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    <item rdf:about="https://cis-india.org/internet-governance/blog/cgcs-nishant-shah-april-1-2014-between-the-local-and-the-global">
    <title>Between the Local and the Global: Notes Towards Thinking the Nature of Internet Policy</title>
    <link>https://cis-india.org/internet-governance/blog/cgcs-nishant-shah-april-1-2014-between-the-local-and-the-global</link>
    <description>
        &lt;b&gt;This post by Nishant Shah is part of a series related to the 2014 Milton Wolf Seminar on Media and Diplomacy: The Third Man Theme Revisited: Foreign Policies of the Internet in a Time Of Surveillance and Disclosure, which takes place in Vienna, Austria from March 30 – April 1, 2014. &lt;/b&gt;
        &lt;p style="text-align: justify; "&gt;&lt;i&gt;The 2014 seminar is jointly organized  by the Center for Global Communication Studies (CGCS) at the University  of Pennsylvania’s Annenberg School for Communication, the American  Austrian Foundation (AAF), and the Diplomatic Academy of Vienna (DA).   For more information visit the &lt;a href="http://cgcs.asc.upenn.edu/cgi-bin/projects-location.cgi?id=123"&gt;seminar webpage&lt;/a&gt; and &lt;a href="https://www.facebook.com/MiltonWolfSeminar"&gt;Facebook Page&lt;/a&gt;. Dr. Nishant Shah is the co-founder and &lt;a href="http://www.cis-india.org/"&gt;Director-Research at the Centre for Internet and Society, Bangalore&lt;/a&gt;, India.&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Nishant Shah's post was published on April 1st, 2014 | &lt;a class="external-link" href="http://cgcsblog.asc.upenn.edu/2014/04/01/between-the-local-and-the-global-notes-towards-thinking-the-nature-of-internet-policy/"&gt;by cgcsblog&lt;/a&gt;&lt;/p&gt;
&lt;hr style="text-align: justify; " /&gt;
&lt;p style="text-align: justify; "&gt;An imagined and perceived gap between the global and the local informs transnational politics and internet policy. The global views the local as both the site upon which the global can manifest itself as well as the microcosm that supports and strengthens global visions by providing mutations, adaptations and reengineering of the governance practices. The local is encouraged to connect with the global through a series of outward facing practices and policies, thus producing two separate domains of preservation and change.  On the one hand, the local, the organic and the traditional, needs to be preserved and make the transnational and the global the exotic other. On the other hand, the local also needs to be in a state of aspiration, transforming itself to belong to global networks of polity and policy that are deemed as desirable, especially for a development and rights based vision of societies.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;While these negotiations and transactions are often fruitful and local, national, and transnational structures and mechanics have been developed to facilitate this flow, this relationship is precarious. There is an implicit recognition that the local and the transnational, dialectically produced, are often opaque categories and empty signifiers. They sustain themselves through unquestioned presumptions of particular attributes that are taken for granted in these interactions. There have been many different metaphors that have been used to understand and explain these complex transfers of knowledge and information, resources and capital, bodies and ideologies. Vectors, Flows, Disjunctures, Intersections are some of the examples. However, with the rise of the digital technologies and vocabularies, especially the internet, the metaphor of the Network with its distributed nodes has become one of the most potent explanations of contemporary politics. This idea of living in networked worlds is so seductive and ‘common-sense,’ that it has become an everyday practice to think of the global as a robust, never-ending, all-inclusive network where the local becomes an important node because it enables both connectivity within but also an expansion of the edges, in order to connect to that which is outside the traffic capacities of the network.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The ‘Network Society’ paradigm is distinct from earlier rubrics of information and open society that have informed existing information and communication policies. In this paradigm we have the opportunity to revisit and remap the ways in which local governments and populations function and how they produce locals who can feed into the transnational and global discourse. The network facilitates some knowledge that is valuable and allows us to map inequity and mal-distribution of resources by offering comparisons between the different nodes. Networks force our attention to the edges, the no-person’s-zone which is porous but still serves as an osmotic filter that often keeps the underprivileged and the unintelligible outside its fold. Networks as metaphors are valuable because they produce a cartographic vision of the world with multiple boundaries and layers, dealing with big data sets to create patterns that might otherwise be invisible. They enable the replication of models that can be further localised and adapted to fit the needs of the context.  Networks make the world legible – we write it through the lens of the network, intelligible – we understand it through the language and vocabulary of the network, and accessible – it allows for knowledge and practices to transfer across geographies and times.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;At the same time, networks are a vicious form of organisation because they work through the logic of resource maximisation, efficiency and optimisation, often disallowing voices of dissent that threaten the consensus making mechanisms of the network. Networks have a self-referential relationship with reality because they produce accounts of reality which can easily stand in for the material and the real. They are the new narratives that can operate with existing data sets and produce such rich insights for analysis that we forget to account for that which cannot be captured in the database structures of these data streams. Networks work through a principle of homogeneity and records, thus precluding forms of operation which cannot be easily quantified.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Given this complex nature of networks and the fact that they are emerging as the de facto explanations of not only social and cultural relationships but also economic and political transactions, it might be fruitful to approach the world of policy and politics, the local and the transnational, through the lens of the network. Building a critique of the network while also deploying the network as a way to account for the governmental practices might produce key insights into how the world operates. What does it mean to imagine the world in the image of the internet as a gigantic network? What are the ways in which a networked visualisation of policy and governmental processes can help us analyse and understand contemporary politics? What tools can we develop to expose the limitations of a network paradigm and look at more inclusive and sensitive models for public discourse and participation? How do we document events, people, and drivers of political change that often get overlooked in the networked imagination of transnational politics? These are the kind of questions that the Center for Global Communication Study’s Internet Policy Observatory (IPO) could initiate, building empirical, qualitative and historical research to understand the complex state of policy making and its relationship with enforcement, operationalization and localisation.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Given the scope and scale of these questions, there are a few specific directions that can be followed to ensure that research is focused and concentrated rather than too vague and generalised:&lt;/p&gt;
&lt;ol&gt;
&lt;li style="text-align: justify; "&gt;&lt;b&gt;Bird’s eye views:&lt;/b&gt; The big picture understanding of  transnational political and policy networks is still missing from our  accounts of contemporary discourse. While global representative networks  of multi-stakeholder dialogues have been established, there is not  enough understanding of how they generate traffic (information,  knowledge, data, people, policies) within the network through the  different nodes. Producing an annotated and visual network map that  looks at the different structural and organisational endeavours and  presences, based on available open public data, bolstered by qualitative  interviews would be very useful both as a research resource but also an  analytic prototype to understand the complex relationships between the  various stakeholders involved in processes of political change. &lt;/li&gt;
&lt;li style="text-align: justify; "&gt;&lt;b&gt;Crisis Mapping:&lt;/b&gt; One of the most important things within Network studies is how the  network identifies and resolves crises. Crises are the moment when the  internal flaws, the structural weaknesses, and the fragile  infrastructure become visible. The digital network, like the internet,  has specific mechanisms of protecting itself against crises. However,  the appearance of a crisis becomes an exciting time to look at the  discrepancy between the ambition of the network and its usage. A crisis  is generally a symptom that shows the potentials for radical subversion,  overthrowing, questioning and the abuse of network designs and visions.  Locating ICT related crises with historical and geographical focuses  could similarly reveal the discrepancies of the processes of making  policy and orchestrating politics.&lt;/li&gt;
&lt;li style="text-align: justify; "&gt;&lt;b&gt;Longitudinal Studies:&lt;/b&gt; The network remains strong because it works through a prototype  principle. Consequently, no matter how large the network is, it is  possible to splice, slice, and separate a small component of the network  for deep dive studies. This microcosm offers rich data sets, which can  then be applied across the network to yield different results. Further,  working with different actors – from individual to the collective, from  the informal the institutional – but giving them all equal valency  provides a more equal view of the roles, responsibilities, and  aspirations of the different actors involved in the processes. This kind  of a longitudinal study, working on very small case-studies and then  applying them to analyse the larger social and political conditions help  in understanding the transnational and global processes in a new way.&lt;/li&gt;
&lt;/ol&gt;
&lt;p style="text-align: justify; "&gt;These research based inquiries could result in many different outputs based on the key users that they are working with and for. The methods could be hybrid, using existing local and experimental structures, with predefined criteria for rigour and robustness. The research, given its nature, would necessitate working with existing networks and expanding them, thus building strong and sustainable knowledge networks that can be diverted towards intervention through capacity building and pedagogy directed at the different actors identified within these nodes.&lt;/p&gt;
&lt;ol&gt; &lt;/ol&gt; 
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;Dr. Nishant Shah is the co-founder and Director-Research at the Centre for Internet and Society, Bangalore, India. He is an International Tandem Partner at the Centre for Digital Cultures, Leuphana University, Germany and a Knowledge Partner with the Hivos Knowledge Programme, The Netherlands. In these varied roles, he has been committed to producing infrastructure, frameworks and collaborations in the global south to understand and analyse the ways in which emergence and growth of digital technologies have shaped the contemporary social, political and cultural milieu. He is the editor for a series of monographs on ‘Histories of Internet(s) in India’ that looks at the complicated relationship that technologies have with questions of gender, sexuality, body, city, governance, archiving and gaming in a country like India. He is also the principle researcher for a research programme that produced the four-volume anthology ‘Digital AlterNatives With a Cause?’ that examines the ways in which young people’s relationship with digital technologies produces changes in their immediate environments.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/blog/cgcs-nishant-shah-april-1-2014-between-the-local-and-the-global'&gt;https://cis-india.org/internet-governance/blog/cgcs-nishant-shah-april-1-2014-between-the-local-and-the-global&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2014-04-04T03:49:14Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/telecom/knowledge-repository-on-internet-access/body-in-cyberspace">
    <title>The Body in Cyberspace</title>
    <link>https://cis-india.org/telecom/knowledge-repository-on-internet-access/body-in-cyberspace</link>
    <description>
        &lt;b&gt;Perhaps one of the most interesting histories of the cyberspace has been its relationship with the body. Beginning with the meatspace-cyberspace divide that Gibson introduces, the question of our bodies’ relationship with the internet has been hugely contested. There have been some very polarized debates around this question. &lt;/b&gt;
        &lt;p style="text-align: justify; "&gt;Where are we when we are online? Are we the person in the chair behind an interface? Are we the avatar in a social networking site interacting with somebody else? Are we a set of data running through the atmosphere? Are we us? Are we dogs? These are tantalising and teasing questions.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Early debates around the body-technology questions were polarized. There were people who offered that the cyberspace is a virtual space. What happens in that make-believe, performative space does not have any direct connections with who we are and how we live. They insisted that the cyberspace is essentially a performance space, and just like acting in a movie does not make us the character, all our interactions on the internet are also performances. The idea of a virtual body or a digital self were proposed, thinking of the digital as an extension of who we are – as a space that we occupy to perform different identities and then get on with our real lives.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Sherry Turkle, in her book &lt;i&gt;Life on the Screen&lt;/i&gt;, was the first one to question this binary between the body and the digital self. Working closely with the first users of the online virtual reality worlds called Multiple User Dungeons, Turkle notes how being online started producing a different way of thinking about who we are and how we relate to the world around us. She indicates three different ways in which this re-thinking happens. The first, is at the level of language. She noticed how the users were beginning to think of their lives and their social relationships through the metaphors that they were using in the online world. So, for instance, people often thought of life through the metaphor of windows – being able to open multiple windows, performing multiple tasks and identities and ‘recycling’ them in their everyday life. Similarly, people saying that they are ‘low on bandwidth’ when they don’t have enough time and attention to devote to something, or thinking about the need to ‘upgrade’ our senses. We also are quite used to the idea that memory is something that resides on a chip and that computing is what machines do. These slippages in language, where we start attributing the machine characteristics to human beings are the first sign of understanding the human-technological relationship and history.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The second slippage is when the user start thinking of the avatars as human. We are quite used to, in our deep web lives, to think of machines as having agency. Our avatars act. Things that we do on the internet perform more actions than we have control of – a hashtag that we start on twitter gets used and responded to by others and takes on a life of its own. We live with sapient technologies – machines that care, artificial intelligence algorithms that customise search results for us, scripts and bots that protect us from malware and viruses. We haven’t attributed these kinds of human agencies to machines and technologies in the past. However, within the digital world, there is a complex network of actors, where all the actors are not always human. Bruno Latour, a philosopher of science and technology, posits in his ‘Actor Network Theory’ that the emergence of these non-human actors has helped us understand that we are not only dependent on machines and technologies for our everyday survival, but that many tasks that we had thought of as ‘human’ are actually performed, and performed better by these technologies. Hence, we have come to care for our machines and we also think of them as companions and have intimate relationships with them. And the machines, even as they make themselves invisible, start becoming more personal.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The third slippage that Turkle points out is the way in which the boundaries between the interior and the exterior were dissolved in the accounts of the users’ narratives of their digital adventures. There is a very simplistic understanding that what is human is inside us, it is sacred and organic and emotional. Earlier representational technology products like cinema, books, TV etc. have emphasised this distinction between real life and reel life. No actor is punished for the crime they commit in the narrative of a film. It is not very often that an author claims to be the character in a book. We have always had a very strong sense of distinction between the real person and the fictional person. But within the virtual reality worlds, these distinctions seem to dematerialize. The users not only thought of their avatars as human but also experienced the emotions, frustrations, excitement and joy that their characters were simulating for them. And what is more important, they claimed these experiences for themselves.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Namita Malhotra, who is a legal scholar and a visual artist, in her monograph on Pleasure, Porn and the Law, looks at the way in which we are in a process of data-stripping – constant revelation of our deepest darkest secrets and desires, within the user generated content rubric. Looking at the low-res, grainy videos on sites like YouTube and Vimeo, which have almost no narrative content and are often empty of sexual content, produce all of us in a global orgiastic setting, where our bodies are being extended beyond ourselves. In the monograph, Malhotra argues that the Internet is not merely an extension but almost like a third skin that we wear around ourselves – it is a wrapper, but it is tied, through ligaments and tendons, to the flesh and bone of our being, and often things that we do online, even when they are not sexual in nature, can become pornographic. Conversely, the physical connections that we have are now being made photographically and visually available in byte sized morsels, turned into a twitpic, available to be shared virally, and disseminated using mobile applications, thus making our bodies escape the biological containers that we occupy but also simultaneously marks our bodies through all these adventures that we have on the digital infobahn.&lt;/p&gt;
&lt;table class="listing"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;h3&gt;Case Study: A Rape in Cyberspace&lt;/h3&gt;
&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align: justify; "&gt;
&lt;p style="text-align: justify; "&gt;A contemporary of Sherry Turkle, Julian Dibbell, in his celebrated account of ‘A Rape in Cyberspace’&lt;a href="#fn1" name="fr1"&gt;[1] &lt;/a&gt;describes a case-study that corroborates many of the observations that Turkle posits. Dibbell analyses a particular incident that occurred one night in a special kind of MUD – LambdaMOO (MUD, Object-Oriented) – which was run by the Xerox Research Corporations. A MUD, is a text-based virtual reality space of fluid dimensions and purposes, where users could create avatars of themselves in textual representations. Actions and interactions within the MUD are also in long running scripts of texts. Of course, technically all this means that a specially designed database gives users the vivid impression of their own presence and the impression of moving through physical spaces that actually exists as descriptive data on some remotely located servers.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;When users log into LambdaMoo, the program presents them with a brief textual description of one of the rooms (the coat closet) in the fictional database mansion. If the user wants to navigate, s/he can enter a command to move in a particular direction and the database replaces the original description with new ones, corresponding to the room located in the direction s/he chose. When the new description scrolls across the user’s screen, it lists not only the fixed features of the room but all its contents at that moment – including things (tools, toys, weapons), as well as other avatars (each character over which s/he has sole control). For the database program that powers the MOO, all of these entities are simply subprograms or data structures which are allowed to interact according to rules very roughly mimicking the laws of the physical world.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Characters may leave the rooms in particular directions. If a character says or does something (as directed by its user), then the other users who are located in the same ‘geographical’ region within the MOO, see the output describing the utterance or action. As the different players create their own fantasy worlds, interacting and socialising, a steady script of text scrolls up a computer screen and narratives are produced. The avatars, as in Second Life or even on Social Networking Sites like Orkut, have the full freedom to define themselves, often declining the usual referents of gender, sexuality, and context to produce fantastical apparitions. It is in such an environment of free-floating fantasy and role-playing, of gaming and social interaction mediated by digital text-based avatars, that a ‘crime’ happened.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Dibell goes on to give an account of events that unfolded that night. In the social lounge of LambdaMoo, which is generally the most populated of all the different nooks, corners, dimensions and rooms that users might have created for themselves, there appeared an avatar called Dr. Bungle. Dr. Bungle had created a particular program called Vodoo Doll, which allowed the creator to control avatars which were not his own, attributing to them involuntary actions for all the other players to watch, while the targeted avatars themselves remained helpless and unable to resist any of these moves. This Dr. Bungle, through his evil Vodoo Doll, took hold of two avatars – legba and Starsinger and started controlling them. He further proceeded to forcefully engage them in sexually violent, abusive, perverted and reluctant actions upon these two avatars. As the users behind both the avatars sent a series of invective and a desperate plea for help, even as other users in the room (# 17) watched, the Vodoo Doll made them enter into sexually degrading and extremely violent set of activities without their consent. The peals of his laughter were silenced only when a player with higher powers came and evicted Dr. Bungle from the Room # 17. As an eye-witness of the crime and a further interpolator with the different users then present, Dibbell affirms that most of the users were convinced that a crime had happened in the Virtual World of the digital Mansion. That a ‘virtual rape’ happened and was traumatic to the two users was not questioned. However, what this particular incident brought back into focus was the question of space.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Dibbell suggests that what we had was a set of conflicting approaches to understand the particular phenomenon:&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Where virtual reality and its conventions would have us believe that legba and Starsinger were brutally raped in their own living room, here was the victim legba scolding Mr. Bungle for a breach of *civility* … [R]eal life, on the other hand, insists the incident was only an episode in a free-form version of Dungeons and Dragons, confined to the realm of the symbolic and at no point threatening any players life, limb, or material well-being…’&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The meaning and the understanding of this particular incident and the responses that it elicited, lie in the ‘buzzing, dissonant gap’ between the perceived and experienced notion of Technosocial Space. The discussions that were initiated within the community asked many questions: If a crime had happened, where had the crime happened? Was the crime recognised by law? Are we responsible for our actions performed through a digital character on the cyberspaces? Is it an assault if it is just role playing?&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The lack of ‘whereness’ of the crime, or rather the placelessness of the crime made it especially more difficult to pin it to a particular body. The users who termed the event as rape had necessarily inverted the expected notion of digital space as predicated upon and imitative of physical space; they had in fact done the exact opposite and exposed digital spaces as not only ‘bleeding into reality’ but also a constitutive part of the physical spaces. Their Technosocial Space was not the space of the LambdaMoo Room # 17 but the physical locations (and thus the bodies, rather than the avatars) of the players involved. However, this blurring was not to make an easy resolution of complex metaphysical questions. This blurring was to demonstrate, more than ever, that the actions and pseudonymous performances or narratives which are produced in the digital world are not as dissociated from the ‘Real’ as we had always imagined. More importantly, the notional simulation of place or a reference to the physical place is not just a symbolic gesture but has material ramifications and practices. As Dibell notes in his lyrical style.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;‘Months later, the woman in Seattle would confide to me that as she wrote those words posttraumatic tears were streaming down her face — a real-life fact that should suffice to prove that the words’ emotional content was no mere playacting. The precise tenor of that content, however, its mingling of murderous rage and eyeball-rolling annoyance, was a curious amalgam that neither the RL nor the VL facts alone can quite account for.’&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The eventual decision to ‘toad’ Dr. Bungle – to condemn him to a digital death (a death only as notional as his crime) and his reappearance as another character take up the rest of Dibbell’s argument. Dibbell is more interested in looking at how a civil society emerged, formed its own ways of governance and established the space of LamdaMOO as more than just an emotional experience or extension; as a legitimate place which is almost as much, if not more real, than the physical places that we occupy in our daily material practices. Dibbell’s moving account of the entire incident and the following events leading the final ‘death’ and ‘reincarnation’ has now been extrapolated to make some very significant and insightful theorisations of the notions of the body and its representations online.&lt;/p&gt;
&lt;b&gt;Exercise&lt;/b&gt;: Based on this case-study, break into small groups to determine whether a rape happened on cyberspace and how we can understand the relationship of our online personas with our bodies.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 style="text-align: justify; "&gt;Cyberspace and the State&lt;/h3&gt;
&lt;p style="text-align: justify; "&gt;The history of body and technology is one way of approaching the history of the internet. However, as we realise, that more than the management of identity or the projection of our interiority, it is a narrative about governance. How does the body get regulated on the internet? How does it become the structure through which communities, networks, societies and collective can be imagined? The actions and transactions between the internet and the body can also help us to look at the larger questions of state, governance and technology which are such an integral part of our everyday experience of the internet. Questions of privacy, security, piracy, sharing, access etc. are all part of the way in which our practices of cultural production and social interaction are regulated, by the different intermediaries of the internet, of which the State is one.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Asha Achuthan, in her landmark work &lt;i&gt;Re:Wiring Bodies&lt;/i&gt;&lt;a href="#fn2" name="fr2"&gt;[2]&lt;/a&gt; that looks at the history of science and technology in India, shows that these are not new concerns. In fact, as early as the 1930s and 1940s, when the architects of India’s Independence movements were thinking about shaping what the country is going to look like in the future, they were already discussing these questions. It is more popularly known that Jawaharlal Nehru was looking to build a ‘scientific temperament’ for the country and hoping to build it through scientific institutions as well as infrastructure – he is famously credited to having said that ‘dams are the temples of modern science.’ Apart from Nehru’s vision of a modern India, there was a particular conversation between M.K. Gandhi and Rabindranath Tagore, that Achuthan analyses in great detail. Achuthan argues that the dialogue between Gandhi and Tagore is so couched in ideology, poetry and spirituality that we often forget that these were actually conversations about a technology – specifically, the charkha or the spinning wheel.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;For both Gandhi and Tagore, the process of nation building was centred around this one particular charkha. The charkha was the mobile, portable, wearable device (much like our smart phones) that was supposed to provide spiritual salvation and modern resources to overcome the evils of both traditional and conservative values as well as unemployment and production. The difference in Gandhi and Tagore was not whether the charkha – as a metaphor of production and socio-economic organisation – should be at the centre of our discourse. The difference was that Gandhi thought that the usage of charka, complete immersion in the activity, and the devotion to it would help us weave a modern nation For Gandhi, the citizen was not somebody who used the charkha, but the citizen was somebody who becomes a citizen in the process of using the charkha. Tagore, meanwhile, was more concerned about whether we are building a people-centred nation or a technology-centred device. He was of the opinion that building a nation with the technology at its core, might lead to an apocalyptic future where the ‘danavayantra’ or demonic machine might take over and undermine the very human values and ideals that we are hoping to structure the nation through.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;If you even cursorily look at this debate, you will realise that the way Gandhi was talking about the charkha is in resonance with how contemporary politicians talk about the powers of the internet and the way in which, through building IT Cities, through foreign investment, through building a new class of workers for the IT industry, and through different confluences of economic and global urbanisation, we are going to Imagine India&lt;a href="#fn3" name="fr3"&gt;[3] &lt;/a&gt;of the future. Similarly, the caution that Tagore had, of the charkha as superseding the human, finds its echoes in the sceptics who have been afraid that the human is being forgotten&lt;a href="#fn4" name="fr4"&gt;[4]&lt;/a&gt; in the e-governance systems that are being set up, which concentrate more on management of data and information rather than the rights and the welfare of people.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;This historical continuity between technology and governance, also finds theorisation in Ashish Rajadhyaksha’s book &lt;i&gt;The Cultural Last Mile&lt;/i&gt;&lt;a href="#fn5" name="fr5"&gt;[5] &lt;/a&gt;that looks at the critical turns in India’s governance and policy history and how the technological paradigm has been established. Rajadhyaksha opens up the State-technology-governance triad to more concrete examples and looks at how through the setting up of community science centres, the building of India’s space and nuclear programmes, and through on-the-ground inventions like radio and chicken-mesh wire-loops, we have tried to reinforce a broadcast based model of governance. Rajadhyaksha proposes that the earlier technologies of governance which were at our disposal, helped us think of the nation state through the metaphor of broadcast. So we had the State at the Centre, receiving and transmitting information, and in fact managing all our conversation and communication by being the central broadcasting agency. And hence, because the state was responsible for the message of the state reaching every single person, but also responsible that every single person can hypothetically communicate with every other single person, the last mile became important. The ability to reach that last person became important. And the history of technology and governance has been a history of innovations to breach that last mile and make the message reach without noise, without disturbance, and in as clean and effective a way as possible.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;With the emergence of the digital governance set up, especially with the building of the Unique Identity Project,&lt;a href="#fn6" name="fr6"&gt;[6]&lt;/a&gt; we now have the first time when the government is not concerned about breaching the last mile. The p2p networks that are supposed to manage the different flows of information mean that the State is not a central addressee of our communication but one of the actors. It produces new managers – internet service providers, telecom infrastructure, individual hubs and connectors, traditional media agencies – that help us think of governance in a new way. Which is why, for instance, with the UID authorities, we are no longer concerned about the relay of state information from the centre to the subject. Hence, we have many anecdotal stories of people enrolling for the Aadhaar card without actually knowing what benefits it might accrue them. We also have stories coming in about how there are people with Aadhaar numbers which have flawed information but these are not concerns. Because for once, the last mile has to reach the Government. The State is a collector but there are also other registrars. And there is a new regime here, where the government is now going to become one of the actors in the field of governance and it is more interested in managing data and information rather than directly governing the people.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;This historical turn is interesting, because it means that we are being subjected to different kinds of governance structures and institutions, without necessarily realising how to negotiate with them to protect us. One of the most obvious examples is the Terms of Services&lt;a href="#fn7" name="fr7"&gt;[7]&lt;/a&gt; that we almost blindly sign off when using online platforms and services and what happens when they violate rights that we think are constitutionally given. What happens when Facebook removes some content from your profile without your permission because it thinks that it is problematic? Who do you complain to? Are your rights as a user or a citizen? Which jurisdiction will it fall under? Conversely, what happens when you live in a country that does not grant you certain freedoms (of speech and expression, for instance) and you commit an infraction using a social media platform. What happens when your private utterances on your social networks make you vulnerable [&lt;a href="#fr8" name="fn8"&gt;8&lt;/a&gt;]. to persecution and prosecution in your country?&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;These are all questions of the human, the technological, and the governmental which have been discussed differently and severally historically, in India and also at the global level. Asking these questions, unpacking the historical concerns and how they have leap-frogged in the contemporary governmental debates is important because it helps us realise that the focus of what is at stake, what it means to be human, what we recognise as fair, just and equal are also changing in the process. Instead of thinking of e-governance as just a digitization of state resources, we have to realise that there is a certain primacy that the technologies have had in the state’s formation and manifestation, and that the digital is reshaping these formulations in new and exciting, and sometimes, precarious ways.&lt;/p&gt;
&lt;h3 style="text-align: justify; "&gt;Cyberspace and Criminality&lt;/h3&gt;
&lt;p style="text-align: justify; "&gt;The history of the internet in India, but also around the world, is bookended between pornography and terrorism. While there has been an incredible promise of equity, equality, fairness, and representation of alternative voices on the internet, there is no doubt that what the internet has essentially done is turn us all into criminals – pornographers, pirates, terrorists, hackers, lurkers… If you have been online, let us just take for granted that you have broken some law or the other, no matter how safe you have been online, and where you live. The ways in which the internet has facilitated peer-2-peer connections and the one-one access means that almost everything that was governed in the public has suddenly exploded in one large grey zone of illegality.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Ravi Sundaram calls this grey zone of illegal or semi-legal practices the new ‘cyberpublics’. For Sundaram, the new public sphere created by the internet is not only in the gentrified, middle-class, educated people who have access to the cyberspaces and are using social media and user generated content sites to bring about active social and political change. More often than not, the real interesting users of the internet are hidden. They access the internet from cybercafés, in shared names. They have limited access to the web through apps and services on their pirated phones. They share music, watch porn, gamble, engage in illicit and surreptitious social and sexual engagements and they are able to do this by circumventing the authority and the gaze of the law.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;On the other side are the more tech savvy individuals who create alternative currencies like Bitcoin, trade for weapons, drugs and sex on SilkRoute, form guerrilla resistance groups like Anonymous, and create viruses and malware that can take over the world. These cyberpublics are not just digital in nature. They erupt regularly in the form of pirate bazaars, data swaps, and the promiscuous USB drive that moves around the machines, capturing information and passing it on further. These criminalities are often the defining point of internet policy and politics – they serve as the subjects that need to be governed, as well as the danger that lurks in the digital ether, from which we need to be protected. For Sundaram, the real contours and borders of the digital world are to be tested in an examination of these figures. Because, as Lawrence Liang suggests, the normative has already been assimilated in the system. The normative or the good subject is no longer a threat and has developed an ethical compass of what is desirable and not. However, this ethical subject also engages in illicit activities, while still producing itself as a good person. This contradiction makes for interesting stories.&lt;/p&gt;
&lt;table class="listing"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;h3&gt;DPS MMS: Case Study&lt;/h3&gt;
&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="text-align: justify; "&gt;
&lt;p&gt;One of the most fascinating cases of criminality that captured both public and legal  attention was the notoriously cases where the ideas of Access were complicated in the Indian context, was the legal and public furore over the distribution of an MMS (Multi-Media Message) video that captured two underage young adults in a sexual act. The clip, which was dubbed in popular media as ‘DPS Dhamaka’ became viral on the internet. The video clip was listed on an auction (peer-2-peer) website as an e-book and as ‘Item 27877408 – DPS Girl having fun!!! Full video + Bazee points’ for Rs. 125. This visibility of the clip on the auction site Bazee.com, brought it to the eyes of the State where its earlier circulation through private circuits and P2P networks had gone unnoticed. Indeed, the newspapers and TV channels had created frenzy around it, this video clip would have gone unnoticed. However, the attention that Bazee.com drew led to legal intervention.&lt;/p&gt;
&lt;p&gt;Following the visibility of the video clip, there was an attempt to find somebody responsible for the crime and be held liable for the ‘crime’ that had happened. Originally, Ravi Raj, a student at IIT Kharagpur, who had put up the clip on Bazee was arrested for possessing and selling pornography. He was arrested and kept in police custody for at least three days and so was the male student who made the clip. They were both made to go through proceedings in juvenile court (though he was the last to be arrested). Both the students in the video were suspended from school after the incident. Eventually, the most high profile arrest and follow up from the DPS MMS incident was the arrest of the CEO of Bazee.com – Avnish Bajaj. However, Bajaj was released soon because as the host of the platform and not its content, he had no liability.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p class="MsoNormal"&gt;This is the beginning of a series of slippages where a punishable body in the face of public outcry had to be identified. We witnessed a witch-hunt that sought to hold the boy who made the video clip responsible, the student of IIT who attempted to circulate the clip and eventually the CEO of Bazee. The string of failed prosecutions seems to indicate that the pornographer-as-a-person was slipping through the cracks of the legal system. As NamitaMalhotra argues, it is not the pornographic object which is ‘eluding the grasp of the court’ but that it seems to be an inescapable condition of the age of the internet -that the all transactions are the same transactions, and all users are pornographers.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;We can see in the case that the earlier positions that were easily criminalised when it came to objects in mass media – producer, consumer, distributor of obscenity, were vacated rapidly in the DPS MMS case. We have a case where the bodies, when looked at through simplified ideas of Access, could not be regulated. The girl in the clip could not be punished because she was the victim in the case that could be read as statutory rape. In the case of the boy, a stranger argument was posed – ‘that in our fast urbanising societies where parents don’t have time for children, they buy off their love by giving them gadgets – which makes possible certain kinds of technological conditions...thus the blame if it is on the boy, is on the larger society’ (Malhotra, 2011).&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Eventually, the court held that the description of the object and the context of its presence indicates that the said obscene object is just a click away and such a ‘listing which informed the potential buyer that such a video clip that is pornographic can be procured for a price’. There is a suggestion that there was nobody in particular that could be fixed with the blame. What was at blame was access to technology and conditions of technology within which the different actors in this case were embedded. Malhotra points out that in earlier cases around pornography, judgements have held pornography responsible for itself.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;In the case of the DPS MMS, it seemed that technology – especially access to technology by unsupervised persons – has taken that role. The eventual directive that came out of this case was a blanket warning issued to the public that ‘anyone found in possession of the clip would be fined and prosecuted’. It is as if the attention of the court was on the ways in which the video clip was produced, circulated and disseminated, rather than the content. There was an anxiety around peoples’ unsupervised access to digital technologies, the networks that facilitated access to content without the permission of the state, and modes of circulation and dissemination that generated high access to audiences which cannot be controlled or regulated.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt; &lt;/p&gt;
&lt;p class="MsoNormal"&gt;The State’s interest in this case, is not in the sexual content of the material but in the way it sidesteps the State’s authorial positions and produces mutable, transmittable, and transferable products as well as conditions of access. Such a focus on practices and behaviours around the obscene object, rather than the content itself, seems not to disrupt the law’s neat sidestepping of the force of the image itself. These different tropes of access to technology informed the State’ attempt at control and containment of techno-social practices in the country, giving rise to imaginations of the User as being in conditions of technology which make him/her a potential criminal. This idea of access as transgression or overriding the legal regulatory framework does not get accounted for in the larger technology discourse. However, it does shape and inform the Information Technology regulations which are made manifest in the IT Act. The DPS MMS case complicated the notion of access and posited a potentially criminal techno-social subject who, because of access to the digital, will be able to consume information and images beyond the sanction of the law.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;The DPS MMS case shows how the ways in which public discourse can accuse, blame and literally hang technology seems to diverge from how the court attempts to pin down an offence or crime and prosecute by constructing a techno-social subject as the pervert, while also accusing pornography as a phenomenon. The court is unable to hold technology to blame but the accused is technology-at-large and modernity, which subsumes practices around technology and separates out the good and ethical ways in which a citizen should access and use technologies to rise from the potentially criminal conditions of technology within which their Techno-social identity is formed.&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 style="text-align: justify; "&gt;Summary&lt;/h3&gt;
&lt;p style="text-align: justify; "&gt;We started by making a distinction between Internet and Cyberspace to see how the two are separate objects of focus and have a relationship that needs to be examined in greater detail. It was argued that while the Internet – in material, infrastructural and technological forms – is important to understand the different policies and politics at the local, regional and global level, it has an account that is easier to follow. Cyberspace, on the other hand, because it deals with human interactions and experiences, allows for a more complex set of approaches into understanding our engagement with the digital domain. We began with the original definitions and imaginations of cyberspace and the ways in which it founded and resolved debates about the real-virtual, the physical-digital, and the brain-mind divides which have been historically part of the cybercultures discourse.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;It was proposed, hence, that instead of looking at the history of the Internet, we will look at the history of cyberspace, and see if we can move away from a straight forward historical narrative of the Internet which focuses largely on the institutions, numbers, names and technological advances. The ambition was not to just produce a similar history of cyberspace but think of conceptual frameworks through which cyberspace can be studied. The proposition was that instead of just looking at history as a neutral and objective account of events and facts, we can examine how and why we need to create histories. Also, that it is fruitful to look at the aspirations and ambitions we have in creating historical narratives. It was then suggested that instead of trying to create a definitive history, or even a personal history of the internet, it might be more fruitful to look at the intersections that cyberspace has with different questions and concerns that have historically defined the relationship between technologies and society. 3 different conceptual frameworks were introduced as methods or modes by which this historical mode of inquiry can be initiated.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The first framework examined how we can understand the boundaries and contours of the internet and cyberspace by looking at its relationship with our bodies. The ways in which we understand our bodies, the mediation by technologies, and the extensions and simulations that we live with, help us to understand the human-technology relationship in more nuanced fashions. Looking at the case-study of a rape that happened in cyberspace, we mapped out the different ways in which we can think of a technosocial relationship.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The second framework drew from historical debates around technology and governance to see how the current concerns of e-governance and digital subjectivity are informed by older debates about technology and nation building. Looking at the dialogues between Gandhi and Tagore, and then the imagination of a nation through the broadcast technologies, we further saw how the new modes of networked governance are creating new actors, new conditions and new contexts within which to locate and operate technologies.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The third framework showed how the technological is not merely at the service of the human. In fact, the presence of the technological creates new identities and modes of governance that create potential criminals of all of us. Through the case-study of the DPS MMS, and in an attempt to look at the grey zone of illegal cyberpublics, we saw how at new technosocial identities are created at the intersection of law, technology, governance and everyday practices of the web. The fact that the very condition of technology access can create us as potential criminals, in need to be governed and regulated, reflects in the development of internet policy and governance.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;It was the intention of this module to complicate three sets of presumptions and common knowledge that exist in the discourse around Internet and Cyberspace. The first was to move away from thinking of the Internet merely as infrastructure and networks. The second was to suggest that entering the debates around human-technology everyday relationships would offer more interesting ways of looking at accounts of the technological. The third was to propose that the history of the internet does not begin only with the digital, but it needs larger geographical and techno-science contexts in order to understand how the contemporary landscape of internet policy and governance is shaped.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;The module was not designed to give a comprehensive history and account of the internet. Instead, it built a methodological and conceptual framework that would allow us to examine the ways in which we approach Internet and Society questions – in the process, it would also help us reflect on our own engagement, intentions and expectations from the Internet and how we create the different narratives and accounts for it.&lt;/p&gt;
&lt;h2 style="text-align: justify; "&gt;Additional Readings&lt;/h2&gt;
&lt;ol&gt; &lt;/ol&gt;&lt;ol&gt;
&lt;li&gt;Johnny Ryan,“A History of the Internet and the Digital Future”, &lt;i&gt;University of Chicago Press&lt;/i&gt;, &lt;a href="http://press.uchicago.edu/ucp/books/book/distributed/H/bo10546731.html"&gt;http://press.uchicago.edu/ucp/books/book/distributed/H/bo10546731.html&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;John Naughton,“A Brief History of the Future”, &lt;i&gt;Overlook&lt;/i&gt;, &lt;a href="https://www.kirkusreviews.com/book-reviews/john-naughton/a-brief-history-of-the-future/"&gt;https://www.kirkusreviews.com/book-reviews/john-naughton/a-brief-history-of-the-future/&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Christos J.P. Moschovitis et al.,“History of the Internet”, &lt;i&gt;Barnes &amp;amp; Noble&lt;/i&gt;, &lt;a href="http://www.barnesandnoble.com/w/history-of-the-internet-christos-j-p-moschovitis/1100883985?ean=9781576071182"&gt;http://www.barnesandnoble.com/w/history-of-the-internet-christos-j-p-moschovitis/1100883985?ean=9781576071182&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Katie Hafner and Matthew Lyon, “Where Wizards Stay up Late”, &lt;i&gt;Barnes &amp;amp; Noble&lt;/i&gt;, &lt;a href="http://www.barnesandnoble.com/w/where-wizards-stay-up-late-katie-hafner/1113244151?ean=9780684812014"&gt;http://www.barnesandnoble.com/w/where-wizards-stay-up-late-katie-hafner/1113244151?ean=9780684812014&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Janet Abbate,“Inventing the Internet”, &lt;i&gt;MIT Press&lt;/i&gt;, &lt;a href="http://mitpress.mit.edu/books/inventing-internet"&gt;http://mitpress.mit.edu/books/inventing-internet&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tim Berners-Lee,“Weaving the Web: The Original Design and Ultimate Destiny of the World Wide Web”,&lt;a href="http://en.wikipedia.org/wiki/Weaving_the_Web:_The_Original_Design_and_UltimateDestiny_of_the_World_Wide_Web_by_its_inventor"&gt;http://en.wikipedia.org/wiki/Weaving_the_Web:_The_Original_Design_and_UltimateDestiny_of_the_World_Wide_Web_by_its_inventor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Peter Salus,“Casting the Net: From ARPANET to INTERNET and Beyond”, &lt;i&gt;Pearson&lt;/i&gt;, &lt;a href="http://www.pearson.ch/1471/9780201876741/Casting-the-Net-From-ARPANET-to-INTERNET.aspx"&gt;http://www.pearson.ch/1471/9780201876741/Casting-the-Net-From-ARPANET-to-INTERNET.aspx&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt; 
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr1" name="fn1"&gt;1&lt;/a&gt;]. Julian Dibbell “A Rape in Cyberspace”, available at http://www.juliandibbell.com/articles/a-rape-in-cyberspace/, last accessed on January 24, 2014.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr2" name="fn2"&gt;2&lt;/a&gt;]. Asha Achuthan, “Re:Wiring Bodies”, Centre for Internet and Society, available at http://cis-india.org/raw/histories-of-the-internet/rewiring-bodies.pdf, last accessed on January 25, 2014.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr3" name="fn3"&gt;3&lt;/a&gt;]. Nandan Nilekani, “Imagining India: The Idea of a Renewed Nation”, &lt;i&gt;Penguin&lt;/i&gt;, available at &lt;a href="http://www.penguin.ca/nf/Book/BookDisplay/0,,9780670068449,00.html"&gt;http://www.penguin.ca/nf/Book/BookDisplay/0,,9780670068449,00.html&lt;/a&gt;, last accessed on January 24, 2014.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr4" name="fn4"&gt;4&lt;/a&gt;]. Jahnavi Phalkey, “Focus: Science, History, and Modern India”, &lt;i&gt;The University of Chicago Press&lt;/i&gt;, &lt;a href="http://www.jstor.org/stable/10.1086/670950"&gt;http://www.jstor.org/stable/10.1086/670950&lt;/a&gt;, last accessed on January 24, 2014.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr5" name="fn5"&gt;5&lt;/a&gt;]. Ashish Rajadhyaksha, “The Last Cultural Mile”, &lt;i&gt;The Centre for Internet and Society&lt;/i&gt;, available at &lt;a href="https://cis-india.org/raw/histories-of-the-internet/last-cultural-mile.pdf"&gt;http://cis-india.org/raw/histories-of-the-internet/last-cultural-mile.pdf&lt;/a&gt;, last accessed on January 24, 2014.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr6" name="fn6"&gt;6&lt;/a&gt;]. Ashish Rajadhyaksha, “In the Wake of Aadhar: The Digital Ecosystem of Governance in India”, &lt;i&gt;Centre for Study of Culture and Society&lt;/i&gt;, available at &lt;a href="http://eprints.cscsarchive.org/532/"&gt;http://eprints.cscsarchive.org/532/&lt;/a&gt;, last accessed on January 23, 2014.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr7" name="fn7"&gt;7&lt;/a&gt;]. Terms of Service, Didn’t Read, available at &lt;a href="http://tosdr.org/"&gt;http://tosdr.org/&lt;/a&gt;, last accessed on January 26, 2014.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;[&lt;a href="#fr8" name="fn8"&gt;8&lt;/a&gt;]. Siva Vaidyanathan, “The Googlization of Everything: (And Why Should We Worry)”, &lt;i&gt;University of California Press&lt;/i&gt;, available at &lt;a href="http://www.ucpress.edu/book.php?isbn=9780520258822"&gt;http://www.ucpress.edu/book.php?isbn=9780520258822&lt;/a&gt;&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/telecom/knowledge-repository-on-internet-access/body-in-cyberspace'&gt;https://cis-india.org/telecom/knowledge-repository-on-internet-access/body-in-cyberspace&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Cyborgs</dc:subject>
    
    
        <dc:subject>Cyberspace</dc:subject>
    

   <dc:date>2014-05-13T10:13:22Z</dc:date>
   <dc:type>Page</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/in-search-of-the-other-decoding-digital-natives">
    <title>In Search of the Other: Decoding Digital Natives</title>
    <link>https://cis-india.org/digital-natives/in-search-of-the-other-decoding-digital-natives</link>
    <description>
        &lt;b&gt;This is the first post of a research inquiry that questions the ways in which we have understood the Youth-Technology-Change relationship in the contemporary digital world, especially through the identity of ‘Digital Native’. Drawing from three years of research and current engagements in the field, the post begins a critique of how we need to look at the outliers, the people on the fringes in order to unravel the otherwise celebratory nature of discourse about how the digital is changing the world.&lt;/b&gt;
        
&lt;p&gt;In this first post, I chart the trajectories of our research at the Centre for Internet and Society (Bangalore, India) and Hivos (The Hague, The Netherlands) to see how alternative models of understanding these relationships can be built.&lt;/p&gt;
&lt;p&gt;The Digital Native has many different imaginations. From the short hand understanding of ‘anybody who is born after the 1980s’ (Prensky, 2001) to more nuanced definitions of populations who are ‘born digital’ (Palfrey &amp;amp; Gasser, 2008), the digital native has firmly been ensconced in our visions of technology futures. From DIY decentralized learning environments to viral and networked forms of engagements that span from the Arab Spring to Occupy Together, the Digital Native – somebody who has grown up with digital technologies (and the skills to negotiate with them) as the default mode of being – has become central to how we see usage and proliferation of new digital tools and technologies.&lt;/p&gt;
&lt;p&gt;Three years ago, when the identity Digital Native was already in currency but before the overwhelming examples that are now so easily available in the post MENA (Middle East-North Africa) world, we asked ourselves the question: “What does a Digital Native look like?” When we started sifting through the literature (published and grey), practice-based discourse and policy, we started spotting certain patterns: Digital Natives were almost always young, white, (largely male) middle class, affluent, English speaking populations who could afford education and were located in developed Information and Communication Technologies (ICT) contexts of ubiquitous connectivity. These users of technology were treated as the proto-type around which digital natives in the ‘rest of the world’ were imagined. The ‘rest of the world’ was not necessarily an exotic geography elsewhere, but often was a person whose relationships with the digital were impeded by class, education, gender, sexuality, literacy etc.&lt;/p&gt;
&lt;p&gt;Moreover, we found that the accounts of Digital Natives that were being discussed across the board were accounts of super stars. They either heralded the digital native as the young messiah who is drastically changing the world, overthrowing governments and building collaborative and participatory structures of openness. Or they feared the digital native as an unthinking, self contained, dysfunctional person who pirates and plagiarizes and needs to be rehabilitated into becoming a civic individual. Very little was said about Everyday Digital Natives – users who, through the presence of digital technologies, were changing their lives on an everyday basis.&lt;/p&gt;
&lt;h3&gt;Other Digital Natives&lt;/h3&gt;
&lt;p&gt;Based on this, we began the quest for the Other Digital Natives – people who did not necessarily fit the existing models of being digital but who often had to strive to ‘Become Digital’ and in the process produce possibilities and potentials for social change and political participation in their immediate environments. This was the first step to discover what being a digital native would be in emerging ICT contexts, where connectivity, access, usage, affordability, geo-political regulation, and questions of the biological and of living would give us new understandings of what a digital native is. This quest for the Other inspired us to work across Asia, Africa and Latin America, to talk to some of the most strident voices in the region who claimed to be digital natives, expressed discomfort with being called digital natives, refused to be called digital natives, and sought to provide critique of the existing expectations of digital nativity. The proceedings from these conversations in the Global South have been consolidated in the book Digital AlterNatives With a Cause? available for free download.&lt;/p&gt;
&lt;p&gt;For this post, I want to look at some of the presumptions in existing understanding of Digital Natives and how we can contest them to build Digital AlterNative identities.&lt;/p&gt;
&lt;h3&gt;Presumption 1: Digital Natives are always young&lt;/h3&gt;
&lt;p&gt;Even if we go by Mark Prensky’s problematic definition that everybody born after the 1980s is a digital native, we must realize that there is a large chunk of digital native users who are now in their thirties. They are in universities, work forces, governments and offices. They have not only grown older with technologies but they have also radically changed the technologies and tech platforms that they inhabit.&lt;/p&gt;
&lt;p&gt;It is time to let go of the Peter-Pan imagination of a Digital Native as always perpetually young. Moreover, we must realize that digital natives existed even before the name ‘Digital Native’ came into existence. There were people who built internets, who might not have been young but were still native to the digital environments that they were a part of.&lt;/p&gt;
&lt;p&gt;Instead of looking at a youth-centric, age-based exclusive definition of a digital native, it is more fruitful to say that people who natively interact with digital technologies – people who are able to inhabit the remix, reuse, share cultures that digitality produces, might be marked as digital AlterNatives.&lt;/p&gt;
&lt;h3&gt;Presumption 2: Digital Natives are born digital&lt;/h3&gt;
&lt;p&gt;It does sound nice – the idea that there were people who were born as preconfigured cyborgs, interacting with interfaces from the minute they were born. And yet, we know that people are taught to interact with technologies. True, technologies often define our own conceptions of who we are and how we perceive the world around us, but there is still a learning curve that is endemic to human technology relationships.&lt;/p&gt;
&lt;p&gt;Because of the ubiquitous and pervasive nature of certain kinds of technology mediated interaction, it is sometimes difficult to look at our habits of technology as learned interactions. Recognizing that there is a thrust, an effort and an incentive produced for people to Become Digital, is also to recognize that there are different actors, players, promoters and teachers who help young people enter into relationships with technologies, which can often be greater than the first interactions.&lt;/p&gt;
&lt;h3&gt;Presumption 3: Digital Natives live digital lives&lt;/h3&gt;
&lt;p&gt;This is a concern voiced by many people who talk about digital natives. They are posited as slacktivists – removed from their material realities and apathetic to the physical world around them. They are painted as dysfunctional screenagers who are unable to sustain the fabric of social interaction and community formation outside of social networking systems. They are discussed as a teenage mutant nightmare that unfolds almost entirely in the domains of the digital.&lt;/p&gt;
&lt;p&gt;But these kinds of imaginations forget that a digital native is not primarily a digital native, or at least, not exclusively digital. Being a digital native is one of many identities these users appropriate. The digital often serves as a lens that informs all their other socio-cultural and political interactions, but it is not an all-containing system. The bodies that click on ‘Like’ buttons on Facebook are also often the bodies that fill up the streets to fight for their rights. The division between Physical Reality and Virtual Reality needs to be dismissed to build more comprehensive accounts of digital native practices.&lt;/p&gt;
&lt;h3&gt;Presumption 4: Connectivity is digitality&lt;/h3&gt;
&lt;p&gt;This is often an easy conflation. It is presumed that once one has constant connectivity, one will automatically become a digital native. Especially in policy and development based approaches, connectivity and access have become the buzzwords by which the digital divide can be breached. However, we have now learned that this one-size, fits-all solution actually fits nobody. Being connected – by building infrastructure and affording gadgets – does not make somebody a digital native.&lt;/p&gt;
&lt;p&gt;The digital native identity needs to be more than mere access to the digital. It involves agency, choice, critical literacy and fluency with the digital media that we live with. So instead of thinking of anybody who is connected as a digital native, we are looking at people who are strategically able to harness the powers of the digital to produce a change in their immediate environments. These changes can range from making personal collections of media to mobilising large numbers of people for political protests. To be digital is to be intimately connected with the technologies so that they can augment and amplify the ways in which we respond to the world around us.&lt;/p&gt;
&lt;p&gt;I offer these as the building blocks of looking at the ‘Other’ of the Digital Natives as we have discursively produced them. From hereon, in my subsequent posts, I hope to drill deeper to locate nuances and differences, concepts and frameworks that we need to map in order to build a digital native model that is inclusive, differential and context based.&lt;/p&gt;
&lt;p&gt;Banner image credit: AFSC Photos &lt;a class="external-link" href="http://www.flickr.com/photos/afscphotos/6266795673/"&gt;http://www.flickr.com/photos/afscphotos/6266795673/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This&amp;nbsp;blog post&amp;nbsp;by Nishant Shah was published in &lt;a class="external-link" href="http://dmlcentral.net/blog/nishant-shah/search-other-decoding-digital-natives"&gt;DML central on 24 October 2011&lt;/a&gt;.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/in-search-of-the-other-decoding-digital-natives'&gt;https://cis-india.org/digital-natives/in-search-of-the-other-decoding-digital-natives&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Digital subjectivities</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Digital Natives</dc:subject>
    

   <dc:date>2015-05-14T12:12:24Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/what-is-dilligaf">
    <title>What is Dilligaf?</title>
    <link>https://cis-india.org/internet-governance/what-is-dilligaf</link>
    <description>
        &lt;b&gt;On the web, time moves at the speed of thought: Groups emerge, proliferate and are abandoned as new trends and fads take precedence. Nowhere else is this dramatic flux as apparent as in the language that evolves online. While SMS lingo – like TTYL (Talk To You Later) and LOL (Laughing Out Loud)– has endured and become a part of everyday language, new forms of speech are taking over.&lt;/b&gt;
        
&lt;p&gt;“Leetspeak” or “L33t” (derived the word “elite”), for example, incorporate numbers in words, giving geeks their own language. One that they use to bypass firewalls and filters trained to recognize certain words – so in “l33t”-speak, porn becomes Pr0n, and onwards moves mankind.&lt;/p&gt;
&lt;p&gt;These mutations are not permanent: Like organisms, they grow to form new constellations of words and expressions demanding that users keep pace. And while purists have bled their hearts out, lamenting the savage attack on the language and grammar that digital technology has spawned, there is also a recognition of the fact that these linguistic developments are not merely experiments – they capture the spirit of a democratized knowledge system and the opening up of the information highway. User-generated content sites like Wikipedia, YouTube and Tumblr embody these acronyms and attitudes, where any attempt at regulation, control or imposition of authority is usually met with the reply – DILLIGAF (Do I Look Like I Give A F***)?&lt;/p&gt;
&lt;p&gt;DILLIGAFers – people who live a significant part of their lives online – might scoff at older forms of institutional control, but they don’t necessarily live in a space of anarchy, either. For example, academic credentials, institutional affliations and geopolitical location might not bear the same weight on Wikipedia as while writing a book, but there are other ways in which digital rank can be pulled. Your overall Internet experience, editing history and ability to garner mass support for your views are more important in determining your place in Wikipedia’s hierarchy. Any attempt at pulling rank with assets like money, influence or name are casually discarded with succinct exclamations like WTF (What The F***) and BFD (Big F****ing Deal).&lt;br /&gt;&amp;nbsp;&lt;br /&gt;One of the defining characteristics of the DILLIGAF generation is their fiercely independent spirit. While they’re constantly connected and incessantly sharing information, they are also terribly alone. When it comes to searching for information, finding people or exploring the web, personal skills with different digital tools and platforms makes one independent. In fact, one of the deterrents for the less technically inclined to join online communities is the idea that they’re supposed to find their own way as they tread unknown digital paths. Hence, DILLIGAFers often resort to acronyms like RTFM (Read The F***ing Manual) for people (read: the rest of us) who ask for information that can be easily found. And with the rapid Googlization of the world, an obvious question is met with an obvious answer – RTFG (Read The F****ing Google).&lt;br /&gt;&amp;nbsp;&lt;br /&gt;Geeks have invented many interesting and creative acronyms to make their voices heard, and while some of the acronyms predate the Internet, they often capture the irony of online and offline existence. SNAFU (Situation Normal: All F***ed Up), an acronym that supposedly emerged in America during the Second World War, often finds its way into describing the complexity of our lives. The dramatic nature of interactions, the struggle to establish trust and the complex structure of experiences all find voice online. FML (F*** My Life), an acronym as well as a popular networking site, is a sterling example of such a space, where people share stories of how things went wrong for them, allowing other users to rate their stories on a sympathy meter.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;One of the most delicious ironies of the online space is that while irreverence might find a way into acronyms, unnecessary profanity is looked down upon. If you go around swearing on discussion pages, you will immediately be ostracized, and quite possibly asked to STFU (Shut The F*** Up).&lt;/p&gt;
&lt;p&gt;This article by Nishant Shah was&lt;a class="external-link" href="http://www.gqindia.com/content/what-dilligaf"&gt; published in GQ India &lt;/a&gt;on September 4, 2011.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/what-is-dilligaf'&gt;https://cis-india.org/internet-governance/what-is-dilligaf&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2011-12-01T09:52:53Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/digital-humanities/blogs/digital-classroom/digital-classroom-in-time-of-wikipedia">
    <title>The Digital Classroom in the Time of Wikipedia</title>
    <link>https://cis-india.org/raw/digital-humanities/blogs/digital-classroom/digital-classroom-in-time-of-wikipedia</link>
    <description>
        &lt;b&gt;The digital turn in education comes across a wide range of initiatives and processes. The Wikipedia which is the largest user generated content website stands as a figurehead of such a digital turn, writes Nishant Shah.&lt;/b&gt;
        
&lt;h2&gt;Context&lt;/h2&gt;
&lt;p&gt;The digital turn in education has been described across a wide range of initiatives and processes. These include the introduction of digital tools and gadgets as a part of the learning environment, building digital archives and repositories of learning and curriculum building, facilitating remote access to education through information and communications technologies&amp;nbsp; infrastructure, improving quality of access to education and learning resources, building diverse and customised syllabi to accommodate for alternative and contesting perspectives, building peer knowledge communities of information and knowledge production, and including non-canonical material and experiences into formal institutions of education. Different locations, contexts, geo-political circumstances, socio-economic factors, and cultural differences influence the spread, rise and integration of digital technologies in mainstream education. Much academic, policy and implementation attention has been given to these processes and several models of new learning environments and infrastructure have been postulated over the last two decades. The democratising promise of internet technologies has been largely if not exclusively about education, learning, literacy and production of knowledge from different parts of the world.&lt;/p&gt;
Wikipedia, one of the first and possibly the largest user generated content websites, that aims to put together the ‘sum total of all human knowledge’ in an open encyclopaedia, stands as the figurehead of such a digital turn. It questions and subverts the traditional analogue forms of knowledge production and relationships. The much discussed experiment conducted by Nature (Giles, 2005 and Orlowski, 2006) that established Wikipedia as an almost equal (if not more) reliable source of information to the fountainhead of print-based knowledge &lt;em&gt;Encyclopaedia Britannica&lt;/em&gt;, has become the touchstone by which digital collaborative knowledge structures&amp;nbsp; seek their validity within mainstream classroom pedagogy and learning.
Wikipedia itself has emerged as an object of deep scrutiny and contestation, with warring factions going strong about its strengths and weaknesses. The supporters look at how this collaborative peer-to-peer structure has changed knowledge relationships that defined consumers, producers and mediators of knowledge. They see in the rise of Wikipedia, and other such wiki-based structures and user generated content sites that remix, reuse and share knowledge within the digital realm, the potentials and possibilities of changing the futures of knowledge ecologies and economies. The detractors of Wikipedia make a strong case for specialised and expert curatorial practices of knowledge, without which the information explosion of the digital world would collapse all distinctions between speculative writing and rigorous accountable research.
&lt;h2&gt;Concerns&lt;/h2&gt;
&lt;p&gt;In the seemingly unbridgeable differences of these two contesting positions, there is however, a set of common presumptions which remained unquestioned and unchallenged. The example of Wikipedia accordingly serves to throw in sharp relief these more general questions regarding digitally produced knowledge and digitally enabled learning practices.&lt;/p&gt;
&lt;h3&gt;&lt;strong&gt;Design of Trust&lt;/strong&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;/h3&gt;
&lt;p&gt;The first among them is the concern around Authority and Authorship (Liang, 2010). Increasingly, as Wikipedia becomes a de facto global reference site available in different languages, there is a growing dependence on the authority of information available on Wikipedia. Given that the number of users of Wikipedia is exponentially higher than the number of editors on Wikipedia, there are many users who never confront the structures of participation, processes of editing, and questioning the source of information (Harouni, 2009, Broughton, 2002) found on the site. This is not a problem exclusive to Wikipedia. Given the explosion of user generated sites which often gloss over the problems of authority and authorship, misdirected or misguided information, there is a need for digital criticality which can help people sift through different kinds of information and develop the capacity for effective critical judgment regarding both truth or falsity and rhetorical persuasiveness or manipulation.&amp;nbsp; Especially within the context of scholarly and academic research and learning, classroom teaching and pedagogy, there is a need to define new parameters by which information introduced in the classroom or learning environment needs to stand deeper scrutiny regarding reliability (over authority).&lt;/p&gt;
&lt;h3&gt;Flattened Politics&lt;/h3&gt;
&lt;p&gt;The second concern has to do with the depoliticized perception of participation, collaboration and knowledge production on Wikipedia (Graham, 2010). Not only are geographical counters, experiential knowledges and non-standard forms of citation (Prabhala, 2010) ignored on Wikipedia, but they are also rendered redundant under the guise of objectivity. The essentially viral nature of information online and conditions of easy replicability that allow for copy and paste cultures often means that the information gets de-contextualised and de-politicized from its original intentions and circuits of production/distribution.&lt;/p&gt;
&lt;p&gt;In many ways, Wikipedia’s adherence to an encyclopaedic model, promotes the idea that there is universal, objective knowledge which can be produced and understood without engaging with the politics of context, language, translation, evidence, etc. This adoption of an older model of aggregating knowledge becomes problematic in the light of new perspectives and theories of reading and writing, which establish knowledge as a contested terrain rather than the benign site that can be mediated through protocols, bots and procedures (Miller, 2007 and Rosenzweig, 2006). In classrooms, students and teachers are both faced with problems when they encounter the simultaneously authoritative and collaborative, definite and tentative nature of information on Wikipedia. The flattened structure of information further complicates our engagement with the larger contexts it refers to and often hinders the learner’s ability to go beyond the self contained universe of Wikipedia, unable to engage with that which has been omitted or left-out and only concentrating on that what has been written and represented.&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;h3&gt;Technology as Tool&lt;/h3&gt;
&lt;p&gt;The third concern marks a larger anxiety with the Web 2.0 technologies 
and their integration with formal structures of education and learning. 
It has to do with new configurations of power, recalibrated hierarchies 
of learning and teaching, and distributed communities of learning which 
might not often be cohesive and concurrent. With the unqualified 
emphasis on digital gadgets – OLPC, Smart Boards, iPads – and ubiquitous
 connectivity, there is often a danger to reducing these structures to 
sheer functionality. There have been experiments where pedagogues have 
merely introduced user generated sites as reference material and ways of
 accessing information without actually looking at how they posit 
questions to existing education systems. The larger trend of distrusting
 non-academic spaces continues.&lt;/p&gt;
&lt;/td&gt;
&lt;td&gt;&lt;img src="https://cis-india.org/home-images/DC.jpg/image_preview" title="Digital Technology" height="270" width="363" alt="Digital Technology" class="image-inline image-inline" /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A lecture on the problems of Wikipedia 
is immediately followed by a ban on or “policing” of the use of 
Wikipedia as a reliable resource, trying to create a false and divisive 
distinction between offline and online learning tools (Davidson, 2007). 
With the increased focus on ‘Digital Natives’ within education policy 
and everyday classroom pedagogy, there is a call for changing the 
existing classroom and replacing it with a digital classroom – a classroom that challenges the teacher-student relationships, the 
authority of the prescribed curricula, and the form of learning and 
teaching within college and university structures. The Digital Classroom
 is often mistaken to be a virtualisation of the contemporary classroom,
 where virtual presences and cloud-based resources of learning structure
 the syllabi and the methods of learning. However, the larger anxieties 
are about rendering the physical classroom digital by establishing new 
relationships and structures at the levels of curricula design, 
teaching, learning and evaluation. The need is to look beyond the social
 media as a tool, and start unpacking the transparency of the digital 
interface and the perceived non-hierarchical nature of information 
filtering (Geiger, 2010) on Wikipedia and other such user generated 
content portals.&lt;/p&gt;
&lt;h3&gt;Quality of Access&lt;/h3&gt;
&lt;p&gt;The fourth concern draws from digital internet rhetoric of Do It Yourself. There is a heavy promotion of howthe only thing that stops a student (or anybody who is a learner) from being an intelligent and engaged student is lack of resources. This rhetoric finds bolstering in other political movements like FLOSS and A2K (Willinsky, 2006). There is a presumption that the teacher is merely a proxy for the paucity of resources and that once the students have unlimited access to the ‘sum total of all human knowledge’, they will be able to Learn everything on their own. The DIY University models, the proposition of phasing out teachers and investing in digital infrastructure instead, the idea that the digital native student has instinctive abilities to navigate through knowledge systems (like a fish does to water), all obfuscate not only the traditional learning processes but also reduce all learning to Access.&lt;/p&gt;
&lt;p&gt;There is no debate about the quality of access. Even when factual errors are spotted, it is celebrated as an opportunity to improve so that information on Wikipedia is by definition flawed and always potentially in the process of being improved. There is little theorisation of both the role of a teacher in a classroom and the relationship with information access and learning. The presumption that the only gating factor to better education is lack of resources glosses over questions of social and economic disadvantage, political contexts, age, language, race, gender, sexuality, social support, etc., that come into play when designing inclusive education systems. Instead, there is a promotion of fact-based skill-oriented learning that fits the larger neo-liberal agenda of producing workforces who necessarily should not have to be critical in their everyday labours (Achterman, 2005). Universities and colleges are finding increasing pressure to produce students who work within such flat knowledge horizons towards market expansion and promotion of information capitalism rather than a critical learner who is able to deploy lessons learned from education in order to question and change the reality of the conditions within which s/he lives.&lt;/p&gt;
&lt;h2&gt;Rationale&lt;br /&gt;&lt;/h2&gt;
&lt;p&gt;Given these dramatic measures and accelerated changes happening in academia and within the university systems across the worlds, it is necessary to dwell on what a digital college classroom and learning environment looks like in the time of Wikipedia. A synthesis of perspectives from different stakeholders in varied disciplines, engaging with knowledge production, consumption, distribution and access is necessary to understand what the futures and contours of the university system and classroom pedagogy are. The ambition is to look at Wikipedia as a symptom of our times rather than a site of analyses.&lt;/p&gt;
&lt;h2&gt;Call for Proposals&lt;/h2&gt;
&lt;p&gt;This is a call for proposals towards a special Reader, from people who are interested in producing historical and contemporary accounts of relationships between education, technology, learning, and pedagogy in order to map existing crises and questions of our present times. We take the classroom as the unit where different processes and flows of the education system meet. In this context, we invite researchers, academic practitioners, students, artists, new media theorists, education policy actors and historians of knowledge to look at the &lt;em&gt;Digital Classroom in the Time of Wikipedia&lt;/em&gt; as an opportunity to question global trends in education and ways by which Wikipedia (and other such structures) can be fruitfully integrated in formal education towards better learning. Proposals can be for producing theoretical accounts, critical analyses, case-studies from one’s practice, review of information and knowledge, narratives of art and activist interventions, regional and local snap-shots, and other innovative forms by which the diverse and complex questions can be elaborated.&lt;/p&gt;
&lt;h2&gt;Key Questions&lt;/h2&gt;
&lt;p&gt;Proposals can be inspired by but not limited to some of the questions listed below that we identify as beginning points for engaging with the area:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;What does a digital classroom look like? If we had to think beyond just integration of digital tools into the classroom, what are the new models and structures of classrooms (physical, pedagogical, or otherwise) that we are looking at?&lt;/li&gt;&lt;li&gt;What are the new relationships that we are mapping in the time of Wikipedia – student-teacher, teacher-curriculum, student-classroom, student-student, technology-education, pedagogy-learning? How do we account for the shifts and map the transitions?&lt;/li&gt;&lt;li&gt;How do we understand the changing nature and function of the university and education with the rise of the internet? What are the policy and practice visions of the University of the Future?&lt;/li&gt;&lt;li&gt;What does the integration of Wikipedia and similar structures in everyday classroom practice lead to? What does it change and for whom?&lt;/li&gt;&lt;li&gt;What is the role of the teacher in the age of ubiquitous information access? How do we restructure our ideas of pedagogy, learning and evaluation?&lt;/li&gt;&lt;li&gt;What are the historical tensions between technology and education that are being replayed with the rise of the digital?&lt;/li&gt;&lt;li&gt;What does the rise of Wikipedia mean for our traditional understandings of data repositories? What are the politics and implications of Wikimedia’s other projects on Alternative Citation, Wikipictures, GLAM, etc. on the larger knowledge ecology and industry?&lt;/li&gt;&lt;/ol&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;strong&gt;References&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;Achterman, D. (2005). “Surviving Wikipedia: Improving student search habits through information literacy and teacher collaboration”, &lt;em&gt;Knowledge Quest&lt;/em&gt;, 33(5), 38−40.&lt;/li&gt;&lt;li&gt;Davidson, C. (2007). “We can’t ignore the influence of digital technologies”,&lt;em&gt; Education Digest&lt;/em&gt;, 73(1), 15−18.&lt;/li&gt;&lt;li&gt;Geiger, S. (2011). “The Lives of Bots”, &lt;em&gt;Critical Point of View A Wikipedia Reader&lt;/em&gt; (Eds.) Geert Lovink and Nathaniel Tkacz. Institute of Network Cultures : Amsterdam.&lt;/li&gt;&lt;li&gt;Giles, J. (2005). “Internet encyclopedias go head to head”, &lt;em&gt;Nature&lt;/em&gt;, 438(7070), 900−901.&lt;/li&gt;&lt;li&gt;Graham, M. (2011). “Wiki Space: Palimpsests and the Politics of Exclusion”, &lt;em&gt;Critical Point of View A Wikipedia Reader&lt;/em&gt; (Eds.) Geert Lovink and Nathaniel Tkacz. Institute of Network Cultures : Amsterdam.&lt;/li&gt;&lt;li&gt;Harouni, H. (2009). “High School Research and Critical Literacy: Social Studies with and Despite Wikipedia”, &lt;em&gt;Harvard Educational Review&lt;/em&gt;, 79 (3), 473-494.&lt;/li&gt;&lt;li&gt;Liang, L. (2011). “A brief History of the Internet from the 15th to the 18th Century”, &lt;em&gt;Critical Point of View A Wikipedia Reader&lt;/em&gt; (Eds.) Geert Lovink and Nathaniel Tkacz. Institute of Network Cultures : Amsterdam.&lt;/li&gt;&lt;li&gt;Miller, N. (2007). “Wikipedia revisited” &lt;em&gt;ETC: A Review of General Semantics&lt;/em&gt;, 64(2), 147−150.&lt;/li&gt;&lt;li&gt;Orlowski, A. (2006, March 26). Nature mag cooked Wikipedia study, &lt;em&gt;The Register&lt;/em&gt;. Retrieved December 17, 2011, from &lt;a class="external-link" href="http://www.theregister.co.uk/2005/10/18/wikipedia_quality_problem/"&gt;http://www.theregister.co.uk/2005/10/18/wikipedia_quality_problem/&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Prabhala, A. (2011). &lt;em&gt;People Are Knowledge&lt;/em&gt;. Documentary retrieved from December 17, 2011 from &lt;a class="external-link" href="http://vimeo.com/26469276"&gt;http://vimeo.com/26469276&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;Rosenzweig, R. (2006). “Can history be open source? Wikipedia and the future of the past” &lt;em&gt;Journal of American History&lt;/em&gt;, 93(1), 117–146.&lt;/li&gt;&lt;li&gt;Willinsky, J. (2006). &lt;em&gt;The Access Principle: The Case for Open Access to Research and Scholarship&lt;/em&gt;. MIT Press :Massachusetts.
&lt;hr /&gt;&lt;strong&gt;Collaborators&lt;/strong&gt;: Dr. David Theo Goldberg, &lt;em&gt;University of California 
Humanities Research Institute&lt;/em&gt; and Claudia Sullivan, &lt;em&gt;Digital Media and 
Learning Initiative, HASTAC&lt;/em&gt;.&lt;br /&gt;&lt;strong&gt;Photo source&lt;/strong&gt;: &lt;a class="external-link" href="http://www.flickr.com/search/?q=digital+classrooms&amp;amp;l=1"&gt;Flickr&lt;/a&gt; (Creative Commons-licensed content for noncommercial use requiring attribution and share alike distribution).&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/digital-humanities/blogs/digital-classroom/digital-classroom-in-time-of-wikipedia'&gt;https://cis-india.org/raw/digital-humanities/blogs/digital-classroom/digital-classroom-in-time-of-wikipedia&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Wikipedia</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Learning</dc:subject>
    
    
        <dc:subject>Digital Classroom in the Time of Wikipedia</dc:subject>
    

   <dc:date>2015-10-05T14:53:30Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/pathways/learning-in-higher-education">
    <title>Pathways to Higher Education</title>
    <link>https://cis-india.org/digital-natives/pathways/learning-in-higher-education</link>
    <description>
        &lt;b&gt;The Pathways Project to Higher Education is a collaboration between the Higher Education Innovation and Research Applications (HEIRA) at the Centre for the Study of Culture and Society (CSCS) and the Centre for Internet and Society (CIS). The project is supported by the Ford Foundation and works with disadvantaged students in nine undergraduate colleges in Maharashtra, Karnataka and Kerala, to explore relationships between Technologies, Higher Education and the new forms of social justice in India.&lt;/b&gt;
        
&lt;p&gt;These colleges are the SIES College of Arts, Science and Commerce, Mumbai, St. Xavier’s College, Mumbai, Ahmednagar College, Ahmednagar, UC College, Aluva, Newman College, Thodupuzha, Farook College, Kozhikode, Vidhyavardhaka College, Mysore, Dr. AV Baliga College, Kumta and St. Aloysius College, Mangalore from the states of Maharashtra, Kerala and Karnataka.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/pathways/learning-in-higher-education'&gt;https://cis-india.org/digital-natives/pathways/learning-in-higher-education&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Digital Knowledge</dc:subject>
    

   <dc:date>2015-03-30T14:52:54Z</dc:date>
   <dc:type>Page</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/blog/digital-natives-and-politics-in-asia">
    <title>On Fooling Around: Digital Natives and Politics in Asia</title>
    <link>https://cis-india.org/digital-natives/blog/digital-natives-and-politics-in-asia</link>
    <description>
        &lt;b&gt;Youths are not only actively participating in the politics of its times but also changing the way in which we understand the political processes of mobilisation, participation and transformation, writes Nishant Shah. The paper was presented at the Digital Cultures in Asia, 2009, at the Academia Sinica, Taipei, Taiwan.&lt;/b&gt;
        
&lt;h3&gt;&lt;strong&gt;Abstract&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;As an increasing population in Asia experiences a lifestyle mediated by digital technologies, there is also a correlated concern about the young Digital Natives constructing their identities and expressions through a world of incessant consumption, while remaining apathetic to the immediate political and social needs of their times. Governments, educators, civil society theorists and practitioners, have all expressed alarm at how the Digital Natives across emerging information societies are so entrenched in the rhetoric, vocabulary and practice of consumption, that they have a disconnect with the larger external reality and are often contained within digital deliriums. They discard the emergent communication and expression trends, mobilization and participation platforms, and processes of cultural production, as trivial or often unimportant. Such a perspective is embedded in a non-changing view of the political landscape and do not take into account that the youth's consumption of globalised ideas and usage of digital technologies, has led to a new kind of political revolution, which might not subscribe to earlier notions of change but nevertheless offer possibilities for great social transformation.&lt;/p&gt;
&lt;h3&gt;Context: Techno-Social Identities&lt;/h3&gt;
&lt;div&gt;It was the beginning of the 1990’s that ushered in the digital globalisation in Asia and emerging information societies were experiencing a moment of significant socio-political and econo-cultural transition. &amp;nbsp;Many countries in South and East Asia restructured their developmental agenda to accommodate the neo-liberal paradigm that opened their economic and cultural capital to the globalised world markets (Roy; 2005). Unlike in the West, especially in the United States of North America and North-Western Europe, where the internet technologies developed in hallowed spaces of academic and government research,&amp;nbsp;conceptualised in an idealised ethos of open source cultures, free speech and shared knowledges (Himanen; 2001), the emergence of digital ICTs were signifiers of a certain economic mobility, globalised aesthetic of incessant consumption, availability of lifestyle-choices and a reconfiguring of the State-Citizen relationship.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;As different countries in Asia invested in the physical infrastructure of ICTs and widespread access to cyberspatial technologies, they also posited the figure of a techno-social citizen-subject who was caught in a double bind: On the one hand, these new subjects were the wealth of the nations, providing a base for outsourcing and back-processing industries, using their skills with digital technologies to aid the State’s aspirations of economic progress and development. With the digital technologies appearing as the panacea for the various problems of illiteracy, population explosion and ethnic/regional conflicts that have marked many Asian countries in the second half of the Twentieth Century, these new subjects were looked upon as the pall-bearers who would usher in the much desired economic development and socio-cultural reform in these emerging information societies. On the other hand, the ability of these techno-social subjects to transcend their local, to circumvent State authority and regulation, and adapt to a new era of economic and cultural consumption, posited a huge problem for these States that strove to contain the spills of an economic decision into the domains of the social, cultural and the political (Bagga, et al; 2005).&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Among the populations who were actively (or, as is often the case, unwittingly) embodying these changes, were the Digital Natives – younger children and youth who have embraced digital technologies and tools as central to their every-day lives and sense of the self – who used (and abused) these technologised spaces in unpredictable and creative ways beyond, and often against, the authority of the State (Shah; 2007) . This particular identity has raised a lot of concern from different authorities like the government, the educators, the legislators and policy makers, and even civil society practitioners and theorists. Most governments had their initial responses to these Digital Native identities as rooted in paranoia and pathologisation. The cyberspatial matrices are looked at with suspicion as creating a world of the forbidden, the dirty and the dangerous. Public debates over pornography, obscenity, need to control and censor the unabashed fantasies that the cyberspaces were catering to, and a call to govern, administer and contain these spaces (and consequently, the people occupying them), have riddled through information societies around the globe.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The many anxieties that have surfaced from parents, teachers, interventionists and policy makers, have led to a global industry that is aimed at keeping the children and youth safe from the ‘ill-effects’ of being online. The responses have been varied and diverse: Radical measures from heavy censorship and regulation of all information accessed through the digital spaces to opening up de-addiction and rehabilitation centres; Strong anti-piracy and pornography drives to forming strict legislation on digital crimes; Extraordinary steps to educate the young people about the perils and pit-falls of internet usage to actual policies dissuade internet usage by regulating the physical spaces of access and the promise of dire punishments for ‘abuse’.&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;Providing a litany of these anxieties – each made unique by the differential and contextual experience of digital technologies across regions and societies – can be a daunting and eventually a futile exercise because the landscape of digital technologies and spaces is extremely varied and fluid and each new crisis leads to the emergence of a new set of problems. However, there are certain common tensions and uncontested assumptions that run through these anxieties, which need to be understood and examined. It is the intention of this paper to extrapolate these less visible anxieties with a particular focus on the techno-social identity more popularly referred to as Digital Natives.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;Misunderstood &amp;amp; Misrepresented&lt;/h3&gt;
&lt;div&gt;The term ‘Digital Natives’ (Prensky, 2001) is slowly becoming ubiquitous in its usage amongst scholars and activists working in the youth-technology paradigm, especially in emerging Information Societies. The phrase is used to differentiate a particular generation – generally agreed upon as a generation that was born after 1980 – who has an unprecedented (and often inexplicable) relationship with the information technology gadgets. It is a phrase used to make us aware of the fact that these people are everywhere: On the roads taking pictures on their mobile phones and uploading them on their blogs and photo-streams; In public transport, in their own individually created islands where they listen to music and furiously typing text message their friends; In schools and universities, multitasking, preparing a classroom presentation while chatting with friends and keeping track of their online gaming avatars; In offices, glued in with equal passion on to dating and social networking sites as the geek mailing list that they moderate; In homes and bedrooms, uploading the most private and intimate details of their lives (or becoming subjects to other&amp;nbsp;peoples’ online activities) on live cam feeds and audio and video podcasts; In our imaginations, sometimes cracking into our machines, at others, helping us remove that malware, and at yet others, appearing as flesh-and-body familiar strangers just a click away.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;All of these are the common sense characteristics attributed to Digital Natives. These are all people born into globalised markets and liberal economies; into accelerated communication and digital representations. And they have skills (and choices) to navigate through the increasingly mediated and digitised technosocial&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt; environments that we live in. Most of the stories around these Digital Natives, take on the expected tones of euphoria and paranoia. On the one hand, are the unabashed celebrations of this new digital identity and the possibilities and potentials it offers, and on the other are concerns and alarms about the lack of structures which can make meaning or shape these identities in meaningful and constructive ways which can contribute to a certain vision of democracy, equality, community building and freedom. Both these accounts often contain the Digital Native in geo-political (North-Western, developed countries) and socio-cultural (Educated, affluent, empowered), and do not provide much insight into the incipient potentials of social transformation and political participation with the rise of the Digital Native identity.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;There are strident voices that knell the toll of parting day when it comes to Digital Natives. There is a general outcry from scholars that the typical Digital Native is basically dumb. Mark Bauerlein (2008) calls them ‘The Dumbest Generation’ that is jeopardising our future. He paints them as being in a state of constant distraction made of multi-tasking and gadgets that demand their attention. Psychiatrist Edward Hallowell suggests that they exhibit, because of their scattered engagement with technology, symptoms that look like attention deficit disorders. The educators in class lament about how this is a copy + paste culture that refuses to read and write or even think on their own (Bennett et al, 2008) as Digital natives increasingly depend on machines and networks to do their work for them.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="pullquote"&gt;In 2008, China recorded its 100 millionth internet user and also witnessed the death of a 13-year-old Digital Native, who, after two days of non-stop gaming, jumped off an elevator to ‘meet another character from his game’ (China Times; 2008) – the gaming environment leading him to a state of hypnosis where he could not make a distinction between his physical&amp;nbsp;reality and his digital fantasy. Immediately following this, China started its first internet rehabilitation clinics, identifying internet addiction disorder (IAD) as significantly affecting young people’s mental growth as well as their social and interpersonal skills. Dan Tapscott has announced the birth of the “Screenagers” who are unable to look beyond their need for entertainment and personal gratification, all at their fingertips as they live their lives on the Infobahn.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;It is in the nature of the design of trust online (Nevejan, 2008) that the Digital Native in his/her transactions becomes the centre of his/her own universe. The recent explosion of news feeds on sites like Facebook, or the use of Twitter to create social networks, or blogging which is often contained in echo-chambers (as demonstrated by Howard Dean’s political campaign in the USA, 2004), often gives the young Digital Native an inflated sense of the self. The tools that the Digital Natives have for finding people who think exactly like them lead to a sense of intense self gratification (Shah, 2005) and also provide a dangerous outlet for violence to themselves and others, as they find validation for their actions within that group without facing any protest or conflict – what Loren Coleman (2007) calls the ‘copycat effect’. The phenomenon of younger users seeking internet celebrity status by engaging in dangerous activities like confessionals, recording and sharing of sexual escapades, bullying and exposing themselves in ridiculous situations to get attention and limelight, have raised concern among parents and educators (Gasser and Palfrey; 2007).&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;This list is by no means exhaustive but gives a clear indication of how the Digital Natives are contained in the matrices of the internet in their representations and are painted as irresponsible and irreverent individuals who appear as pranksters, jesters, and clowns, carrying with them, also the darker sides of cruel humour, dark deeds and sinister pranks which need to be regulated and censored – to save the society from this growing menace, and indeed, to save them from themselves.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;Pranksters, Jesters and Clowns?&lt;/h3&gt;
&lt;div&gt;It is easy, from such perspectives, to not only demonise (thus enabling regulation and control) of Digital Native identities but also ignoring their new aesthetics, politics and mechanisms of participation and change as trivial or ‘merely cultural’. There have been many instances, over the years, where each new technology and technologised space of cultural production has been treated as frivolous, infantile or faddy. Let me take this discussion through three case-studies where Digital Native spaces, engagements and activities have been perceived as juvenile or foolish to examine this particular presumption of trivialness that is often pegged on the Digital Natives and their activities. Each Case-Study has been structured in two parts: the first gives a short understanding of the technologised phenomenon and space, the second provides a brief summary of the event.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;&lt;strong&gt;Flash (Mob) in a Pan from India&lt;/strong&gt;&lt;/h3&gt;
&lt;div&gt;&lt;strong&gt;Flash-mobs&lt;/strong&gt;: Organise, congregate, act, disperse – that is the anatomy of a flash mob. Howard Rheingold, in his book titled Smart Mobs, suggests that the people who make up smart mobs co-operate in ways never before possible because they carry devices that possess both communication and computing capabilities. Their mobile devices connect them with other information devices in the environment as well as with other people's telephones. Dirt-cheap microprocessors embedded in everything from box tops to shoes are beginning to permeate furniture, buildings, neighbourhoods, products with invisible intercommunicating smartifacts. When they connect the tangible objects and places of our daily lives with cyberspace, handheld communication media mutate into wearable remote control devices for the physical world (Rheingold, 2001). &amp;nbsp;The flash-mobs, along with the now ubiquitous terms like viral-networking and crowd-sourcing are the most significant examples of the ways in which the digital networks can mobilise people towards a common cause within the digital matrices as well as in the physical world.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;The story&lt;/strong&gt;: India’s first recorded flash-mob started with a website asking for volunteers who wanted to ‘have some serious fun’. On the 3rd of October, &amp;nbsp;when several cell phones rang and email inboxes found an email that briefly chalked out the time and space for a venue – a Flash site. Text messages were sent to all the members who had volunteered by anonymous agencies. And then at 5:00 p.m., the next day, about a 100 participants assembled at a mall called Crossroads.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;At the Crossroads Flash-Mob, the mobsters screamed at the top of their voices and sold imaginary shares. They danced. They all froze still in the middle of their actions. And then without as much as a word, after two minutes of historic histrionics, they opened their umbrellas and dispersed, leaving behind them a trail of bewilderment and confusion. This was India’s first recorded flash-mob. People who never knew each other, did not have any largely political purpose in mind and did not really intend to extend relationships, got together to perform a set of ridiculous actions at Crossroads. This first flash mob sparked off many different flash mobs all around the nation – most of them marking out spaces like multiplexes, shopping malls, gaming parlours, body shops, large commercial roads and shopping complexes as their flash sites.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;One of the most celebrated accounts of the flash-mob was by Bijoy Venugopal, a serious blogger and writer (Venugopal; October 2003), who also reiterated the fact that the intention of participation was to have some ‘serious fun.’ Subsequent experience-sharing by other members of the flash-mobs also endorsed the idea that the flash-mob was like an extension of online gaming or the tenuous digital communities which are a part of the lifestyle choices and social networking for an increasing number of people in the large urban wi-fi centres of India. The Flash-mob seemed to carry with it all the elements that digital cyberspaces have to offer – a sense of tentative belonging, a grouping of people who seek to network with each other based on similar interests, a growing sense of a need to ‘enchant’ the otherwise quickly mechanised world around us, and an exciting space of novel experiences and unmonitored, pseudonymous (except for the physical presence) fun.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The flash-mob gained huge media coverage and local buzz and was talked about and debated upon quite furiously in popular media. The organisers of the flash-mobs became instant celebrities and were questioned repeatedly about the reasons for organising the flash-mob. The answer was always unwavering – the organisers insisted that the flash-mobs were a way for them to instil fun and novelty in the very hurried life in Mumbai. On the website, Rohit Tikmany, one of the original organisers, very passionately argues:&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;blockquote&gt;
&lt;div&gt;We are not making any statement here - we are not protesting anything - we are not a revolution, a movement or an agitation. Our purpose (if any) is solely to have fun… None of us is here for anything except fun. We will not have any sponsors (covert or overt) and we will never respond to any commercial/political/religious influences. (Tikmany, 2003)&lt;/div&gt;
&lt;/blockquote&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;There was a particular and specific disavowal of the ‘political’. The organisers went out of their way to convince that they do not have any political cause that they endorse, that they are not affiliated with any socio-political organisations or parties in the city, and that their actions were guided only by the desire to have some fun and games. The popular media painted it as a fad that made its point about internet mobilisation but was nothing more than a flash in a pan. Initial responses to the flash-mobsters painted them as clowns – a bunch of young people having a bit of fun. It came as a particular shock, in the face of this celebratory mode of looking at flash-mobs and the composition of the crowd (largely upper class, English speaking, Educated, and implicated in the digital circuits of globalised consumption), when the flash-mobs came to be banned in Mumbai and then around the country, as ‘a serious threat the safety and security of the public’ and offering ‘unfavourable conditions of danger’ in the city.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Flash-mobs have been recorded around the globe, for different reasons and to fulfil varied socio-political ambitions. However, most of them have been explicitly for fun. Tapio Makela at the Tempare University, Finland, suggests that flash-mobs are indeed the first real-time digital gaming experience that the internet can provide us with. And yet, flash-mobs are being regulated in almost all emerging Information Societies. While the political rhetoric of unsupervised mobilisation can be understood easily, what lies beneath it is a much more interesting story. For emerging information societies in the world, the digital technologies have a much more significant role to play in economic development and creation of global infrastructure. Most governments have invested highly in the creation of techno-social skill based identities and have a clear idea of the ‘correct’ usage of technology. The flash-mobs present a situation where the ‘ideal’ citizens who should be engaging with these technologies to enhance the labour markets and augment the nation’s efforts at restructuring in global times, are engaging in apparently frivolous activities which are aimed at self gratification and fun. Flash-mobs, through their aesthetic of irreverence and fun, also present a space for criticism and political negotiation to the Digital Natives, who, while they might not be equipped to engage with traditional channels of politics, are now finding ways by which to make their opinions and expressions heard.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The Flash-mob in Mumbai, for example, builds upon a much richer contextual local history of politics and access. Crossroads, the flash-site, was also the first American Super-Mall in India. In 2001, when the mall opened, it was restrictive in its access, where it demanded the curious onlooker to either pay an entry fee of 50 Indian Rupees or be in possession of a Platinum Credit Card or a Cell phone to enter the mall. The idea was that only a certain kind of citizenship was welcome in this consumerist heaven. It was presumed that people who do not come from a class that can afford to purchase things in the mall might not know how to behave in the mall. A public interest litigation suit against the mall soon revoked these conditions of access and announced the mall as a public space of consumption. However, the lineage of the restrictive conditions that the mall opened with, resonates through the local knowledge systems. The first flash-mob at Crossroads, even though it was ‘fun’, managed to provide a critique of the new class based urban society that global India is building. Ironically, the people who constituted that flash-mob and managed to turn the mall into a place of total chaos for the brief performance were the ‘desirable’ people for the mall. Such a critique, while it might not be overtly articulated for different reasons, still manages to surface once the contextual histories of these events are produced.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;&lt;strong&gt;10 Legendary Obscene Beasts &amp;nbsp;from China&lt;/strong&gt;&lt;/h3&gt;
&lt;div&gt;&lt;strong&gt;User Generated Knowledge sites&lt;/strong&gt;: The world of knowledge production was never as shaken as it was with the emergence of the Wikipedia – a user generated knowledge production system, where anybody who has any knowledge, on almost anything in the world, can contribute to share it with countless users around the world. The camps around Wikipedia are fairly well divided: there are those who swear by it, and there are those who swear against it. There are scholars, activists and lobbyists who celebrate the democratisation of knowledge production as the next logical evolutionary step to the democratic access to knowledge. They appreciate the wisdom of crowds and revel in the joy that in the much discussed Nature magazine experiment, the number of errors in Wikipedia and its biggest opponent, Encyclopaedia Britannica, were almost the same. And then there are those who think of the Wikipedia and other such peer knowledge production and sharing systems as erroneous, unreliable and a direct result of collapsing standards that the vulgarisation of knowledge has succumbed to in the age where information has become currency. Add to this the hue and cry from academics around the globe who lament falling research standards as the copy+paste generations (Vaidhyanathan; 2008) in classrooms skim over subjects in Wikipedia rather than analysing and studying them in detail from those hallowed treasuries of knowledge – reference books.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;As can be expected, the questions about the veracity, verifiability, trustworthiness and integrity of Wikipedia and other such user generated knowledge sharing sites (including YouTube, Flickr, etc.) are carried on in sombre tones by zealots who are devoted to their beliefs. However, the one question that remains unasked, in the discussion of these sites, is the question of what purpose it might serve beyond the obvious knowledge production exercise.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;The Story&lt;/strong&gt;: In China, where the government exerts great control over regulating online information, Wikipedia had a different set of debates which would not feature in the more liberal countries – the debates were around what would be made accessible to a Wikipedia user from China and what information would be blanked out to fit China’s policy of making information that is ‘seditious ‘and disrespectful’, invisible. After the skirmishes with Google, where the search engine company gave in to China’s demands and offered a more censored search engine that filtered away results based on sensitive key-words and issues, Wikipedia was the next in line to offer a controlled internet knowledge base to users in China.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;However, another user-generated knowledge site, more popular locally and with more stringent self-regulating rules than Wikipedia, became the space for political commentary, satire, protest and demonstration against the draconian censorship regimes that China is trying to impose on its young users. The website Baidu Baike (pinyin for Baidu Encyclopaedia), became popular in 2005 and was offered by the Chinese internet search company Baidu. With more than 1.5 million Chinese language articles, Baidu has become a space for much debate and discussion with the Digital Natives in China. Offered as a home-grown response to Wikipedia, Baidu implements heavy ‘self-censorship to avoid displeasing the Chinese Government’ (BBC; 2006) and remains dedicated to removing ‘offensive’ material (with a special emphasis on pornographic and political events) from its shared space.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;It is in this restrictive regime of information sharing and knowledge production, that the Digital Natives in China, introduced the “10 legendary obscene beasts” meme which became extremely popular on Baidu. Manipulating the Baidu Baike’s potential for users to share their knowledge, protestor’s of China’s censorship policy and Baidu’s compliance to it, vandalised contributions by creating humorous pages describing fictitious creatures, with names vaguely referring to Chinese profanities, with homophones and characters using different tones.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The most famous of these creations was &amp;nbsp;Cao Ni Ma &amp;nbsp; (Chinese: 草泥马), literally "Grass Mud Horse", which uses the same consonants and vowels with different tones for the Chinese language profanity which translates into “Fuck Your Mother” &amp;nbsp;cào nǐ mā (肏你妈) . This mythical animal belonging to the Alpaca race had dire enemies called héxiè (河蟹), literally translated as “river crabs”, very close to the word héxié (和谐) meaning harmony, referring to the government’s declared ambition of creating a “harmonious society” through censorship. The Cao Ni Ma, has now become a popular icon appearing in videos distributed on YouTube, in fake documentaries, in popular Chinese internet productions, and even in themed toys and plushies which all serve as mobilising points against censorship and control that the Chinese government is trying to control.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;However, the reaction from those who do not understand the entire context is, predictably, bordering on the incredulous. Most respondents on different blogs and meme sites, think of these as mere puns and word-plays and juvenile acts of vandalism. The Chinese monitoring agencies themselves failed to recognise the profane and the political intent of these productions and hence they survived on Baidupedia, to become inspiring and iconic symbols of the slow and steady protest against censorship and the right to information act in China. Following these brave acts, Baidu’s user base also experimented very successfully with well-formed parodies and satires, opening up the first spaces in modern Chinese history, for political criticism and negotiation.&lt;a name="fr2" href="#fn1"&gt;[2]&lt;/a&gt; What is discarded or overlooked as jest or harmless pranks, are actually symptomatic of a new generation using digital tools and spaces to revisit what it means to be politically active and engaged. The 10 obscene legendary creatures, like the flash-mobs, can be easily read as juvenile fun and the actions of a youth that is quickly losing its connection with the immediate contemporary questions. However, a contextual reading combined with a dismantling of the “Digital Native in a bubble” syndrome, can lead to a better understanding of the new aesthetic of social transformation and political participation – one which is embedded in the growing aesthetic of fun, irreverence, and playfulness.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;&lt;strong&gt;A 32 Year Old Dancing Global Nomad&lt;/strong&gt;&lt;/h3&gt;
&lt;div&gt;Context: The aesthetic of irreverence, of playfulness and of exuberant joy is perhaps the best demonstrated by the third case-study which deals with user generated content and sharing&amp;nbsp;sites like YouTube and Blip TV or social networking sites like Facebook and Livejournal.&amp;nbsp;With the easy availability of digital technologies of production – portable laptops and digital cameras, PDAs enabled with phones and multi-media services, webcams and microphones – and tools to share and exchange these productions, there has been an unprecedented amount of digital cultural production which has propelled what we now call the Web 2.0 explosion. There has been much criticism about how we are building a junkyard of digital information. Videos of cats and hamsters dancing, inane audio and video podcasts documenting personal anecdotes and opinions, blogs that publish everything from favourite recipes to sexual escapades, and social networking sites that map rising networks, all add to the immense amount of data that dwells in cyberspace. Questions of data mining, of data redundancy are coupled with alarms of the ‘infantile’ uses of technology have emerged in recent debates around this user generated content. Governments are also battling with problems of piracy, hate-speech, bullying and fundamentalism that have found pervasive channels through these platforms and networks.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;The Story&lt;/strong&gt;: In the middle of celebrity hamsters (Hampster the Hamster), popular dancing babies, and parodies of pop stars, there was one particular internet celebrity who is famous, because nobody knows where he is going to dance next. “Where the Hell is Matt?” is a viral video which shot to fame first in 2006, which features Matt Harding, a video game designer from America, who performs a singularly identifiable dance routine in front of various popular destinations in different countries around the world. It started off as a friend recording Matt Harding doing a peculiar dance in Vietnam became popular on the internet and became one of the most popular videos on cyberspace, with his second video released in 2008, viewed 19,860,041 times on YouTube as on 31st March 2009.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Harding has now become a celebrity, featuring on TV talk shows, guest lecturing at universities, and is brand ambassador to a couple of global brands. He is now, also featured dancing on NASA’s Astronomy Picture of the Day website under the title “Happy People Dancing on Planet Earth”, claiming that it shows humans worldwide sharing a joy of dancing. Unlike the flash-mobs and the Baidupedia instances, Where The Hell is Matt? does not have any overt political position or agenda. It has not entered into a condition of strife or struggle with any authoritative regimes or systems of conflict. And yet, what Harding has managed, through his ‘pranks’ , is to create a series of videos which have now come to embody values of cultural diversity, tolerance and universal joy. Instead of making serious speeches, petitions or demonstrations, through his prankster image, Matt Harding has become the unofficial ambassador of peace and harmony around the globe, being discussed avidly by anybody who sees him, with a smile.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;One can either ignore this viral video as a short-lived meme that will soon be forgotten by the next dancing sensation. Even if it might be true, the impact that the “Where the Hell is Matt?” videos have created is significant. When Matt sarcastically said at Entertainment Gathering, that his videos were a hoax, that he was an actor and the videos were an exercise in animatronic puppets and video editing, he had everybody from fans on blogs to new reporters on television responding to it – some often with outrage at being ‘fooled’ by such morphing. Harding revealed his ‘hoax about a hoax’ at the Macworld convention to great amusement. While Matt’s dancing pranks might indeed be forgotten by the next big thing, it is still a fruitful exercise to read it as symptomatic of a much larger redefinition of notions of political participation and social transformation that the Digital Natives and their technology-mediated environments are bringing about.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;h3&gt;Digital Natives: Causes, Pauses&lt;/h3&gt;
&lt;div&gt;Running common, through all these three stories, in popular discourse as well as in academic scholarship, is the presumption of frivolity and non-seriousness that misses out on the much larger contexts of socio-political change. The youth have always been at the forefront of social transformation and political participation. The youth, traditionally, has also had an intimate relationship with new technologies of cultural production, producing influential aesthetics through experimentation and innovation. A brief look at the socio-political history of technologies, shows us that the young who grow up with certain technologies as central to their mechanics of life and living, have led to a reconfiguring of their role and function in the society. The emergence of the print culture, for example, led to the energising of the public spheres in Europe, where young people with access to education and books, could participate and restructure their immediate socio-political environments. Cinematic realism has had its heyday as the tool for political mobilisation through representing the voice of the underprivileged communities. The expansion of the tele-communication networks have led to the rise and fall of governments while changing the face of socio-political and economic activities.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;It is not as if these technologies were without their own concerns, questions and doubts. However, most of these anxieties have been successfully resolved through experience, experiment and analysis. Such practices and communities have Moreover, the promise and the potential of this youth-technology engagement have always surpassed the ensuing anxiety.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;With the Digital Natives, as a small percentage of the world’s population engages with technologies and tools that are quickly gaining currency and popularity, there seems to be a cacophony of alarms and anxieties which seem to have no scope for resolution or respite. And this alarm seems to be louder and more anxious than ever before because it marks a disconnect of the Digital Natives from the role that youth-technology relationships has borne through history – that the Digital Natives are in a state of apathy when it comes to engaging in processes of social transformation and political mobilisation and prefer to stay in isolated bubbles of consumerism and entertainment. This particular accusation that is levelled at the Digital Natives, if true, is not only alarming but also bodes dire fortunes for the whole world as a new generation refuses to engage with questions of politics, governance and transformation outside of the realm of the economic and the personal. This particular disconnect amplifies the other anxieties – moral anxieties around pornography and sexuality, ethical anxieties about plagiarism and piracy, intellectual anxieties about knowledge production and research – because the re-assurance that the Digital Natives will augment the processes of positive social transformation and fruitful political participation, is perceived as lost.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Moreover, unlike earlier technologies, the youth is not being guided into the use of digital technologies but are actually spearheading the development, consumption and rise of these technologies. There is a strong reversal of the power structure, where the digital migrants and settlers have to depend upon the Digital Natives to traverse the terrain of the digital environments. The Digital Natives are in a uniquely singular position where, due to the economic and global restructuring of the world, their world-view and ideas are gaining more currency and visibility than those belonging to previous generations. However, the adults who enter the world of the Digital Natives, insist on viewing them through certain misapplied prisms:&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Difference without change&lt;/strong&gt;: &amp;nbsp;These stories or anecdotal data almost always gives us a sense of marked difference of identity in an unchanging world. The Digital Native remains a category or identity which remains to be understood in its difference to integrate it into a world vision that precedes them. The difference is invoked only to emphasise the need for continuity from one generation to another; and thus making a call to ‘rehabilitate’ this new generation into earlier moulds of being.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;The social construction of loss&lt;/strong&gt;: A common intention of these stories is to mourn a loss. Each new technology has always been accompanied by a nostalgia industry that immediately recreates a pre-technologised, innocent world that was simpler, better, fairer, and easier to live in. Similarly, the Digital Native identity is premised on multiple losses&lt;a name="fr3" href="#fn3"&gt;[3]&lt;/a&gt; : loss of childhood, loss of innocence, loss of control, loss of privacy etc. Predicated on this list, is the specific loss of political participation and social transformation; a loss of the youth as the political capital of our digital futures.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Trivialising the realm of the Cultural&lt;/strong&gt;: The third is that these anecdotes of celebration and fear, mark the Digital Native’s actions and practices as confined to some “My bubble, My space” personal/cultural &amp;nbsp;private world of consumption which, when they do connect to larger socio-political phenomena, is accidental. Moreover, they concentrate on the activities and the immediate usage/abuse of technology rather than concentrating on the potentials that these tools and interactions have for the future. They paint the Digital Native as without agency, solipsistic, and in the ‘pointless pursuit of pleasure’, thus dismissing their cultural interactions and processes as trivial and residing in indulgent consumption and personal gratification.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Such perspectives and analytical impulses are a result of the pertinent and influential research methods and disciplinary baggage within contemporary cybercultures studies. Much of the imagination of the Digital Natives carries the baggage of false dichotomies and binaries of discourse around technologically mediated identities. Within cybercultures studies, as well as in earlier interdisciplinary work on digital internets, there has been an explicit and now an implied division of the physical and the virtual. The virtual seems to be a world only loosely anchored in the material and physical reality, and almost seems to be at logger heads with the real in producing its own hyper-visual reality. These distinctions, though not often invoked, are present in different imaginations of the Digital Natives. They seem to reside in virtual worlds producing a ‘disconnect’ from their everyday reality. The alternative public spheres of speech and expression created by the rise of the blogosphere and peer-to-peer networking&amp;nbsp;sites seem to reside only within the digital domain. The frenzied cultural production and consumption on sites like YouTube and Second Life are contained within digital deliriums. Similarly, when attention is paid to Digital Natives and their activities, it is confined to what they do, inhabit, consume and produce online, often forgetting their embodied presence circumscribed by different contexts.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The notion of contexts, as it is relevant and important to understand techno-social identities, is even more crucial when talking about Digital Natives. Contextualised understanding of their environments, histories, and engagement help us to realise that Digital Native is not a universal identity. Even though the technologies that they use are often global in nature, and the tools and gadgets they employ are shared across borders, the way a digital native identity is constructed and experienced is different with different contexts. As we see, in the case of the flash-mobs and the Baidupedia, the digital native, especially when it comes to social transformation and political participation, is a fiercely local and context based identity and community. It is because of this, that Ethan Zuckerman’s Cute Cat Theory (2005) actually makes sense – that the Digital Natives, when they do utilise digital tools for social transformation or mobilisation, will not go in search for new tools. Instead, they will use the existing platforms and spaces that they are already using to share pictures of cute cats across the globe. The idea of a context based Digital Native identity also leads me to suggest two things to conclude this paper: The first, that Digital Natives are not merely people who are using new tools and technologies to augment the ideas of change and participation that an earlier, development-centric generation has grown up with. By introducing and experimenting with their aesthetic of fun, playfulness and irreverence, they are re-visiting the terrain of what it means to be political and often embedding their politics into seemingly inane or fruitless cultural productions, which create sustainable conditions of change. The second, that the Digital Natives, while they seem to be a different generation and having a unique technology-human relationship, are not really different when it comes to envisioning the role of youth-technology paradigm in the society. What is really different, with this young generation of active, interested and engaged &amp;nbsp;people, is that their local movements and actions are globally shared and accessed, thus forging, perhaps in unprecedented ways, international and cross-cultural communities of support, help and interest. Moreover, these communities subscribe to a new paradigm and vocabulary of socio-political change which is often tied to their every-day actions of entertainment, leisure, networking and cultural production, which provide the potential for the next big change that the Digital Natives set themselves to.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;br /&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;]. The term ‘techno-social’, coined by Arturo Escobar, refers to a social identity mediated by technology. It puts special emphasis that the digital and physical environments need to be seen in segue with each other rather than disconnected as is often the case in cybercultures and technology studies.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn2" href="#fr2"&gt;2&lt;/a&gt;].A more serious political satire that moves beyond just punning and avoiding censorship was found in the now-deleted entry for revolutionary hero Wei Guangzheng (伟光正, taken from 伟大, 光荣, 正确, "great, glorious, correct"). An excerpt from it is included here for sampling.&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;strong&gt;Wei Guangzheng&lt;br /&gt;&lt;/strong&gt;Comrade Wei Guangzheng is a superior product of natural selection. In the course of competition for survival, because of certain unmatched qualities of his genetic makeup, he has a great ability to survive and reproduce, and hence Wei Guangzheng represents the most advanced state of species evolution.&amp;nbsp;Here is the evolution of Wei Guangzheng's thinking: Since the day of his birth, comrade Wei Guangzheng established a guiding ideology for the people's benefit, and in the course of connecting it with the real circumstances of his beloved Sun Kingdom, a process of repeated comparisons that involved the twists and turns of campaigns of encirclement and suppression, his ideology finally realized a historic leap forward and generated two major theoretic achievements. The first great theoretic leap was the idea of leading a handful of people to take up arms to cause trouble, rebellion, and revolution in order to build a brave new world, and to successfully seize power. This was the "spear ideology." The second great theoretic leap was a theory, with Sun Kingdom characteristics, in which Wei Guangzheng was unswervingly upheld as leader and the people were forever prevented from standing up. This was the "shield theory." Under the guidance of these two great theoretic achievements, comrade Wei Guangzheng won victory after victory. Practice has proven, "Without Wei Guangzheng, there would be no Sun Kingdom." Following the road of comrade Wei Guangzheng was the choice of the people of the Sun Kingdom and an inevitable trend of historical development.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn3" href="#fr3"&gt;3&lt;/a&gt;]Indeed, as Chris Jenks notes in his work on the construction of youth, through history, it is the function of civilisation to construct youth as not only an innocent category which needs to be saved but also a demonic identity which needs to be trained and taught into the roles and functions of civilisation. Each emergent technology of cultural production, in its turn, has been examined as potentially contributing to the notions of the youth and their role and function in the society.&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;References&lt;/h3&gt;
&lt;div&gt;
&lt;ol&gt;
&lt;li&gt;Bagga, R.K, Kenneth Keniston and Rohit Raj Mathur (Eds). (2005)&amp;nbsp;The State, IT and Development. New Delhi: Sage.&lt;/li&gt;
&lt;li&gt;Bauerlein, Mark. (2008). &lt;em&gt;The Dumbest Generation : How the Digital Age Stupefies Young Americans and Jeopardizes Our Future, or Don't Trust Anyone Under 30&lt;/em&gt;. New York : Tarcher/Penguin Books.&lt;/li&gt;
&lt;li&gt;BBC News. (2006). "Site Launches: Chinese Wikipedia". Available at &lt;a class="external-link" href="http://news.bbc.co.uk/2/hi/asia-pacific/4761301.stm"&gt;http://news.bbc.co.uk/2/hi/asia-pacific/4761301.stm&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Bennett, Sue, Karl Maton and Lisa Kervin. 2008. “The ‘Digital Natives’ Report - &amp;nbsp;A Critical Review of the Evidence”, Melbourne. Available at &lt;a class="external-link" href="http://www.cheeps.com/karlmaton/pdf/bjet.pdf"&gt;http://www.cheeps.com/karlmaton/pdf/bjet.pdf&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;China Times, The. (2008). “Internet de-addiction centres in China”. Article available at &lt;a class="external-link" href="http://news.bbc.co.uk/2/hi/asia-pacific/4327258.stm"&gt;http://news.bbc.co.uk/2/hi/asia-pacific/4327258.stm&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Coleman, Loren. (2007). &lt;em&gt;The Copycat Effect: How the Media and Popular Culture Trigger the Mayhem in Tomorrow's Headlines&lt;/em&gt;. Simon &amp;amp; Schushter.&lt;/li&gt;
&lt;li&gt;Escobar, Arturo. (1994). “Welcome to Cyberia: Notes on the Anthropology of Cyberculture.” The Cybercultures Reader. Eds. David Bell and Barbara Kennedy. NY:Routledge.&lt;/li&gt;
&lt;li&gt;Himanen, Pekka. (2001). &lt;em&gt;The Hacker Ethic&lt;/em&gt;. New York: &amp;nbsp;Random house Trade Paperbacks.&lt;/li&gt;
&lt;li&gt;Navejan, Caroline. (2008). &lt;em&gt;The Design of Trust&lt;/em&gt;. Utrecht University. (Forthcoming).&lt;/li&gt;
&lt;li&gt;Palfrey, John and Urs Gasser. (2008). Born Digital. New York: Basic Books.&lt;/li&gt;
&lt;li&gt;Prensky, Marc. (2001). Digital Natives, Digital Immigrants, available at &lt;a href="https://cis-india.org/digital-natives/blog/Prensky, Marc. 2001. Digital Natives, Digital Immigrants, available at http:/www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf Retrieved January 2009." class="external-link"&gt;http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf&lt;/a&gt;,&amp;nbsp;retrieved January 2009.&lt;/li&gt;
&lt;li&gt;Rheingold, Howard. (2001). Smart Mobs: the next social revolution . New York: Perseus Publishing.&lt;/li&gt;
&lt;li&gt;Roy, Sumit. (2005). &lt;em&gt;Globalisation, ICT and Developing Nations&lt;/em&gt;. New Delhi: Sage.&lt;/li&gt;
&lt;li&gt;Shah, Nishant. (2005). &amp;nbsp;“Playblog: Pornography, Performance and Cyberspace”. Available at &lt;a class="external-link" href="http://www.cut-up.com/news/detail.php?sid=413"&gt;http://www.cut-up.com/news/detail.php?sid=413 &lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Shah, Nishant. (2007). “Subject to Technology” Inter Asia Cultural Studies Journal. Available at &lt;a href="https://cis-india.org/publications/cis-publications/nishant-shahs-publications" class="external-link"&gt;http://cis-india.org/publications/cis-publications/nishant-shahs-publications&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tapscott, John. (2008). Grown-Up Digital: How the Net Generation is Changing your World. New York: Vintage Books.&lt;/li&gt;
&lt;li&gt;Tikmany, Rohit. (2003). &lt;a href="https://cis-india.org/digital-natives/blog/Tikmany, Rohit. 2003. http:/www.mumbaiorgs.com 3rd March, 2004, 11:15 a.m. IST" class="external-link"&gt;http://www.mumbaiorgs.com&lt;/a&gt; 3rd March, 2004, 11:15 a.m. IST.&lt;/li&gt;
&lt;li&gt;Vaidhyanathan, Siva. (2008). Available at Chronicle of Higher Education, September 19, 2008. &lt;a class="external-link" href="http://chronicle.com/free/v55/i04/04b00701.htm"&gt;http://chronicle.com/free/v55/i04/04b00701.htm&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Venugopal, Bijoy. (2003). &lt;a class="external-link" href="http://www.rediff.com/netguide/2003/oct/05flash.htm"&gt;http://www.rediff.com/netguide/2003/oct/05flash.htm&lt;/a&gt;. 20th December, 2003, 12:23 p.m. IST.&lt;/li&gt;
&lt;li&gt;Zuckerman, Ethan. (2008). "The Cute Cat Theory Talk at ETech". Available at &lt;a class="external-link" href="http://www.ethanzuckerman.com/blog/2008/03/08/the-cute-cat-theory-talk-at-etech/"&gt;http://www.ethanzuckerman.com/blog/2008/03/08/the-cute-cat-theory-talk-at-etech/&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;This research paper was published in&amp;nbsp;Academia.edu. It can be downloaded &lt;a class="external-link" href="http://cis-india.academia.edu/NishantShah/Papers"&gt;here&lt;/a&gt;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/blog/digital-natives-and-politics-in-asia'&gt;https://cis-india.org/digital-natives/blog/digital-natives-and-politics-in-asia&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Digital Activism</dc:subject>
    
    
        <dc:subject>Web Politics</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Digital Natives</dc:subject>
    

   <dc:date>2015-05-14T12:11:33Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/once-a-flash">
    <title>Once Upon  A Flash</title>
    <link>https://cis-india.org/internet-governance/once-a-flash</link>
    <description>
        &lt;b&gt;It was a dark and stormy evening. A young man in a dark blue Adidas jacket, collar turned up, eyes under green-black shades, hopped off a motorbike, tucked his thumbs into the front pockets of his low-slung retro jeans and surreptitiously made his way through a road thronging with rush-hour traffic and irate pedestrians yelping on their cellphones. He skipped across death traps with skilled ease: leaping over potholes, jumping over halfdug trenches, avoiding the occasional pair of doggy jaws that longed to mate with his ankles, ignoring the bikers who were using the pavements as new lanes for driving towards a honking traffic jam bathed in an orange and red neon that made the road look like a piece of burnt toast with dollops of vicious jam on it.&lt;/b&gt;
        &lt;p&gt;After five minutes of brisk walking, he slowed down as if he had reached just where he wanted to be – nowhere in particular. On his left were the large Acropolis buildings, towering over the world from their gated existence, structured in pompous Greek columns and facades of granite, stone and marble. On his right, on the other side of the road, if you looked over the metal head of the traffic, you could see the small roadside restaurant that announced fresh fish at cheap rates, sitting cosily under a starved-looking tree, happily encroaching upon the pavement, forcing the pedestrians to disembark, navigate the traffic and then come back to the relative safety of the footpath.&lt;/p&gt;
&lt;p&gt;Caught between these two ironies, he stayed put for a while, glancing at his chor bazaar Rado model that flashed on his left wrist. He headed towards the mall that rose in glass and neon, false curves and studious lines across the quickly staining sky of a Saturday evening. As he walked into the mall, the automatic doors that sensed his corporeal presence opened up for him and the girl in a polka-dotted blue-and-red dress threw him the smile that desk attendants save for strangers. The gush of cold airconditioned air and the noises of window shoppers greeted him to ease; mannequins in windows, draped in the latest fashions and various states of undress, winked at him; the smell of freshly brewed coffee came and enveloped him. He headed with ungrim determination towards the round performance area in the mall centre. Like many other hangers-out he too loitered without apparent intent around it, just another boy out on a Saturday evening.&lt;/p&gt;
&lt;p&gt;Suddenly his cell phone buzzed. His alarm sounded in loud tones to blend with the Britney Spears playing on the mall sound system. He fished out a bright bumblebee-yellow bandana and tied it to his head. As he did that, the performance area turned into a sea of people wearing varied shades of yellow, blasting their cell phone alarms at full volume till all you could hear was a grating disharmony that would have caused comment on a railway station in India. The phones soon faded and a group of about 70 people formed a human ring, holding hands, their heads swathed in yellow, and sang at the top of their voices the first two stanzas of Hum Honge Kamyaab – the Hindi rendering of the famous song We Shall Overcome. Once the song sank into a bewildered silence, the people in yellow bandanas fell on their knees, raised their hands towards heaven and roared with laughter before quickly pulling off their headgear and dispersing, leaving an empty space and a gawking audience who just had their first dose of a ‘flashmob’ – a group of people who assemble together, suddenly, in a public place, perform an unexpected sets of choreographed actions and disperse without as much as a by your leave or with your leave.&lt;/p&gt;
&lt;p&gt;Flashmobs trace their history to the early 18th century industrialisation, when a group of women working in the labour shops&lt;a href="#fn1" name="fr1"&gt;[1]&lt;/a&gt;in Australia used coded messages to meet and discuss the problems they had in their workplaces. These meetings were organised at random, and the women used the very technologies of production that they engaged with at work on a daily basis to fight the oppression and the injustice of the people at the top. The first modern flashmob, however, is attributed to Bill Wasik, editor of Harper’s Magazine, who, after the first failed attempt (May, 2003), managed to pull a successful flashmob where 200 people swarmed over the mezzanine floor of the Manhattan departmental store Macy’s, pretending to buy a ‘love rug’ for their commune where they supposedly all lived together; they left a bewildered audience and a bemused store staff behind them (3rd June, 2003).&lt;/p&gt;
&lt;p&gt;Organise, congregate, act, disperse – that is the anatomy of a flash mob. A polymorphous set of people are brought together through the commonality of subscribing to similar technological interfaces or gadgetry. Random e-mails, short messages (sms) on cell phones, discrete messages embedded in public works of art or media, blogs and wikis have now been successfully used to conjure these tenuous group formations that temporarily transform the space that they arrive at – flash sites – into something that neither the audience they perform to nor the state can comprehend, thus producing that space in a condition of social and physical illegality.&lt;/p&gt;
&lt;h3&gt;In The Name of Fun&lt;/h3&gt;
&lt;p&gt;One of the most overarching icons of a globalised economy has been the credit card – virtual money that has changed the way we think of money, capital and transactions. Visa Power, as the advertisement goes, is looked upon as the quintessential rhetoric of economic globalisation, where the power to change and to create is manifested through the processes of consumption. While technology has been heavily implicated in the creation of this new invisible money, it has remained on the background. The swiping of the card – the physical act of buying without ‘paying’ has become such a naturalised event that the technology it adopts or the networks it creates are not very visible... Flash mobs, in their construction, execution and ramifications, foreground technology as one of the most powerful tools of creating new formations of grouping and networking that, through their deliberately devised unintelligibility, transform the spaces they occupy.&lt;/p&gt;
&lt;p&gt;This is the story of the first flashmob in India, and how it can be understood through the tropes of illegality, enchantment and transformation. The story starts a little before the flashmob itself. In the year 2000, a shopping mall in Mumbai created a furore amongst the public. It was the first ‘genuine’ shopping mall in India. The first space that claimed mallhood was in Bangalore – Kemp Fort, but it was more a large shopping store rather than a mall. This first all American shopping mall – Crossroads, with its promises of unlimited pleasure and brand-tagged shopping – attracted the largest crowd in its opening week. Everybody wanted to see what the mall was like. Everybody was curious about this space. Everybody wanted to be a part of this exclusive zone that clearly demonstrated that modernity and progress had finally come to us. Then everybody found out that they were not allowed to enter the mall. As the director of the mall pointed out in his interview with The Times of India, (23rd August, 2000), “Crossroads is not meant for everybody".&lt;/p&gt;
&lt;p&gt;In those days when cell phones were still a novelty and definitely a curio for the upper classes, and when pagers were still struggling for a mass market, Crossroads passed a stipulation which restricted people not carrying a cell phone or a credit card from entering the mall. If you were still eager to enter the space, you paid extra fees of Rs 50 per head and thus made amends for not carrying a cell phone or a credit card. This was the first time a ‘public’ space made it very clear that the public it was looking for and attempting to effectively create was not “everybody”. The issue was talked about, shouted about, screamed at and criticised by all wings of the media, who passionately analysed this instance of discriminatory practices based  on socioeconomics. Later, a PIL (Public Interest Litigation) was filed against the mall; it lost, and had to throw its doors open to “everybody” who had been clamouring to get in ever since they found out they were not allowed to enter.&lt;/p&gt;
&lt;p&gt;On 4 October 2003, the mall again came into limelight in a manner it had not accounted for. This time it was initiated by an e-mail. About 5,000 original mailers went off to people all around Mumbai and even beyond the city, asking them to have a look at a new blog for Mumbai flashmobs. The blog posted a form asking for name, e-mail address and mobile number. On 3 October several cell phones rang, asking people who had submitted their details in the form to check their inboxes. The eager participants glided to their accounts to find a mail that agonisingly chalked out the time and space of the meeting venue – a flash site. The information was also sent by sms to all members who had volunteered. And then at exactly 5 pm a group of about a hundred participants entered Crossroads. They screamed at the top of their voices and sold imaginary shares belonging to Reliance India. They performed the garba. In the middle of dancing they all froze. And then without so much as a word, after two minutes of historic histrionics, they opened their umbrellas and dispersed, leaving a trail of bewilderment and confusion, as an audience of over a thousand watched with their jaws on the floor.&lt;/p&gt;
&lt;p&gt;This was India’s first recorded flashmob. A large crowd of people who did not know each other, did not have any largely political purpose in mind and did not really intend to extend the flashmob contact into relationships, got together to perform a set of ridiculous actions at Crossroads, thus marking it as the first flash site in India. Ironically, the group that converted the mall into mayhem consisted of whom Anne Balsamo calls the hyperreal people – people whose identities are created by the hypervisual and extra physical aesthetics of the digital technologies that they deploy - who were once the only legitimate owners of the space of that mall. This first flashmob sparked off many others all around the nation – most of them marking out spaces such as multiplexes, shopping malls, gaming parlours, body shops, large commercial roads and shopping complexes as their flashsite.&lt;/p&gt;
&lt;p&gt;Bill Wasik, the creator of the first flashmob in Manhattan, in a recent interview,&lt;a href="#fn2" name="fr2"&gt;[2]&lt;/a&gt; looked upon the flashmob experiment as a study in behavioural psychology of people he called “hipsters” – people who would join ‘new’ or ‘cool’ things for no reason or investment but to be visible in the new trends and social fads. To a large extent, Wasik’s surface analysis seems to hold true. While flashmobs have been used as a political weapon by several groups and activists in many areas of human rights, queer rights, feminism, political democracy, etc., flashmobs fundamentally exist, like pre-Raphaelite art, for a solipsist reason. Bijoy Venugopal, who produced one of the most celebrated accounts of the Crossroads flashmob&lt;a href="#fn3" name="fr3"&gt;[3]&lt;/a&gt;, mentions how it was all about having some “serious fun”. Increasingly, the flashmob organisers in and around the country have disavowed any ideological moorings for the gathering, and forcibly shelve it into the realms of entertainment or leisure. Following the banning of flashmobs in cities like Mumbai and Bangalore (Mid-day, 9th oct. 2003), even though they have invoked the right to freedom of speech and expression, the organisers and the participants have largely produced justifications by claiming to have no political agenda or inclinations in the construction or execution of flashmobs.&lt;/p&gt;
&lt;p&gt;In this repeated disavowal of the political, one can read the desire for re-enchantment that flashmobs and mobsters bring with them. Flashsites, defined by the organising of the flashmobs, are usually sites of globalised consumption – an enchanted world of brand names and designer lifestyles that can make you feel as perpetually disoriented as Alice in Wonderland. These sites serve as the symbols of enchantment in the logic of the city.&lt;a href="#fn4" name="fr4"&gt;[4]&lt;/a&gt; The new urban enchantment and mode of fantasy is located in the circuits of consumerism where, with plastic money and unlimited credit, the consuming citizen can buy all that the heart desires. However, flashmobs, outside these networks of consumption, and constituted by the same people who fit the bill of the citizen as imagined and promoted by the state and the market as they embrace globalisation and its technologies, demand a re-enchantment of the city. They force us to acknowledge the need for such public spaces to be accessible to all, and provide a strong critique of the easily accepted globalised dream in which the state is so heavily investing. Flashmobs become a manifestation of how tenuously networked, fragile communities, their collaboration inspired and enabled by cyberspatial technologies, can contest the very forces that promote and proliferate these technologies. Flashmobs become a site upon which the drama of globalisation, consumption, state and space is discursively and recursively enacted.&lt;/p&gt;
&lt;h3&gt;In The Name of The Law&lt;/h3&gt;
&lt;p&gt;That flashmobs are in a condition of illegality is perhaps one of the easiest claims to prove. The very fact that the Mumbai Police, after the first series of flashmobs, invoked Section 37(1) of the Bombay Police Act in the name of security and safety, clearly states how flashmobs are considered outside the law in the most literal sense of the word. The then Mumbai Police Deputy Commissioner of Police, Amitabh Gupta, contacted Rohit Tikmany, organiser of the first flashmob and moderator of the flashmob blogging community (&lt;a class="external-link" href="http://www.mumbaimobs.org/"&gt;http://www.mumbaimobs.org/&lt;/a&gt;), asking him to shut down the site and stop all further attempts at organising flashmobs. Following the ban in Mumbai, cities such as Ahmedabad, Bangalore and Delhi have enacted similar bans within the city limits. These censoring forces look at flashmobs as potentially destabilising elements that can be ‘misused’ for violent acts such as riots and bombings by fundamentalist organisations.&lt;/p&gt;
&lt;p&gt;However, of greater interest is the way in which flashmobs manage to reproduce flashsites in conditions of social and physical illegality by creative deliberate structures of transient unintelligibility. The leisure infrastructure of malls and multiplexes, cafes and large shopping complexes, gaming zones and commercial roads of consumption, are all aimed at the new citizenry that comes into being with these new urban economies falling into place. These spaces are not only legitimate spaces of self-expression through consumption, but also authorised spaces of public assembly and gathering. They promote an ethos of incessant consumption where the individual is also installed as a consumable product that relates to others in the processes of consumption. They are the locations where brands, accessories and lifestyles all come together as the figureheads of a sanitised economy which strives to make opaque the surrounding subcultures of piracy, theft, copying and distributing that emerge around such nodal points.&lt;a href="#fn5" name="fr5"&gt;[5]&lt;/a&gt; To belong to the space of a mall or a shopping complex, one needs to almost automatically endorse the original, the authentic, the expensive, as a way of making a conscious statement of style and lifestyle. These potential flashsites become the spaces that the state legitimises as the most visible and sanitised form of urbanisation in contemporary cities.&lt;/p&gt;
&lt;p&gt;However, flashmobs definitely subvert the sanctity or the sanity of such spaces by compelling them to suddenly introject disruptive conditions of unintelligibility. Flashmobs force the other participants of the space to enter into a narrative of confusion and chaos; of turbulence, thus rendering the space of consumption incomprehensible for the short time that the flashmob unfolds. Moreover, flashmobs do not fall under globalisation’s rhetoric of consumption, and do not require any special access powers or consumption rites, thus defying the discriminatory protocols that such spaces put in motion under the uneasily hovering sign “Rights of Admission Reserved”. Flashmobs, by rejecting the very use and expectation of the space, in spite of the heavy surveillance, state opposition and hi-tech policing, are able to distort the formulaic narratives of the space, thus creating alternative structures of resistance, of transformation, of transition. State apparatus gets completely paralysed when faced with such a radical reconfiguring, and thus goes out of its way to put a special ban upon flashmobs in a city where even a small defeat in a cricket match, or various emotional events such a public mourning or celebration, bring together crowds much louder, more aggressive, tenuous and destructive than conventional flashmobs. The transient illegality that flashmobs produce is not only at the level of the law but also at the level of legibility and comprehension.&lt;/p&gt;
&lt;p&gt;"What do the mobsters do when they come together for a flashmob?" is a wrong question to ask. While the actions of the mobsters might be bizarre and lacking in meaning, often uninformed by any obvious ideology, flashmobs do produce new modes of signification and networking patterns, unprecedented in modern history. The ephemeral nature of the flashmobs, the improbably pseudonymous identities of the participants, the technologically mediated communication and networking patterns, all hint towards a certain notion of technosociality, where the social world around us is profoundly affected by the technologies that we adopt. In these unexpected eruptions, flashmobs create a new relationship between actors, audience and the spaces that they inhabit, including all the three into the circuits of digital technologies. As a form of radical localised performance, flashmobs offer a way to question the hierarchical intentionality of the spaces that they transform; they embody new ways in which technologies interface with our daily life, producing new forms of technosocial living.&lt;/p&gt;
&lt;p&gt;This paper was published in Academia.edu. Click &lt;a class="external-link" href="http://cis-india.academia.edu/NishantShah/Papers"&gt;here&lt;/a&gt; to read the original. Download the file &lt;a href="https://cis-india.org/internet-governance/once-upon-a-flash" class="internal-link" title="Once Upon A Flash"&gt;here&lt;/a&gt;. [PDF, 129 kb]&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;[&lt;a href="#fr1" name="fn1"&gt;1&lt;/a&gt;].These were probably the precedents to the modern day sweat shops that have characterized  Globalisation in the 21st century. The ‘labour shops’ were large stone and concrete buildings which housed workers working around the clock towards incessant production. Women and children were often preferred because they were given lesser wages than men and considered more easily malleable.&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr2" name="fn2"&gt;2&lt;/a&gt;].The transcript of the interview is available at &lt;a class="external-link" href="http://www.laweekly.com/ink/04/37/features-bemis.php"&gt;http://www.laweekly.com/ink/04/37/features-bemis.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr3" name="fn3"&gt;3&lt;/a&gt;].Venugopal, himself a prolific blogger, blogged about the flashmobs at &lt;a class="external-link" href="http://www.laweekly.com/ink/04/37/features-bemis.php"&gt;http://www.laweekly.com/ink/04/37/features-bemis.php&lt;/a&gt;&lt;a href="http://www.laweekly.com/ink/04/37/features-bemis.php"&gt;http://www.laweekly.com/ink/04/37/features-bemis.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr4" name="fn4"&gt;4&lt;/a&gt;]. Po Bronson, in his spectacular analysis of the Silicon Valley in The Nudist on the Late Shift, talks about how in a post-industrial city, the quantifiable icons of enchantment and progress – large factories, smoke spewing chimneys and huge barricaded stone and iron constructions have given way to small and homelike offices which are almost human and hence negligible. In his search for the new symbols of enchantment, Bronson conjures the figure of the nudist on the late shift – an eccentric double billionaire who works and lives in a cubicle and rides on the crest of the IT boom. In the case of third world countries like India, these symbols might well be these new sites of consumption that have come with globalization.&lt;/p&gt;
&lt;p&gt;[&lt;a href="#fr5" name="fn5"&gt;5&lt;/a&gt;].One of the more exciting facets of digital technologies and globalization has been the debate over property, ownership and theft. Easy duplication of brands and bypassing the traditional circuits of distribution or sale of property have created the glorified figure of the pirate who straddles the worlds of the legal and the illegal, the digital and the physical, the ephemeral and the tactical with great ease. Within the sanctuarised spaces of malls and shopping complexes, these referents to the other world of cheap duplicates and mobile consumables hang uneasily. There is a constant attempt at establishing the original and the legitimate over the fake or copied replicas which are available in the grey markets that emerge around them.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/once-a-flash'&gt;https://cis-india.org/internet-governance/once-a-flash&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2012-12-14T10:23:52Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/digital-futures-internet-freedom-and-millennials-2">
    <title>Digital Futures: Internet Freedom and Millennials</title>
    <link>https://cis-india.org/internet-governance/digital-futures-internet-freedom-and-millennials-2</link>
    <description>
        &lt;b&gt;Last year was a turbulent year for freedom of speech and online expression in India. Early in 2011 we saw the introduction of an Intermediaries Liability amendment to the existing Information Technologies Law in the country, which allowed intermediaries like internet service providers (ISPs), digital content platforms (like Facebook and Twitter) and other actors managing online content, to remove material that is deemed objectionable without routing it through a court of law. Effectively, this was an attempt at crowdsourcing censorship, where at the whim or fancy of any person who flags information as offensive, it could be removed from digital platforms, writes Nishant Shah in DMLcentral on 3 February 2012.&lt;/b&gt;
        
&lt;p&gt;While we were still reeling from the potential abuse this could lead 
to – from weekend drunken games where people send take-down notices on 
an ad hoc basis to regressive fundamentalists using this to silence 
voices of protests – we encountered another shock. The Information and 
Technologies minister of India called some of the biggest social 
networking platforms that support user generated content to exercise a 
regime of self-regulation and censorship. Citing content that was 
considered slanderous to political leaders in the country and 
potentially offensive to the religious sentiments of certain groups, he 
called for a ‘pre-screening’ of online content – invoking visions of 
thought police, where an army of thousands will be trained to read your 
personal and private information, sift it for offensive content, and 
disallow it to be published online.&lt;/p&gt;
&lt;p&gt;And while we deal with the aftermath of what this might mean to the 
future of openness and our constitutionally enshrined rights of freedom 
of speech and expression, there was another shock that awaited us in 
2012. Even as I write this, Facebook and Google – two of the largest 
social media platforms in India – have been 'implicated' in a gamut of 
civil and criminal charges. It has been alleged that these companies 
knowingly allowed obscene and immoral material capable of inciting 
prurience, communal tension, hatred and violence, to proliferate in 
their systems because it helps generate revenue. Because the people who 
uploaded the information are outside the jurisdiction of the court, they
 cannot be punished but these intermediaries that have allowed this 
content that is deemed ‘obscene, lascivious, indecent and shocking’, are
 now being held responsible.&lt;/p&gt;
&lt;p&gt;There has been a lot of debate in and outside the country about the 
implications this has for the form and nature of information online. 
Freedom of speech and expression, information regulation regimes in 
emerging information societies, resurgence of authoritative 
governmentality in the face of quickly eradicating sovereignty, and the 
diminishing openness of the web, have all been variously discussed, much
 like the debates around SOPA/PIPA discussions in the US. In all of 
these conversations, there has been talk about the future but not about 
the people whose futures are the most at stake – digital natives. 
Pulling from my research, here are some summarized reflections of 
members of a younger generation pondering their digital futures:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Innovation&lt;/strong&gt;: One of the tropes that allows digital natives 
intimate relationships with their technology gadgets, platforms and 
environments is to innovate. Especially in the global south where we 
cannot take ubiquitous and affordable access to the internet for 
granted, innovation is not merely about creativity in producing new 
content. Innovation is in mobilizing meager resources in order to 
achieve large tasks. Innovation is in cutting through existing 
boundaries of inequity and building communities of learning and 
information. Innovation is in finding ways by which access can be 
facilitated for large user bases. Free and open information is the 
reward that follows innovation. There is consensus that restricting 
access to information is a negative incentive for those approaching the 
information superhighway. And for some it is also “a challenge to find 
ways of accessing that information. They can ban it, but by the time 
they will ban it, our way of accessing it will have changed!”&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Information Read/Write&lt;/strong&gt;: Sometimes the promise of digital 
networks providing abundant information and knowledge, which is free to 
access and consume, overrides the actual allure of speech and 
expression. As one interlocutor explained in Wikipedia terms, “more 
people access Wikipedia to consume information others have produced 
rather than contribute to it...and it is the same everywhere. It is fun 
to write, but it is fun to write only because there is somebody reading 
it. Sometimes I go online to read rather than write.” The censorship 
debates often restrict themselves to freedom of speech and expression, 
but what they overlook is that this also interferes with the freedom to 
read. Reading is a form of engagement, interaction, formation of trust 
and affection online. And when information can no longer be easily read,
 it will have drastic effects on how young people connect and form 
communities.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mapping Learning&lt;/strong&gt;: For many digital natives in my work, the 
digital domain is not only a playground but also a space of learning. 
Not learning in its didactic forms, replacing universities and offering 
abundance of knowledge. For some, the digital space is a new process of 
learning. It helps them negotiate and cope with their formal curricula 
and offers alternative sources to understand and analyze reality. As 
many in our research group mentioned, “we already have access to enough 
academic material through our libraries. What we find on the internet 
are things that help us understand ideas through things that are 
familiar to us.” When pressed for an example, I was shown a wide range 
of popular and academic, cultural and social spaces – blogs, videos, 
movies, music, commentaries, tweets, mashups, etc., which the students 
often map back to their existing curriculum. “Sometimes the textbooks 
talk about things that happened before we were born. Or belonging to 
countries we don’t know much about,” explained a 19-year-old. So as a 
group they try and pull different and more familiar objects back into 
their discussions, using the web, its search potential, and social 
networking sites as filters to gain access to relevant knowledge.&lt;/p&gt;
&lt;p&gt;It is in the nature of information to be filtered or censored. Even 
at a personal level we constantly filter out information that is not 
desirable or useful to us. It is understandable that certain kinds of 
information that are produced with malicious intent needs to be 
controlled. However, the recent attempts attack the very structures that
 define the social web as we understand it now -- openness, 
distribution, sharing, collaboration, co-creation and interactivity. For
 digital natives, being digital is not just about infrastructure and 
access. It is an integral part of how they embed themselves and 
negotiate with our information society. Regulation of information is not
 just about resolving the crisis of the present but also about shaping 
the digital futures for a generation that is growing up digital.&lt;/p&gt;
&lt;p&gt;Banner image credit: zebble &lt;a class="external-link" href="http://www.flickr.com/photos/zebble/6080622/"&gt;http://www.flickr.com/photos/zebble/6080622/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a class="external-link" href="http://dmlcentral.net/blog/nishant-shah/digital-futures-internet-freedom-and-millennials"&gt;Read the original published in DML Central&lt;/a&gt;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/digital-futures-internet-freedom-and-millennials-2'&gt;https://cis-india.org/internet-governance/digital-futures-internet-freedom-and-millennials-2&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Featured</dc:subject>
    

   <dc:date>2012-02-15T04:25:50Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/digital-humanities/indian-express-nov-18-2012-nishant-shah-alt-needs-to-shift">
    <title>Alt needs to Shift</title>
    <link>https://cis-india.org/raw/digital-humanities/indian-express-nov-18-2012-nishant-shah-alt-needs-to-shift</link>
    <description>
        &lt;b&gt;People maybe talking more online, but they all seem to be talking about the same kind of thing.&lt;/b&gt;
        &lt;hr /&gt;
&lt;p style="text-align: center; "&gt;Nishant Shah's column was &lt;a class="external-link" href="http://www.indianexpress.com/news/alt-needs-to-shift/1031583/0"&gt;published in the Indian Express&lt;/a&gt; on November 18, 2012.&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;If you were to recount what has happened  in the world, based entirely  on your tweetosphere and Facebook  timelines, you might realise that  everything important seems to have  happened elsewhere. It is true that  we live in a widely connected viral  world, where if the USA sneezes,  India gets a flu, but it seems as if  lately, the things that I hear and  read about are generally things that  happen only at a global level. More  surprisingly, most of the news  that trends on Twitter, gets promoted on  Facebook, and discussed on  Google Plus, is in sync with what is being  reported in mainstream  media.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Of course, the voices are different.  People have found a space  for their opinions. There are strong  critiques and alternative  viewpoints around these events which are  finding space in the public  domain.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Much like the salons and cafes of the  18th century, which saw a  whole range of new educated classes coming  into the public to discuss  and shape the society they lived in, the  digital commons have created  new public spaces of expression and  discussion. This has been, indeed,  one of the visions of the social web  and we have reached a point where,  at least for digital natives who  have grown up within digital  ecosystems, there is space to produce  alternative opinions in their  immediate environments.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;At the turn of the millennium, when the  social Web was being  shaped, this was one of the biggest excitements —  the possibility that  voices from outside of mainstream and traditional  media, which often get  curtailed, would find contestations and  alternative visions from  people’s everyday experiences. And in many  ways, it looks like we have  achieved this dream, and found channels,  communities and information  strategies, which allow for conflicting  views to co-exist in our  knowledge spectrum. It is fascinating to  realise that just a decade ago,  the ways in which we talked about the  key questions of our life, was so  different, and was largely controlled  by those in positions of power  who identified only certain things as  “newsworthy”.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Traditional media has also changed  dramatically, with citizen  reporters contributing to the content,  crowdfunded information shaping  news, and ordinary people being the  first to witness globally  significant events before the larger media  complexes arrived. And now  that we are well on our way to harnessing  the power of this social web,  there is something else that needs to be  addressed.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;It is the concern that increasingly  people are talking more, but  they seem to be talking about the same  kind of thing! Sure, there are  many different voices, but their focus  of attention is the same. We see a  whole range of alternative opinions  emerging, but they are still  clustered around the things that  traditional media is also covering.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;In the age of information overload, with  so many different  information streams, it feels like there is a  homogenisation of  information where increasingly only that which can be  easily understood,  easily read, easily captured to create spectacles  gets to be at the  centre of the attention economies. Which is why, news  which is local,  things which do not have global interest, and events  which cannot be  captured in videos on YouTube and hashtags on Twitter,  do not feature in  the alternative worlds of the social web. And when  these locally  relevant and significant things get mentioned, they have  to work so much  harder, to overcome the visibility threshold to get  attention from the  local publics.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;We have found the alternative to the  mainstream, but maybe it is  now time to find the alternative to the  alternative. We need to think of  localisation of our social web. A lot  of effort is made towards being  on the global information highway, but  we now also need to start  investing energy into rendering our local  contexts more accessible and  intelligible, not only to the larger  worlds but also to ourselves. Maybe  it is time to reflect on how much  we posted, read and consumed of the  recent presidential elections in  the USA, and try to recollect what else  happened in the world. Maybe it  is time to step out of our silos where  we have replaced multiplicity  of things with diversity of opinions about  a narrow range of things.  The next time you see something trending or  popular, it might be a good  idea to reflect on what else might be hiding  behind the virality of  that digital object.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;This column was informed by  conversations from a thought  exploration on ‘Habits of Living’  supported by Brown University and  Centre for Internet and Society  Bangalore&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/digital-humanities/indian-express-nov-18-2012-nishant-shah-alt-needs-to-shift'&gt;https://cis-india.org/raw/digital-humanities/indian-express-nov-18-2012-nishant-shah-alt-needs-to-shift&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Featured</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Digital Humanities</dc:subject>
    

   <dc:date>2012-12-14T10:03:30Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/publications-automated/cis/nishant/iacs%20article.pdf">
    <title>Subject To Technology</title>
    <link>https://cis-india.org/publications-automated/cis/nishant/iacs%20article.pdf</link>
    <description>
        &lt;b&gt;This paper is an attempt to examine the production of illegalities with reference to cyberspace, to make a symptomatic reading of new conditions within which citizenships are enacted, in the specific context of contemporary India. Looking at one incident each, of cyber-pornography and cyber-terrorism, the paper sets out to look at the State’s imagination of the digital domain, the positing of the ‘good’ cyber citizen, and the production of new relationships between the state and the subject. This essay explores the ambiguities, the dilemmas and the questions that arise when Citizens become Subjects, not only to the State but also to the technologies of the State. The paper first appeared in the Inter Asia Cultural Studies Journal.&lt;/b&gt;
        
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/publications-automated/cis/nishant/iacs%20article.pdf'&gt;https://cis-india.org/publications-automated/cis/nishant/iacs%20article.pdf&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>


   <dc:date>2009-07-06T12:06:10Z</dc:date>
   <dc:type>File</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/publications-automated/cis/nishant/material%20cyborgs%20ejes.pdf">
    <title>Material Cyborgs; Asserted Boundaries</title>
    <link>https://cis-india.org/publications-automated/cis/nishant/material%20cyborgs%20ejes.pdf</link>
    <description>
        &lt;b&gt;The essay was published in the European Journal of English Studies in a special issue on Multimedia Narratives. Emerging as an epistemological category with the rise of the Information and Communication Technologies, the cyborg leads to a complex set of negotiations about the production of a cyborg identity. This paper looks at the cyborg as a translator, to see the new mechanics of translation that come into play as the cyborg straddles multiple systems of making meaning and producing itself. Analysing the new social networking systems that have emerged in the last few years, the paper posits the cyborg as not only an author of translated texts but also as produced in the processes of translation. Focusing on one particular instance of the production of a cyborg identity, exploring the various players involved in the process of cyborgification and the material consequences of imagining the cyborg,  the paper seeks to analyse the new incomprehensibility or illegalities that the cyborg, in its role as a translator, gets produced within. &lt;/b&gt;
        
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/publications-automated/cis/nishant/material%20cyborgs%20ejes.pdf'&gt;https://cis-india.org/publications-automated/cis/nishant/material%20cyborgs%20ejes.pdf&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>


   <dc:date>2008-11-03T20:14:45Z</dc:date>
   <dc:type>File</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/publications-automated/cis/nishant/the%20curious%20incident%20of%20the%20people%20at%20the%20mall%20%20ACS%20Crossroads.pdf">
    <title>The Curious Incident of the People at the Mall</title>
    <link>https://cis-india.org/publications-automated/cis/nishant/the%20curious%20incident%20of%20the%20people%20at%20the%20mall%20%20ACS%20Crossroads.pdf</link>
    <description>
        &lt;b&gt;The first flash mob in India, in 2003, though short-lived and quickly declared illegal, brought to fore the idea that technology is constructing new sites of defining public participation and citizenship rights, forcing the State to recognise them as political collectives. As India emerges as an ICT enabled emerging economy, new questions of citizenship, participatory politics, social networking, citizenship, and governance are being posed. In the telling of the story of the flash-mob, doing a historical review of technology and access, and doing a symptomatic reading of the subsequent events that followed the ban, this paper evaluates the different ways in which the techno-narratives of an ‘India Shining’ campaign of prosperity and economic growth, are accompanied by various spaces of political contestation, mobilisation and engagement that determine the new public spheres of exclusion, marked by the aesthetics of cyberspatial matrices and technology enabled conditions of governance.&lt;/b&gt;
        
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/publications-automated/cis/nishant/the%20curious%20incident%20of%20the%20people%20at%20the%20mall%20%20ACS%20Crossroads.pdf'&gt;https://cis-india.org/publications-automated/cis/nishant/the%20curious%20incident%20of%20the%20people%20at%20the%20mall%20%20ACS%20Crossroads.pdf&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>


   <dc:date>2008-12-14T12:13:09Z</dc:date>
   <dc:type>File</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/publications-automated/cis/nishant/Sarai%20turbulence.pdf">
    <title>Once Upon a Flash</title>
    <link>https://cis-india.org/publications-automated/cis/nishant/Sarai%20turbulence.pdf</link>
    <description>
        &lt;b&gt;The essay was published as a part of Sarai Annual Reader titled 'Turbulence' and explores the aesthetics, politics and form of the flashmobs and their manifestation in India. It looks at the potentials of the flashmob to produce turbulent physical spaces and identities and their encounter with legalities. The essay is also available at http://www.sarai.net/journal/06_pdf/03/04_nishant_shah.pdf&lt;/b&gt;
        
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/publications-automated/cis/nishant/Sarai%20turbulence.pdf'&gt;https://cis-india.org/publications-automated/cis/nishant/Sarai%20turbulence.pdf&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>


   <dc:date>2008-11-03T20:25:38Z</dc:date>
   <dc:type>File</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/publications-automated/cis/nishant/Network%20as%20a%20unit%20of%20CMC.pdf">
    <title>Network as a Unit of CMC</title>
    <link>https://cis-india.org/publications-automated/cis/nishant/Network%20as%20a%20unit%20of%20CMC.pdf</link>
    <description>
        &lt;b&gt;The paper was presented at the Inter Asia Cultural Studies Conference, on a panel on the Digital DNA. With digital globalization producing cities, spaces, and identities heavily mediated by digital technologies, the Database becomes the interface through which the state regulates and controls cities and bodies to produce new conditions of citizenship. The Network links these databases to produce spaces, cities, bodies, and nation states in new transnational orbits. The Archive serves as a way through which belonging to these spaces and subjectivities become possible. As the Database adopts fluid architecture, mixing different set of informational archives to produce new identities, the Network emerges as an infinite, interminable set of legitimised objects, identities and spaces in new politics of power and economy. &lt;/b&gt;
        
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/publications-automated/cis/nishant/Network%20as%20a%20unit%20of%20CMC.pdf'&gt;https://cis-india.org/publications-automated/cis/nishant/Network%20as%20a%20unit%20of%20CMC.pdf&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>


   <dc:date>2009-07-07T06:09:00Z</dc:date>
   <dc:type>File</dc:type>
   </item>




</rdf:RDF>
