the immediate usage/abuse of technology rather than concentrating on the potentials that these tools and interactions have for the future. They paint the Digital Native as without agency, solipsistic, and in the ‘pointless pursuit of pleasure’, thus dismissing their cultural interactions and processes as trivial and residing in indulgent consumption and personal gratification.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Such perspectives and analytical impulses are a result of the pertinent and influential research methods and disciplinary baggage within contemporary cybercultures studies. Much of the imagination of the Digital Natives carries the baggage of false dichotomies and binaries of discourse around technologically mediated identities. Within cybercultures studies, as well as in earlier interdisciplinary work on digital internets, there has been an explicit and now an implied division of the physical and the virtual. The virtual seems to be a world only loosely anchored in the material and physical reality, and almost seems to be at logger heads with the real in producing its own hyper-visual reality. These distinctions, though not often invoked, are present in different imaginations of the Digital Natives. They seem to reside in virtual worlds producing a ‘disconnect’ from their everyday reality. The alternative public spheres of speech and expression created by the rise of the blogosphere and peer-to-peer networking&amp;nbsp;sites seem to reside only within the digital domain. The frenzied cultural production and consumption on sites like YouTube and Second Life are contained within digital deliriums. Similarly, when attention is paid to Digital Natives and their activities, it is confined to what they do, inhabit, consume and produce online, often forgetting their embodied presence circumscribed by different contexts.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The notion of contexts, as it is relevant and important to understand techno-social identities, is even more crucial when talking about Digital Natives. Contextualised understanding of their environments, histories, and engagement help us to realise that Digital Native is not a universal identity. Even though the technologies that they use are often global in nature, and the tools and gadgets they employ are shared across borders, the way a digital native identity is constructed and experienced is different with different contexts. As we see, in the case of the flash-mobs and the Baidupedia, the digital native, especially when it comes to social transformation and political participation, is a fiercely local and context based identity and community. It is because of this, that Ethan Zuckerman’s Cute Cat Theory (2005) actually makes sense – that the Digital Natives, when they do utilise digital tools for social transformation or mobilisation, will not go in search for new tools. Instead, they will use the existing platforms and spaces that they are already using to share pictures of cute cats across the globe. The idea of a context based Digital Native identity also leads me to suggest two things to conclude this paper: The first, that Digital Natives are not merely people who are using new tools and technologies to augment the ideas of change and participation that an earlier, development-centric generation has grown up with. By introducing and experimenting with their aesthetic of fun, playfulness and irreverence, they are re-visiting the terrain of what it means to be political and often embedding their politics into seemingly inane or fruitless cultural productions, which create sustainable conditions of change. The second, that the Digital Natives, while they seem to be a different generation and having a unique technology-human relationship, are not really different when it comes to envisioning the role of youth-technology paradigm in the society. What is really different, with this young generation of active, interested and engaged &amp;nbsp;people, is that their local movements and actions are globally shared and accessed, thus forging, perhaps in unprecedented ways, international and cross-cultural communities of support, help and interest. Moreover, these communities subscribe to a new paradigm and vocabulary of socio-political change which is often tied to their every-day actions of entertainment, leisure, networking and cultural production, which provide the potential for the next big change that the Digital Natives set themselves to.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;br /&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;]. The term ‘techno-social’, coined by Arturo Escobar, refers to a social identity mediated by technology. It puts special emphasis that the digital and physical environments need to be seen in segue with each other rather than disconnected as is often the case in cybercultures and technology studies.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn2" href="#fr2"&gt;2&lt;/a&gt;].A more serious political satire that moves beyond just punning and avoiding censorship was found in the now-deleted entry for revolutionary hero Wei Guangzheng (伟光正, taken from 伟大, 光荣, 正确, "great, glorious, correct"). An excerpt from it is included here for sampling.&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;strong&gt;Wei Guangzheng&lt;br /&gt;&lt;/strong&gt;Comrade Wei Guangzheng is a superior product of natural selection. In the course of competition for survival, because of certain unmatched qualities of his genetic makeup, he has a great ability to survive and reproduce, and hence Wei Guangzheng represents the most advanced state of species evolution.&amp;nbsp;Here is the evolution of Wei Guangzheng's thinking: Since the day of his birth, comrade Wei Guangzheng established a guiding ideology for the people's benefit, and in the course of connecting it with the real circumstances of his beloved Sun Kingdom, a process of repeated comparisons that involved the twists and turns of campaigns of encirclement and suppression, his ideology finally realized a historic leap forward and generated two major theoretic achievements. The first great theoretic leap was the idea of leading a handful of people to take up arms to cause trouble, rebellion, and revolution in order to build a brave new world, and to successfully seize power. This was the "spear ideology." The second great theoretic leap was a theory, with Sun Kingdom characteristics, in which Wei Guangzheng was unswervingly upheld as leader and the people were forever prevented from standing up. This was the "shield theory." Under the guidance of these two great theoretic achievements, comrade Wei Guangzheng won victory after victory. Practice has proven, "Without Wei Guangzheng, there would be no Sun Kingdom." Following the road of comrade Wei Guangzheng was the choice of the people of the Sun Kingdom and an inevitable trend of historical development.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn3" href="#fr3"&gt;3&lt;/a&gt;]Indeed, as Chris Jenks notes in his work on the construction of youth, through history, it is the function of civilisation to construct youth as not only an innocent category which needs to be saved but also a demonic identity which needs to be trained and taught into the roles and functions of civilisation. Each emergent technology of cultural production, in its turn, has been examined as potentially contributing to the notions of the youth and their role and function in the society.&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;References&lt;/h3&gt;
&lt;div&gt;
&lt;ol&gt;
&lt;li&gt;Bagga, R.K, Kenneth Keniston and Rohit Raj Mathur (Eds). (2005)&amp;nbsp;The State, IT and Development. New Delhi: Sage.&lt;/li&gt;
&lt;li&gt;Bauerlein, Mark. (2008). &lt;em&gt;The Dumbest Generation : How the Digital Age Stupefies Young Americans and Jeopardizes Our Future, or Don't Trust Anyone Under 30&lt;/em&gt;. New York : Tarcher/Penguin Books.&lt;/li&gt;
&lt;li&gt;BBC News. (2006). "Site Launches: Chinese Wikipedia". Available at &lt;a class="external-link" href="http://news.bbc.co.uk/2/hi/asia-pacific/4761301.stm"&gt;http://news.bbc.co.uk/2/hi/asia-pacific/4761301.stm&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Bennett, Sue, Karl Maton and Lisa Kervin. 2008. “The ‘Digital Natives’ Report - &amp;nbsp;A Critical Review of the Evidence”, Melbourne. Available at &lt;a class="external-link" href="http://www.cheeps.com/karlmaton/pdf/bjet.pdf"&gt;http://www.cheeps.com/karlmaton/pdf/bjet.pdf&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;China Times, The. (2008). “Internet de-addiction centres in China”. Article available at &lt;a class="external-link" href="http://news.bbc.co.uk/2/hi/asia-pacific/4327258.stm"&gt;http://news.bbc.co.uk/2/hi/asia-pacific/4327258.stm&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Coleman, Loren. (2007). &lt;em&gt;The Copycat Effect: How the Media and Popular Culture Trigger the Mayhem in Tomorrow's Headlines&lt;/em&gt;. Simon &amp;amp; Schushter.&lt;/li&gt;
&lt;li&gt;Escobar, Arturo. (1994). “Welcome to Cyberia: Notes on the Anthropology of Cyberculture.” The Cybercultures Reader. Eds. David Bell and Barbara Kennedy. NY:Routledge.&lt;/li&gt;
&lt;li&gt;Himanen, Pekka. (2001). &lt;em&gt;The Hacker Ethic&lt;/em&gt;. New York: &amp;nbsp;Random house Trade Paperbacks.&lt;/li&gt;
&lt;li&gt;Navejan, Caroline. (2008). &lt;em&gt;The Design of Trust&lt;/em&gt;. Utrecht University. (Forthcoming).&lt;/li&gt;
&lt;li&gt;Palfrey, John and Urs Gasser. (2008). Born Digital. New York: Basic Books.&lt;/li&gt;
&lt;li&gt;Prensky, Marc. (2001). Digital Natives, Digital Immigrants, available at &lt;a href="https://cis-india.org/digital-natives/blog/Prensky, Marc. 2001. Digital Natives, Digital Immigrants, available at http:/www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf Retrieved January 2009." class="external-link"&gt;http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf&lt;/a&gt;,&amp;nbsp;retrieved January 2009.&lt;/li&gt;
&lt;li&gt;Rheingold, Howard. (2001). Smart Mobs: the next social revolution . New York: Perseus Publishing.&lt;/li&gt;
&lt;li&gt;Roy, Sumit. (2005). &lt;em&gt;Globalisation, ICT and Developing Nations&lt;/em&gt;. New Delhi: Sage.&lt;/li&gt;
&lt;li&gt;Shah, Nishant. (2005). &amp;nbsp;“Playblog: Pornography, Performance and Cyberspace”. Available at &lt;a class="external-link" href="http://www.cut-up.com/news/detail.php?sid=413"&gt;http://www.cut-up.com/news/detail.php?sid=413 &lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Shah, Nishant. (2007). “Subject to Technology” Inter Asia Cultural Studies Journal. Available at &lt;a href="https://cis-india.org/publications/cis-publications/nishant-shahs-publications" class="external-link"&gt;http://cis-india.org/publications/cis-publications/nishant-shahs-publications&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tapscott, John. (2008). Grown-Up Digital: How the Net Generation is Changing your World. New York: Vintage Books.&lt;/li&gt;
&lt;li&gt;Tikmany, Rohit. (2003). &lt;a href="https://cis-india.org/digital-natives/blog/Tikmany, Rohit. 2003. http:/www.mumbaiorgs.com 3rd March, 2004, 11:15 a.m. IST" class="external-link"&gt;http://www.mumbaiorgs.com&lt;/a&gt; 3rd March, 2004, 11:15 a.m. IST.&lt;/li&gt;
&lt;li&gt;Vaidhyanathan, Siva. (2008). Available at Chronicle of Higher Education, September 19, 2008. &lt;a class="external-link" href="http://chronicle.com/free/v55/i04/04b00701.htm"&gt;http://chronicle.com/free/v55/i04/04b00701.htm&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Venugopal, Bijoy. (2003). &lt;a class="external-link" href="http://www.rediff.com/netguide/2003/oct/05flash.htm"&gt;http://www.rediff.com/netguide/2003/oct/05flash.htm&lt;/a&gt;. 20th December, 2003, 12:23 p.m. IST.&lt;/li&gt;
&lt;li&gt;Zuckerman, Ethan. (2008). "The Cute Cat Theory Talk at ETech". Available at &lt;a class="external-link" href="http://www.ethanzuckerman.com/blog/2008/03/08/the-cute-cat-theory-talk-at-etech/"&gt;http://www.ethanzuckerman.com/blog/2008/03/08/the-cute-cat-theory-talk-at-etech/&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;This research paper was published in&amp;nbsp;Academia.edu. It can be downloaded &lt;a class="external-link" href="http://cis-india.academia.edu/NishantShah/Papers"&gt;here&lt;/a&gt;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/blog/digital-natives-and-politics-in-asia'&gt;https://cis-india.org/digital-natives/blog/digital-natives-and-politics-in-asia&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Digital Activism</dc:subject>
    
    
        <dc:subject>Web Politics</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Digital Natives</dc:subject>
    

   <dc:date>2015-05-14T12:11:33Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/blog/indian-express-april-6-2013-nishant-shah-off-the-record">
    <title>Off the Record</title>
    <link>https://cis-india.org/internet-governance/blog/indian-express-april-6-2013-nishant-shah-off-the-record</link>
    <description>
        &lt;b&gt;Social networks track our world but not relationships. We live in a world where things happen. And yet, with the presence of digital objects, the things that happen have increased in intensity and volume.&lt;/b&gt;
        &lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;Nishant Shah's &lt;a class="external-link" href="http://www.indianexpress.com/news/off-the-record/1097765/0"&gt;article was published &lt;/a&gt;in the Indian Express on April 6, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;Never before have we lived in a world that is so seen,documented,  archived and forgotten. Early Enlightenment philosophers had wondered,  if a tree falls in loneliness and there is nobody there to see it, does  the tree really fall? In the world of instant documentation, chances are  that if the tree falls, there is somebody there to tweet it.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;We live in a spectacular world. That is not to say that it is the best  or worst of all possible. I want to ponder on the fact that we create  spectacles of things that were otherwise swept under the carpet. Every  little detail of our myriad and mundane life is potentially spectacular.  From medical technologies that can decipher our chemical DNA to the  mobile phone that Instagrams the food we eat and things that we see, we  are surrounded by spectacles of everyday life. Pictures, tweets, blogs,  geolocation services, status updates, likes, shares — the texture of  living has never been this richly and overwhelmingly documented.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;However, the data and information that constitutes the recognition of  our life, have increased to such a scale that we have overturned the  course of human history writing. We identify ourselves as a species that  is able to document, store and relay information from one passing  generation to another. So much so that we have invested a vast amount of  our energies in creating museums, writing histories, building archives,  and obsessively collecting facts and fictions of our origins, from the  big bang to flying reptiles.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;But big data has made us reach a point where we are trying to manage,  filter the onslaught of data. We have, for the first time, created  information that is no longer intelligible to the human eye or brain.  From machines that can verify god particles to artificial intelligence  which can identify patterns every day we have replaced the human being  from its central position as consumer, producer and subject of data.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;These are conditions of living in information societies that are  producing, archiving and reorganising information for these information  ecosystems. The multiple information streams remind us of the multitude  and diversity of human life which cannot be reduced to a generalising  theory of similarity. The rise of big data brings to focus the promise  of the World Wide Web — a reminder that there are alternatives to the  mainstream and that there are unheard, contradictory voices that deserve  to be heard. Yet, even as the burgeoning information society explodes  on our devices, there is another anxiety which we need to encounter. If  the world of information, which was once supposed to be the alternative,  becomes the central and dominant mode of viewing the world, what does  it hide?&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Take friendship, for instance.You can quantify how many friends exist on  your social networks. Algorithms can work out complex proximity  principles and determine who your closer connections are.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Data mining tools are able to figure out the similarities and likelihood  of enduring conversations in your social sphere. But these are all  human actions which can be captured by the network and the big data  realities. They may be able to give us new information about what  friends do and how often, but there is still almost no way of figuring  out, which friend might call you in the middle of the night.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Friendship, like many other things, is not made of spectacles. It does  not produce information sets which can be mapped and represented as  information. Friendship cannot be reduced to pictures of being together  or dramatic stories of survival and togetherness. More often than not,  true friendships are made of things that do not happen. Or things, if  they happen, cannot be put in a tweet, captured on Instagram or shared  on Tumblr.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;As we take these social networked realities as 'real' realities, it  might be worth asking what is being missed out, what remains unheard and  unrepresented in these information streams. Because if you love  somebody and there is nobody to know it, report it, record it and  convert it into a spectacle, does it make your love any less special?  Any less intense? Any less true?&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/blog/indian-express-april-6-2013-nishant-shah-off-the-record'&gt;https://cis-india.org/internet-governance/blog/indian-express-april-6-2013-nishant-shah-off-the-record&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2013-04-26T05:58:47Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/surrogate-futures-scattered-temporalities">
    <title>Of Surrogate Futures and Scattered Temporalities</title>
    <link>https://cis-india.org/internet-governance/surrogate-futures-scattered-temporalities</link>
    <description>
        &lt;b&gt;There can be no refuting Michael Edwards’ claim that the world we live in is not only thick with problems, but that the problems that we are collectively trying to address are ‘thick...complex, politicized and unpredictable...complicated and contested’.&lt;/b&gt;
        
&lt;p&gt;This is what he calls the ‘magic bullet’ approach to accounting for the work we do in a language and framework shaped by neo-liberal and corporate productivity in the age of late-capitalism.&amp;nbsp; It is also difficult to disagree with the fact that the solutions we work with, are often too thin, fetishising enumeration of impact more than actual systemic change in areas of intervention.&lt;/p&gt;
&lt;p&gt;His call for significantly transforming ‘existing systems of knowledge, politics and economics’&amp;nbsp; reminds me of another moment of crisis that Michel Foucault was addressing when he called for a systemic change in conditions of ‘&lt;a class="external-link" href="http://prernalal.com/scholar/Foucault,%20Michel%20%282002%29%20The%20Order%20Of%20Things.%20An%20Archaeology%20Of%20The%20Human%20Sciences.%20London%3B%20Routledge.pdf"&gt;Life, Labour and Language&lt;/a&gt;’ as a means of restructuring the human condition. I find Foucault’s formulation as a direct complement to Edwards’ triangulation because in his design of the futures, there is an inspiring prominence given to affect, affection, belonging, cohesion, and happiness – things which are often lost in the world of ‘quantiphilia’ that accompanies the ‘quick-fix cost efficient’ alternatives that are gaining centrality in contemporary development discourse..&lt;/p&gt;
&lt;p&gt;I find myself nodding vigorously at Edwards’ fine critique of technocratic social innovation that is being offered as the panacea that shall cure all our problems from authoritarian regimes (as in the case of the Arab Spring) to poverty and mortality (as being supported in Asian and African countries to counter unemployment and AIDS).&lt;/p&gt;
&lt;p&gt;In the knowledge collaboration on&lt;a class="external-link" href="http://www.hivos.net/Hivos-Knowledge-Programme/Themes/Digital-Natives-with-a-Cause/News/Digital-AlterNatives-with-a-Cause-book"&gt; Digital Natives with a Cause? with Hivos&lt;/a&gt;, we have increasingly found that it is necessary to think of technology, not as a tool of mediation and arbitration (or of mobilisation and organisation) but as a condition of living. The extraordinary focus on granting access and facilitating inclusion in the digital world often misses out on the need to build social, cultural, political, intellectual, financial and emotional infrastructure that allows for a new kind of collaboratively formed action to come into being.&lt;/p&gt;
&lt;p&gt;Instead, following the battle cries of an almost redundant ICT for Development (ICT4D) warrior, governments, NGOs and civil societies are obsessively building physical infrastructure without taking into consideration the quality of access, life, safety, responsibility and change that these technologies bring in. A concentration on these technologies as benign tools (much as a hammer is, till it comes and hits you on the head) obfuscates the complicated, or to use Edwards’ term ‘thick’ reality of technology ecology (politics, power and culture) and instead produces ‘thin’ solutions which are generally one-size, and fit nobody.&lt;/p&gt;
&lt;p&gt;These thin solutions also, often depend on heroic individuals rather than Everyday Digital Natives who can actually produce change from the bottom-up, in ways that might be outside the scale, scope and understanding of traditional NGO work.&lt;/p&gt;
&lt;p&gt;And yet, I have some reservations in the futures that Edwards conjures for those of us who work with, at, within and through INGOs towards a collective vision of global human development. I shall try and work through them, deeply appreciative of the provocations that Edwards sets forward in this thought-piece and recognising this as building upon his ideas - more a dialogue than an irresolute conflict. And to map my arguments, I am going to fall upon 2 metaphors that I have been thinking through in the last few months.&lt;/p&gt;
&lt;p&gt;Surrogacy: Quickly defined as a process where One takes the place of Another, I offer Surrogacy as a way of problematizing Edwards’ rather persuasive metaphor of ‘bridging’. While the essay insightfully looks at the problem of INGOs as a product of their times, and their need to radically restructure their form and practice, the idea of bridging does not offer enough departure from the very points of origin that are being critiqued.&lt;/p&gt;
&lt;p&gt;The imagination of an INGO of the future as mediating, arbitrating, managing, making interventions still strongly adheres to the idea that the INGO is essentially a surrogate structure that stands in for the State, the Community, the Society, the Individual, in the furtherance of its goal.&lt;/p&gt;
&lt;p&gt;This surrogate structure has been at the centre of most rights based and development design in the last half-century and has led to many problems that fail to address questions of sustainability and longevity. If, we were to rethink the role of the INGO in the future, they cannot be merely about acknowledging different local movements and political happenstance.&lt;/p&gt;
&lt;p&gt;We need to look at what happens when the surrogate structure of peerage, patronage and protection is dismantled to initiate change.&lt;/p&gt;
&lt;p&gt;One possible solution is to look at the INGO – like I was arguing with technologies – not as actors or agents of change. The ambition might be to imagine the INGO as producing conditions within which change happens, thus looking at a wider investment within different sectors and actors of change, which goes beyond merely capacity building or short term thin solutions.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Temporality&lt;/strong&gt;: The commonsensical understanding of the contemporary is something that belongs to its own time. We use the idea of the contemporary to refer to simultaneity of events. Martin Heidegger, in his brilliant treatise on ‘Being and Time’ suggests that the Contemporary does not refer to 2 things happening at the same time but actually refers to 2 things that do not belong to the same time, happening together.&lt;/p&gt;
&lt;p&gt;It is a powerful way of proposing a Heterotemporality or diverse times within which different geo-political contexts and socio-cultural movements exist. There seems to be a unified future that we are talking about when we look at the notion of our collective futures. However, it might be more fruitful to realise that there are various futures which might actualise at different times and that there has to be a way of accounting for this temporal diversity, which does not yet reflect in our plans for the future.&lt;/p&gt;
&lt;p&gt;The Heterotemporality demands different languages, concepts, pasts and practices to come together to form specific and flexible futures for the people we work with. If the century of development work has taught us something, it is the fact that imagining false futures for people who live in different temporalities often create great conditions of precarity, danger and violence for them.&lt;/p&gt;
&lt;p&gt;Maybe it is time to first ask the question, “whose future are we addressing, when we talk about a future of the INGOs?” and start a new set of conversations about selective histories, visible presents and imagined futures that inform our discourse and practice in contemporary times.&lt;/p&gt;
&lt;p&gt;Photo credit main picture: A connection between past and future, by Gioia De Antoniis&lt;/p&gt;
&lt;p&gt;Read the original published in The Broker &lt;a class="external-link" href="http://www.thebrokeronline.eu/Blogs/Future-Calling-blog/Of-surrogate-futures-and-scattered-temporalities"&gt;here&lt;/a&gt;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/surrogate-futures-scattered-temporalities'&gt;https://cis-india.org/internet-governance/surrogate-futures-scattered-temporalities&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2011-12-30T10:15:12Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/a2k/blogs/jesters-clowns-pranksters">
    <title>Of Jesters, Clowns and Pranksters: YouTube and the Condition of Collaborative Authorship</title>
    <link>https://cis-india.org/a2k/blogs/jesters-clowns-pranksters</link>
    <description>
        &lt;b&gt;The idea of a single author creating cinematic objects in a well-controlled scheme of support system and production/distribution infrastructure has been fundamentally challenged by the emergence of digital video sharing sites like YouTube, writes Nishant Shah in this peer reviewed essay published in the Journal of Moving Images, Number 8, December 2009.&lt;/b&gt;
        &lt;div&gt;
&lt;p&gt;The idea of the single author creating cinematic objects in a well-controlled scheme of support system and production/distribution infrastructure has been fundamentally challenged by the emergence of digital video sharing sites like YouTube. The recent state of controversies around YouTube, has foregrounded the question of authorship in collaborative conditions. Questions of who owns the particular videos and what is the role that the large communities of authorship play have not been resolved as the debaters have concentrated only on single videos and singular notions of authorship, dismissing the (this paper proposes) collaborators as jesters, clowns and pranksters, without recognizing their contribution to the videos.&lt;/p&gt;
&lt;h3&gt;Introduction&lt;/h3&gt;
&lt;p&gt;I shall begin by misquoting and possibly violating copyright regimes by invoking Dostoyevsky, to say that all dissimilar technologies are the same in their own way, but all similar technologies are uniquely different. Every technological innovation, but particularly innovations affecting authorship and the role of the author, brings with it a new set of anxieties and concerns. David Stewart, in his engrossing book on the history of technology and communication, for example, talks about how in the early years of postal service there were debates around who was the author of the mail that was being delivered. Through a particularly fascinating case that looked at a Lord in London holding the post office responsible for some objectionable mail delivered to his daughter, Stewart traces the origins of techno-neutrality and regulation to look upon technology as merely a bearer of knowledge – in this case, the mail – and the original author, this primordial figure that sits and writes or shoots or sings, as the only person upon whom the responsibility and hence also the credit can be placed.&lt;/p&gt;
&lt;p&gt;Mark Joffe, in his movie The Man Who Sued God, introduces us to the case of Steve Myers, an ex-lawyer in Australia, who sues God because his boat is struck by lightning and his insurance company refuses to pay, claiming it to be an act of God. By claiming to be God’s representatives on Earth, the Christian churches and the Jewish synagogues are held to be the liable party, putting them in the difficult position of either having to pay out large sums of money, or prove that God does not exist. But more than anything else, it is the attribution of responsibility to one particular, identifiable entity that lies at the centre of the movie. Even in the pre-Internet world, one of the biggest sources of anxieties has been determining authorship and putting into place a knowledge apparatus that reinforces the need for such a condition. The question of authorship, while it surfaces in a number of contexts – copyright infringements, intellectual property right regimes, plagiarism, crediting and referencing industries, etc – is perhaps most interestingly manifest on video sharing social networking sites like YouTube and Myspace.&lt;/p&gt;
&lt;p&gt;Rather than addressing what constitutes digital cinema or the future of celluloid, I would instead like to locate the emergence of the idea of authorship, through a historical examination of an ‘old media’. I will be looking at the early history of the book and the print revolution to argue that the condition of authorship that one presumes for the book, and subsequently, through a different trajectory, for cinema, is not something that was inherent to it; and in fact the early history of the book is filled with conflicts around the question of how you could attribute the book as an artefact to one individual author. By examining the conditions that enabled the establishment of the book as a stable object that can be linked to the author, I hope to return us to a different way of thinking about Youtube videos and the debates on authorship that surround it.&lt;/p&gt;
&lt;h3&gt;YouTube and the question of authorship&lt;/h3&gt;
&lt;p&gt;The world of YouTube stakeholders can roughly be divided into two camps: People who swear by it and people who swear at it. The camp has arisen mainly because of differences of opinions on who owns a YouTube video and the content therein. The critics of YouTube – largely recording companies and movie studios and distributors – argue that platforms like YouTube are killing their businesses, emptying their coffers, and are a direct threat to the sacred cow of all cultural productions – the livelihood and the integrity of the creative artist. They make claims that a site like YouTube infringes the copyright regimes because videos get published by somebody who has ripped it from another source, and often does no crediting. Also, that the sales of the music or the movies or television serials go down because of such activities.&lt;/p&gt;
&lt;p&gt;One of the most recent infamous example that can be cited is the case of the Let’s Go Crazy Dancing video case, were the world literally went crazy. In early February 2007, Stephanie Lenz’s 13-month-old son started dancing. Pushing a walker across her kitchen floor, Holden Lenz started moving to the distinctive beat of a song by Prince, “Let’s Go Crazy.” &lt;a href="#fn1" name="fr1"&gt;[1]&lt;/a&gt; Lenz wanted her mother to see the film so she did what any citizen of the 21st century would do: She uploaded the file to YouTube and sent her relatives and friends the link. They watched the video scores of times. It was a perfect YouTube moment: a community of laughs around a homemade video, readily shared with anyone who wanted to watch.&lt;/p&gt;
&lt;p&gt;Sometime over the next four months, however, someone from Universal Music Group also watched Holden dance. Universal manages the copyrights of Prince. It fired off a letter to YouTube demanding that it remove the unauthorized “performance” of Prince’s music. YouTube, to avoid liability itself, complied. YouTube sent Lenz a notice that it was removing her video. She wondered, “Why?” What had she done wrong? Her questions reached the Electronic Frontier Foundation and then started the battle, where on Lenz’s behalf, the EFF lawyers sent a ‘counter-notice’ to YouTube, that no rights of Universal were violated by Holden’s dancing video. Lenz as the author of the video was concentrating on her son’s dancing and that the presence of Prince’s song was negligible and definitely fair use. Yet Universal’s lawyers insist to this day that sharing this home movie is wilful copyright infringement under the laws of the United States. On their view of the law, she is liable to a fine of up to $150,000 for sharing 29 seconds of Holden dancing. They specifically state that Lenz is not the ‘original’ artist who made the music and thus she is appropriating authorship and violating the rights of the artist – Prince, to be identified as the creator of the song. The notice also informed her that they were unhappy with the ‘clowning’ around of Prince’s music which might offend his fan-base.&lt;/p&gt;
&lt;p&gt;The questions which come to the fore are very obvious and not new to the history of legal debates on cinema: What is the content of the video? Who is the author of the video? Who watches the video? What are the intentions of the video? The supporters of the ‘Free as in Beer’ access movements and also of YouTube clearly point out the farcical condition of this battle. As Lawrence Lessig very eloquently points out in his essay on the ‘Defence of Piracy’.&lt;/p&gt;
&lt;p&gt;How is it that sensible people, people no doubt educated at some of the best universities and law schools in the country, would come to think it a sane use of corporate resources to threaten the mother of a dancing 13-month-old? What is it that allows these lawyers and executives to take a case like this seriously, to believe there’s some important social or corporate reason to deploy the federal scheme of regulation called copyright to stop the spread of these images and music? “Let’s Go Crazy” indeed!&lt;a href="#fn2" name="fr2"&gt;[2]&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In another instance, which is a competition on YouTube between two videos to reach the coveted “first video to be seen 1 million times” status, brings again these question of the author and the pranksters. Avril Lavigne fans, on the release of her recent Single ‘Girlfriend’, started campaigning to make that video the first to be viewed 1 million times on YouTube. They put it in direct competition with the then most viewed video – ‘History of Dance’ – and started activities that violated the Terms of Service for YouTube. They embedded the videos in many sites and started websites which played the videos automatically. They even created a website which auto reloaded the video every fifteen minutes and encouraged fans to keep the website opened, abusing the power of broad band, while they are browsing, surfing, or even sleeping. The efforts paid off and Avril Lavigne’s ‘Girlfriend’, in July 2008, became the first video to be watched 1 million times in the history of YouTube. One would have thought that such publicity is what a distributor’s wet dreams are made of. However, just after the video reached the 1 million mark and entered the heights of popularity, YouTube received a notice from Times Warner, to remove the video because it was a copyright violation. They also demanded that all the other compilations and samplings which included the song be removed from YouTube. The supporters of the move, condemned the Lavigne fans as ‘pranksters’ or ‘jesters’ who were in for the cheap publicity, because they were not really creators of the video or the authors. In a startling Op-Ed titled ‘How Avril Lavigne Killed YouTube’ in the New York Times, a spokesperson for Times Warner suggested.&lt;/p&gt;
&lt;p&gt;This is not respectable fan behaviour. A fan is somebody who loves and worships the author and not somebody who pretends to be the author. The avrilelavignebandaid group just turned out to be a group of pirates who passed off Lavigne’s video as their own and went on to promote it, forgetting the fact that they were using a democratic platform like YouTube for activities which can only be called theft!&lt;/p&gt;
&lt;p&gt;Predictably, the debate on the question of authorship takes place in a rather somber tone, whether it is the zealous claims of monopoly of production and authorship that the established industries claim for themselves, or the passionate defenses of the YouTubeians. What remains constant through the entire process is the fact that the idea of a singular, identifiable author remains stable and unchallenged. I would like to take a slightly different track here, and try and see how we can think the question of the “production of the author” by revisiting the history of the book and of early print culture, and look at the manner in which the idea of the author emerges.&lt;/p&gt;
&lt;p&gt;There is often an unstated assumption about the book as authored by a single person and authorship is spoken of in a value-neutral and ahistorical manner. It would be useful to situate the condition of authorship within a historical moment, where authorship is not seen to be an apriori condition but a constructed one, and one whose history is located in specific technological changes. The technology of print and paper brought about a set of questions around the question of authorship, and in the same way, the domain of Internet video sharing and collaborative authorship raises a set of questions and concerns.&lt;/p&gt;
&lt;h3&gt;The construction of author/ity&lt;/h3&gt;
&lt;p&gt;In many ways, the debate on authorship and knowledge is similar to the older debate in philosophy between body and self. Critics of self, such as Foucault, demonstrate that the notion of the self has often stemmed from very particular experiences in the Christian West, which were then posited as universal experiences. However, doing away with the notion of the self does not do away with the question of the body. In fact, Foucault goes on to explore the technologies of the self and how it informs our understanding of the body. In a similar vein, while the proponents of the Web 2.0 revolution (sometimes unknown to themselves, echoing debates that happened in print about a 100 years ago) announce either the death of the author or the availability of open licensing, fail to recognize that the question of authorship (and hence authority) are rooted both in particular practices as well as in technological forms. Hence the debates take familiar shapes: author versus pirate, digital versus celluloid, collaborative versus single author, etc.&lt;/p&gt;
&lt;p&gt;It is especially when posing the question of authorship in absolute terms that the cultural producers/consumers on YouTube get reduced to pranksters, jesters or clowns. The debate also excludes the temporal framework of the debate and forget that the Internet is still a work in progress. Even though an Internet year is akin to seven pre-digital years, and time is now experienced in accelerated modes, it is necessary to realize that the domain of collaborative online sharing and production of videos is a relatively new one.&lt;/p&gt;
&lt;p&gt;It may be more useful to think of the post-celluloid world as an extremely ambiguous and fluid period, undoubtedly marked by immense possibilities, but we have not reached any settled phase yet. So if we are to make comparisons, then it is more useful to compare the contemporary period with another moment in history, and the emergence of a cultural form other than cinema, which was marked by an equal fluidity. It is here that I go to the early history of print culture or ‘print in the making’&lt;a href="#fn3" name="fr3"&gt;[3]&lt;/a&gt; and the conflicts over the question of authorship, to demonstrate that the condition of authorship question is an important one, but it is not a question that is unique to YouTube or the Internet. And an examination of the conditions under which authorship came to be established may help us get over our anxieties about authorship, and better understand it with certain lightness – through pranks, jests and clowning around.&lt;/p&gt;
&lt;h3&gt;What’s in a name? – The author and the book&lt;/h3&gt;
&lt;p&gt;For us to understand the idea of print in the making, we need to understand some of the practices that preceded the idea of print. They also enable us to understand the specific nature of the disputes around the question of authorship, and more importantly rethink disputes over authorship as productive disputes. Lawrence Liang in his ‘A brief history of the Internet in 13th and 14th Century’ takes up the example of Chaucer, the father of English poetry. He demonstrates, through different readings, “how the structure and the form of the Canterbury Tales reflects, interestingly, the question of approaches to the idea of authorship as well as the conditions of the production of the Canterbury Tales itself.” Liang looks at the manuscript cultures and the ways in which authorship and rights were understood.&lt;/p&gt;
&lt;p&gt;Borrowing from Mark Rose, Liang shows how, in the Middle Ages, the owner of a manuscript was understood to possess the right to grant permission to copy it, and this was a right that could be exploited, as it was, for example, by those monasteries that regularly charged a fee for permission to copy one of their books. This was somewhat similar to copyright royalty with the crucial difference that the book-owner’s property was not a right in the text as such but in the manuscript as a physical object made of ink and parchment. The value provided by the monastery and the reason for their charging for their copy fee did not emerge just from the existence of the copy alone, but also from the fact that each monastery also had their unique elements in the form of the annotations, the commentary, corrections, which only the particular monastery’s copy might contain. The very act of copying and possession made you the author of that text and also the owner of the book.&lt;a href="#fn4" name="fr4"&gt;[4]&lt;/a&gt; The author was not only the reclusive solitary figure that coins the first word but the various scribes, writers, annotators and litterateurs who offered changes, as well as helped in distribution and copying.&lt;a href="#fn5" name="fr5"&gt;[5]&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;So, while the popular account of preprint cultures is of slavish copying by scribes, the story turns out to be slightly more complicated. Acting as annotators, compilers, and correctors, medieval book owners and scribes actively shaped the texts they read. For example, they might choose to leave out some of the Canterbury Tales, or contribute one of their own. They might correct Chaucer’s versification every now and then. They might produce whole new drafts of Chaucer by combining one or more of his published versions with others. And these were all legitimate, acceptable and engaged forms of authorship. While this activity of average or amateur readers differs in scale and quality from Chaucer’s work, it opens us to new questions of the relationship between author, text, and reader in the Middle Ages, and also what it may mean to understand contemporary practices of knowledge and cultural creation.&lt;/p&gt;
&lt;p&gt;Scribes and readers responded to Chaucer, Langland, and others, not by slavishly copying, canonizing, or passively receiving their texts, but by reworking them as creative readers. In doing so, they continue and contribute to the great layers of intertextual conversation that made the work of these now canonical authors relevant, interesting, and, fundamentally, possible. Similar debates surround the attribution of authorship to William Shakespeare for his work. Literary historians have periodically made claims that Shakespeare’s plays were written by the then court poet Ben Jonson, that Shakespeare’s plays were written by Christopher Marlowe, who is considered to be his arch enemy, that Shakespeare’s plays were written by another man named Shakespeare, and not the Shakespeare we think we know. At the basis of these arguments was the idea that the plays were designed not to be written but be performed and that in the lively rendering of the play, between different actors and producers, the original text changed. Interestingly, the Shakespearean technique of ‘asides’ and ‘taking the audience into confidence’ was actually a way of inviting the audience to not only receive the story but to read it differently, and edit it with their response to it.&lt;/p&gt;
&lt;p&gt;This invitation was accepted by late Elizabethans who took great pleasure in seeing the same play multiple times to see how it has changed in the performance. Moreover, as multiple copies of the same manuscript started appearing in the living public, along with the actors and the producers, the readers also took great pleasure in creating copies of the takes that drastically cut, expand, edit and otherwise Shakespeare’s plays.&lt;a href="#fn6" name="fr1"&gt;[6]&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This activity goes beyond the mechanics of audience reception and looks at the plays as a collaborative effort which gets glossed over in the making of the authoritative folios which looked upon all such interventions as anomalies to the text. Before the fixity of text, there was a possibility to think of the text not as a finished product but a work in progress that elicits new responses, meanings and forms through its engagement with the audience. Moreover, the audience, in their rights of consumption, also seemed to possess the right to edit, change and circulate the text. They were the original jesters, pranksters and clowns, who, in their playful response to the text, constructed it to respond to their contexts and traditions. This sounds a lot like the debates we are experiencing on YouTube videos where the readers respond in kind to the poetics of reading and composing within which the YouTube videos operate.&lt;/p&gt;
&lt;h3&gt;Conclusion&lt;/h3&gt;
&lt;p&gt;Thus rather than speaking about authorship as something that is intrinsic to either a particular mode of authorship or intrinsic to any technological form, it might be more useful instead to consider the variety of knowledge apparatuses which come into play to establish its authority. In the case for the history of the book, it was clear that the establishment of authorship depended on the arrangements, classifications and kinds of assemblage that make it possible, maintain it as well as critique it. The conventions, for instance, by which the title and author of a work are identified play very specific functions in preparing for knowledge, as do the several kinds of documentation, attribution, citation and copyright.&lt;/p&gt;
&lt;p&gt;The preconditions for authorship cannot easily be made into the object that we identify as author. It is a matter of making evident (making known) the structures of authorship which emerge in ways that provide definitive proof of the imperfectability and ambiguity of the authorial position. To speak of the productive nature of conflicts over authorship is then to recognize that any author – either exalted or dismissed - is constructed in a condition of potential collaboration and revision. The question thus centres on how we use the notion of authorship, how we bring it to light and mobilize it today to understand cultural forms differently. The way the authorship debates take place, there is almost a theological devotion to an exalted idea of author, without a consideration of the apparatus that was established to construct that condition.&lt;/p&gt;
&lt;p&gt;The point is not to do away with the question of the author or construct another catch-all retainer that accepts all forms of engagement as authorship, but to recognize it not as something that is intrinsic or a given but something that is always transient, and to locate it, in the case of digital cinema, within specific practices and technologies. To return to the question of YouTube videos and the future of celluloid image; we are now faced with new questions about authorship and the very form that the digital cinema embodies: If the image itself is no longer made to bear the burden of meaning and intention, can we locate new forms of authorship – sometimes in incidental intertextuality, sometimes in creating conditions (as is in the case of DVDs or digital video sharing sites) narratives, meanings, interpretations and paraphernalia that simultaneously re-emphasize the sacredness of the image while deconstructing the apparatus that establishes a fixity of authorship over that image? Can we look at not only novel forms of interaction and consumption of the celluloid image but at a playful engagement with the image to create a galaxy of responses – sometimes as reciprocal videos, often through comments, embedding mechanisms, using the video not as an object unto itself but as a form of complex referencing and citation to a larger community of artists and authors?&lt;/p&gt;
&lt;p&gt;The future of celluloid, especially if we are locating it in the realm of the Digital Moving Objects of Web 2.0 technologies, is going to have debates which were relevant also to the making of the book. However, this is not to say that the challenges faced and the problematic that emerge are redundant. Indeed, the celluloid frame and its overpowering capacity to incorporate technology, content, response and remixes, to produce the spectacle of watching, posit certain challenges to the Web 2.0 celebrations while simultaneously expanding its own scope of production. YouTube debates around infantile abuse of video/cinema technologies to make dancing babies and furry animals popular need to be read as symptomatic of a much larger question of authorship, authority and the conditions of cultural production rather than signalling the death of celluloid. An escape from the authority question also allows for an escape from the celluloid-digital binary and posits a more fruitful engagement in looking at how celluloid technologies (and the constellation of factors therewith) inform our understanding and analysis of the DMIs that are slowly gaining popularity.&lt;/p&gt;
&lt;p&gt;This research was originally published in the &lt;a class="external-link" href="http://www.jmionline.org/jmi8_4.htm"&gt;Journal of Moving Images&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;See the research paper in &lt;a class="external-link" href="http://cis-india.academia.edu/NishantShah/Papers"&gt;Academia.edu&lt;/a&gt;.&lt;/p&gt;
&lt;hr /&gt;
&lt;/div&gt;
&lt;h3&gt;References&lt;/h3&gt;
&lt;div&gt;
&lt;p&gt;[&lt;a href="#fr1" name="fn1"&gt;1&lt;/a&gt;].Holden Lenz’s YouTube debut, that probably made him the most popular baby on the Internet is still available for viewing at &amp;lt;&lt;a href="https://cis-india.org/a2k/internet-governance/Holden%20Lenz%E2%80%99s%20YouTube%20debut,%20that%20probably%20made%20him%20the%20most%20popular%20baby%20on%20the%20Internet%20is%20still%20available%20for%20viewing%20at%20%3Chttp:/www.youtube.com/watch?v=N1KfJHFWlhQ%3E%20retrieved%2012:14%20a.m.%2022nd%20January%202010." class="external-link"&gt;http://www.youtube.com/watch?v=N1KfJHFWlhQ&lt;/a&gt;&amp;gt; retrieved 12:14 a.m. 22nd January 2010.&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr2" name="fn2"&gt;2&lt;/a&gt;].The essay is available for open access at &amp;lt;&lt;a class="external-link" href="http://online.wsj.com/article/SB122367645363324303.html"&gt;http://online.wsj.com/article/SB122367645363324303.html&lt;/a&gt;&amp;gt;&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr3" name="fn3"&gt;3&lt;/a&gt;].I am grateful to Lawrence Liang for this methodological framework where he looks at the emergence of Wikipedia and the pre-print cultures, to look at the similarities and differences between the two. “A Brief History of the Internet in the 13th and 14th Century”. Forthcoming 2010.&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr4" name="fn4"&gt;4&lt;/a&gt;].See Alberto Manguel’s A History of Reading. 1990. New York: Penguin Books.&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr5" name="fn5"&gt;5&lt;/a&gt;].Daniel Wolf, in Reading History in Early Modern England. 2005. Cambridge, UK: Cambridge University Press, explains in great detail how the reader as well as the author were imagined, constructed and recognized in the early days of print.&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr6" name="fn6"&gt;6&lt;/a&gt;].See Molly Abel Travis’s comprehensive account of the debates in Construction of Readers in the Twentieth Century. 1998. Illinois, Chicago: Southern Illinois University Press.&lt;/p&gt;
&lt;/div&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/a2k/blogs/jesters-clowns-pranksters'&gt;https://cis-india.org/a2k/blogs/jesters-clowns-pranksters&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Intellectual Property Rights</dc:subject>
    
    
        <dc:subject>Copyright</dc:subject>
    

   <dc:date>2012-12-14T10:24:05Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/streaming-on-your-nearest-screen">
    <title>Now Streaming on Your Nearest Screen </title>
    <link>https://cis-india.org/internet-governance/streaming-on-your-nearest-screen</link>
    <description>
        &lt;b&gt;Digital cinema, especially the kinds produced using mobile devices and travelling on Internet social networking systems like YouTube and MySpace, are often dismissed as apolitical and ‘merely’ a fad. Moreover, content in the non-English language, due to incomprehensibility or lack of understanding of the cultural context of the production, is labeled as frivolous, or inconsequential, writes Nishant Shah in this peer reviewed essay published in the Journal of Chinese Cinemas, Volume 3, Issue 1, June 2009.&lt;/b&gt;
        
&lt;h3&gt;Contextualising new digital cinema through Kuso&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Deploying the aesthetic framework of kuso as political engagement, this essay analyzes how its ‘aesthetic’ form of expression offers spaces of political participation and negotiation for the ‘Strawberry Generation’ digital natives in Taiwan. This paper draws from various youth phenomena like the emergence of the ‘BackDorm Boys’ as iconic representations of flawed stardom, the adoption of kuso lifestyles and the consumption/distribution cycles of cinema on the web to see the possibilities they offer for political engagement and participation through cultural expressions and productions, that are otherwise dismissed in contemporary discourse.&lt;/p&gt;
&lt;p&gt;New digital technologies, initially developed for surveillance and strategic communication, because of the proliferation of the internet/s and the cyberspaces, have now become freely available at very inexpensive rates around the world. The easy availability of these technologies enables new conditions of production of hitherto privileged art forms. The new globalised circuits of un-contextualized distribution lead to the imagination of a deterritorialized community of consumers who share common systems of making meaning and receiving these objects. As has been noted in earlier cybercultures studies, objects found on the internet/s – the people and the narratives that they produce - are often consumed as outside of time and geographical space. William J. Mitchell (1996) in his now much critiqued conception of the ‘Infobahn’, conflates all geographical distinction in his imagining of the larger neural circuits of digital information and economy. Similarly, in his extraordinary book. Everything is Miscellaneous, David Weinberger (2007), explores the role that digital dissemination and distribution (as also storage and archiving) play in evolving a new miscellaneous form of sorting and classification, thus deconstructing established coda of knowledge determination. Weinberger, despite the keen insight into the importance of metadata and user-based personalised galaxies of information, is unable to talk of the entire range of phenomena as rooted in particular geo-political contexts. In fact, as Gasser and Palfresy (2008) make evident in their book Born Digial, whenever a body is referred to within cybercultures studies, it is the body of a white, upper class, masculine body; whenever a place is evoked, it is unequivocally the economic centres of the North-West; Time, which is an affiliate of the space and the body, is also then the linear and historical time determined by these concrete referents.&lt;/p&gt;
&lt;p&gt;The West, with its wide consumer base and widespread proliferation of new digital technologies, often becomes the hegemonic legitimising authority as objects produced elsewhere are understood through ‘foreign’ aesthetics and logistics. Imagining the internet/s as residing outside of the time-space continuums, allows for a cyclical re-assertion of the Western paradigms as credible and authentic, and other forms as parodic or derivative in nature. New forms of cultural expression and narrativisation, received outside of the context of their production or the circuits of distribution and reception, are often mis-read and interpreted to fit the existing modes of making meaning.&lt;/p&gt;
&lt;p&gt;This paper is an attempt to look at a specific form of new digital cinema in North East Asia that challenges the west-centric modes of understanding these objects. New digital cinema is a category that needs to be more sharply defined. In the last three decades of extensive technological advent and deployment in the fields of cinematic production, many different forms have claimed the space of new digital cinema. Post-celluloid cinema,&lt;a name="fr2" href="#fn2"&gt;[2]&lt;/a&gt; production of movies augmented by technologies, studio house experiments in animation and 3D technologies, distribution of movies and the networks of piracy that come into being with peer2peer networks,&lt;a name="fr3" href="#fn3"&gt;[3]&lt;/a&gt; conditions of reception and movie watching with digitally owned copies of movies,&lt;a name="fr4" href="#fn4"&gt;[4]&lt;/a&gt; the emergence of multiplex cinema and conditions of consumption,&lt;a name="fr5" href="#fn5"&gt;[5]&lt;/a&gt; etc. have been looked upon by different theoreticians and practitioners as new digital cinema.&lt;/p&gt;
&lt;p&gt;I use the term ‘new digital cinema’ in the rest of the paper in a very specific sense of the phrase to make a very clear point of departure from the aforementioned approaches, which, though exploring the possibilities that digital technologies offer, still, often, stay with contained and unquestioned understanding of the established cinematic practices of production, authorship, distribution and spectatorship. New digital cinema is located in the new wave of cinematic forms produced by people who are enabled to do so by the easy availability of conditions of production and distribution that are framed by new digital technologies. Instead of looking at movies being produced by ‘film-makers’ or ‘film-studios’, maintaining the distinctions of authorship, readership and distribution circuits, I explore movies which are produced by people who are otherwise relegated to the realm of spectatorship and consumption. For the scope of this paper, new digital cinema refers to the cheaply produced cinematic forms, shot through inexpensive and slowly-becoming ubiquitous camera enabled devices. Geared towards an almost obscene abundance of details and demanding an untiring self-narrativisation,&lt;a name="fr6" href="#fn6"&gt;[6]&lt;/a&gt; these sites of social networking and expression have led to the production of videos and distribution of the self in unprecedented ways. These videos are further marked in their distribution through cyberspatial forms like YouTube, MySpace, and Google video, Television based reality shows based that run on user based programming consisting of personal videos, personal webcam sites, and MMS forums, to millions of users who enter into an interaction that is no longer limited to spectatorship.&lt;/p&gt;
&lt;p&gt;There are three dialectic processes around the ‘personal’ videos broadcast on such sites of digital social networking and sharing, that need to be mapped in order to understand the impulse of this paper as well as to look at the dialectic reconstruction of earlier categories as understood by non-digital, pre-internet cultural forms. The first trope of dialectic comes in the form of continuity. Histories of technology taking the When Old Technologies were New (Marvyn, 1988) approach, often produce these digital moving images as bearing a relational value with the emergence of earlier technological forms and the use of these forms to produce personal narratives – print, camera, video, to name the three most influential forms of self expression and narrativisation. Such a historical narrative, unless carefully inflected with the growth and development of indigenous technologies and the indigenisation of these technologies, reads both, the technological development as well as the cultural forms thus produced, only through a West-centric paradigm of aesthetics, glossing over the differences that might be present in the very process and methods of reading such technologised forms. This non-disruptive, uninterrupted historicisation, while it is fruitful in questioning some presumed categories in the process of cultural production,&lt;a name="fr7" href="#fn7"&gt;[7]&lt;/a&gt; still reinforce these digital moving images as merely a new form of old cinema.&lt;/p&gt;
&lt;p&gt;The second tension that needs to be mapped out occurs in the form of carefully maintained distinctions between the Sacred Cow of originality and the much maligned miasma of derivative, plagiarised, copied (left, right, centre), forms that have been facilitated by the proliferation of copy-paste digital technologies and internet networks. In the public as well as the theoretical discourse around these digital moving images, there is almost a Universal original (generally Western, otherwise canonised by the Western gaze in other geo-political contexts), to which everything else has a relation that is either praodic or uniformly derivative in nature. Even within the West, these videos on youtube and myspace are easily dismissed as plagiarised or unoriginal, often leading to a wide range of public controversy and exchange.&lt;a name="fr8" href="#fn8"&gt;[8]&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The third dialectic is in the blurring of the pre-digital accepted terms of producers, spectators and processes of reading that these digital moving images produce. It is necessary to realise that the context of not only the production but also that of the reader is crucial to understanding the aesthetics of cyberspatial forms. The author in the digital world is as digital and ephemeral as the object itself. The tension between the corporeal and the digital has been effectively resolved by conceptualising the ‘interface’ – the space between the two conflicting and tense oppositional ideas- as the bearer of thought, idea, meaning and intention for digital objects. Such a complex structuring challenges the earlier crystalised practices authorship, spectatorship, distribution and reception, thus marking new digital cinema as not merely a cinematic practice augmented by technology but as a new form of cinema that challenges, quite radically, the earlier cinematic forms, in very much the same way that, in another historical and cultural moment, the print did to the manuscript.&lt;/p&gt;
&lt;p&gt;This paper locates itself in these three dialectical flows to explore new digital cinema as a form of popular and cultural expression in Asia, specifically in Taiwan. It hopes to dismantle the myth of the universal/accessible/west-centric view of new digital cinema and demonstrate the need to assert the geo-socio-cultural contexts of their origin through exploring the aesthetics and genre of Kuso.&lt;/p&gt;
&lt;h3&gt;Knowing Miso from Kuso&lt;/h3&gt;
&lt;p&gt;Kuso, though it is a relatively new term, is highly popular in describing the new cybercultural forms that emerged with the proliferation of the internet/s. Anime fans are familiar with Kuso as an expletive or an interjection, used as the English equivalent of ‘Shit!’ Though Japanese in origin, it was made popular as a word, an aesthetic and a lifestyle in Taiwan around 2000, subsequently spreading to Hong Kong and China. Now, Kuso, along with other N.E. Asian products like Hentai,&lt;a name="fr9" href="#fn9"&gt;[9]&lt;/a&gt; and Manga, is a popular way of identifying cybercultural forms. The wikipedia mentions that


&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p class="callout"&gt;[t]he roots of Taiwanese “Kuso’ was Kuso-ge’s from Japan. The word Kuso-ge is a portmanteau of Kuso and game, which means, quite literally, “shitty games.” The introduction of such a category is to teach gamers how to appreciate and enjoy a game of poor quality – such as appreciating the games’ outrageous flaws instead of getting frustrated at them. &lt;br /&gt;(Wikipedia, 2006)&lt;/p&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;It was an attempt to not only identify or locate flaws but to celebrate them and encourage an active production of them. Kuso, for the younger generation in Taiwan (and the thousands of fans all around the world, who subscribe to Kuso Bulletin Boards and discussion forums) is not just a cursory form of parody but a lifestyle. A Taiwanese artist, Yeh Yi-Li, in her solo exhibition, seems to suggest that as well. Her introduction to her exhibition titled ‘KUSO – Red, Spring Snow, Orange Flower’ says&lt;/p&gt;
&lt;p class="callout"&gt;In Taiwan’s pop culture, internet subculture and video gamers’ communities, it (Kuso) became a trendy term that suggests “making fun of anything, playing practical jokes on everything.” KUSO subverts conventional values and turns things into garbage. It has no limits, history, agendas or logic. Like an amoeba, it is a subculture phenomenon that has no rules. (Yi-Li, 2006)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;Making a list of characteristics of what might be Kuso is futile. As Yi-Li seems to suggest, Kuso, on the surface, is located on the ‘fun’ and ‘hilarity’ of an object. However, Kuso actually resides in the processes of subversion and resistance. Kuso not only makes ‘things into garbage’ but also, by logical corollary, turns ‘garbage into things’. It started as a subculture phenomenon but is now highly popular in mainstream cultures – on reality TV on youth oriented channels like MTV and Channel V, in local performances and spectacles, and in Stephen Chou movies. Kuso seems to refer to not just the discourse around a particular object but a subjective mode of representing the self into different narrative conditions enabled by new digital technologies. Kuso is about the ability to create fluid and transitory spectacles of the self as a trope of social interaction and communication. While Yi-Li might look upon Kuso as without ‘limits, history, agendas or logic’, she forgets that Kuso has been the way for organising political protests, flash mobs and social awareness collectives in many part of Asia.&lt;a name="fr10" href="#fn10"&gt;[10]&lt;/a&gt; It is in this very ‘free’ and ‘excessive’ structure of Kuso that one can locate the politics and processes by which New Digital Cinema can be understood.&lt;/p&gt;
&lt;p&gt;In her Kuso exhibition, Yi-Li created the ‘Worm-man’ that&lt;/p&gt;
&lt;p class="callout"&gt;drags its body and slithers in the ever-changing world. In different kinds of worlds, the Worm-man develops into different phases. As phenomena are happening, it is also transforming. The Worm-man has multipe possibilities, multiple personalities and multiple identities. &lt;br /&gt;(Yi-Li, 2006)&lt;/p&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;While Kuso is often understood as parody, trash culture or camp humour, and is even attributed to MTV style movies by enthusiasts, for the large section of Kuso consumers, it is the governing principle for social interaction, dressing and appearance, hair and accessories, consumption of products and modes of expression. Kuso seems to be a way in which they produce themselves as parodic forms of themselves – producing themselves in conditions of constant transformation with ‘multiple possibilities, multiple personalities and multiple identities.’ As Yi-Li suggests in her art, Kuso is not just about producing parodies and mimicking popular art forms but it is also a way of producing the spectacle of the self. It is not surprising then, that Kuso emerges as an aesthetic with the proliferation of technologies and tools which allow for a narrativisation of the self for distribution and consumption in the public.&lt;/p&gt;
&lt;h3&gt;Contexualising Kuso&lt;/h3&gt;
&lt;p&gt;I look at two specific instances of Kuso to understand and frame the concept in this paper. The first emerged out of my own involvement with some of the students and their scheduled performances at the annual sports day.&lt;a name="fr11" href="#fn11"&gt;[11]&lt;/a&gt; My Chinese language teacher Mandy Hua, who is an undergraduate student at the NCU, is also a professional hip hop dancer. For her annual day performance at the university, Mandy chose (with some inputs from me) a popular Bollywood song that was creating raves in India at that time.&lt;a name="fr12" href="#fn12"&gt;[12]&lt;/a&gt; Mandy chose the song, edited the audio to make it tighter and shorter in duration and started the practice. Along with a flock of dancers from other schools on the campus, Mandy replicated an ‘Indian’ aesthetic for the song, doing elaborate costumes which included a lot of flowing skirts, veils, sequins and shimmer – the kind that was shown in the song. The female performers were in a state of erotic relationship – not only in their imitation of the seductive postures and movements of the dance sequence in the original movie song but also in presenting themselves as eroticised objects of glamour and desire to a young audience made primarily of students. The expected reactions of cat calls, of hooting, of lascivious laughter and of gasps of wonder and awe were all present in the crowd. However, a brief minute into the performance, their narrative of seduction, eroticism and obvious parody-imitation was disrupted and somehow harmoniously irrupted by a group of boys, wearing glasses, their bodies far from the perfectly sculpted eroticised bodies of the female performers, wearing clumsy looking ill-fitting karate dresses and making unrehearsed animal movements around the female performers.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;It was the introduction of these dancers that completely displaced the element of parody within which I understood the performance. The male performers, who were completely unfamiliar with the original song, were imitating the female dancers on the ground. They were not interested in replicating either the movements of the female dancers or the sequences they were following. They were more interested in undermining the very aesthetic that the female dancers were trying to replicate or produce. Their movements were jerky, unpractised, bordering on the ridiculous. Their half naked bodies were un-sculpted and uneroticised. These were not the college hunks or super jocks coming out to parade their masculinities but the ‘geeks’ or the ‘dorks’ who were ravelling in their un-eroticised status and celebrating it with gusto.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;What was more interesting was the way in which the audience was receiving these male performers. In spite of the engaged erotic relationship with the female performers, the audience was extremely appreciative of the male performers’ attempts at overthrowing the female performers’ spectacle. The audience was egging them to constantly be more ridiculous, be more flamboyant, be more self mocking, guiding their movements and actions, leading to a final mock chase sequence, where the male performers chased the female performers off the ground, stripped themselves to their shorts, flexed their un-muscled bodies and made their exit among huge cheering and applause. They were obviously the star attraction of the performance. Such a response was puzzling. It was the women who had put in hours of practice to produce themselves as erotic objects of consumption. The audience, in the beginning had engaged with them at that level. And yet, it was this bunch of slightly ‘with an L on my head’ guys who emerged in their buffoonery and antics as the heroes of the minute.&lt;/p&gt;
&lt;p&gt;My first impulse was to read in it, the dynamics of a gendered space and a certain mock valorisation of this hyper masculinity. While gendered readings of the performance are indeed valuable and might offer an entry into looking at the construction of eroticism, desire, spectacle and the performative self, I am going to focus on the Kuso in this performance. My own gendered impulses were quickly overshadowed by the repeated use of the word Kuso that the members of the audience were using in order to explain the male performances. It was obvious that these male performers, in spite of their actions, were not really clowns but some sort of heroes and embodying this peculiar word – Kuso.&lt;/p&gt;
&lt;p&gt;When I started asking around for Kuso, people pointed at several different objects, from Stephen Chou movies to Reality TV on Channel V, from personal videos to popular Kuso shows where people engaged in a set of ludicrous, often bizarre performances to make a public spectacle of themselves. The more I encountered these Kuso forms, the more difficult and incomprehensible it became to understand either the appeal or the aesthetic of the form. It looked like cheesy camp or an extension of a certain MTV aesthetic as a result of vulgarisation of technologies. When I crawled on the web looking at discussion forums that were devoted to Kuso, I found a huge number of people sharing my incomprehensibility and raised eyebrows at the Kuso objects, trying to figure out what it was that was attracting thousands of users to produce and consume Kuso with such dedication.&lt;/p&gt;
&lt;p&gt;Especially in the context of Taiwan, Kuso belongs to the realm of what is called the ‘Strawberry Generation’ (Tsao-Mei Yi-Dai). The Strawberry generation in Taiwan refers to the people born between 1981 and 1991, and, despite its suggestions in English, carries negative connotations with it. The three most popular characteristics of the Strawberry generation – a phrase that has huge currency in popular media – have been severally explained. Rachel, who writes on the National Central University’s (Taiwan) website, explains:&lt;/p&gt;
&lt;p class="callout"&gt;In Taiwan, the Strawberry Generation refers to those who were born between 1981 and 1991, ranging from the 22-year-old university students to the 12-year-old junior high school students. This generation is labeled as “strawberry” due to two reasons: first, this generation of youth was raised in a better environment, as strawberries grown and nourished in a greenhouse, than the earlier generation. Second, strawberries are known for their beauty, delicacy and high price, suggesting that the young people can not withstand pressure, difficulties, and frustration as they grew up in a nice and comfortable environment and are able to get almost whatever they ask for.&lt;br /&gt;(Rachel, 2008)&lt;/p&gt;
&lt;p&gt;Henrry (2006), a student who also belongs to the Strawberry Generation, writes in his classroom assignment, ‘People of this generation are said to be fragile when facing pressure, just like the strawberries.’ He further goes on to suggest that the problems of the Strawberry Generation are largely economic in nature and might lead to serious problems for Taiwan’s economy. Myr Lim (2006) also looks at the economic and political instability of this generation and describes them as ‘Like the fruit, they look extremely good and sinfully juicy, who wouldn’t want one? But they have a very limited shelf life.’ Built into this criticism is also the understanding that the Strawberry Generation is also in a state of political disavowal.&lt;/p&gt;
&lt;p&gt;And yet, when introduced to the different manifestations of Kuso, there was a very clear idea of resistance, subversion and mobilisation. A local incident, which made temporary heroes of two teenage boys who stripped in Public, on a university campus, was read as a sign of resisting the University’s attempts at regulating dress-codes for the students.&lt;a name="fr13" href="#fn13"&gt;[13]&lt;/a&gt; Other videos which were made for internet circulation had the digital natives refusing the Western models of masculinity or heroism and producing buffoon-like images to correspond with the glorified pop icons from the West – often producing infantile and juvenile forms of behaviour to exaggerate the effect. Other Kuso manifestations were in consumption, as different objects which were seemingly ‘cute’ (se-jiao) or ‘innocent’ were invested with sinister or often ludicrous intent.&lt;a name="fr14" href="#fn14"&gt;[14]&lt;/a&gt; The same kinds of aesthetics were also seen on the ‘LOL Cat’&lt;a name="fr15" href="#fn15"&gt;[15]&lt;/a&gt; and ‘All your base are belong to us’&lt;a name="fr16" href="#fn16"&gt;[16]&lt;/a&gt; internet memes which have gained currency online. It is while browsing through these worlds that I was introduced to a Kuso phenomenon which was garnering huge media and popular attention globally. This was a phenomenon which has now popularly been dubbed as the Backdorm Boys.&lt;/p&gt;
&lt;p&gt;BackDorm Boys were three graduate students, two of whom became instant celebrities – Huang Yi Xin and Wei Wei - from the Guangzhu Academy of Fine Arts in China, who shot to instant fame when, in a state of boredom, they made a lip-sync cover version of popular Backstreet Boys singles, using nothing more than cheap digital cameras on their computers, in the restrictive space of their dormitories, and distributing them through video sharing spaces like YouTube, MySpace and other blogs (The Full Plate, 2008). These weren’t, at a first glance, very different from the ‘funny’ videos that one encounters online all the time – cheaply produced, shot with a webcam mounted on the screen, an almost unedited, uninterrupted full frontal frame, and an exaggerated attempt creating a certain Kitsch video that have gained popularity in the past. However, within my own contexts, the BackDorm Boys had strong resonances with the earlier dance performance I described. Once again, the three students in the videos were not the hyper eroticised masculinities that the boy bands like Backstreet Boys have embodied in popular cultures. Given the Confucian model of academia and studentship, students are not easily granted such erotic value to begin with. These were also not students who were particularly talented at singing. In fact, they were not singing at all, they were lip synching the songs in their videos. The videos did not involve any attempts at shooting but were in the full-frontal, almost pornographic frames of spectacle where the camera was mounted over the screen and the two performers were being caught in that frame. Dressed in identical clothes, the two main performers sang with extraordinary histrionics, the otherwise mellow and slightly cliché ridden love ballads that the Backstreet Boys had made their signature. In the background, one of their other dorm mates, played a Kuso-ge called Quaker throughout the video. He occasionally simulated the actions of a music mixer or a DJ or sometimes helped them with props.&lt;a name="fr17" href="#fn17"&gt;[17]&lt;/a&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/boyz.jpg/image_preview" alt="Boys" class="image-inline image-inline" title="Boys" /&gt;&lt;/p&gt;
&lt;p align="left"&gt;There was, at the first glance, nothing spectacular about the Backdorm Boys. As one of the responders on a blog dedicated to the Backdorm Boys very succinctly puts it:&lt;/p&gt;
&lt;p align="left" class="callout"&gt;Let’s face it: it doesn’t take a lot of talent to make faces. They didn’t write the song, didn’t sing the song, didn’t play any musical instructions, etc. Their sole accomplishment is they made faces at a camera. That’s not talent, man!!! And if they weren’t Chinese—i.e., didn’t have the freak factor of Chinese boys lip-synching to Backstreet Boys songs—NOBODY will notice this.&lt;br /&gt;Da Xiangchang 2005&lt;/p&gt;
&lt;p align="left"&gt;And yet, the Backdorm Boys, apart from cults developing around them and various internet memes devoted to them,&lt;a name="fr18" href="#fn18"&gt;[18]&lt;/a&gt; were featured live on NBC and both dropped out of their academic programmes to become hugely successful brand ambassadors and spokespersons for some of the largest mass media brands in China. They have both acquired a celebrity status and are role models and now popular media persons on TV channels, hosting their own shows.&lt;a name="fr19" href="#fn19"&gt;[19]&lt;/a&gt; In trying to understand these Kuso products in the realm of parody one starts asking the wrong kind of questions: where is the talent? Several respondents, including Da Xiangchang very pointedly pointed out that ‘it takes very little talent to make a fool out of yourselves.’ The more interesting question to ask would be the question that Yi-Li asked in her exhibition: How does Kuso manage to make garbage out of things? And further, is it possible, to read into Kuso, a new politics which guises itself as ‘fun’ or ‘hilarity’.&lt;/p&gt;
&lt;h3&gt;Differentiating between parody and Kuso&lt;/h3&gt;
&lt;p&gt;The Western gaze will only allow Kuso to be understood in a relationship of parody. However, looking at the contexts within which Kuso emerges and its ability to ‘make garbage out of things’, Kuso changes the relationship between the ‘original’ and the ‘discursive’ objects. parody, as a literary and a narrative form, resides more in the object being parodied (original) rather than in the parodic creation (discursive). To understand, appreciate or enjoy the discursive object, it becomes necessary to be familiar with, sometimes at a very intimate level, with the original object. The chief aim of a parody is to invoke the original object by introjecting it into new frames of references and meaning making, establishing a tenuous relationship of invocation between the original and the discursive objects. Parody seeks, not to replace the original but add to the ‘aura’ of the original object. Legends, myths, cult-stories and folklores can be understood as parodic in nature as they add to the understanding of the original or the core object. In the case of cinema especially, parody is not simply a process of poking fun at an earlier cinematic form or object but is an effort to evoke the original as a way of making meaning and seeking sense in the narrative.&lt;/p&gt;
&lt;p&gt;The relationship between the original object and the discursive object is one of invocation where the parody invokes, glorifies and seeks justification for its existence through the original object. parody also resides in a certain historical reading of cinema as it produces often unintentional but present residues of earlier forms. parody can be looked upon as enabling a certain genealogical reading of cinematic narratives and forms. In the non-linear consumption patterns of cinema reception, especially with cable television and global distribution, the boundaries between the original and the discursive are often blurred and reconfigured. Often the audiences and consumers encounter the discursive before they get familiar with the original and hence they change the way in which the original object is understood or received, often mis/reading it through the lens of the parody instead of the other way round. Cinema also makes more visible, the ways in which the parody can also work through different genres and media – be it in the production of books that try to appropriate the cinematic language of telling stories or in the production of movies that are based on books or sometimes try to deploy the narrative conditions of books in the cinematic narratives. The only way to talk of parody is to read it in the cinematic object itself and in the invocations that it produces with the imagined or the real object. The concept of an original is necessary to the understanding of the parody.&lt;/p&gt;
&lt;p&gt;It is exactly this relationship between the original and the parody that Kuso disrupts from the within. Kuso does not produce the definitive terminal points of the original and the discursive objects that parody requires. In the instance of any Backdorm Boys video, there is no presumed knowledge of either the Backstreet Boys videos or the kind of globalised consumption that they can be contextualised under. While there are many references – almost at the level of invocation, in the clothes that they wear, in the choices they make in songs etc. – they are not necessarily the frameworks through which their videos can be made meaning of. If it was merely a question of parody of Backstreet Boys, their subsequent videos where they also ‘Kuso-ed’ other performers and local artists would not have worked for their fans.&lt;/p&gt;
&lt;p&gt;Like a network, the relationship between the original and the discursive objects of Kuso is masked so that each constantly feeds back into the other. Hence, in the case of the Backdorm Boys, if you tried to understand their work as simply a Chinese/Asian parody of a Western form of popular culture, you end up bewildered, unable to account for the huge popularity and success. However, if we place their production as Kuso, it allows us to realise that the objects being parodied in the videos, are not American popular cultural forms or specifically Backstreet Boys videos. What is being parodied is the original self of the performers.&lt;/p&gt;
&lt;p&gt;Instead of the framework of parody or intertextuality, we can locate the Backdorm Boys Kuso videos as embedded in a particular lifestyle choices and consumption of cultural forms, accessories, appearances, class differences, language and most importantly the conditions made available by technologies. The original object is the three boys and their ‘real’ or ‘original’ status in their lived practices. The discursive object is also the three boys and their projected selves or desired selves which they are expected to either appropriate or wish for. The Kuso is in exaggerating the differences between these two and celebrating the obvious flaws in them and making them available as a public spectacle. While I shall steer away from discussions of talent, it becomes more evident that Kuso allows for us to recognise the aesthetics, politics and proliferation of these new digital cinema artefacts which earlier notions of parody did not.&lt;/p&gt;
&lt;p&gt;Kuso establishes more non-linear, sometimes disruptive relationships, between different objects that it refers to in its production. The relationship between the various objects is not invocative but evocative in nature. The Kuso narrative does not presume specific knowledge of some other object being invoked. Instead, it produces a redolent relationship where the different objects mutually explain each other. Like any cyberspatial form, Kuso seems to produce a system of self-referential, almost cannibalistic meaning making where a range of objects seem to co-exist in improbably frames of non-real and in-credible, each forming a node through which the others are understood. The references Kuso makes in its narrative, are not to the other, original object in a wistfully reconstructed or imagined past but to the other back-tracking objects present in the narrative itself. This produces an almost infinite chain of inter-referencing objects that justify each others’ existence. Kuso thus disrupts the more linear and historical constructions that parody (and the subsequent attempts to read parody as a relationship between new digital cinema and Cinema) establishes. It is located in the materiality of the object, its reception, its manipulation, its distribution, its transformation and its ability to escape the more effective-causal circuits of meaning making.&lt;/p&gt;
&lt;p&gt;While parody seeks to reaffirm the similarities between the original and the discursive objects, Kuso emphasises the inability of the original to explain the discursive, thus producing a relationship of difference rather than one of similarity. While parody deals with the questions of representation, Kuso enters into conditions of simulation. It is this evocative relationship that allows me to locate Kuso as an aesthetic of understanding New Digital Cinema in Asia and to materialise it as a lifestyle and as a condition of reception in the body of the Asian consumer.&lt;/p&gt;
&lt;h3&gt;Politicising Kuso&lt;/h3&gt;
&lt;p&gt;An uncontextualised notion of Kuso only allows for a relationship at the level of the Parodic. Hence, the discussants of the Backdorm Boys were always in a condition of unintelligibility about why these slightly clownish characters would become imitable heroes for a particular generation. Given the highly polarized nature of political orientations in Taiwan, it has been the despair of many educators and practitioners that the Strawberry Generation, which is also the largest subscriber base to Kuso, has no apparent interest in politics. It is a generally lamented as a generation that is unashamedly devoted only to having fun. I propose, in my reading and understanding of Kuso objects and Kuso as an aesthetic, that the participatory and performative nature of Kuso paradigm, offers space for negotiation and expression of political intent. I shall demonstrate this particular argument at two levels – the level of the body and the personal, and at the level of the public and the national.&lt;/p&gt;
&lt;p&gt;The question of the body becomes central to almost all representation studies. Analysis of Kuso videos or objects lends itself easily to see how the accessorisation and the freedom to produce unsupervised spectatorial narratives of the self lead to new spaces of negotiation. There is also, very clearly, a definite deconstruction of the traditional, masculine and often imported forms of masculinity, femininity and sexuality which the videos lend themselves to. Cross dressing, excessive make-up, exaggerated actions, etc. all create a fluid world where gender structures used to define the body are dismissed and indeed, enter into parodic relationship with traditional perceptions or expectations. However, for the scope of this paper, I shall more narrowly focus on the construction of the heroic body in the Kuso videos.&lt;/p&gt;
&lt;p&gt;The body comes to materialise Kuso through various practices and becomes the site upon which the Kuso self is enacted. As Kuso celebrates the flaws and exaggerates the imperfections, it allows for a certain masked relationship between the private self and the public politics. As is demonstrated in the case of the Backdorm Boys, Kuso, with its self referential boundaries, allows for a critical engagement with the very practices of the generation that subjects them to sever criticism. The Kuso bodies or the narratives of self are not longer in relation with the imagined body of the star or the aura of the star vehicle but in masked relationship with the larger politics of its time. The bewilderment or unintelligibility that the discussants of the Backdorm videos exhibit, is not particularly about why or how the video was created but how heroism or stardom was created by the celebration of the un-iconic or the unheroic.&lt;/p&gt;
&lt;p&gt;And it is to answer this question that we go back to the Strawberry Generation again. The Strawberry Generation in Taiwan was not merely marked by economic transitions and infidelity. It is also a generation that has seen a severely politicised state of nationalism and national identity in Taiwan. The younger generation that grew up after the removal of the martial law has engaged in serious consumerism as a part of their national identity. As Chen Kuan Hsing (1998) points out, ‘From 1994 onwards…the cultural atmosphere was mediated through commodity structures.’ Chen further goes on to explain how the political economy and the question of the national are intrinsically linked. Given the hegemonic presence of the West in the cultural galaxy of Taiwan and the constant negotiations between the political position vis-à-vis China as well as the cultural imperialism of Japan, the Taiwanese Strawberry Generation finds itself without a particular model of national identity to follow. Along with these are the allegations of widespread corruption and the complete disinterest of the current political parties in the ill-effects of liberalisation (Asian Economic News, 2007) which contribute to a high rate of mental ill-health and suicides in the Strawberry Generation (The China Post, 2008). Given such a murky situation, the Strawberry Generation has indeed withdrawn from active political participation of fighting in the streets and has taken to new forms of expression, which, outside of the context, appear as solipsistic or merely for fun.&lt;/p&gt;
&lt;p&gt;Kuso, as an aesthetic then, transcends the analysis of gender and sexuality, performativity and spectatorship, and becomes a site of national representation and subversion and the Kuso stars like the BackDorm boys embody these positions for a Strawberry Generation in Taiwan. The notion of flawed heroism, which simultaneously mocks the ubiquitous presence of the pop-culture from the West, the inability of the local cultural industries to produce original works of art, the apathy of the younger generation caught in the mechanisms of a liberalised globalisation, and the unavailability of spaces for political negotiations that they are built in. This is the defence that many of the Taiwanese and other Chinese speaking individuals produce on the discussions around Kuso. On the discussions on the Sinosplice blog, one of the most vocal defenders, John, who starts with calling this condition, a ‘rare talent’ goes on to say,&lt;/p&gt;
&lt;p class="callout"&gt;Have you ever tried to make a funny video? It’s much harder than you give these boys credit for. The fact that they were able to do it merely by lip synching is testament to their talent. If they’re using certain cultural expectations for humorous effect, then that’s further evidence of talent.&lt;br /&gt;(John, Sinosplice, 2005)&lt;/p&gt;
&lt;p&gt;However, John’s idea of ‘playing with cultural expectation’ remains a solitary voice. The other discussants go on to talk about how this particular series is only interesting because of the ‘freak value’ of the videos. Karen, another participant who introduces herself as a student in the West, writes&lt;/p&gt;
&lt;p class="callout"&gt;I have to reluctantly admit, as politically incorrect and offensive (sic) some of the comments may be, they are mostly valid in my opinion. I’m not saying that the “Back Dormitory Boys’” talent doesn’t play a part in why it’s so funny but the fact that the they’re Chinese with no doubt plays a huge role in the humour that that you could easily find elsewhere. How hard is it to find a few college students making goofball videos and putting them on the internet?&lt;br /&gt;(Karen, Sinosplice, 2005)&lt;/p&gt;
&lt;p&gt;The opinions that Karen and XiangChang express, resonate with the general perception of the BackDorm boys on many different discussion groups and media talks around the world. As they gained more popularity and exposure, there were more and more people exclaiming at why these antics were being heralded as heroic. However, there were no explanations which were forwarded. The interesting part is that a similar predecessor called the ‘Numa Numa Boy’ (Wolk, 2006), who also had a parodic relationship with the Romanian song, while he gained equal amounts of popularity, was not at the centre of any debate. His claim to fame was slapstick humour and very clearly complied with the Western understanding of parody. However, in the case of the Backdorm Boys, the debates continue as the existing understanding of parody as a universal value fail to account for the aura that surrounds them.&lt;/p&gt;
&lt;p&gt;Kuso, as a way of looking at it, offers that the Backdorm Boys were not mere imitators. Imitation would have been in them trying to do a representation of the original Backstreet Boys videos. Instead, the Backdorm Boys are in a world of simulation, where they are simulating the flawed masculinities and identities that are excluded within popular cultures. In this method of simulation, they are able to produce a new and perhaps more believable ‘reality’ which needs to be dealt with in the larger context of the production.&lt;/p&gt;
&lt;p&gt;The reason why Kuso makes garbage of things is because that is the only way to deal with the way things are – demolish them, look at their flaws, and find, within those flaws, interstices of negotiation and interaction, which are no longer available. The Kuso, refuses to identify a homogeneous way of understanding digital cinema on the web and insists on thus, contextualising the cultural products through their geo-political status. Because of the geographical origins of digital technologies – the West, and the generally assumed audience and paradigms of understanding it – the West again, most of these new digital cinema forms are looked upon as derivative or engaging in a parodic relationship with the original which is placed in the West. Kuso is a way of complicating the relationship between the two.&lt;/p&gt;
&lt;p&gt;This is the first step in thinking about ways in which one can formulate a digital aesthetic which does not presume a homogenised community online but asserts, not only the physical bodies that are behind the production of these narratives but also the geographical boundaries and socio-cultural locations, without which the objects become incomprehensible and indecipherable. Moreover, it is necessary to rescue such ‘popular’ ‘aesthetic’ forms from discussions that confine them to the realms of performance or solipsism and look at the larger potential they have in creating new conditions of political engagement. For Taiwan’s Strawberry Generation, Kuso is a lifestyle, by which they are able to establish discursive and subversive relationships with the very actions and practices which subject them to sever criticism. The wave of new digital cinema, streaming on a screen near us, thus emphasise the need to revisit the relationship between aesthetics and politics on the one hand and the connections between the universal and the contextual on the other.&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;References&lt;/h3&gt;
&lt;p&gt;Asian Economic News. 2007. “Thousands Protest Against Taiwan President”. Retrieved on 5th March, 2007 from &lt;a class="external-link" href="http://findarticles.com/p/articles/mi_m0WDP/is_2007_Sept_15/ai_n27465185"&gt;http://findarticles.com/p/articles/mi_m0WDP/is_2007_Sept_15/ai_n27465185&lt;/a&gt;&lt;br /&gt;Kuan-Hsing, Chen. 2005. “Interview with Kuan-Hsing Chen” by Greert Lovink. Retrieved on 12th March, 2007 from &lt;a class="external-link" href="http://www.nettime.org/Lists-Archives/nettime-l- 9803/msg00002.html"&gt;http://www.nettime.org/Lists-Archives/nettime-l-&lt;br /&gt;9803/msg00002.html&lt;/a&gt;&lt;br /&gt;China Post, The. 2008. “Disturbing Suicide Rate Among Young People”. Retrieved on 11th August, 2008 from &lt;a class="external-link" href="http://www.chinapost.com.tw/editorial/taiwan%20issues/2008/08/01/168122/Disturbing-suicide.htm"&gt;http://www.chinapost.com.tw/editorial/taiwan%20issues/2008/08/01/168122/Disturbing-suicide.htm&lt;/a&gt;&lt;br /&gt;Fischer, Herve. 2006. The Decline of the Hollywood Empire. Tr. Rhonda Mullins. New York: Talon Books.&lt;br /&gt;Full Plate, The. 2008. “Back Dorm Boys: Where are they now?”. Retrieved on 18th March, 2008 from &lt;a class="external-link" href="http://escapetochengdu.wordpress.com/2008/02/24/back-dorm-boyswhere-are-they-now/"&gt;http://escapetochengdu.wordpress.com/2008/02/24/back-dorm-boyswhere-are-they-now/&lt;br /&gt;&lt;/a&gt;Gasser, Urs and John Palfrey. 2008. Born Digital: Understanding the first generation of Digital Natives. New York : Basic Books.&lt;br /&gt;Henrry. 2006. Retrieved on 5th March, 2008. from Michel Cheng’s blog for her Writing Class at NCCU, available at &lt;a class="external-link" href="http://nccujuniorwriting.blogspot.com/2006/06/weaknessesof-strawberry-generation_09.html"&gt;http://nccujuniorwriting.blogspot.com/2006/06/weaknessesof-strawberry-generation_09.html&lt;br /&gt;&lt;/a&gt;Ko, Yu-Fen. 2000. “Hello Kitty and the Identity Politics in Taiwan”. Retrieved on 10th January, 2007 from &lt;a class="external-link" href="http://www.international.ucla.edu/cira/paper/TW_Ko.pdf"&gt;http://www.international.ucla.edu/cira/paper/TW_Ko.pdf&lt;/a&gt;&lt;br /&gt;Lessig, Lawrence. 2008. “In Defence of Piracy”. The Wall Street Journal retrieved on 11th October 2008, available at &lt;a class="external-link" href="http://online.wsj.com/article/SB122367645363324303.html?mod=googlenews_wsj"&gt;http://online.wsj.com/article/SB122367645363324303.html?mod=googlenews_wsj&lt;br /&gt;&lt;/a&gt;Liang, Lawrence. Forthcoming. “A brief history of the internet in the 14th and the 15th Century”&lt;br /&gt;Lim, Myr. 2006. Retrieved on 5th March, 2008 from her blog titled ‘Wanderlust’ available at &lt;a class="external-link" href="http://myr_fashionstylist.blogs.friendster.com/myr/2006/08/strawberry_gene.html"&gt;http://myr_fashionstylist.blogs.friendster.com/myr/2006/08/strawberry_gene.html&lt;br /&gt;&lt;/a&gt;Mark Mclelland. 2006. “A Short History of Hentai”. Intersections: History and Culture in the Asian Context. Issue 12 http://intersections.anu.edu.au/issue12/mclelland.html&lt;br /&gt;Marvin, Carolyn.1990. When Old Technologies Were New: Thinking about Electric communication in the earliest 19th Century. London: Oxford University Press.&lt;br /&gt;Mitchell, William J. 1996. City of Bits: Space, Place and the Infobahn. Massachusetts: MIT Press&lt;br /&gt;Rachel. 2008. Retrieved on 5th March, 2008 from the National Central University’s (Taiwan) PR Team Page available at &lt;a class="external-link" href="http://www.sinosplice.com/life/archives/2005/10/25/back-dorm-boys"&gt;http://www.sinosplice.com/life/archives/2005/10/25/back-dorm-boys&lt;/a&gt;&lt;br /&gt;Yi-Li, Yeh. 2006. KUSO –Red, Spring Snow, Orange Flower. Taipei National University of the Arts, Taipei. Retrieved on 20th November, 2006 from &lt;a class="external-link" href="http://www2.tnua.edu.tw/etnua/modules/news/article.php?storyid=28"&gt;http://www2.tnua.edu.tw/etnua/modules/news/article.php?storyid=28&lt;/a&gt;&lt;br /&gt;Sinosplice. 2005. “Backdorm Boys”, a blog entry on a blog. Retrieved on 10th November 2006 from &lt;a class="external-link" href="http://www.sinosplice.com/life/archives/2005/10/25/back-dorm-boys"&gt;http://www.sinosplice.com/life/archives/2005/10/25/back-dorm-boys&lt;/a&gt;&lt;br /&gt;Turkle, Sherry. 1996. Life on the screen: Identity in the age of the internet. London: Weidenfeld and Nicolson.&lt;br /&gt;Weinberger, David. 2007. Everything is Miscellaneous The Power of the new digital disorder. New York : Times Books.&lt;br /&gt;Wolk, Douglas. 2006. “The Syncher, Not the Synch : The irresistible rise of the Numa Numa Dance”. Retrieved on 10th November, 2007 from &lt;a class="external-link" href="http://www.believermag.com/issues/200606/?read=article_wolk"&gt;http://www.believermag.com/issues/200606/?read=article_wolk&amp;nbsp;&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;].A first draft of this article was first presented at the ‘New Cinemas in Asia’ conference organized by the Centre for the Study of Culture and Society at the Christ University, Bangalore. The paper owes its gratitude to S.V. Srinivas for his support both for my journey to Taiwan and for the confidence required to write such an essay on cultures and phenomena that I cannot with confidence claim to be my own.&lt;br /&gt;[&lt;a name="fn2" href="#fr2"&gt;2&lt;/a&gt;]. The Jadavpur University Film and Media Lab, as recently as November 2008, organized a conference to discuss The Future of Celluloid,where, there were many engrossing presentations on what celluloid can mean in the digital age and where its futures reside. Ashish Rajadhyaksha, in his key-note speech, made a significant remark that the Celluloid is the original object that the digital shall always invoke in its manifestation; not merely in its aesthetics, which might change, but in the sheer capacity that the digital has to pay unprecedented attention to the moving image and reconstruct it for new meanings.&lt;br /&gt;[&lt;a name="fn3" href="#fr3"&gt;3&lt;/a&gt;]. Hervé Fischer, in The Decline of The Hollywood Empire, arrives in a long line of prophets who have been announcing the demise and the end of Celluloid Cinema as we know it. Fischer announces, quite early in the book, ‘[d]igital distribution will end this archaic system of distribution and hasten the decline of the Hollywood Empire: Two giant steps forward for film in one fell step!’&lt;br /&gt;[&lt;a name="fn4" href="#fr4"&gt;4&lt;/a&gt;]. The large undivided screen gets replaced by a small ‘Window’ on the right hand corner of the monitor which also houses various other contesting media forms that vie for the users’ attention. Sherry Turkle, in her study of MUD users also talks of how the Window has become a metaphor of our times.&lt;br /&gt;[&lt;a name="fn5" href="#fr5"&gt;5&lt;/a&gt;].In a much more measured tone, Kim Soyoung, in her formulation of a trans-cinema and new public spheres simulated by Korean Cinema, suggests that ‘new digital cinema…attentive to the transformation of its production, distribution and reception modes as shown by independent digital filmmaking and its availability on the net’. She further goes on to propose ‘digital and net, cinema LCD screens (installed in subways, taxis and buses) and gigantic electrified display boards (chonkwangpan in Korean) should be seen as spaces into which cinema theories and criticism should intervene.’ This paper adds to the list, the extremely personalised but virtually public and shared space of the computer monitor and portable media devices.&lt;br /&gt;[&lt;a name="fn6" href="#fr6"&gt;6&lt;/a&gt;]. In another essay exploring the aesthetics of social networking and blogging (especially with the increasing implementation of Web 2.0), I make a claim at these sites being sustained through a constant and incessant production of both the virtual persona of the author as well as the body of the author that serves as an anchor to the virtual reality. I further suggest that this process of continuous translation leads to the self as being recognised and gratified only in a state of performativity over inter-looped surfaces.&lt;br /&gt;[&lt;a name="fn7" href="#fr7"&gt;7&lt;/a&gt;]. Lawrence Liang, in his forthcoming essay, “The History of the Internet from the 15th to the 18th Century”, examines the history of the print and pre-print cultures, to make a brilliant argument around the questions of knowledge, the authority of the knowledge, and the problems of legitimacy or authenticity that have surrounded the Wikipedia in recent years.&lt;br /&gt;[&lt;a name="fn8" href="#fr8"&gt;8&lt;/a&gt;]. The anxiety around such objects primarily circulates around questions of copyright infringements and piracy. The Music And Film Independent Association, for instance, claims that due to the re-mix, unlicensed distribution, and/or re-working of their material, they are suffering a heavy financial loss, leading to ridiculous legal cases that seem to hold no legitimacy in their sense or sensibility. Lawrence Lessig looks at a recent controversy on youtube where a mother, who broadcast digital moving images of her 13 month old son dancing to Prince’s song Let’s go Crazy was accused of copyright violation by the License owners who demanded the withdrawal of the video from YouTube.&lt;br /&gt;[&lt;a name="fn9" href="#fr9"&gt;9&lt;/a&gt;]. In A short History of Hentai, Marc Mclelland, defines Hentai as follows: “Hentai is a Sino-Japanese compound term widely used in modern Japanese to designate a person, action or state that is considered queer or perverse, particularly in a sexual sense. Unlike the English term 'queer', however, hentai does not have predominantly homosexual connotations but can be used to describe any sexual acts or motivations other than what might be termed 'normal' sexual relations. Indeed the loanword nōmaru (normal) is sometimes used as an antonym for hentai. Apart from this general use of the term hentai, it can also be used to designate a specific genre of Japanese manga and animation that features extreme or perverse sexual content and it is in this sense that hentai has become well-known among western fans of Japanese popular culture.”&lt;br /&gt;[&lt;a name="fn10" href="#fr10"&gt;10&lt;/a&gt;]. Professor Yu-Fen Ko (2000) at the Hsih-Shin University in Taipei, locates similar receptions of the ‘Hello Kitty’ phenomenon in Taiwan. Yu-Fen Ko examines how, the larger reception of popular cultural artifacts fail to look at the political potential that these objects have in the way they reconfigure the existing relationship between the personal and the political.&lt;br /&gt;[&lt;a name="fn11" href="#fr11"&gt;11&lt;/a&gt;]. This paper owes great intellectual and emotional debt to many people. Mandy Hua, who, apart from teaching me Chinese, also helped me get introduced to the intricacies of youth fashion and trends in Taiwan. Ted Cheng, who introduced me to many different Kuso objects and helped, whenever my own skills at access or analysis flailed. Amie Parry, Naifei Ding, David Barton, Chen Kuan-Hsing and Josephine Ho who made my stay in Taiwan so fruitful, providing emotional support, and listened to me patiently, correcting me when I was wrong and directing me to people and resources that helped me frame this argument and understand the entire new digital cinema phenomenon in a new light.&lt;br /&gt;[&lt;a name="fn12" href="#fr12"&gt;12&lt;/a&gt;]. After much screening and watching of Indian movie songs from Bollywood, we finally narrowed down to “Kajrare Kajrare” from the movie Bunty aur Bubly, with Aishwarya Rai doing a special dance number.&lt;br /&gt;[&lt;a name="fn1" href="#fr13"&gt;13&lt;/a&gt;]. The particular video can be viewed at &lt;a class="external-link" href="http://tw.youtube.com/watch?v=9NlZaDGPEOg"&gt;http://tw.youtube.com/watch?v=9NlZaDGPEOg&lt;/a&gt; The original video that is supposed to make this particular kind of Kuso-streaking is the video which also shot two young men into becoming Television celebrities and can be viewed at http://tw.youtube.com/watch?v=0caIbkYfWTY&lt;br /&gt;[&lt;a name="fn14" href="#fr14"&gt;14&lt;/a&gt;]. One of the most popular icons of such consumption is in the popularity of Hello Kitty – a young female cat without a mouth (and hence without speech or the need to eat) - and has elicited much popular discourse. An example of how Hello Kitty is used as a way of also resisting the Western, Disneyfied, Barbie concepts of femininity can be seen in the video available at &lt;a class="external-link" href="http://www.youtube.com/watch?v=JFBHPbEtfqA"&gt;http://www.youtube.com/watch?v=JFBHPbEtfqA&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn15" href="#fr15"&gt;15&lt;/a&gt;]. LOLCat started as an internet meme which displayed a set of cat pictures, with cheeky captions, parodying ot only the internet slang known as ‘netspeak’ but also reflecting upon how central internet discussions and arguments were to the lives of the digital natives. Some of the most famous examples of LOLCat captions are ‘I can haz cheezburger’, ‘Ceiling Cat’ and then subsequently ‘Basement Cat’. More information and almost an exhaustive range of pictures can be seen at &lt;a class="external-link" href="http://icanhascheezburger.com/"&gt;http://icanhascheezburger.com/&lt;/a&gt; More interesting LOLCat phenomena also include the under construction LOLCat Bible translation project available at&lt;br /&gt;&lt;a class="external-link" href="http://www.lolcatbible.com/"&gt;http://www.lolcatbible.com/&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn16" href="#fr16"&gt;16&lt;/a&gt;]. ‘All your base are belong to us’ started as a successful parody of the obsession with UFO and space travel in the late nineties. The meme borrows this slightly cryptic line from European Sega Mega Drive Version of the video game Zero Wing, where it signified victory and total takeover of enemy territories by aliens, and specializes in putting up the caption on different familiar images taken from contemporary as well as historical times. A large collection of ‘All your base are belong to us’ images can be found at &lt;a class="external-link" href="http://www.allyourbasearebelongtous.com/"&gt;http://www.allyourbasearebelongtous.com/&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn17" href="#fr17"&gt;17&lt;/a&gt;]. A full list of their videos is available to view and download at &lt;a class="external-link" href="http://twochineseboys.blogspot.com/"&gt;http://twochineseboys.blogspot.com/&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn18" href="#fr18"&gt;18&lt;/a&gt;]. A quick glimpse of their popularity can be obtained on fan and internet monitoring sites like &lt;a class="external-link" href="http://www.milkandcookies.com/tag/backdormboys/"&gt;http://www.milkandcookies.com/tag/backdormboys/&lt;/a&gt; and &lt;a class="external-link" href="http://www.tian.cc/2005/10/asian-backstreetboys.html"&gt;http://www.tian.cc/2005/10/asian-backstreetboys.html&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn19" href="#fr19"&gt;19&lt;/a&gt;]. This trajectory from Reality TV to popular cultural icons is not unfamiliar or new. Various popular shows like American Idol in the USA, Big Brother in the UK, SaReGaMaPa in India, and Kuso Kuso in China, have all spawned instant celebrities who have cashed their media presence and fame to bag roles in featured television programming, cinema, etc. This particular ability of making one’s self popular and recognizable, often by using the internet as a medium for the same, and then penetrating more corporatized and affluent mass media markets, is a ploy that many aspiring media professionals are employing these days.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://cis-india.org/internet-governance/now-streaming-nearest-screen.pdf/view" class="external-link"&gt;Click &lt;/a&gt;for the &lt;img alt="" /&gt; PDF document, 297 kB (305086 bytes) &lt;br /&gt;&lt;a class="external-link" href="http://www.intellectbooks.co.uk/journals/view-Article,id=8200/"&gt;Click &lt;/a&gt;to read the original published in the Journal of Chinese Cinemas, Volume 3, Issue 1, June 2009&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/streaming-on-your-nearest-screen'&gt;https://cis-india.org/internet-governance/streaming-on-your-nearest-screen&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2011-12-24T08:58:13Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/blog/indian-express-december-8-2012-nishant-shah-not-just-fancy-television">
    <title>Not Just Fancy Television</title>
    <link>https://cis-india.org/digital-natives/blog/indian-express-december-8-2012-nishant-shah-not-just-fancy-television</link>
    <description>
        &lt;b&gt;Nishant Shah reviews Ben Hammersley's book "64 Things You Need to Know for Then: How to Face the Digital Future Without Fear ", published by Hodder &amp; Stoughton &lt;/b&gt;
        
&lt;hr /&gt;
&lt;p style="text-align: justify;"&gt;The review was&lt;a class="external-link" href="http://www.indianexpress.com/news/not-just-fancy-television/1042040/0"&gt; published in the Indian Express&lt;/a&gt; on December 8, 2012.&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify;"&gt;Let us begin by acknowledging that when the world was learning how to  drive on the information highway, Ben Hammersley was out there,  instructing us how to do it best. So it doesn’t surprise that 64 Things  You Need to Know for Then: How to Face the Digital Future Without Fear,  despite its untweetable title, is quite spot-on when it comes to  describing our digital pasts, demystifying our interweb presents and  preparing us for technosocial futures. Well-written, interspersed with  illustrative anecdotes, reflective experiences and speculative ideas,  the book looks at the good, the bad and the downright bizarre that the  digital turn has introduced in our lives. Working through moments of  nostalgia for things that have already become obsolete, and through  experiences that morph even before we can comprehend them, Hammersley  writes (or, as he suggests in his introduction — co-writes with hundreds  of anonymous contributors) a book that is readable, for those seeking  to understand how the digital world moves and those who want to remember  their own role in shaping forgotten trends.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;The book also attempts to answer some of the troublesome tensions in our  understanding of our contemporary digital lives. Hammersley’s basic  intention in writing the book is to show how technological shifts are  not merely about changing usage patterns. It radically (and often  dramatically) restructures our domains of life, language and labour.  Older structures have become redundant and the new ones have not yet  found their feet. There are many who attempt to think of the internet as  a mere extension of older media practices. But as he says, “The  internet is absolutely not just fancy television.” It is a technology  that is reshaping everything we had understood about who we are and how  we relate to the world around us.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;However, Hammersley suggests, the ways in which the internet is  rapidly transforming the world leads to a clear divide around technology  literacy. The “technologically literate” are shaping the digital turn,  experimenting and exploring the possibilities, but unable to fall back  upon older structures of assurance to know whether the choices they are  making are sustainable. At the same time, the “technologically  illiterate” are still responsible for shaping a world that they are  quickly losing track of.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;This book clearly explains the technological, legal, cultural,  social and economic shifts of the last 20 years, and how they foretell  our futures, without complicating it with geeky discourses on code or  theoretical bluster.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;Hammersley also ensures that the book is not merely a glossary of  terms. He has the most interesting anecdotes from around the world like  Harry Potter fan-fiction and crowdsourced translations in Germany  challenging intellectual property rights regimes, the Human Flesh Search  Engines in China, which threaten to reinforce regressive mob politics  while also enabling cultural vigilantes in our societies. He also goes  beyond individual concerns and reflects on the larger political concerns  of censorship, control and freedom, discussing with great lucidity, the  complicated nuances of hacker groups like Anonymous, political effects  of collectives like WikiLeaks, etc. It is an exciting mash-up of events  that will make you smile at the audacity and irreverence of the players  in the digital playground, but will also make you shiver as it lays bare  the new authoritarian and violent regimes that emerge with digital  technologies.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;Instead of taking partisan positions about something as necessarily  good or bad, Hammersley documents some of the practices, effects and  affects of technology, to show how our world has changed. There is no  explanation of why the list stops at 64 things. But it is a well curated  list of social, cultural, economic and political concerns and provides a  conversational account of the present and future, speculating, like an  old friend on the living room couch on a Sunday afternoon.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;The only criticism against Hammersley is that he is too dependent  on the rules of the internet to explain the internet. The different  laws that have evolved in computing and network theory, in the sociology  of the Web and the economic analysis of information societies, are  accepted too easily, and used as self-evident explanatory frameworks.  But then, this is not a book pretending to argue for a new conceptual  framework. It is a book that has set out to educate and entertain,  slowly unfolding the fractured narratives of the Web from its military  origins to its Arab Spring manifestations. Of the many books that are  already flooding the market, trying to decode the Web, Hammersley’s list  of 64 things is going to be at the top.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;em&gt;The writer is Director (Research), Centre for Internet and Society, Bangalore&lt;/em&gt;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/blog/indian-express-december-8-2012-nishant-shah-not-just-fancy-television'&gt;https://cis-india.org/digital-natives/blog/indian-express-december-8-2012-nishant-shah-not-just-fancy-television&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Featured</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Book Review</dc:subject>
    
    
        <dc:subject>Digital Natives</dc:subject>
    

   <dc:date>2015-04-24T11:45:14Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/not-a-goodbye-more-a-come-again">
    <title>Not a Goodbye; More a ‘Come Again’: Thoughts on being Research Director at a moment of transition</title>
    <link>https://cis-india.org/raw/not-a-goodbye-more-a-come-again</link>
    <description>
        &lt;b&gt;As I slowly make the news of my transition from being the Research Director at the Centre for Internet and Society, Bangalore, to taking up a professorship at the Leuphana University, Lueneburg, Germany, there is a question that I am often asked: “Are you going to start a new research centre?” And the answer, for the most part, is “No.”&lt;/b&gt;
        &lt;p style="text-align: justify; "&gt;Not because I don’t see the value of creating institutional spaces like these or that starting and running CIS has been anything short of a dream, but because I don’t how to. When I tell people I don’t know how CIS came into being, they suspect that I am being either facetious or dismissive. But I am not. If somebody asked me to write an Origin Story for CIS, I would be baffled – or probably sum it up by saying that it happened. There was the germ of an idea, a whole lot of people who responded to it, and like the great Tolkienian epic, it was a story that grew in its telling.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;I was 27, when Sunil Abraham, the now Executive Director and I met together in New Delhi, to talk about what a research organisation that represents the public interest at the intersections of Internet &amp;amp; Society would look like. We spent three days in the Delhi heat, coming up with the most fantastic ideas about methods, structures and core areas of interest. It was one of those divine exercises where you build the template for your dream work and then, like a fairy-tale, we had incredible people who came and supported us to make that dream a reality. In six months of that first conversation – I had just turned 28 and was completing the last drafts of my Ph.D. dissertation – CIS got officially registered and with some of the most incredible people, who have been with us, both in their generous affective investment as well as in their intellectual and professional support, we kicked-off a research centre, that has become not only hard to ignore but also significantly important in bringing about scholarly and practice based research around the different facets of how the emergence and widespread reach of the Internet is changing the ways in which we become human, social and political in emerging information societies of the Global South.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;In the 7 years since that first conversation started, I have learned so much from CIS and the networks that built around it, that it would be impossible to write an exhaustive account of it. However, as I now take up a new position at the CIS as a member of its board, and continue to collaborate with the on-the-ground teams intellectually, from my new position as a Professor, there are five things I want to dwell upon, more to remind myself of important lessons learned, but also as approaches that the new director and team might want to reference:&lt;/p&gt;
&lt;ol&gt;
&lt;li style="text-align: justify; "&gt;&lt;b&gt;Research cannot be individually focused&lt;/b&gt;&lt;br /&gt;One of the things that academic training does is that it promotes the idea of an individual researcher. We write, publish, seek grants and present our work, taking individual credit and building a body of work that is centred on us. True, we collaborate and we participate and we are opening up more distributed modes of learning and research, but at the end of the day, there is still an imagination of a research community that is built of individual scholars who work in a happy symbiosis and synthesis.&lt;br /&gt;&lt;br /&gt;The biggest lesson I learned with the CIS was that research requires collectives – peers, supporters, and critics – that can help materialise a vision. Instead of trying to do ‘my’ research, it was the first time that I was enabling others’ research. I had a say in building the research vision, and establishing protocols of rigour and review, but to have a dream, and then to share it with others, so that it becomes a collective dream was an incredible experience. It was the beginning of a method that I hope informs all my work, where research methods are constantly going to accommodate for and be shaped by collective visions and approaches rather than just the individual as a lone warrior. More than anything else, it reassures us that we are not alone, either in our triumphs or our road-blocks, and it builds a community of thinkers that is more important than just the single authored outputs that we bring out.&lt;/li&gt;
&lt;li style="text-align: justify; "&gt;&lt;b&gt;Research requires infrastructure&lt;/b&gt;&lt;br /&gt;Institutions are infrastructure. However, our jobs are so segregated, that we don’t always realise the incredible effort that goes into building such institutions and then making them work as efficient infrastructure to support research. It is very rare, in research publications that we thank our everyday office staff, the accounts team that processes the complicated bureaucracies of research funding, the programme managers who create networks and evaluation formats, or the numerous people who perform ‘non-research’ jobs so that we can do the research. &lt;br /&gt;&lt;br /&gt;I had worked in project and programme manager positions before CIS. I had also worked as an independent researcher and consultant before that. But this was the first time I actually took the dual responsibility of not only initiating research but also providing the infrastructure for it. And I know that I am a wiser person for it. The intricate world of fund-raising, managing and developing networks, of implementing and monitoring research projects and contracts, and the need to constantly find sustainable options for the research programmes is something that requires an incredible amount of effort and resources. The researchers often are kept away from this world, or we often just ignore the intense quotidian activities that give us the privilege of doing our work, and my time with CIS taught me not only to appreciate this, but also to recognise these tasks as research.&lt;/li&gt;
&lt;li style="text-align: justify; "&gt;&lt;b&gt;All research must try and answer the ‘So What?’ question&lt;/b&gt;&lt;br /&gt;Within academic circles, research has inherent value. We do have the freedom to develop new frameworks and ideas that might not have any immediate relevance and might in fact even fail without seeing the light of day. Academia is privileged because as long as we perform our pedagogic tasks, we have the space to experiment and often work on areas that might not benefit anybody outside the disciplines that we are located in.&lt;br /&gt;&lt;br /&gt;At CIS, working at such close quarters with colleagues who are experts in policy and regulation, research became critical for me. It wasn’t research for research’s sake. It was research with a cause. At the same time, making the research relevant was not an exercise in dumbing it down so that it can be reduced to easy implementation. The effort required at making academic and intellectual research accessible, while still retaining its complexity has been a heady experience for me. Since CIS, I have tried to make sure that all research is able to answer the ‘So What?’ question, and every time, it has made the research more robust, more rigorous and having a greater audience and impact than it would otherwise have. &lt;/li&gt;
&lt;li style="text-align: justify; "&gt;&lt;b&gt;To be a research organisation is to be unafraid&lt;/b&gt;&lt;br /&gt;One of the most fantastic things about being a young research organisations was that we were not afraid to voice our opinions and voice them loud. In the last 6 years, CIS has evolved into a strong voice that is not unanimous, but is still clear. We have had disagreements with established research and policy actors. We have critiqued decisions taken by policy and development institutions when we felt that they were flawed. We have provided a critical commentary to different instruments of law and regulation when necessary. We have challenged academic researchers in their methodology as well as in their disconnect from the ‘real world’. And we did it, because early on, the people who guided us, taught us, that research organisations have to be unafraid. &lt;br /&gt;&lt;br /&gt;Unafraid, not just to ask tough questions of those outside, but also of asking tough questions internally. The team, as it has grown, has been a smorgasbord of disciplinary and stakeholder locations. We don’t necessarily speak the same language. We don’t also, agree on many critical points. But we never tried to be a consensus generation institute. Instead, we learned to coexist and even collaborate in our differences – it was something that external partners often had problems with. How can one set of people work towards critically opposing a phenomenon when others might actually write in favour of some of the aspects of that same phenomenon? How is it possible that some in the institute have great collaborations with a network that the others critique persistently in their work? These tensions, for me, have been generative and I hope that they continue, both in the institution but also in my future work.&lt;/li&gt;
&lt;li style="text-align: justify; "&gt;&lt;b&gt;Researchers are people too&lt;/b&gt;&lt;br /&gt;This is one of the strangest things to realise, but it is a good lesson to remember. Academia and research work through abstractions. At some point, the researchers become names. They become only a body of work, a certain number of words. But dealing with researchers is to deal with human beings. We have to remember that researchers, while they are often driven and passionate and unable to extricate their lives from their work, do have lives and bodies and socialities that need to be managed. Institutions often get driven by matrices of measurement and politics of promotion and evaluation, at the neglect of the people who actually build it. The constant push at CIS was to recognise that we are all too human in our everyday lives. And to build work environments, relationships and spaces that nurture the people we work with is the primary responsibility of all research. &lt;br /&gt;&lt;br /&gt;These points are probably too vague, but this blog post is already too long. I just wanted to take this opportunity to write some ‘Notes to the self’ about things that have been the most important to me in being the co-founder and Research Director at the Centre for Internet and Society. And now, it is time for me to move on. I want to place myself in an academic setting where I learn, I get some headspace to think and write, and do the one thing that I enjoy the most – teach. Starting 1st October 2014&lt;a href="#fn*" name="fr*"&gt;[*] &lt;/a&gt;I am stepping down as the Research Director and taking up a professorship in a new and exciting university, designing courses and research agendas at the intersections of internet studies, media studies, culture studies and aesthetic studies, bringing together some of my most passionate areas of interest. However, I continue to be interested and invested in CIS’ institutional growth. I shall be a part of the search committee as we invite a new Research Director in the Bangalore office, I shall be a part of the Board that governs the CIS, and I shall always think of CIS as my home, continuing mentoring and implementing existing collaborations but also building more, especially towards the pedagogic and knowledge production side of things.&lt;br /&gt;&lt;br /&gt;When the final decisions about this transition were made last week, I had thought I would be emotional and heart broken. Instead, I only feel excited. I have a wonderful set of colleagues in Bangalore, and they, in turn, are at the centre of networks of support, love, empathy and trust. CIS will benefit from having a new Research Director who will bring new visions, new methods, new processes and infrastructure to the table, and I hope that as my own academic career grows, I shall find myself returning to CIS in different capacities and roles, both for what I could contribute to it, but also for what I continue to learn from the rich range and variety of activities that it anchors.&lt;/li&gt;
&lt;/ol&gt; 
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr*" name="fn*"&gt;*&lt;/a&gt;].For me, this is not a goodbye, but just a change in roles at the CIS. I will continue to use my CIS credentials and email address, and will be found on the existing contact details there for any queries or interactions with and on behalf of the CIS. So no need to change your address books, just yet.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/not-a-goodbye-more-a-come-again'&gt;https://cis-india.org/raw/not-a-goodbye-more-a-come-again&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Featured</dc:subject>
    
    
        <dc:subject>Internet Studies</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2014-06-15T02:17:06Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>




</rdf:RDF>
