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    <item rdf:about="https://cis-india.org/digital-natives/making-change/storytelling-sartaj-anand">
    <title>Storytelling and Technology - Sartaj Anand</title>
    <link>https://cis-india.org/digital-natives/making-change/storytelling-sartaj-anand</link>
    <description>
        &lt;b&gt;This post outlines the general characteristics of storytelling. The second section is an interview with Sartaj Anand, the founder of EgoMonk and BIllion Strong, who talks about storytelling as a strategy to build trust at the intersections of business and technology. This is the first of a series of installments exploring the potential of storytelling for social change.&lt;/b&gt;
        
&lt;pre&gt;&lt;strong&gt;CHANGE-MAKER:&lt;/strong&gt; Sartaj Anand&lt;strong&gt;

ORGANIZATION: &lt;/strong&gt;EgoMonk &amp;amp; Billion Strong&lt;strong&gt;

STRATEGY OF CHANGE: &lt;/strong&gt;Leverage technology by focusing on the relationship between people and technology, and build trust by localizing and personalizing communication
&lt;strong&gt;
METHOD OF CHANGE:&lt;/strong&gt; Storytelling&lt;strong&gt;
&lt;/strong&gt;&lt;/pre&gt;
&lt;h3 align="right"&gt;&lt;em&gt;“We all have something to say. Question is: will anyone listen?”&lt;/em&gt;&lt;/h3&gt;
&lt;div align="right"&gt;Understanding Comics&lt;br /&gt;Scott McCloud, 1994&lt;/div&gt;
&lt;p align="justify"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;Today, everybody seems to be talking about ‘storytelling’. From activists to corporates; they are all jumping on this nostalgic bandwagon and embracing once again an enthralling habit of yesteryear: the ability to tell good stories. The practice has taken an identity of its own. It's distancing itself from its roots in oral tradition, and morphing into a state-of-the-art communication strategy. This is no selfless trend, though. Behind the hype, lies their thirst for (your) attention, and the belief that they do not only have a story to tell, but that it is a story that matters. In the context of “making change” particularly, when political and social crises emerge, the public space is flooded by a series of narratives and discourses as told by different actors. This explosion of stories culminates in an overload of information that could end up saturating its intended audience. This is not only undesirable, but dangerous when underneath the noise lies a message important for human dignity and survival. So, what is it about a story that will make it worthy of your attention? And how can this seemingly simple, yet complex tactic culminate in further engagement?&lt;/p&gt;
&lt;p align="justify"&gt;To explain storytelling as a method to create change, I will focus on how this practice can be utilized to enhance visibility and effectiveness of advocacy practices, as outlined in the &lt;a href="https://cis-india.org/digital-natives/making-change/methods-to-conceive-condense-social-change"&gt;research overview&lt;/a&gt;. I will start by unpacking ‘storytelling’: focusing on its  purpose and functions. I will also look at the the relationship between the storyteller and the audience, and also at how storytelling redefines ‘the public space’. Although I will be putting my best effort to explain the workings behind his method, I will rely on the storytellers themselves to learn about the power of well-crafted and well-delivered stories to make change. This opportunity’s change-actors:  Sartaj Anand, The Ugly Indian, Blank Noise, come from different fields and will show very different perspectives of how the narratives of change utilized in their stories, re-articulates how users/citizens/customers interact and experience content.&lt;/p&gt;
&lt;h2&gt;&lt;strong&gt;Telling Stories&lt;/strong&gt;&lt;/h2&gt;
&lt;p&gt;So, what is storytelling? And what makes it so different from other forms of narration? I consulted the work of German philosophers Walter Benjamin and Hannah Arendt to unpack the nature of this practice and its ability to transmit knowledge.&lt;/p&gt;
&lt;div align="justify" class="pullquote"&gt;“the storyteller takes what he tells from the 
experience and &lt;span class="st"&gt;he in turn makes it the experience of those who are listening&lt;/span&gt;” &lt;em&gt;&lt;br /&gt;&lt;/em&gt;
&lt;div align="right"&gt;W. Benjamin, 1977&lt;/div&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;In Benjamin’s essay “The Storyteller” (1955) he laments the demise of storytelling: “&lt;em&gt;less and less frequently do we encounter people with the ability to tell a tale properly [as if] the ability to exchange experiences [had been taken away from us]”.&lt;/em&gt;  Having its origins in oral tradition, storytelling for the most part consists of taking experiences worth sharing and disseminating them in the community with a specific, and according to Benjamin, a useful purpose in mind. It could be a moral, a maxim or a practical advice (1977), but at the end of the day, the audience takes away a new piece of information it did not have at the beginning of the story. This lesson may be related to the past of the storyteller or one of his characters, but its value lies in how it can now be extrapolated to the audience’s future.&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/Benjamin1.jpg/image_preview" title="Benjamin 1" height="246" width="419" alt="Benjamin 1" class="image-inline image-inline" /&gt;&lt;/p&gt;
&lt;p align="center" class="discreet"&gt;Ann Rippin's rendition to The Storyteller by Walter Benjamin. Visit her wordpress &lt;a href="http://annjrippin.wordpress.com/thirteen-notebooks-for-walter-benjamin/"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p align="justify"&gt;Hannah Arendt, German-American philosopher from the early 20th century also had a lot to say about storytelling  and ‘narratives’. She understood it as a framework, backed up by a strong tradition of its own, and a structure that embodies how our mind works: &lt;em&gt;“the mind doesn’t simply re-create sequences of events as they occur, but it creates new sequences and integrates events into appropriate existing sequences; the mind is constantly forming narratives” &lt;/em&gt;(Kieslich, 2013.). This understanding of the practice goes beyond Benjamin’s proposition that we become part of the narration as it occurs. Arendt posits that our mind is already manufactured to construct sequences and connections in the same way in which we build stories -as opposed to the way we structure our essays, novels or tweets- before we tell them. Being such an embedded cognitive process, it feels familiar, comfortable and natural, which derives into a “critical appreciation” for the events of the story, and leads you to make  deeper connections on how they relate to your life (Oni, 2012).&lt;/p&gt;
&lt;p&gt; (Read more on Arendt and storytelling here: &lt;a href="http://www.hannaharendtcenter.org/?p=5229"&gt;The Story of Reconciliation – Hannah Arendt Center)&lt;/a&gt;&lt;/p&gt;
&lt;p align="justify"&gt;However, both Benjamin and Arendt’s analysis is still very focused on the oral vs. prose question. Entering the 21st century we face the question of the role of digital technology and our highly visual culture in facilitating, amplifying or limiting the process of storytelling. On this point, I jumped to the end of the 20th century and looked at one of the many forms of storytelling: the comic. Scott McCloud’s “Understanding the Comic” (1994) takes you through the whole process of creating a coherent interplay of words and pictures that “convey information” and/or produce an “aesthetic response in the viewer”. Why are aesthetics important? , Because, according to McCloud, the inclusion of art is both the rejection and affirmation of our human condition. On one hand, art (or how we respond to it) is a rejection to our basic instincts, allowing us to express needs beyond survival and reproduction. On the other hand, it is a vehicle through which we assert our identities as individuals and pursue a “higher purpose and truth” (1994). Digital storytelling is imbued with visual stimuli: pictures, videos, graphics, that enhance the sensory experience, and as we explored in the Information Design posts (Find Part 1:&lt;a href="https://cis-india.org/digital-natives/making-change/tactical-technology-information-is-power"&gt;Information Activism&lt;/a&gt;, and Part 2: &lt;a href="https://cis-india.org/digital-natives/making-change/tactical-technology-design-activism-1"&gt;Information Design&lt;/a&gt;) create new (and deeper) channels to approach and understand the message delivered by these stories.&lt;/p&gt;
&lt;table class="plain" align="center"&gt;
&lt;thead align="center"&gt;&lt;/thead&gt;
&lt;tbody align="center"&gt;
&lt;tr&gt;
&lt;td align="center"&gt;&lt;img src="https://cis-india.org/home-images/UnderstandingomicsMcCloud.jpeg/image_preview" style="float: left;" title="SMC" height="341" width="228" alt="SMC" class="image-inline image-inline" /&gt;&lt;/td&gt;
&lt;td&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/FotoFlexer_Photo.jpg/image_preview" style="float: right;" title="SMC 2" height="346" width="400" alt="SMC 2" class="image-inline image-inline" /&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/Comic3.jpg/image_preview" alt="SMC 3" class="image-inline image-inline" title="SMC 3" /&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="right" class="discreet"&gt;Excerpts of Understanding Comics by Scott McCloud&lt;/p&gt;
From these three perspectives we understand the following about storytelling. It is:
&lt;blockquote&gt;
&lt;ul&gt;&lt;li&gt;A practice rooted in the tradition of sharing experiences&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;Participatory and interactive: the experience of the storyteller becomes the experience of the audience.&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;The purpose of storytelling is to pass on a message, moral guidance or practical advice to the audience, through its content.&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;The form or structure of narratives is determined by sequences of facts and events, which is the same way we build stories in our minds.&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;The experiential and familiar nature of storytelling makes it easier to engage with and relate to. &lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;The inclusion of images, art and media produces an aesthetic response in the viewer, providing the audience an opportunity for self-expression and freedom.&lt;/li&gt;&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p align="justify"&gt;Translating these characteristics to the theme of the Methods for Social Change project (how to build a sense of citizenship and civicness through technology-mediated practices. More &lt;a href="https://cis-india.org/digital-natives/making-change/methods-to-conceive-condense-social-changehere"&gt;here&lt;/a&gt;): storytelling (re)emerges as a promising vehicle for political change, especially when in par with the “technological possibilities”  of our times (Benjamin, 1977). If we choose to entertain this thought, we find how its roots in community traditions make stories an excellent meeting point to form solidarity networks and stronger offline communities to sustain activism. The logical and sequential format of stories are interesting mediums, not only to transmit new ideas on citizenship and engagement; but make them relevant and appealing. Finally, 'the moral of the stories' are seeds for introspection and reflection, that may shape how we understand our role in society as a whole. At the end of the day though, it is storytellers who will lead this journey and meeting them is the first step to gauge how the theory of storytelling unfolds in the practice.&lt;/p&gt;
&lt;p align="justify"&gt;In the next section, we will meet some of the actors utilizing this method in different fields - and there are plenty of storytellers out there, gifted in skill and 
practice conveying an array of messages to an equally diverse public-&amp;nbsp; but before moving on I will close with an excerpt from Lisa Disch’s essay that brings all these points together:&lt;/p&gt;
&lt;blockquote&gt;
&lt;h3 align="center"&gt;“[Storytelling] is more adequate than arguments to depict ambiguities of a multidimensional social reality” &lt;br /&gt;&lt;/h3&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;br /&gt;In other words, it is a practice that strips narratives from all ornaments, displaying the complexities of humanity in its most intuitive and experiential form.&lt;/p&gt;
&lt;h2 align="JUSTIFY"&gt;&lt;strong&gt;(Story)Tellers&lt;/strong&gt;&lt;/h2&gt;
&lt;h3 align="right"&gt;&lt;em&gt;Great storytellers: creators who devote their resources in controlling&lt;/em&gt;&lt;/h3&gt;
&lt;h3 align="right"&gt;&lt;em&gt;&amp;nbsp;this medium to convey their messages effectively”&lt;/em&gt;&lt;/h3&gt;
&lt;p align="right"&gt;Understanding Comics&lt;br /&gt;Scott McCloud (1993)&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img src="https://cis-india.org/home-images/Sartaj.jpg/image_preview" style="float: right;" title="Sartaj" height="185" width="255" alt="Sartaj" class="image-inline image-inline" /&gt;&lt;/p&gt;
&lt;p align="justify"&gt;Our first storyteller is Sartaj Anand; an India-based entrepreneur, founder of the innovation and strategy consulting firm: EgoMonk and active member of TED, Ashoka, Sandbox, Kairos Society and the Pearson Foundation networks (More about his work in his &lt;a href="http://www.plussocialgood.org/Profile/19625"&gt;Social Good profile&lt;/a&gt;). His self-described “unreasonable dream” is to impact one billion people with his work and create “life-changing experiences”. He strives to do this by a) leveraging the relationship between people and technology and b) through his recently launched non-profit Billion Strong. Also, as opposed to other change-makers we’ve interviewed in the project, he comes from an engineering and business background; bringing a for-profit perspective into our melange of multi-stakeholder approaches to change.&lt;/p&gt;
&lt;p align="justify"&gt;The following interview touches on digital storytelling as one of the ways Anand is&amp;nbsp; using to leverage technology. His vision highlights how you cannot disconnect people from the processes you are utilizing to impact their lives. Incorporating a more humane focus in the way we use technology, and in how we construct stories, is according to his experience, the best way to have practices resonate to and be appropriate for the public.&lt;/p&gt;
&lt;p align="right" class="discreet"&gt;Sartaj Anand,&lt;/p&gt;
&lt;p align="right" class="discreet"&gt;Founder of EgoMonk and Billion Strong&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align="left" class="callout"&gt;&lt;strong&gt;Tell us about your background and the intersections of your work with technology.&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;I started with an engineering background and my thesis was on language processing; figuring out how people talk and how that needs construction data. Fundamentally at some point, I figured out that technology is not the problem, people are; so that’s how I moved into my current focus in business: which is innovation strategic consulting. I frequently rely on technology to enable or actualize change but I don’t necessarily create it. The challenge is how we leverage the technology we have [...] and that’s where I can add the most value.&lt;/p&gt;
&lt;p align="left" class="callout"&gt;&lt;strong&gt;How do you leverage technology in the context of making change then?&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;I leverage technology in terms of using it but focusing on the ‘people’ side of it”: the relationship between people and technology. That’s the main intersection point. [...] This is what I mean when I talk about technology, innovation, social structures and change.&lt;/p&gt;
&lt;p align="center"&gt;&lt;iframe src="http://www.slideshare.net/slideshow/embed_code/26146622" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" align="middle" height="356" width="427"&gt; &lt;/iframe&gt;&lt;/p&gt;
&lt;div align="center"&gt; &lt;strong&gt; &lt;a title="Ideas for Change" href="https://www.slideshare.net/sartajanand/ideas-for-change" target="_blank"&gt;Ideas for Change&lt;/a&gt; &lt;/strong&gt; from &lt;strong&gt;&lt;a href="http://www.slideshare.net/sartajanand" target="_blank"&gt;Sartaj Anand&lt;br /&gt;&lt;/a&gt;&lt;/strong&gt;
&lt;div align="left"&gt;&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;Economically, business models have to replicate and service society. If businesses serve their people, they capture maximum value and gain efficiency over ten, twenty years (and this is appealing to all the capitalists in industrial businesses). However, towards the course of these years a lot of things can change and you progressively become more and more outdated. When you have this premonition, that's the point when you need to step in and cannibalize your own business model.&lt;/p&gt;
&lt;p&gt;
For example, for seven years, music labels sold cds only. Then Apple came in with iPods and digital music downloads. After milking this for 10 years, what it should have done is fortify it and start streaming music to capture maximum value, like Spotify did. [...] This is a model EgoMonk works with and we try to communicate these things to our clients. They have the power to execute it, but they have to internally feel confident with all their stakeholders, whether it is for-profits with their board; or non-profits with donors and program partners. This is a choice we need to commit to. A lot of the problem in the change process (technology enabled or otherwise) is trust building. At the end of the day you are working with people, and this is a challenge.&lt;/p&gt;
&lt;p class="callout"&gt;&lt;strong&gt;In order to build this trust you must be aiming for a deeper and personal communication with your clients. How are you including this in your business model?&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;We focus a lot on communication and that’s something we rely on increasingly; and I found it has to have a Why-What-How model -borrowing from &lt;a href="https://www.youtube.com/watch?v=l5Tw0PGcyN0"&gt;Simon Sinek's gold circles&lt;/a&gt;. In that order.&lt;/p&gt;
&lt;div align="center"&gt;&lt;iframe src="http://www.slideshare.net/slideshow/embed_code/20996308" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" height="356" width="427"&gt; &lt;/iframe&gt;&lt;/div&gt;
&lt;div align="center"&gt; &lt;strong&gt; &lt;a title="Storytelling 101" href="https://www.slideshare.net/sartajanand/storytelling-101-20996308" target="_blank"&gt;Storytelling 101&lt;/a&gt; &lt;/strong&gt; from &lt;strong&gt;&lt;a href="http://www.slideshare.net/sartajanand" target="_blank"&gt;Sartaj Anand&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;People don’t buy the 'what' of it, without the 'why' you do it. For example, Apple is great because it works to improve your life, to inspire you, amuse you: make your life better. What they do comes second: Apple is an electronics company, an application company. Last is the how: It makes the iPhone. We apply a similar model and this is something I apply in my storytelling also. I’m a believer that every story has to have an end or a moral: something that is more hopeful and optimistic. Rely on that but decide that also, I’m not the only one around: stories are increasingly personal and local.&lt;/p&gt;
&lt;p class="callout"&gt; 

&lt;strong&gt;Given the personal and experiential nature of storytelling, I assume it is a challenge to mainstream it in your services. Tell us more about the practices you are using to implement it and how they break from more traditional communication practices in the past.&lt;/strong&gt;&lt;/p&gt;
&lt;h3&gt;EgoMonk&lt;br /&gt;&lt;/h3&gt;
&lt;p&gt;EgoMonk is an Innovation and Strategic Management Consultancy (More about EgoMonk &lt;a href="http://egomonk.com/"&gt;here&lt;/a&gt;). Particularly this means that:&lt;/p&gt;
&lt;p align="justify"&gt;a) We start with the hypothesis that&lt;strong&gt; we don't know everything&lt;/strong&gt;. With that in mind, we borrow amazing frameworks from amazing institutions. For example, &lt;a href="http://holacracy.org/how-it-works"&gt;Holacracy&lt;/a&gt;;
 (a “purposeful organization” technology that changes how the 
organization is structured, how decisions are made and how power is 
distributed); '&lt;a href="http://www.forbes.com/sites/stevedenning/2013/02/04/playing-to-win-how-strategy-really-works/"&gt;How will you win&lt;/a&gt;'
 philosophy from traditional large companies,, where they equate every 
decision to a couple of questions like what's your winning aspiration?, 
where will you plan?, how will you win?, what capability 
systems/processes need to exist to make this a sustainable practice that
 outlives you? This approach gets us halfway there, [especially] working
 with people who haven't had access to this before.&lt;/p&gt;
&lt;div align="center"&gt;
&lt;div align="center"&gt;&lt;img src="https://cis-india.org/home-images/EGomonk3.jpg/image_preview" title="egomonk 3" height="246" width="419" alt="egomonk 3" class="image-inline image-inline" /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;p align="center" class="discreet"&gt;&amp;nbsp;&lt;a href="https://cis-india.org/digital-natives/making-change/egomonk.com"&gt;EgoMonk&lt;/a&gt;'s services&lt;/p&gt;
&lt;p align="justify"&gt;b) &lt;strong&gt;We localize it.&lt;/strong&gt; We work with high impact entrepreneurs and turn their life goals into a four week plan. We frame it: What happens if after four weeks, you die. If these are four weeks you have to live: what really matters to you? What do you want to accomplish professionally and personally? Once you go through that exercise we say: What can continue sustainable during your life? What can you take away?  We focus on timing and what you have to do. Once you put that concept of mortality into every day's existence, you start behaving differently.&lt;/p&gt;
&lt;p align="justify"&gt;c) We work with &lt;strong&gt;gamification&lt;/strong&gt;. For example, we worked in a factory and completely changed the incentivization for their workers into something that is more fun. The challenge was: how do you improve the process of well-being in an industrial environment. How do we make working enjoyable for them? This model consists of short-term rewards: if you work really hard over this much time, you get 10 points and this gets you a (reward) with your family. This has never happened before.&lt;/p&gt;
&lt;h3&gt;&lt;strong&gt;Billion Strong&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;
Billion Strong is a platform. We want to impact a billion people and mobilize a billion dollars every year. The concept behind it is that the future is completely decoupled from our reality. It is highly utopian and right now we are not there and my hypothesis is that we'll never get there because our perspectives and assumptions keep evolving. This non-profit aims to accelerate the future in our lifetime so we can at least enjoy some of its benefits. It focuses on six things: culture, mobility, technology, art, nutrition and divinity. Each of these will be used as levers to impact a billion people. 

In the case of Billion Strong, user adoption is the most frequent challenge you face in the non-profit space. I will explain this using our first two projects:&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;a) Project 1 - Divinity:&lt;/strong&gt;&lt;br /&gt;We want to take religion, God and spirituality as a lever to impact people. A manifestation of this is the release of an open source tool kit to convert religious institutions into co-working spaces.&lt;/p&gt;
&lt;blockquote style="float: left;"&gt;
&lt;p align="center"&gt;&lt;strong&gt;Centers of religion are:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Everywhere and permanent&lt;/li&gt;
&lt;li&gt;Well known by the community&lt;/li&gt;
&lt;li&gt;Community centers&lt;/li&gt;
&lt;li&gt;Safe&lt;/li&gt;
&lt;li&gt;Non-profit and non-taxable&lt;/li&gt;
&lt;li&gt;Underutilized 99% of the time&lt;/li&gt;
&lt;li&gt;Disconnected from youth&lt;/li&gt;&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p align="justify"&gt; Centers of religion have always been centers of education and community oriented, but within the last generation they've become prayer halls, and I think this is the wrong way of using this infrastructure. There are a couple of narratives being negotiated here (See box to the left).&lt;/p&gt;
&lt;p align="justify"&gt;In this case [the open source tool-kit] has a framework, and it is dynamic to the point where your choices in real time will influence the policies of this place and their physical manifestation. So you ask questions in a flow chart: Do you want men and women to work together or not?; Do you have the ability to buy new furniture or you want to use the existing furniture?;  when you ask these questions you navigate a flow chart, depending on your choices. They will lead to a different output and when they see that, it is immediately empowering. This is storytelling, and this what will help us navigate the adoption issues. It's essentially us saying you own it; you know exactly what is good for your own community. In terms of the narrative, each copy will be different and adapted to its language. It has to be made for this community and everything has to be localized for that story you are telling. The religious and cultural narrative needs to be blended into it.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;b) Project 2 - Nutrition:&lt;br /&gt;&lt;/strong&gt;Meat consumption is a huge challenge and highly unsustainable. We will use kick-start mechanics in a mobile app  to trigger and enable change in food habits. We are obviously very digitally inclined right now. It's easy to capitalize on that, but instead of giving them money, we will ask them to skip a meal, go vegetarian for today or for the week and we are going to support that.&lt;/p&gt;
&lt;p align="justify"&gt;Adoption is a huge challenge, so we'll ask them: Where do you stay? They'll say: Amsterdam [for example], and it will provide them with a template. If you are vegetarian for today, for the week, or the month, this is your meal plan and all you need. Users will find meals close to them and won't have to worry about it anymore. And we will map their impact in real time through info-graphics and data visualization. They will be constructing and visualizing their own story in real time and we’ll present it through different narratives.&lt;/p&gt;
&lt;p align="justify" class="callout"&gt;

&lt;strong&gt;We are also looking at multi-stakeholderism in this project. Both EgoMonk and Billion Strong seem to be a combination of business, technology and communication strategies. Why multi-stakeholderism? &lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;Three reasons:&lt;/p&gt;
&lt;p align="justify"&gt;a) The future is&lt;strong&gt; multi-domain. &lt;/strong&gt;You will never understand the whole picture if you say: I’m only going to solve water, but what about the pipes, the roads, the environment, infrastructure, cultural issue. One domain is no longer good enough. You will never be a complete expert of the complete ecosystem.&lt;/p&gt;
&lt;p align="justify"&gt;b) &lt;strong&gt;Adoption models&lt;/strong&gt; will always be a challenge and right now it’s a compromised formula. Now it's a zero-sum game. We literally need to escape that and make it future-oriented; make it 1+1 through partnerships.&lt;/p&gt;
&lt;p align="justify"&gt;c)&lt;strong&gt; Storytelling &lt;/strong&gt;is also getting more mainstreamed into change management and multi-stakeholderism. At the end of it, if you tell a good enough story, you can sell and get people to believe in your projects. This inherently builds partnership models. There is something that is permission marketing: all sales in the future are relationship based and indirect sales.(E.g. Red Bull is all about the experience) That’s how we have to be when we talk about multi-stakeholderism. Everything needs to be built in.&lt;/p&gt;
&lt;p align="justify"&gt;_____________________________________________________________________________________________________________________________________&lt;/p&gt;
&lt;p align="justify"&gt;&lt;em&gt;** Next installment will look at how storytelling enhances visibility and accessibility, and how it is being used by Urban Governance groups in Bangalore.**&lt;/em&gt;&lt;/p&gt;
&lt;h3&gt;&lt;strong&gt;Sources:&lt;/strong&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Arendt, Hannah (1994) Essays in Understanding Edited with an 
Introduction by Jerome Kohn. The literary Trust of Hannah Arendt 
Bluecher.p.308

&lt;/li&gt;&lt;li&gt;
&lt;div id="gs_cit2" class="gs_citr"&gt;Benjamin, Walter. (1977):  "The storyteller."89.&lt;/div&gt;
&lt;/li&gt;&lt;li&gt;Disch,Lisa Jane (1994) Hannah Arendt and the limits of Philosophy. Cornell University Press. p.172-173

&lt;/li&gt;&lt;li&gt;
&lt;div id="gs_cit2" class="gs_citr"&gt;Kieslich, Ingo. (2013) "Walter 
Benjamin, Hannah Arendt: Storytelling in and as theoretical writing." 
PhD diss., Vanderbilt University,&lt;/div&gt;
&lt;/li&gt;&lt;li&gt;McCloud, Scott. (1994)."Understanding comics: The invisible art." &lt;em&gt;Northampton, Mass&lt;/em&gt; &lt;br /&gt;&lt;/li&gt;&lt;li&gt;
&lt;div id="gs_cit2" class="gs_citr"&gt;Oni, Peter (2012). "The Cognitive Power of Storytelling: Re-reading Hannah Arendt in a Postmodernist/Africanist Context."&lt;/div&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/making-change/storytelling-sartaj-anand'&gt;https://cis-india.org/digital-natives/making-change/storytelling-sartaj-anand&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>denisse</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Making Change</dc:subject>
    
    
        <dc:subject>Digital Natives</dc:subject>
    

   <dc:date>2014-03-12T11:43:19Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/making-change/storytelling-performance-2">
    <title>Storytelling as Performance: The Ugly Indian and Blank Noise 2</title>
    <link>https://cis-india.org/digital-natives/making-change/storytelling-performance-2</link>
    <description>
        &lt;b&gt;This post compares the method of storytelling with performances. To illustrate this, we explore the narratives of the Blank Noise project and The Ugly Indian, two civic groups from Bangalore making interventions in the public space. Part 2 looks at the role of actors and the stage in performances to explore the role of agency and the public space in storytelling. &lt;/b&gt;
        
&lt;p align="justify"&gt;This is part 2 of our analysis of &lt;a href="http://blog.blanknoise.org/"&gt;Blank Noise&lt;/a&gt; and &lt;a href="http://www.theuglyindian.com/"&gt;The Ugly Indian&lt;/a&gt;, two civic groups thriving in Bangalore by making a strategic use of storytelling to intervene in the public space. In the &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance"&gt;previous post&lt;/a&gt;, we explored the mediums and narratives used by these organizations to craft an identity for themselves. This one will look at the impact of this identity on the agency and actions of their volunteers. We will also draw some final conclusions relating the analysis back to the Making Change project.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;How to navigate this post:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Section&lt;/th&gt;
&lt;th&gt;Performance&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Storytelling&lt;br /&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance#pre-production"&gt;Pre-production&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Preparing all elements involved in a performance including locations, props, costumes, special effects and visual effects.&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Preparing all elements needed to convey the message of the story including: spoken word, text, images, audio, video or other artifacts.&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance#screenplay"&gt;Screenplay&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;A written work narrating the movements, actions, expressions and dialogues of the characters.&amp;nbsp; &lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Building a narrative in storytelling&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#cast"&gt;Actors&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Actors performing characters in a production.&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;The relationship between storytelling actors and agency&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#stage"&gt;Stage&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Designated space for the performance of productions&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;The public space as the stage for storytelling&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#action"&gt;Action!&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Cue signifying the start of a performance&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;When storytelling leads to action&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt; &lt;a name="cast"&gt;&lt;/a&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;p align="center" class="callout" dir="ltr"&gt;&lt;strong&gt;&lt;strong&gt;3.actor&lt;/strong&gt;&lt;br /&gt;&lt;/strong&gt;ˈaktə/&lt;br /&gt;1. a person portraying a character in [a dramatic or comic] production&lt;br /&gt;2. a participant in an action or process&lt;/p&gt;
&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;The cast of a production learns the script from beginning to end; rehearses the lines and internalizes the characters they have been chosen to represent. In the same way actors sustain the narrative of the production while they are on stage, we too act upon the identities we have chosen for ourselves in our day to day (Giddens, 1991). Oggs &amp;amp; Capps call this:&lt;strong&gt; constructing agentive identities:&lt;/strong&gt; &lt;em&gt;“participants assume agentive stances towards present identities, circumstances and futures” (1996; Hull, 2006). Embracing a set of traits and integrating them to the ‘story of the self’ &lt;/em&gt;(Gauntlett, 2002; Giddens 1991). This suggests there is a direct relationship between self-identity and agency, that will influence how we conduct ourselves in the public space.&lt;/p&gt;
&lt;p align="justify"&gt;As seen in the &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance#screenplay"&gt;last section&lt;/a&gt;, The Ugly Indian’s self-ascribed identity frames their speech and action:&lt;/p&gt;
&lt;div align="center"&gt;
&lt;pre&gt;&lt;strong&gt;&lt;a href="http://theuglyindian.com/about_us.html"&gt;The Ugly Indian
&lt;/a&gt;&lt;/strong&gt;
We are a group of Ugly Indians who feel strongly about the state of visible filth in our cities.
Our&lt;strong&gt; philosophy &lt;/strong&gt;can be described simply as: &lt;strong&gt;Kaam chalu mooh bandh. Stop Talking, Start Doing.
&lt;/strong&gt;We believe in direct action, with a common-sense problem-solving approach. 
We do not finger-point or blame the system. We aim to make a change from within - 
one that sustains because everyone wants it and is comfortable with it.&lt;/pre&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;This means the online identity of the organization (on &lt;a href="https://www.facebook.com/theugl.yindian?fref=ts"&gt;Facebook&lt;/a&gt;, &lt;a href="https://www.youtube.com/channel/UCGBoRyfR4t4zyCZYWdPjzAw"&gt;Youtube&lt;/a&gt;, &lt;a href="https://twitter.com/theuglyindian"&gt;Twitter&lt;/a&gt; and their &lt;a href="http://www.theuglyindian.com/"&gt;website&lt;/a&gt;) must be consistent with the offline actions of volunteers in clean drives and TUI inspired activities.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;strong&gt;Indira Nagar Rising&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;Koramangala Rising&lt;/strong&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p align="center"&gt;&lt;a href="https://www.facebook.com/photo.php?fbid=629410000451592&amp;amp;set=pb.123459791046618.-2207520000.1393395243.&amp;amp;type=3&amp;amp;theater"&gt;&lt;img src="https://cis-india.org/home-images/CleanDrive2.jpg/image_preview" title="Clean Drive 1" height="252" width="400" alt="null" class="image-inline image-inline" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div align="center"&gt;&lt;a href="https://www.facebook.com/photo.php?fbid=649485601777365&amp;amp;set=pb.123459791046618.-2207520000.1393394885.&amp;amp;type=3&amp;amp;src=https%3A%2F%2Ffbcdn-sphotos-d-a.akamaihd.net%2Fhphotos-ak-prn1%2Ft31%2F1960858_649485601777365_1050385055_o.jpg&amp;amp;smallsrc=https%3A%2F%2Ffbcdn-sphotos-d-a.akamaihd.net%2Fhphotos-ak-prn2%2Ft1%2F1796618_649485601777365_1050385055_n.jpg&amp;amp;size=1496%2C1088"&gt;&lt;img src="https://cis-india.org/home-images/CleandriveTUI.jpg/image_preview" title="Clean Drive 2" height="238" width="462" alt="Clean Drive 2" class="image-inline image-inline" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;strong&gt;TUI Clean Drives &lt;/strong&gt;(Click to enlarge&lt;strong&gt;)&lt;/strong&gt; &lt;br /&gt;Photos courtesy of The Ugly Indian Facebook Album.&lt;br /&gt;&lt;a href="https://www.facebook.com/theugl.yindian/photos_stream"&gt;Visit the rest of the album here.&lt;/a&gt;&lt;/p&gt;
&lt;div id="docs-internal-guid--5cd61e2-6cd7-d431-93a1-f09c2f3c06f6" style="text-align: justify;" class="pullquote" dir="ltr"&gt;"[Join us] if you think like us, and want to achieve something meaningful in your immediate surroundings."&lt;br /&gt;
&lt;div align="right"&gt;The Ugly Indian&lt;/div&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;Given the anonymity of the voices behind the narrative, the ideas and attitudes endorsed by TUI organizers can only remain at the discursive level, and it is TUI volunteers who collectively translate the set of beliefs into action. In other words, volunteers are the agentive extension of the movement, as they use their agency to execute the plan of action designed by the anonymous TUI organizers. The narrative in this case becomes somewhat of a ‘creed’ for responsible civic action, and while most volunteers choose to “stick to the script”, they are not really given the opportunity to explore their own narrative within.&lt;/p&gt;
&lt;p align="justify"&gt;In the case of Blank Noise, if we take another look at its mandate, it is collaborative by definition.&lt;/p&gt;
&lt;div align="center"&gt;
&lt;pre&gt;&lt;strong&gt;Blank Noise&lt;/strong&gt;
Blank Noise is a public and participatory arts collective that seeks to
 explore the range of street interactions and recognize 'eve teasing' as
 street sexual harassment/ violence.&lt;/pre&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;The processes to translate the Action Hero identity into action are far more open-ended than in the case of TUI. There is further room for volunteers to interpret what being an Action Hero means to them (as an identity), how they will respond to it (as agents), and how do they fit in the larger context of the Action Hero narrative (in the collective). The role of volunteers is to participate in the construction of a new narrative for the public space, defined by how women feel, what they think and do when they navigate it. It is not conclusive, and each intervention is an invitation for further dialogue.&lt;/p&gt;
&lt;div align="left"&gt;
&lt;div&gt;
&lt;div align="justify" class="pullquote"&gt;"Adding  agency to the equation gives the actor a purpose and new -revised-  conception of the self and aligns its behavior with who he wants to be. "&lt;a name="fr1" href="#fn1"&gt;[2]&lt;/a&gt;&lt;/div&gt;
&lt;div align="center"&gt;
&lt;p align="justify"&gt;Blank Noise volunteers take ownership of who they want to be in the public space. Through their testimonials and actions, they do not only draft an identity for themselves, but they create one -or many- for the streets, for women, for men, for sexy, for safety. Stretching out our 'performance' analogy even further, their type of action is what we would deem improvisational theatre: the improvisation and intuition of BN volunteers takes over the dialogue, action and characters, as these are&lt;em&gt; “created collaboratively by the players as [the play] unfolds in present time”&lt;/em&gt;&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a name="stage"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center" class="callout" dir="ltr"&gt;&lt;strong&gt;4. stage&lt;/strong&gt;&lt;br /&gt;steɪdʒ/&lt;br /&gt;a raised floor or platform, typically in a theatre, on which actors, entertainers, or speakers perform.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Finally, the stage. This is the space where actors display these learned identities in front of (or with) members of the audience. While stories are not necessarily presented on a conventional ‘raised floor or platform’, stories are meant to permeate "the stage" of the 'public space'. In spite of what Sartaj Anand told us in his &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-sartaj-anand"&gt;interview&lt;/a&gt;:&lt;em&gt; “stories as increasingly personal and local”,&lt;/em&gt; in order for them to trigger imagination and public discussion they must also be public and visible.  Hannah Arendt posits in&lt;em&gt; Essays for Understanding&lt;/em&gt;, that the task of storytelling is to extend the meaning of the actions, symbols and allegories into the public, making them visible to broader audiences and initiating a process of critical thinking among them  (Jackson, 2002; Oni, 2012; Arendt, 1994). Hence, the role of storytelling in the public space has two functions:&lt;/p&gt;
&lt;p align="justify"&gt;a) &lt;strong&gt;Visibility&lt;/strong&gt;:&lt;/p&gt;
&lt;p align="justify"&gt;Enhanced visibility is an extremely powerful asset. Narratives produced by activist-oriented storytellers do not only reflect greater autonomy of production, but also enjoy a wider rate of consumption&lt;a name="fr1" href="#fn1"&gt;[3]&lt;/a&gt; (Vivienne, 2011). From a tech-optimist perspective, multimedia representations of these stories further this visibility, making it also accessible to broader online audiences.&lt;/p&gt;
&lt;p align="justify"&gt;The Ugly Indian in particular thrives on visibility, due to its beautification mission. Its highly visible presence online is used to ratify the work they are doing to erradicate "visible" filth:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p align="left"&gt;"X was a big fan of the &lt;a href="http://en.wikipedia.org/wiki/Broken_windows_theory"&gt;Broken Windows Theory&lt;/a&gt; – which suggested that&lt;span class="visualHighlight"&gt; if a street looked ugly or neglected, it  attracted more anti-social behaviour, while a well-maintained and  beautiful street discouraged vandalism and often earned respect from  passers-by.&lt;/span&gt; [...] Could the ugly Indian’s civic behaviour be a function of  the environment and the signals it gives him? If so, could changing the  environment change behaviour?" &lt;a href="http://theuglyindian.com/books/chapter-7-nudge/"&gt;Chapter 7 - Nudge&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p align="justify"&gt;&lt;br /&gt; In the case of Blank Noise, they use online visibility to re-introduce the testimonials collected through their interventions and installations, back into the public space.&lt;/p&gt;
&lt;div align="center"&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p align="justify"&gt;&lt;img src="https://cis-india.org/home-images/Reportingtoremember.png/image_preview" title="Reporting to remember" height="253" width="179" alt="Reporting to remember" class="image-inline image-inline" /&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div&gt;&lt;a href="http://blog.blanknoise.org/2009/02/reporting-to-remember_10.html"&gt;Reporting to Remember&lt;/a&gt; (2009)&lt;br /&gt;&lt;br /&gt;Triggered by the Mangalore pub attack, the report wants to compile a list  of incidents involving attacks on/threats to women under the pretext of  culture, tradition and religion.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;By who: &lt;/strong&gt;&lt;/li&gt;&lt;/ol&gt;
&lt;ul&gt;
&lt;li&gt;Political parties&lt;/li&gt;
&lt;li&gt;Religious groups&lt;/li&gt;
&lt;li&gt;Individuals&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;2. &lt;strong&gt;Nature of attack:&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt; who they attacked&lt;/li&gt;
&lt;li&gt;why they attacked&lt;/li&gt;
&lt;li&gt;You can also send articles/links explaining that.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;3&lt;strong&gt;. When&lt;/strong&gt;: Date&lt;br /&gt;&lt;br /&gt;4. &lt;strong&gt;Location:&lt;/strong&gt; Region.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="https://cis-india.org/home-images/MakeaSign.jpeg/image_preview" title="Make a Sign" height="158" width="176" alt="Make a Sign" class="image-inline image-inline" /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://blog.blanknoise.org/2009/04/make-sign.html"&gt;Make a Sign&lt;/a&gt; (2009)&lt;br /&gt;Volunteers were welcome to say anything they wanted.&lt;br /&gt;&lt;br /&gt;What Blank Noise wants to say:&lt;br /&gt;We are talking of safer cities not feared cities&lt;br /&gt;We are talking of independent women, not paranoid women.&lt;br /&gt;We are talking about collective responsibility- don't tell me to be even more 'cautious'.&lt;br /&gt;We are talking about eve teasing as street sexual harassment and street sexual violence.&lt;br /&gt;We are talking about autonomous women, not just mothers daughters and sisters amidst fathers brothers and sons.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="https://cis-india.org/home-images/Vocabulary.jpg/image_preview" title="Vocabulary" height="183" width="176" alt="Vocabulary" class="image-inline image-inline" /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://blog.blanknoise.org/2007/08/tales-of-love-and-lust-coming-soon.html#links"&gt;Tales of Love and Lust&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The vocabulary project, stems from a need to build a  dictionary of 'eve teasing', Blank Noise asked participants to email in  to comments and remarks they had heard addressed to them on the  street. BN compiled them into an 'eve teasing' vocabulary.  &lt;br /&gt;&lt;br /&gt;The vocabulary was represented in the form of charts, school-style, simple  lettering and graphics, in an attempt to desexualise and remove obscene  reference from the terms that are used leerily at us on the streets.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="justify"&gt;Find the full list of interventions, campaigns and tactics &lt;a href="http://blog.blanknoise.org/2007/09/interventions-and-techniques.html"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;b)&lt;strong&gt; Political:&lt;/strong&gt;&lt;/p&gt;
&lt;div align="justify" class="pullquote"&gt;&lt;em&gt;"&lt;/em&gt;[Politics is] the space of appearance that comes into being whenever men are together in the manner of speech and action, predating and preceding all formal constitutions of the public realm”&lt;em&gt; &lt;br /&gt;&lt;/em&gt;
&lt;div align="right"&gt;Hannah Arendt (1989) &lt;a name="fr1" href="#fn1"&gt;[4]&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;This visibility also re-conceptualizes how we do politics by creating &lt;strong&gt;political spaces.&lt;/strong&gt;&lt;a name="fr1" href="#fn1"&gt; &lt;/a&gt;Setting up a ground for public discussion creates the opportunity to flesh out our ability to be political (Rawls 1971 in Sen, 2005).  Hence, producing and consuming a story with, for and by the public, should constitute a political experience in itself -especially in the context of civic interventions as is the case of both our productions.&lt;/p&gt;
&lt;p align="justify"&gt;However, this does not seem to be the case for TUI. The identity of The Ugly Indian focuses on action; on collecting manpower to fill voids left by the state in waste management. In the words of Nishant Shah, they are aligning their work with needs and systems that have &lt;em&gt;already i&lt;/em&gt;dentified by the state, as opposed to devising new modes of engagement or participation. Having said that, staying away from politics is an intentional mandate, and their focus today is removing all obstacles that stand between the middle class and their action in the public space; even if that includes extricating the group from its political nature. For now, spreading ‘action’ and its ‘visibility’ in the network is a priority. The bigger their beautification spectacle grows, the better.&lt;/p&gt;
&lt;p align="justify"&gt;Blank Noise has a different view of how to engage the middle class &lt;a name="fr1" href="#fn1"&gt;[5]&lt;/a&gt;. The group has identified the need to talk about ‘sexual harassment’ in public; a conversation that has not been addressed and is continually dismissed by the state. This void is hence being filled with stories and articulations of the communities involved &lt;a name="fr1" href="#fn1"&gt;[6],&lt;/a&gt;as a mean of resisting the stronger dominating narrative of silence around the issue. As opposed to TUI, the priority of Blank Noise is to reassert our ability to perform our role as active, visible and political agents in the public space; initiating a larger process of social critique in their network &lt;a name="fr1" href="#fn1"&gt;[7]&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div align="center"&gt;&lt;img src="https://cis-india.org/home-images/WWA.png/image_preview" alt="Never asked" class="image-inline image-inline" title="Never asked" /&gt;&lt;/div&gt;
&lt;p align="justify"&gt;&lt;a name="fr1" href="#fn1"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="justify"&gt;(We interviewed Jasmeen Patheja earlier in the project and discussed Blank Noise's political nature. Read the article&amp;nbsp; &lt;a href="https://cis-india.org/digital-natives/making-change/blank-noise-citizenship"&gt;here)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a name="action"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center" class="callout" dir="ltr"&gt;&lt;strong&gt;5. action!&lt;/strong&gt; &lt;strong&gt;(and conclusions)&lt;/strong&gt;&lt;br /&gt;ˈakʃ(ə)n/&lt;br /&gt;something done so as to accomplish a purpose.&lt;/p&gt;
&lt;p align="justify"&gt;As per definition, action must be purpose-driven, and throughout the last two posts, we have unpacked how this sense of purpose can be built using storytelling. We explored this looking at its &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance#pre-production"&gt;methods&lt;/a&gt;, &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance#screenplay"&gt;narrative identities&lt;/a&gt;, &lt;a href="#cast"&gt;actors&lt;/a&gt; and &lt;a href="#stage"&gt;spaces of action&lt;/a&gt;.&lt;/p&gt;
&lt;p align="justify"&gt;In the case of&amp;nbsp; both organizations, storytelling was imbued in their organizational identity, the interaction with their volunteers and; the way in which they disseminate information. Expanding on what we said in the &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-sartaj-anand"&gt;first installment&lt;/a&gt; on storytelling: its interactive nature makes it a tool for empowerment. The identities created by both organizations resonated so much with their audiences, that volunteers adapted their own identities and actions in the public space to align with them and participate in their initiatives.&lt;br /&gt;&lt;br /&gt;The post also brought attention to the challenges of &lt;strong&gt;locating the  ‘political’&lt;/strong&gt; within the spectacle. Storytelling as a mode of engagement  is effective: it captures people’s attention and participation. However,  it becomes problematic when the story becomes a creed adopted without  question, as is the case of The Ugly Indian. The lack of opportunities  to craft new arguments in public discussion leads to an equally passive  participation to the one the group intended to eradicate. Citizens get  involved without making critical connections with the material realities  they are working to reverse. The citizen is trapped in the performance  of citizen awakening and they are ceasing to articulate new ideas. In  the case of Blank Noise, the political precedes the spectacle, but at  the end of the day, it still relies on a visible and manageable network  to disseminate its narrative and attract new story-lines and actors into  the discourse.&lt;/p&gt;
&lt;p align="justify"&gt;On the issue of &lt;strong&gt;visibility: &lt;/strong&gt;at the outset of the project we asked the question: what is it about the spectacle that makes it so enticing, and what can we borrow from it to strengthen political participation? &lt;a name="fr1" href="#fn1"&gt;[8]&lt;/a&gt;. This post visited the three elements that, according to Shah, makes an event visible: legibility, intelligibility and accessibility&lt;a name="fr1" href="#fn1"&gt;[9]&lt;/a&gt;; and started to answer some of these questions.&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Performance&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Storytelling&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Visibility&lt;br /&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Pre-production&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-084a-6acd-e45ad9690117"&gt;The mediums chosen to tell the story (images, video, text, digital technologies) are used to give clarity to the message.&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Legible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Screenplay&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-45c7-d17e-68f73fb0a0ab"&gt;Creating  (or borrowing narratives) from history and fiction makes stories easy  to relate to, better understood and hence, better received by the  audience&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Intelligible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Actors&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-8071-9fc1-37cb1d164a41"&gt;Acting out these identities shows the message was understood and internalized by the audience.&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Intelligible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Pre-production&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-9f82-8650-21c6165ebb25"&gt;Digital technologies are effective at disseminating the story and making it more accessible in the public online space.&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Accessible&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Stage&lt;/td&gt;
&lt;td&gt;&lt;span id="docs-internal-guid--5cd61e2-6f01-b9d1-5c01-33ddfbe1a533"&gt;Telling the story in the public (online and offline) space makes participation and interaction more likely. &lt;/span&gt;&lt;/td&gt;
&lt;td&gt;Accessible&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="justify"&gt;Finally, the main&lt;strong&gt; role of technology&lt;/strong&gt; in storytelling is to provide and enhance visibility for stories (from all three fronts). As much as the thought piece criticizes the spectacle hype and suggests we move beyond it, this research is finding it useful to look further into: why visibility is desirable for advocacy and how it can bring new and different stakeholders into the process. At least, it seems to be working for The Ugly Indian and Blank Noise. Their outreach is for the most part&lt;em&gt; online&lt;/em&gt; and digital media continues to be their best friend to scale up their visibility,&amp;nbsp; showcase their actions and/or installations and sustain their narratives. &lt;br /&gt;&lt;br /&gt;I will not make a conclusive statement on whether we should use storytelling for social change or not. However, understanding the power of stories and learning how to craft consistent narrative structures is -as Ameen Haque, founder of &lt;a href="http://www.thestorywallahs.com/"&gt;The Storywallahs&lt;/a&gt; told me- as fundamental for storytelling, as it is for activism: At the end of the day, &lt;em&gt;"movements need supporters. Supporters need leaders; and leaders need to be good storytellers".&lt;/em&gt;&lt;/p&gt;
&lt;h2&gt;&lt;strong&gt;Footnotes:&lt;/strong&gt;&lt;/h2&gt;
&lt;p style="text-align: justify;"&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;] Based on the Wikipedia Definition of Improvisational Theatre. "Improvisational Theatre, often called improv or impro, is a form of theater where most or all of what is performed is created at the moment it is performed. In its purest form, the dialogue, the action, the story and the characters are created collaboratively by the players as the improvisation unfolds in present time, without use of an already prepared, written script." &lt;a href="http://bit.ly/1hnByRp"&gt;http://bit.ly/1hnByRp&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;a href="http://bit.ly/1hnByRp"&gt;[&lt;/a&gt;&lt;a name="fn1" href="#fr1"&gt;2]&lt;/a&gt; &lt;span id="docs-internal-guid--5cd61e2-6ceb-8281-8acd-a886b0543322"&gt;(Oggs &amp;amp; Capps, 1996; Miller, 1995; Hull, 2006).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[&lt;a name="fn1" href="#fr1"&gt;3&lt;/a&gt;] Refer to Sonja Vivienne's ethnography: Trans Digital Storytelling: Everyday Activism,  Mutable Identity and the Problem of Visibility. She puts forward the experience of activists from the LGBT community who used storytelling to reassert, negotiate and in cases, expose their identities. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://bit.ly/1hnByRp"&gt; [&lt;/a&gt;&lt;a name="fn1" href="#fr1"&gt;4&lt;/a&gt;] Find resources to read more on Hannah Arendt's work on narrative and action here: &lt;a href="http://stanford.io/1ge7JkX"&gt;http://stanford.io/1ge7JkX&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;a href="http://bit.ly/1hnByRp"&gt;[&lt;/a&gt;&lt;a href="http://stanford.io/1ge7JkX"&gt;5&lt;/a&gt;] While the project does seek to collect voices across traditions, cultures, religions, etc; its reliance on digital technologies to crowdsource stories keeps the practice somewhat gentrified and homogenous. Lack of  diversity in public discussion is a huge constraint for democracy, but from our conversations with Jasmeen, we understand this is a challenge to be tackled at a later stage of the project&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;[&lt;a name="fn1" href="#fr1"&gt;6&lt;/a&gt;] Refer to Nishant Shah's &lt;a href="https://cis-india.org/digital-natives/blog/hivos-knowledge-programme-june-14-2013-nishant-shah-whose-change-is-it-anyway"&gt;Whose Change is it Anyway?&lt;/a&gt;. (Page 29): "only certain kinds of discourses are made possible through technology-mediated citizen action. This discourse is often alienated from specific histories, particular contexts, and the affective articulations of the communities involved. It leads to a gentrification of contemporary politics that discounts anything that does not fit into the quantified and enumerated rubric of citizen action in network societies."&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn1" href="#fr1"&gt;7&lt;/a&gt;] &lt;span id="docs-internal-guid--5cd61e2-6d08-6429-ef94-e5fb081d50c7"&gt;Paulo  Freire, the Brazilian educator and philosopher, was a strong proponent  of using dialectics to question social structures around class, and  stories come across as a way to link issues around power back to our  personal experiences Refer to: Shor and Freire, 1987 and Williams, 2003.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;br /&gt;[&lt;a name="fn1" href="#fr1"&gt;8&lt;/a&gt;] Some of the questions we have been exploring in Methods for Social Change: &lt;a href="http://bit.ly/OCKrgy"&gt;http://bit.ly/OCKrgy&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;[&lt;a name="fn1" href="#fr1"&gt;9&lt;/a&gt;] Refer to Nishant Shah's &lt;a href="https://cis-india.org/digital-natives/blog/hivos-knowledge-programme-june-14-2013-nishant-shah-whose-change-is-it-anyway"&gt;Whose Change is it Anyway?&lt;/a&gt;. (&lt;/p&gt;
&lt;h2&gt;&lt;strong&gt;Sources:&lt;/strong&gt;&lt;/h2&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Arendt, Hannah (1994) Essays in Understanding Edited with an  Introduction by Jerome Kohn. The literary Trust of Hannah Arendt  Bluecher.&lt;/p&gt;
&lt;p align="left"&gt;Holland,  Lachicotte, Skinner &amp;amp; Cain, (1998). Identity and agency in cultural  worlds. Cambridge, MA: Harvard University Press.&lt;/p&gt;
&lt;p align="left"&gt;Hull, Glynda A., and M. Katz. (2006) "Crafting an  agentive self: Case studies of digital storytelling." Research in the  Teaching of English 41, no. 1: 43.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Jackson, Michael. (2002) The politics of storytelling: Violence,  transgression, and intersubjectivity. Vol. 3. Museum Tusculanum Press,&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Oni, Peter (2012). "The Cognitive Power of Storytelling: Re-reading Hannah Arendt in a Postmodernist/Africanist Context."&lt;/p&gt;
&lt;div id="gs_cit2" class="gs_citr"&gt;Sen, Amartya. &lt;em&gt;The argumentative Indian: Writings on Indian history, culture and identity&lt;/em&gt;. Macmillan, 2005.&lt;br /&gt;&lt;br /&gt;Shah, Nishant “Whose Change is it Anyways? &lt;em&gt;Hivos Knowledge Program. &lt;/em&gt;April 30, 2013.&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;Shor, I. and Freire, P. (1987) A pedagogy for liberation:dialogues on transforming education. Bergin &amp;amp; Garvey, New York.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Williams, Lewis, Ronald Labonte, and Mike O’Brien. "Empowering social  action through narratives of identity and culture." Health Promotion  International 18, no. 1 (2003): 33-40.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Vivienne, Sonja (2011). "Trans Digital Storytelling: Everyday Activism,  Mutable Identity and the Problem of Visibility” Gay &amp;amp; Lesbian Issues  &amp;amp; Psychology Review 7, no. 1.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/making-change/storytelling-performance-2'&gt;https://cis-india.org/digital-natives/making-change/storytelling-performance-2&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>denisse</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Making Change</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Blank Noise Project</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-24T14:30:15Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/making-change/multimedia-storytellers">
    <title>Multimedia Storytellers: Panel Discussion</title>
    <link>https://cis-india.org/digital-natives/making-change/multimedia-storytellers</link>
    <description>
        &lt;b&gt;This post brings three storytellers together to find points of intersection between their methods. The format will be that of a panel discussion and it features: Arjun Srivathsa from Pocket Science India, Ameen Haque from the Storywallahs, and Ajay Dasgupta from The Kahani Project. They discuss technology, interpretation and action in storytelling. &lt;/b&gt;
        
&lt;pre&gt;CHANGE-MAKERS: Arjun Srivathsa, Ameen Haque and Ajay Dasgupta

ORGANIZATIONS:Pocket Science India, The Storywallahs and The Kahani Project

METHOD OF CHANGE: Storytelling&lt;/pre&gt;
&lt;p align="justify"&gt;Over the last couple of weeks, I had the privilege of interviewing three storytellers. What struck me the most, besides from their fascinating ideas about storytelling, was how many of their ideas overlapped. As much as I would love to sit all of them in the same room and enjoy the fireworks, there are a number of logistical constraints that shut my storyteller reunion daydreams down; so for this post, I decided to be a self-appointed liaison between you and them. I will mimic this discussion by putting my conversations with them side by side, in the format of a panel discussion. Their interaction will have to happen in the realm of your imagination.&lt;/p&gt;
&lt;p align="justify"&gt;The questionnaire I used for my interviews was open-ended. I was curious to hear what they wanted to share about their work, as opposed to filtering and steering the conversation in a certain direction; so I let them take their own turn. While I clearly inquired about the relationship between storytelling and making change, it was fascinating to see each storyteller reach the question of ‘social impact' through different channels; testimony of the influence of their education and professional backgrounds in their work.&lt;/p&gt;
&lt;p align="justify"&gt;If I were to bring them together, the topic of the discussion would be: '&lt;strong&gt;Technology, Interpretation and Action in Storytelling&lt;/strong&gt;'. We briefly discussed mediation and semiotics&lt;strong&gt;&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt;&lt;/strong&gt; in the &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance#pre-production"&gt;Pre-Production&lt;/a&gt; section of the &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance"&gt;Storytelling as Performance&lt;/a&gt; post. We mentioned then:&lt;/p&gt;
&lt;p align="justify" class="callout"&gt;&lt;em&gt;"mediums are combined to enhance the visibility of the message and the power of the experience of stories. [...] Each medium: video, audio, text, music, etc.- becomes “a new literate space” or “symbolic tool” storytellers use to portray narratives about the self, community and society (Hull, 2006)”&lt;/em&gt;&lt;/p&gt;
&lt;em&gt;
&lt;/em&gt;
&lt;p align="justify"&gt;These thoughts were triggered by the work of the French philosopher, &lt;a href="http://plato.stanford.edu/entries/ricoeur/"&gt;Paul Ricoeur&lt;/a&gt;, who considers our self-identity a result of sign mediation and interpretation. Other themes in his work include: discourse and action, temporality, narrative and identity; also useful and relevant when exploring how storytelling and reality intersect. For example, how does building a narrative develop into a discourse that mirrors our context and existence? How does the medium chosen to carry this narrative define the language system of our discourse? Finally, let’s not forget this discussion is happening amid the digital question: how does the mediation of digital technologies enable or constrain our narratives of change?&lt;/p&gt;
&lt;p align="justify"&gt;Against this background, I would like to propose a discussion around five points of intersection that came up organically* during my conversations with them.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;a)&lt;strong&gt; The power of storytelling&lt;/strong&gt;:  &lt;br /&gt;What makes it a powerful vehicle of communication? How does this practice break from more traditional strategies of information dissemination?&lt;/p&gt;
&lt;p&gt;b) &lt;strong&gt;Storytelling as a vehicle to make change: &lt;br /&gt;&lt;/strong&gt;How does the practice of storytelling intervene in the social imagination of its audience? Is it the experience or the content of stories what drives the message of change forward? Where does change happen: at the value, behavioral, community or macro level?&lt;/p&gt;
&lt;p&gt;c)&lt;strong&gt; The role of technology in storytelling:&lt;/strong&gt; &lt;br /&gt;What is the part technology plays in storytelling vis-a-vis traditional storytelling? Is it a static infrastructure or does it shape the force and direction of the story? How does technology influence and impact their work&lt;/p&gt;
&lt;p&gt;d) &lt;strong&gt;Translating awareness to action through stories: &lt;/strong&gt;&lt;br /&gt;Can you guarantee the ideas and values imbued by the story will translate into action in the public space?&lt;/p&gt;
&lt;p&gt;e)&lt;strong&gt; Influence of stories on citizenship and political participation:&lt;/strong&gt; &lt;br /&gt;Can the power of stories be leveraged to instill a sense of responsibility in the audience?&lt;/p&gt;
&lt;p align="justify" class="discreet"&gt;* With the exception of Arjun Srivathsa, who addressed these points in a conference I attended. He later responded to a questionnaire in which I inquired about the intersections specifically.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 align="justify"&gt;Introductions&lt;br /&gt;&lt;/h2&gt;
&lt;p align="justify"&gt;We first have &lt;strong&gt;Arjun Srivathsa&lt;/strong&gt;. He has a Masters in Wildlife Biology and Conservation and currently works as a Research Associate for the Centre for Wildlife Studies (CWS India). In tandem, he started Pocket Science India, an initiative that combines wildlife science with art and cartoons to promote conservation in India and disseminate information from scientific journal articles. He aims to bridge the gap between the work of scientists and people using art and humour.&lt;/p&gt;
&lt;p class="callout"&gt;

&lt;strong&gt;Arjun:&lt;/strong&gt; I find the world of science and scientists very cool. Finding new things, discovering and inventing ways to understand the world better is an awesome way of life. I chose a career in science for this reason, second only to my love for nature and wildlife. But the essence of science, according to me, is not just to discover, but also to communicate. Even though wildlife research in India has progressed massively in the past few decades, the only notion people have is that of exaggerated scenes from television documentaries. When I discovered that most of the work by Indian scientists on wildlife and conservation of India is making no difference to people (mostly because they are unaware), I decided to use the easiest way to bridge the gap: through humour and art.&lt;/p&gt;
&lt;p align="justify"&gt;Second speaker&lt;strong&gt; &lt;/strong&gt;is&lt;strong&gt; Ameen Haque&lt;/strong&gt; from &lt;a href="http://www.thestorywallahs.com/"&gt;The Storywallahs&lt;/a&gt;. In what he calls his past life, he worked for 18 years in Advertising and Brand Strategy Consulting. Ameen also has a background in theatre and now works as as storyteller for The Storywallahs.&lt;/p&gt;
&lt;p align="center"&gt;&lt;iframe src="//www.youtube.com/embed/F8U5HAI-0TI" frameborder="0" height="315" width="420"&gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/center&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p align="justify"&gt;Finally, we have &lt;strong&gt;Ajay Dasgupta&lt;/strong&gt;, the founder of &lt;a href="http://thekahaniproject.org/"&gt;The Kahani Project&lt;/a&gt;, who also has a background in theatre and believes listening to stories is a fundamental right of children. His team works to capture stories in audio format and make them accessible.&lt;/p&gt;
&lt;iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/144633144&amp;amp;color=00aabb&amp;amp;auto_play=false&amp;amp;hide_related=false&amp;amp;show_artwork=true" frameborder="no" scrolling="no" height="166" width="100%"&gt;&lt;/iframe&gt;&amp;nbsp;
&lt;p&gt;I will now invite them to share their thoughts on the points described above. Each panelist will respond to the questions using&lt;strong&gt; a different medium&lt;/strong&gt;: Arjun will comment with text and images, Ameen will comment with video and Ajay will comment using audiobytes. The idea is for each storyteller to use the medium and language they use for their own storytelling: cartoons, body language and audio respectively, as we explore how this choice mediates how they conceptualize change. I will act as a moderator and comment on common themes in the light of Paul Ricoeur’s characteristics of narratives.&lt;/p&gt;
&lt;h2&gt;1. The Power of Storytelling&lt;br /&gt;&lt;/h2&gt;
&lt;h3&gt;What makes it a powerful vehicle of communication?&lt;/h3&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;/h2&gt;
&lt;div class="pullquote"&gt;&lt;span id="docs-internal-guid-10dcb36e-642b-76be-1e09-54a2a3103a5c"&gt;“narrative attains full significance when it becomes a condition of&amp;nbsp; temporal existence” Time and Narrative&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;span id="docs-internal-guid-10dcb36e-642b-76be-1e09-54a2a3103a5c"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;p align="justify"&gt;The first characteristic of narratives according to Ricoeur is:&lt;strong&gt; the ability to bring independent elements and episodes together into a plot within a specific context and time&lt;/strong&gt;. The relationship between time and narrative is addressed by the philosopher in his work &lt;em&gt;'Oneself as Another&lt;/em&gt;,' in which he frames narratives as the most 'faithful articulations of human time'. This leads to an understanding of time as a framework where we can locate unique events and patterns, trajectories and sequences. Our three storytellers comment on how stories are an effective mean to communicate information, and how this information resonates because it can be located in the frame of our human existence.&lt;/p&gt;
&lt;p class="callout"&gt;
&lt;strong&gt;Arjun:&lt;/strong&gt; Storytelling really is the nascence of any communication technique. As kids we were all told stories with bees and birds, which spoke and thought. The moral life lessons and similar “information” were served to us on these fascinating platters.&lt;/p&gt;
&lt;div align="center"&gt;&amp;nbsp;&lt;img src="https://cis-india.org/home-images/1524964_614398581930298_1037858013_n.jpg/image_preview" alt="Pocket Science 1" class="image-inline image-inline" title="Pocket Science 1" /&gt;&lt;/div&gt;
&lt;div align="center"&gt;
&lt;div align="center"&gt;&lt;span id="fbPhotoSnowliftCaption" class="fbPhotosPhotoCaption"&gt;&lt;span class="hasCaption"&gt;&lt;em&gt;Dugongs are closely related to whales and dolphins. They are peaceful mammals that swim around gracefully and feed on sea grass. &lt;br /&gt;They are categorized  as “VULNERABLE” because there are not too many of them left in the world. &lt;/em&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span id="fbPhotoSnowliftCaption" class="fbPhotosPhotoCaption"&gt;&lt;span class="hasCaption"&gt;
&lt;p align="center"&gt;Find full cartoon &lt;a href="https://www.facebook.com/photo.php?fbid=614398581930298&amp;amp;set=a.614397888597034.1073741836.609687355734754&amp;amp;type=1&amp;amp;theater"&gt;here&lt;/a&gt;&lt;/p&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;p class="callout"&gt;At some point in life,  we all seem to stop appreciating the power of storytelling. Plain reporting of information has been done to death. Even an amazing discovery written as a formal report will fail to excite audience. It is time we all get back to appreciating stories. They sell. Movies generally do better than documentaries don’t they?&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;Ameen:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;iframe src="//www.youtube.com/embed/Q5fphRoT-2k" frameborder="0" height="315" width="420"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ajay:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/144633135&amp;amp;color=00aabb&amp;amp;auto_play=false&amp;amp;hide_related=false&amp;amp;show_artwork=true" frameborder="no" scrolling="no" height="166" width="100%"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;h2&gt;2. Storytelling as a vehicle to make change&lt;/h2&gt;
&lt;h3&gt; How and where does change happen?&lt;/h3&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class="pullquote"&gt;“All action is in principle interaction [...] change happens through interaction, as others are also encouraged to change” From Text to Action&lt;/div&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;The second characteristic of narratives is how the &lt;strong&gt;episodes in our narratives involve contingencies that will be shaped and reformulated through the development of the story&lt;/strong&gt;. The narratives are constructed in such a way that induce us to imagine possible events in the future and how we would act in said circumstances. This characteristic is supported by Ricoeur's understanding of the &lt;a href="http://plato.stanford.edu/entries/ricoeur/#3.2"&gt;'self' as an 'agent'&lt;/a&gt;, who can act and influence causation by taking initiative or interfering&lt;strong&gt;&lt;a name="fr1" href="#fn1"&gt;[2]&lt;/a&gt;&lt;/strong&gt; in the story. Even if the listener cannot necessarily influence the outcome of the story (unless it is participatory storytelling), it triggers thoughts about its capability to act and its ability to change future realities, as he imagines himself n the situation of its characters. This out-of-body experience is what turns story into experience.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Our storytellers comment on how stories can influence and activate our agency and enable listeners to act towards creating change.&lt;/p&gt;
&lt;p class="callout"&gt;&lt;strong&gt;Arjun: &lt;/strong&gt;Of course! Like I said, it is easier to influence people when you are not being preachy. Storytelling sidesteps the moral high ground that change makers are often blamed to occupy and takes a pleasantly shrewd path, as silly as it may sound.&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;div align="center"&gt;&lt;img src="https://cis-india.org/home-images/PS.jpg/image_preview" alt="Pocket Science 4" class="image-inline image-inline" title="Pocket Science 4" /&gt;&lt;/div&gt;
&lt;/th&gt;
&lt;th&gt;
&lt;div align="center"&gt;&lt;img src="https://cis-india.org/home-images/PSI2.jpg/image_preview" alt="PSI2" class="image-inline image-inline" title="PSI2" /&gt;&lt;/div&gt;
&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&amp;nbsp;&lt;em&gt; &lt;/em&gt;&lt;em&gt;&lt;span id="fbPhotoSnowliftCaption" class="fbPhotosPhotoCaption"&gt;&lt;span class="hasCaption"&gt;#2:
 Increase in wildlife tourism has been brought about by the increasing 
population of the ‘Tourist’. This species is easy to recognize (see 
figure). The species has created an ecosystem of its own. It eats any 
kind of high or low profile food. Lives in resorts. Seeks charismatic 
animals like the tiger. Its daily activity involves excessive use of its
 camera. This species facilitates wildlife tourism&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;
&lt;td&gt;&lt;span id="fbPhotoSnowliftCaption" class="fbPhotosPhotoCaption"&gt;&lt;span class="hasCaption"&gt;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;#9: Wildlife tourism is an excellent way to 
expose people of India and abroad to its rich natural heritage [...] We 
definitely need to regulate the number of tourists to avoid crowding in 
the forests, but we also need to educate tourists, especially the 
first-timers, about wildlife and its conservation. The tourist can be an important tool in conservation – 
let’s not let it go waste!&lt;/em&gt;"&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="center"&gt;Find full cartoon &lt;a href="https://www.facebook.com/photo.php?fbid=609780439058779&amp;amp;set=pb.609687355734754.-2207520000.1396426793.&amp;amp;type=3&amp;amp;theater"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p align="justify" class="callout"&gt;To the question of where we locate change, it depends on what this change is. Through my work, I often target &lt;strong&gt;individuals and smaller communities&lt;/strong&gt; (say students, villagers etc.). I don't necessarily grab my paintbrush and declare that I will change the world. My idea of change is a tailored, targeted and therefore an efficient influence on individuals.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;Ameen:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;iframe src="//www.youtube.com/embed/GJpeQMltaT4" frameborder="0" height="315" width="420"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;Ajay:&lt;/strong&gt;&lt;/p&gt;
&lt;iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/144633137&amp;amp;color=00aabb&amp;amp;auto_play=false&amp;amp;hide_related=false&amp;amp;show_artwork=true" frameborder="no" scrolling="no" height="166" width="100%"&gt;&lt;/iframe&gt;
&lt;h2&gt;&lt;br /&gt;&lt;/h2&gt;
&lt;h2&gt;3. The role of technology in storytelling&lt;/h2&gt;
&lt;h3&gt;How does technology influence and impact your work?&lt;/h3&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Ricoeur’s thoughts on the relationship between text and action, makes us reconsider how we think about ‘&lt;em&gt;text&lt;/em&gt;’ and how this reading can be applied to technology. According to him, the distinction between text and action is not at the linguistic, but at the discursive level. This is how he differentiates language from discourse:&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Language&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Discourse&lt;br /&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Structure&lt;/td&gt;
&lt;td&gt;A system: timeless and static&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Located at a given time and moment&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Composition&lt;/td&gt;
&lt;td&gt;A sequence of signs&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;A sequence of events that describe, claim and represent the world&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Meaning&lt;/td&gt;
&lt;td&gt;Refers to signs&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Refers to the world&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Communication&lt;/td&gt;
&lt;td&gt;Provides codes for communication. &lt;br /&gt;Necessary but not sufficient&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Communicates&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="justify"&gt;Using these working definitions, we can understand the medium as &lt;strong&gt;a language:&lt;/strong&gt; a system that provides us with signs and codes for communication. A creative use of language and mediums will hence, enable us to create narratives and produce meaning (which will be generated and negotiated by the audience). Technology is in this case our language, and how each storyteller uses it determines new ways to create meaning: experiences, connections and associations with and within their stories. We now ask them if/how the use of this 'language' mediates and impacts their work.&lt;/p&gt;
&lt;p align="justify" class="callout"&gt;&lt;strong&gt;Arjun:&lt;/strong&gt; Technology is the best facilitator in the realm of my science-art-communication. I depend on it extensively, to first educate myself. Then to create artwork (computer, tablet, smartphone). And then eventually I depend heavily on social media to broadcast my work. I will definitely credit the power of technology for fostering and enabling effective communication.&lt;/p&gt;
&lt;div align="center"&gt;&lt;img src="https://cis-india.org/home-images/PSI3.jpg/image_preview" alt="PSI3" class="image-inline image-inline" title="PSI3" /&gt;&lt;/div&gt;
&lt;p align="center"&gt;&lt;em&gt;# 11: The story of Ajoba was carried far and wide in newspapers, television news and the internet&lt;/em&gt;.&amp;nbsp; Find full cartoon &lt;a href="https://www.facebook.com/photo.php?fbid=610114332358723&amp;amp;set=pb.609687355734754.-2207520000.1396426793.&amp;amp;type=3&amp;amp;theater"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p align="justify" class="callout"&gt;In my capacity, I feel most confident targeting students and urban youth. But thanks to the power of social media, putting my work out there has grabbed the attention of change-makers who are capable of things that is beyond my scope. This has led to collaborations through which the reach has become wider. Teachers use my art work in their classes, some organisations are using it in forest department buildings to educate visitors, some local groups have translated my work into regional languages.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;Ameen:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;iframe src="//www.youtube.com/embed/25EAnt1yi94" frameborder="0" height="315" width="420"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;Ajay:&lt;/strong&gt;&lt;/p&gt;
&lt;iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/144633141&amp;amp;color=00aabb&amp;amp;auto_play=false&amp;amp;hide_related=false&amp;amp;show_artwork=true" frameborder="no" scrolling="no" height="166" width="100%"&gt;&lt;/iframe&gt;
&lt;h2&gt;&lt;br /&gt;&lt;/h2&gt;
&lt;h2&gt;4. Translating awareness into action through stories&lt;br /&gt;&lt;/h2&gt;
&lt;h3&gt;Can you guarantee the ideas and values imbued by the story translate into action in the public space?&lt;/h3&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class="pullquote"&gt;&amp;nbsp;“what must be the nature of action...if it is to be read in terms of change in the world?” From Text to Action&lt;/div&gt;
&lt;p id="docs-internal-guid-10dcb36e-6935-a65e-1136-120c46ff2174" style="text-align: justify;" dir="ltr"&gt;So far they have told us about the power and content of stories. However, we have yet to find out what is it in stories that make listeners translate fiction into real life action. Ricoeur's final characteristic of narratives points us in the direction of empathy and interpretation.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;Like discourse, action is open to interpretation. He posits t&lt;strong&gt;hat characters of our stories rise to the status of ‘persons’ when we evaluate their actions, including their doings and sufferings&lt;/strong&gt;. This ethical verdict determines the identity of the character in the eyes of the audience (above any other physical or emotional characteristics) and this is what ultimately adds meaning to the events of the story, as it inspires the audience to emulate or reject this behavior through their actions.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;We asked our storytellers their thoughts on how to translate stories' messages into meaningful action, or if it was even possible to guarantee this transition to begin with:&lt;/p&gt;
&lt;p align="justify" class="callout"&gt;&lt;strong&gt;Arjun:&lt;/strong&gt; I don’t [know]. One never does, I feel. But a lot of good awareness programs have made me change little things in my life. The people or groups who initiated those campaigns don't know of this, do they? This is somewhat similar. I believe that even if ONE person in the thousand who view my work gets influenced into making little changes, then it was worth my time and effort.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;Ameen:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;iframe src="//www.youtube.com/embed/neFe7kj8dIc" frameborder="0" height="315" width="420"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p align="left"&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align="left"&gt;&lt;strong&gt;Ajay: &lt;/strong&gt;(Ajay commented on the impact of stories while we were discussing how to gauge the impact of his work. In our first conversation he said:&lt;em&gt; "Change is happening but there are no tests that can measure it and quantify it.&lt;/em&gt;" and he elaborates on this idea below:)&lt;/p&gt;
&lt;iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/144633138&amp;amp;color=00aabb&amp;amp;auto_play=false&amp;amp;hide_related=false&amp;amp;show_artwork=true" frameborder="no" scrolling="no" height="166" width="100%"&gt;&lt;/iframe&gt;
&lt;p align="left"&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2 align="left"&gt;5. Influence of stories on citizenship and political participation&lt;br /&gt;&lt;/h2&gt;
&lt;h3&gt;Can the power of stories be leveraged to instill a sense of responsibility in the audience?&lt;/h3&gt;
&lt;div class="pullquote"&gt;&lt;br /&gt;"You can only achieve power in common by including the opinions of as many people as possible in the discourse"&lt;/div&gt;
&lt;p align="justify"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;Finally, as stated in the brief of the project on methods for change, we are also interested in defining how political participation should be manifested in the public space. Ricoeur frames political action as a result of discourse and political deliberation.For a brief discussion of the relationship between storytelling and our political identity visit &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance-2"&gt;Part 2 of Storytelling as Performance&lt;/a&gt;.)&lt;/p&gt;
&lt;p align="justify"&gt;This last section captures the storytellers' point of view on how stories may affect our sense of citizenship and political responsibility.&lt;/p&gt;
&lt;p align="left" class="callout"&gt;&lt;strong&gt;Arjun&lt;/strong&gt;: We are living in a society which is becoming increasingly insensitive and arrogant. There seems to be no time to stop and see the big picture: what are we doing? are our demands and lifestyles sustainable? Is the future generation secure? Impacts of our actions on the natural world.&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="https://cis-india.org/home-images/1511040_609776472392509_490391694_n.jpg/image_preview" alt="Pocket Science 2" class="image-inline image-inline" title="Pocket Science 2" /&gt;&lt;/td&gt;
&lt;td&gt;&lt;img src="https://cis-india.org/home-images/copy_of_1533944_609777242392432_1081033930_n.jpg/image_preview" alt="Pocket Science 3" class="image-inline image-inline" title="Pocket Science 3" /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&amp;nbsp;&lt;span id="fbPhotoSnowliftCaption" class="fbPhotosPhotoCaption"&gt;&lt;span class="hasCaption"&gt;#1: Most of us love seafood. And why shouldn't we? It tops the charts as some of the most delicious delicacies in the world! It so happens that we rarely think about what goes on 
“behind-the-scenes” and take many things for granted. The story behind 
how food reaches your plate is quite a scary one!&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td&gt;&amp;nbsp;&lt;span id="fbPhotoSnowliftCaption" class="fbPhotosPhotoCaption"&gt;&lt;span class="hasCaption"&gt;#12: So next time you feel like a getting a seafood dinner, do it with some perspective.&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;div align="center"&gt;Find full cartoon &lt;a href="https://www.facebook.com/media/set/?set=a.609776052392551.1073741831.609687355734754&amp;amp;type=1"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;Ameen:&lt;/strong&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;iframe src="//www.youtube.com/embed/lO0y0QZ3vhQ" frameborder="0" height="315" width="420"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ajay&lt;/strong&gt;:&lt;/p&gt;
&lt;iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/144633136&amp;amp;color=00aabb&amp;amp;auto_play=false&amp;amp;hide_related=false&amp;amp;show_artwork=true" frameborder="no" scrolling="no" height="166" width="100%"&gt;&lt;/iframe&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Closing Remarks&lt;/h2&gt;
&lt;p align="justify"&gt;I hope you enjoyed reading, watching and listening these three wonderful storytellers share their ideas on technology, interpretation and action. The question that remains unresolved is whether the effect of the story is shaped by the use of technology or not. At the end of the day it is the interpretation of stories -more than what it is said and how it is being said- what will determine the sustainability of these intents for change. The answers of our storytellers reinforce the notion that technology is a system, a language, a medium that transports our messages and intentions, but that inherently lacks the ability to provide guarantees for action and sway users into a lifestyle of responsible citizenship the second they pull out from their cartoon, screen or mp3.&lt;/p&gt;
&lt;p&gt; The box below includes a quick run through the main ideas discussed throughout the post:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;1. &lt;strong&gt;On the power of storytelling: &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Arjun argues that storytelling is the origin of all communication techniques, and this makes it extremely attractive for the public. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Both Ajay and Ameen bring up the ability to influence behavior, shape the minds of people and transmit experiences, values and beliefs.&lt;/li&gt;&lt;li&gt;Both also brought up how dominant religions, ideologies, markets governments use storytelling to build movements and sustain their support&lt;/li&gt;&lt;li&gt;Finally Ajay comments on the issue of access: stories are powerful yet only a small share of stories are being told&amp;nbsp; Hence, the need for this method to become more pervasive.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;
&lt;p&gt;2. &lt;strong&gt;Storytelling as a vehicle for change:&lt;/strong&gt;&lt;br /&gt;Each storyteller locates change in different yet complementary spaces:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Arjun believes it must occur at the community level and hence the approach (stories) must be tailored and targeted in order to achieve an effective influence. His approach to change is very contextual.&lt;/li&gt;&lt;li&gt;Ameen locates it at the behavioral level; in our ability to make decisions and choices. His approach to change is based on how we use information from stories to interact with our surroundings.&lt;/li&gt;&lt;li&gt;Ajay locates it at the value level: He believes stories should influence us to adjust our values and only then, we will shape our behavior accordingly.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;
&lt;p&gt;&lt;strong&gt;3. Role of technology:&lt;br /&gt;&lt;/strong&gt;We approached technology as a 'text' and as a 'language' that creates new possibilities for meaning and interpretation.&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;For Arjun and Ajay, technology enabled them to connect with other organizations and increased possibilities for partnerships and collaborations.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;The three of them believe technology is an accelerator of the journey of stories and that it enables them to reach a larger audience.&lt;/li&gt;&lt;li&gt;Ameen argued that each medium requires different fluencies, and that the language of each medium should be adapted for the story. For example, a story will be told in different ways if using body language, video, audio, etc. He uses the example of the &lt;a href="https://cis-india.org/digital-natives/making-change/Twitter"&gt;Twitter adaption of the Mahabharata.&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ajay closes by noting that although technology enables, it cannot replace the storyteller. &lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;
&lt;p&gt;&lt;strong&gt;4. Translating awareness into action&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Arjun and Ameen comment on the power of effectively and positively influencing &lt;em&gt;one&lt;/em&gt; person. They believe the impact will exponentially spread and grow through that person's network or community.&lt;/li&gt;&lt;li&gt;Arjun believes you can guarantee it will turn into action.&lt;/li&gt;&lt;li&gt;Ameen believes you need to move them and inspire them through your characters to the point they feel they can be the hero of that story and act accordingly.&lt;/li&gt;&lt;li&gt;Ajay takes a more pragmatic approach towards action and shares some of the activities The Kahani Project uses to complement his storytelling sessions, such as: story-thons, story-booths and interactive storytelling, where they engage the audience in the production of their own stories.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;
&lt;p&gt;&lt;strong&gt;5. Impact of storytelling on citizenship and political participation&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Arun and Ajay believe this will come as a result of self-reflection and an evaluation of our impact in the world.&lt;/li&gt;&lt;li&gt;Ameen believes effective stories transmit the 'responsibility of action' through rhetoric. He uses the example of the popularity of India Against Corruption movement.&lt;/li&gt;&lt;li&gt;Ajay believes storytelling is a humanizing force that has the power of healing. He recommends institutions should utilize this method to spread confidence and inclusion among society and particularly with excluded groups. &lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;h2&gt;Footnotes&lt;/h2&gt;
&lt;p align="justify"&gt;[&lt;a href="https://cis-india.org/digital-natives/making-change/multimedia-storytellers#fr1" name="fn1"&gt;1&lt;/a&gt;] Semiotics is defined as the study of signs and symbols and their use or interpretation. It is the study of making meaning and is essential to understand communication processes. While we will not look at any specific semiotics theory, we will focus on how stories create meaning through different signs and mediums, and how this meaning can be leveraged for making change.&lt;br /&gt;&lt;br /&gt;[&lt;a name="fn1" href="#fr1"&gt;2&lt;/a&gt;] Refer to Stanford Encyclopedia of Philosophy’s &lt;a href="http://plato.stanford.edu/entries/ricoeur/"&gt;page on Paul Ricoeur&lt;/a&gt; and the section on ‘Selves and Agents’ to learn more about how action is mediated by causation, interference and intervention. Some interesting thoughts that inspired the above post&lt;/p&gt;
&lt;p dir="ltr"&gt;“What must be the nature of the world … if human beings are able to introduce changes into it?. Ricoeur adopts the analysis of interference or intervention that G. H. von Wright gives in Explanation and Understanding, and shows that for there to be interference, there must be both: an ongoing anterior established order or course of things and a human doing that somehow intervenes in and disturbs that order. Moreover, interference is always purposeful. Hence an interference is not merely ascribable to an agent. It is also imputable to the agent as the one whose purpose motivates the interference.”&lt;/p&gt;
&lt;p&gt;
“The second crucial question about action is “What must be the nature of action … if it is to be read in terms of a change in the world?” Ricoeur argues that every action involves initiative, i.e., “an intervention of the agent of action into the course of the world, an intervention that effectively causes changes in the world” (Oneself as Another, 109, translation modified). Initiative requires a bodily agent possessing specific capabilities and vulnerabilities who inhabits some concrete worldly situation.”&lt;/p&gt;
&lt;h2&gt;Sources:&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Dauenhauer, Bernard and Pellauer, David, "Paul Ricoeur", &lt;em&gt;The Stanford Encyclopedia of Philosophy &lt;/em&gt; (Winter 2012 Edition), Edward N. Zalta&amp;nbsp;(ed.),
	 URL = &amp;lt;http://plato.stanford.edu/archives/win2012/entries/ricoeur/&amp;gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/making-change/multimedia-storytellers'&gt;https://cis-india.org/digital-natives/making-change/multimedia-storytellers&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>denisse</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Making Change</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Featured</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-24T14:26:51Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/making-change/storytelling-performance">
    <title>Storytelling as Performance: The Ugly Indian and Blank Noise 1</title>
    <link>https://cis-india.org/digital-natives/making-change/storytelling-performance</link>
    <description>
        &lt;b&gt;This post compares the production behind a performance with the process of storytelling. To illustrate this analogy, we explore the stories of the Blank Noise project and The Ugly Indian- two civic groups from Bangalore making interventions in the public space. This post looks at the stages of pre-production and the screenplay to explore methods and narratives in storytelling. &lt;/b&gt;
        
&lt;pre&gt;&lt;strong&gt;spectacle&lt;/strong&gt;&lt;span class="lr_dct_ph"&gt;
ˈspɛktək(ə)l/&lt;/span&gt;
a visually striking performance&lt;strong&gt;

performance
&lt;/strong&gt;pəˈfɔːm(ə)ns/
an event in which a performer or group of performers behave in a particular way for another group of people: the audience. Sometimes the dividing line between performer and the audience may become blurred, as in the example of "participatory theatre" where audience members get involved in the 
production.&lt;/pre&gt;
&lt;p align="justify"&gt;One of the mandates of &lt;a href="https://cis-india.org/digital-natives/blog/hivos-knowledge-programme-june-14-2013-nishant-shah-whose-change-is-it-anyway"&gt;this project&lt;/a&gt; is to locate discrepancies between "spectacles"&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt; and realities of change to identify less visible examples of citizen action. However, an alternative route is to identify the characteristics of the spectacle, and learn how they can be used to make activism more visible: that is, more legible, intelligible and accessible. In this context, storytelling comes across as a method that can provide the same experience and benefits of a performance. This potential manifests itself in two ways:&lt;/p&gt;
&lt;p align="justify"&gt;a) First, in its&lt;strong&gt; infrastructure. &lt;/strong&gt;We find that the structure holding stories together plays an important role in their ability to deliver a clear message. By unpacking the process of staging a performance -from what happens in the dressing rooms to what happens on stage- we will identify the building blocks of performances and by default, those comprised in effective storytelling.&lt;/p&gt;
&lt;p align="justify"&gt; b) Second manifestation occurs&lt;strong&gt; in the audience.&lt;/strong&gt; The dynamic of performances resembles how we behave every day in our "socially and constructed worlds". We are constantly telling stories about ourselves and this 'sense of being' is what determines our actions and behavior (Holland et al, 1998). Furthermore, as social beings, we also build identities as a community and engage in "collective moments of self-enactment" (Urciuoli, 1995).&lt;/p&gt;
&lt;p align="justify"&gt;Linking this back to our project, understanding the performative potential of storytelling; its infrastructure and how it can touch on issues of identity, agency and collective action, is relevant to tackle challenges in activism and civic engagement -where the collective is very much linked to the political. To illustrate the relationship between storytelling and performance, I will use the example of two civic groups thriving in Bangalore: Blank Noise 
(founded by Jasmeen Patheja, who we interviewed back in January) and The
 Ugly Indian; and I will ask you to think about them as theatrical productions:&lt;/p&gt;
&lt;p align="justify" class="discreet"&gt;(The following images are 'Broadway posters' adapted to the identity of these groups. They were created merely for the purpose of this post and do not reflect the views of these organizations).&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/BatmanTheUglyIndian2.jpg/image_preview" alt="The Ugly Indian" class="image-inline image-inline" title="The Ugly Indian" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;strong&gt;The Ugly Indian&lt;/strong&gt;&lt;br /&gt;stop talking. start doing.&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/ChicagoBlankNoise2.jpg/image_preview" title="Blank Noise" height="224" width="299" alt="Blank Noise" class="image-inline image-inline" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;strong&gt;Blank Noise&lt;/strong&gt;&lt;br /&gt;set new rules for street behavior&lt;/p&gt;
&lt;p align="justify"&gt;These groups were formed (in 2003 and 2010 respectively) to re-conceptualize how we understand our presence in the public space; &lt;a href="http://blog.blanknoise.org/"&gt;Blank Noise&lt;/a&gt; focusing on sexual harassment and women safety and &lt;a href="http://www.theuglyindian.com/"&gt;The Ugly Indian&lt;/a&gt; on waste management and civic interventions. On this post, we will look at their campaigns and identify features of the spectacle/performance in the storytelling methods they are using to communicate their mandates and interact with their volunteers. So, without further ado, let's explore this glossary of tweaked theatrical terminology:&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;How to navigate this post:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;strong&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Section&lt;/th&gt;
&lt;th&gt;Performance&lt;br /&gt;&lt;/th&gt;
&lt;th&gt;Storytelling&lt;br /&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#pre-production"&gt;Pre-production&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Preparing all elements involved in a performance including locations, props, costumes, special effects and visual effects.&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Preparing all elements needed to convey the message of the story including: spoken word, text, images, audio, video or other artifacts.&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="#screenplay"&gt;Screenplay&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;A written work narrating the movements, actions, expressions and dialogues of the characters.&amp;nbsp; &lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Building a narrative in storytelling&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance-2#cast"&gt;Actors&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Actors performing characters in a production.&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;The relationship between storytelling actors and agency&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance-2#stage"&gt;Stage&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Designated space for the performance of productions&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;The public space as the stage for storytelling&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance-2#action"&gt;Action!&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;Cue signifying the start of a performance&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;When storytelling leads to action&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;a name="pre-production"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center" class="callout"&gt;&lt;strong&gt;1. pre-production&lt;/strong&gt;&lt;br /&gt;ˈpri-prəˈdʌkʃ(ə)n/&lt;br /&gt;the action of making or manufacturing from components or raw materials prior to the initial performance.&lt;/p&gt;
&lt;p align="justify"&gt;
The stage of &lt;a href="http://en.wikipedia.org/wiki/Pre-production"&gt;pre-production&lt;/a&gt; is when all the locations, props, cast members, costumes, special effects and visual effects are identified. It works in tandem with &lt;a href="#screenplay"&gt;the screenplay&lt;/a&gt; to ensure the maximum consistence, coherence and clarity in the story. In the same way, planning storytelling also implies selecting the right elements and materials to hold the story together. Initially, only traditional mediums  were available, such as spoken word, text and images; but storytellers today (the directors orchestrating these productions) are experiencing an urgency to re-invent and adapt the language of their stories to make it accessible in the network&lt;a name="fr1" href="#fn1"&gt;[3]&lt;/a&gt; (Hull and Katz, 2006; Urciuoli, 1995) and the practice has evolved into &lt;a href="http://en.wikipedia.org/wiki/Transmedia_storytelling"&gt;'trans-media'&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Digital_storytelling"&gt;digital storytelling&lt;/a&gt;. Formats like audio-bytes, videos, sms, mobile apps are also part of its semiotic makeup and these mediums are mixed and matched to enhance the visibility of the message. As Scott McCloud suggests in ‘Understanding Comics: The Invisible Art’: “we need to invent new ways [and] develop new techniques of showing the same old thing” (1994) to make sure people still listen to what we have to say.&lt;/p&gt;
&lt;p&gt;
Both Blank Noise and The Ugly Indian have led highly visual campaigns in the online space, as they combine blogging with videos, audios, images and active community managers that interact with their volunteers. A few examples of the mediums they are using to capture the public's attention:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Video: &lt;/strong&gt;Blank Noise did this art intervention, using real rape and sexual harassment reports from 2003 to challenge what we consider 'normal' and 'news'-worthy when it comes to sexual harassment and domestic violence:&lt;/p&gt;
&lt;iframe src="//www.youtube.com/embed/dE6pyVfcwys" frameborder="0" height="315" width="420"&gt;&lt;/iframe&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Artifacts&lt;/strong&gt;: &lt;a href="http://bit.ly/1mnEhMJ"&gt;‘I never ask for it’&lt;/a&gt; campaign: Blank Noise asked women to send garments they wore when they experienced ‘eve-teasing’ to challenge the notion “that women ask to be sexually violated”&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/Ineveraskedforit.jpg/image_preview" alt="I never asked for it 1" class="image-inline image-inline" title="I never asked for it 1" /&gt;&lt;img src="https://cis-india.org/home-images/Ineveraskedforit2.jpg/image_preview" alt="I never asked for it 2" class="image-inline image-inline" title="I never asked for it 2" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;I never ask for it. &lt;a href="http://bit.ly/1mnEhMJ"&gt;http://bit.ly/1mnEhMJ&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Audio:&lt;/strong&gt; Blank Noise documents and disseminates stories of sexual harassment as told by their Action Heroes' This is: &lt;a href="http://bit.ly/1fK5qUw"&gt;Kitab Mahal's story.&lt;/a&gt;&lt;/p&gt;
&lt;p align="justify"&gt;The message transmitted by the garments, the video and the audio are based on cultural and social constructions of what ‘sexual harassment’ means. Removing one of the garments from the installation, for instance, removes it from its resistance identity and hence, it can only exist in the narrative context Blank Noise is constructing alongside its volunteers.&lt;/p&gt;
&lt;p align="justify"&gt;On the other hand, The Ugly Indian's mandate is to change people's "rooted cultural behaviour and attitudes [...] to solve India's civic problems"; starting with the visible filth on the streets. It does not pursue systemic change, but seeks impact at the behavioral level. One of the methods it uses to achieve this, is the dissemination of images and videos showcasing their work. Their publications minimize the use of text in order to drive attention to aesthetics:&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/Beforeafter.jpg/image_preview" alt="" class="image-inline image-inline" title="TUI Before After" /&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;td&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://cis-india.org/home-images/TUIBeforeAfter2.jpg/image_preview" alt="TUI Before After 2" class="image-inline" title="TUI Before After 2" /&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p align="left"&gt;They recently complemented their graphic stories, by starting &lt;a href="http://theuglyindian.com/books/chapter-1/"&gt;a blog&lt;/a&gt; that documents "the philosophy and the process" that drives The Ugly Indian. This excerpt from Chapter 3 explains their visual strategy and why they have chosen before-after pictures to communicate their work:&lt;/p&gt;
&lt;blockquote&gt;

“The citizens of the online world are brutal – they only care for instant gratification and real results. So are citizens in the real world. They too only care for results. [...] V &amp;amp; X know that and have focused all their energies on delivering this dramatic result, this single Before-After image, that is proof of dramatic change. And it has worked – in terms of creating initial positive impact (both on the ground and online). Whether it will survive and change community behavior is another story. But this initial impact is crucial, as we will discover later, in generating respect from the community and the authorities.”&lt;br /&gt;&lt;/blockquote&gt;
&lt;div class="pullquote"&gt;&lt;br /&gt;“When pictures carry the weight of clarity in a scene, they free words 
to express a wider area. And when words lock in the meaning of a 
sequence, pictures can really take off” Scott McCloud on comics&lt;/div&gt;
&lt;p align="justify"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="justify"&gt;This is how pre-production is important for storytelling. Planning, designing and choosing the right elements, and how they interact with one another, will determine the level of legibility and meaning we give to the story  (McCloud, 1994). Each medium: video, audio, text, music, etc.- becomes “a new literate space” or “symbolic tool” storytellers have on hand to portray narratives about the self, family community and society (Hull, 2006), and the introduction of digital technologies into storytelling space, coupled with the current hype around the method, signals we are moving towards a more strategic use of technology to produce and share knowledge more effectively.&amp;nbsp; In this way, the choice of mediums and technologies will reflect a "conscious construction of identity" and "performances of the self" (Vivienne, 2011); a theme we will explore further in the 'screenplay' section.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;span id="docs-internal-guid-4138f50b-6259-ec34-716e-d1298c8e0176"&gt;&lt;/span&gt;&lt;span id="docs-internal-guid-4138f50b-6259-ec34-716e-d1298c8e0176"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;
&lt;a name="screenplay"&gt;&lt;/a&gt;
&lt;p align="center" class="callout"&gt;&lt;strong&gt;2. screenplay&lt;/strong&gt;&lt;br /&gt;ˈskriːnpleɪ/&lt;br /&gt;The script including descriptions of scenes and some camera/set directions.&lt;/p&gt;
&lt;p align="justify"&gt;The process of writing a &lt;a href="http://en.wikipedia.org/wiki/Screenplay"&gt;screenplay&lt;/a&gt; is a careful exercise of creation and articulation. The dialogues, expressions and actions of the characters are narrated and located in a specific context that will determine how the events of the play unfold. The ability to build a coherent narrative structure is, in itself, a powerful tool of self-expression that enables the storyteller to a) construct an identity for the story and b) expose it to the public. Let's take a closer look at each stage:&lt;/p&gt;
&lt;p align="justify"&gt;a)&lt;strong&gt; Self-expression&lt;/strong&gt; is directly related to the amount of freedom we experience in our ecosystem. Barriers to expression can come through our political regime or in the form of social norms and taboos, as is the case of conservative pockets in India. In either context, storytelling comes across an alternative outlet to describe ambiguous, unapologetic and personal truths  (Vivienne, 2011). It enables less visible voices to claim a space and construct their own narrative within. Blank Noise has been very active on this front, as it creates opportunities for its volunteers, participants (dubbed Action Heroes), and otherwise silent voices to articulate their emotional and physical experiences in the public space. One of the ways they did it was by publishing a step by step guide to unapologetic walking, and then requesting people to participate:&lt;/p&gt;
&lt;div align="center"&gt;&lt;img src="https://cis-india.org/home-images/stepbystepguidetounapologeticwalkingposter.jpg/image_preview" alt="Step by step" class="image-inline image-inline" title="Step by step" /&gt;&lt;/div&gt;
&lt;div align="center"&gt;step by step guide to unapologetic walking: &lt;a href="http://bit.ly/1bz3MZZ"&gt;http://bit.ly/1bz3MZZ&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;
&lt;em&gt;
&lt;/em&gt;
&lt;blockquote&gt;&lt;em&gt;
&lt;/em&gt;
&lt;p align="center"&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;" Our street actions over the last few years have been based on emphasizing small simple scenarios- which can be challenging even though they appear 'normal' and everyday. For instance- should it be hard to just 'stand' 
on the street as an 'idle' woman?&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt; Would you 'dare' try it?&lt;/span&gt;&lt;/span&gt;"&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;br /&gt;The
 idea behind this intervention is to re-conceptualize how women navigate
 the public space, drawing inspiration, ideas and encouragement from the “personal truths” and stories shared by women who are doing 
it. This grants them greater autonomy at representing themselves through
 their online and offline presence and the narrative is continuously re-shaped through new submissions and testimonials.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;b) &lt;strong&gt;Self-representation&lt;/strong&gt;
 is how you create yourself: who you want to be and how you want others 
to see you. Miller’s work on identity and storytelling explores the role
 of storytelling in socialization and self-construction: &lt;em&gt;“stories change depending on who is listening”&lt;/em&gt;
 (1993) as we construct ourselves with and for other people. In the same way a character in the script cannot come to life without an audience, the identities we create for ourselves need a public that recognizes who we are and our role in the world. Anthony Giddens' work on identity also draws a relationship 
between our identity and its narrative:&lt;em&gt; “self-identity
 is not a set of traits but a person’s reflexive understanding of their 
own biography (...) and the capacity to keep a coherent narrative going:
 integrating events in the external world and sorting them into the 
story of the self”&lt;/em&gt;
 (Gauntlett, 2002; Giddens 1991).&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;The Ugly Indian took a solid stance against middle class apathy and idleness in its narrative, and with this premise, it built an identity for the organization that represents the opposite: a selfless, active, responsible middle class citizen. These are some examples:&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td align="center"&gt;&lt;strong&gt;Anonymous identity
&lt;/strong&gt;&lt;/td&gt;
&lt;td align="center"&gt;&lt;strong&gt;Middle class citizen&lt;br /&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td align="center"&gt;&lt;strong&gt;How they are different to the common middle class citizen&lt;br /&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;“They call themselves &lt;span class="visualHighlight"&gt;The Ugly Indians and operate anonymously&lt;/span&gt; [...]. If you 
aren’t aware of The Ugly Indian (TUI), that’s understandable – &lt;span class="visualHighlight"&gt;they work
 hard to stay anonymous and underground, and want only their work to 
speak for itself.”&lt;/span&gt; (Chapter 1)&lt;/td&gt;
&lt;td&gt;“&lt;span class="visualHighlight"&gt;The
 more the urban middle-class see ‘people like them’ &lt;/span&gt;mucking about in 
garbage, the more they will face up to the issue and start thinking 
about it [...] This leap from ‘it’s someone else’s job’ to &lt;span class="visualHighlight"&gt;‘it’s my duty
 to fix this’&lt;/span&gt; is what can transform our cities – &lt;span class="visualHighlight"&gt;this leap has to be 
made in the mind!” &lt;/span&gt;(Chapter 6)&lt;/td&gt;
&lt;td&gt;“There is a specific purpose to making Amir (the garbage truck driver) 
talk. X and V are looking for cues on what really troubles him, what 
improvement in his daily working life he will really appreciate. &lt;span class="visualHighlight"&gt;Too 
often, well-meaning urban middle-class do-gooders think they know what 
the working class needs &lt;/span&gt;(gloves, better equipment and so on) and &lt;span class="visualHighlight"&gt;they 
get it so wrong.&lt;/span&gt; &lt;span class="visualHighlight"&gt;Listening without being judgmental is an art, and X and
 V are good at that.&lt;/span&gt; (Chapter 8)&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
You can read more about TUI’s story &lt;a&gt;here&lt;/a&gt;.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class="pullquote"&gt;
&lt;div align="left"&gt;
“Human lives become more readable and intelligible when they are applied to narrative modes borrowed from history and fiction; and in function of stories people tell about themselves.”&lt;/div&gt;
&lt;div align="right"&gt;Ricoeur, 1991&lt;/div&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;The set of traits chosen by The Ugly Indian is important. Their initiative is intentionally gentrified as they &lt;em&gt;want &lt;/em&gt;it to resonate specifically with the middle class (as they are "people like them"). But at the same time, they integrate a reflexive understanding of their role as citizens by mentioning the need for a personal awakening ("this leap has to be made in the mind!") and further interaction with stakeholders outside of their network ("making the truck driver talk"), that will enable the common middle class citizen transition into the level of 'street and citizenship authority' TUI is at. On top of this, their clean drives back up this discourse, and while their identity remains incognito, the work is widely shared on social media every week -drawing a coherent narrative between their speech and their actions.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;c) &lt;strong&gt;Interaction with audience: &lt;/strong&gt;Finally, once the storyteller has created a coherent identity, its sense of purpose must also be evident for the audience. The possibilities for this are endless, but I would like to draw attention to the super-hero narrative chosen by both Blank Noise and The Ugly Indian. Both groups are seeking an internal awakening in their volunteers by juxtaposing their experiences with what a 'hero' would do in the same situation.&lt;/p&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;strong&gt;Bangalore Hero video on The Ugly Indian:&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;strong&gt;
&lt;/strong&gt;
&lt;iframe src="//www.youtube.com/embed/627R6TEuol4" frameborder="0" align="middle" height="315" width="420"&gt;&lt;/iframe&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&amp;nbsp;&lt;em&gt;&lt;span id="docs-internal-guid-1a1a53ce-5e81-f89d-6c02-60fd710855eb"&gt;“Our
 message to all Bangalore citizens is simple. Go out and be a hero on 
your own street.&lt;br /&gt;Take charge of it. Don’t be helpless. You have the 
power. You just need to go and us&lt;/span&gt;e it”&lt;/em&gt;
&lt;p&gt;&amp;nbsp;&lt;strong&gt;&lt;br /&gt;Blank Noise's Action Hero game:&lt;/strong&gt;&lt;/p&gt;
&lt;div align="center"&gt;
&lt;div align="left"&gt;
&lt;pre&gt;The&amp;nbsp;&lt;span class="il"&gt;Action&lt;/span&gt;&amp;nbsp;&lt;span class="il"&gt;Hero&lt;/span&gt;&amp;nbsp;&lt;span class="il"&gt;Game&lt;/span&gt;&amp;nbsp;is built on a series of personal challenges in the city.
The&amp;nbsp;&lt;span class="il"&gt;game&lt;/span&gt;&amp;nbsp;is &lt;strong&gt;simple.&lt;/strong&gt;&amp;nbsp;Your&amp;nbsp;&lt;span class="il"&gt;game&lt;/span&gt;&amp;nbsp;partner and opponent is &lt;strong&gt;you.&lt;/strong&gt;
There is no one method or quick solution to be an&amp;nbsp;&lt;span class="il"&gt;Action&lt;/span&gt;&amp;nbsp;&lt;span class="il"&gt;Hero&lt;/span&gt;. 
Each potential Action Hero goes to a new area in his / her city.&amp;nbsp;On arriving there potential Action Heroes receive 'challenges' via phone messages 
Action Heroes across locations receive a set of 6 tasks over 4 hours via sms
If you don't wish to do a task (eg task 1a) text us and we will send you another task (eg task 1B) 
Are you an&lt;strong&gt;&amp;nbsp;&lt;span class="il"&gt;Action&lt;/span&gt;&amp;nbsp;&lt;span class="il"&gt;Hero&lt;/span&gt;? &lt;/strong&gt;
Find out! Play this&amp;nbsp;&lt;span class="il"&gt;game&lt;/span&gt;!&lt;strong&gt;
&lt;/strong&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p align="center"&gt;
&lt;img src="https://cis-india.org/home-images/ActionHero1.jpg/image_preview" alt="Action Hero" class="image-inline image-inline" title="Action Hero" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;&amp;nbsp;&lt;strong&gt;Blank Noise Action Hero&lt;/strong&gt; &lt;br /&gt;&lt;a href="http://bit.ly/1fld8cV"&gt;http://bit.ly/1fld8cV&lt;/a&gt;&lt;/p&gt;
&lt;div align="center"&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;&lt;span id="docs-internal-guid-1a1a53ce-5e84-d66f-0b84-28e1731e7d64"&gt;“Share your &lt;strong&gt;Action Hero &lt;/strong&gt;experience: &lt;/span&gt;An
 Action Hero sets new rules for behaviour. She could experience fear and
 threat, but devises ways to confront it. Being fearless is a process. 
Every person is a unique Action Hero.Tell us how you said NO to sexual 
violence. [...] This blog set out to record testimonials of when and how
 you became an Action Hero; documents and shares the memory of when you 
surprised yourself, did the unexpected. [...] You are an Action Hero not
 by the magnitude of 
what you did but how it made you feel. You are an Action Hero by the way
 you define your own Action Heroism. We don't have a reference for you.]&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/div&gt;
&lt;p align="justify"&gt;&lt;br /&gt;They both advance ideals of courage, fearlessness and responsibility in the 
public space through their campaigns. These are not only desirable 
traits by any citizen -let alone marginalized or silenced voices in the 
case of Blank Noise- but the strategy also speaks to a language of hope and 
empowerment we can relate to at a human level. It sheds light on our fears, our limits and the extent to
 which we are willing to use our power to act.&lt;a name="fr1" href="#fn1"&gt;[3]&lt;/a&gt;&lt;strong&gt; &lt;/strong&gt;Mediating this message with digital technologies also creates the illusion of an omniscient narrator who is drawing the volunteers' path to heroism and guiding their journey through it.&amp;nbsp; As Ricoeur puts it:&lt;em&gt; "there is no self-understanding that is not mediated by signs, symbols and texts; and self-understanding will coincide with the interpretation given to these mediating terms"&lt;/em&gt;&lt;span id="docs-internal-guid-4138f50b-6301-8f0c-4456-7cc57c648db2"&gt;&lt;/span&gt; (1995) It is ultimately the interpretation the volunteers give to this ideal, and the&amp;nbsp; magnitude to which they identify with it, what will determine their eagerness to emulate it and translate it into action. As said in the last post, one of the faculties of good storytelling is turning the experience being told, into the experience of those who are listening (Benjamin, 1955).&lt;/p&gt;
&lt;p align="justify"&gt;Before moving on to how 'action' unfolds in the performance, it is worth reflecting on the role of narratives, identities and mediation in collective action. Why do we need the hero narrative to mobilize agents? Why is heroic citizenship the gold standard and why does it work as a method for engagement? The topic is unfortunately out of the scope of this post, but the next one will attempt to address how identities as these ones can mediate our agency and action in the public space. &lt;br /&gt;&lt;br /&gt;******&lt;/p&gt;
&lt;p align="justify"&gt;Access Part 2 &lt;a href="https://cis-india.org/digital-natives/making-change/storytelling-performance-2"&gt;here&lt;/a&gt; to look at the role of actors and the stage in performances to explore the role of agency and the public space in storytelling. We will also draw some final conclusions relating this back to the Making Change project.&lt;/p&gt;
&lt;em&gt;&lt;/em&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;strong&gt;Footnotes:&amp;nbsp;
&lt;/strong&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;] Refer to Nishant Shah's &lt;a href="https://cis-india.org/digital-natives/blog/hivos-knowledge-programme-june-14-2013-nishant-shah-whose-change-is-it-anyway"&gt;Whose Change is it Anyway?&lt;/a&gt;. He argues that global audiences engage with local causes that embody "spectacles of the rise of the citizen". This is problematic as the more significant -less visible/undocumented- acts remain unnoticed, while they may be central to understand what it means to make change in a networked and information society. He posits we need to move beyond this 'spectacle imperative',recognize the context of these revolutions and re-evaluate how we conceptualize 'action'.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;[&lt;a name="fn1" href="#fr1"&gt;2&lt;/a&gt;] Novelty: Quick exercise: run a quick google search of the 
words: &lt;a href="https://www.google.co.in/search?client=ubuntu&amp;amp;channel=fs&amp;amp;q=STORYTELLING+%2B+SOCIAL+CHANGE&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;gfe_rd=ctrl&amp;amp;ei=rQQLU7SaOciL8Qee44CACQ&amp;amp;gws_rd=cr"&gt;‘storytelling + social change’&lt;/a&gt;.
 You will find stories by influential magazines and publications, including Forbes, the Huffington Post and Open Democracy, all from 2013-2014. ‘Storytelling’ seems to be
 the newly (re)discovered tactic to advance business and social impact 
objectives, noticed by activists and corporates alike.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;[&lt;a name="fn1" href="#fr1"&gt;3&lt;/a&gt;] For more on our power as agents and the role of narrative and identity, refer to Paul Ricoeur's work on the selves and agents (Oneself as another) and narratives (Time and Narrative). "As the most faithful articulations of human time, narratives present the moments when agents, who are aware of their power to act, actually do so, and patients, those who are subject to being affected by actions, actually are affected." Resources here: &lt;a href="http://stanford.io/1c0pUwQ"&gt;http://stanford.io/1c0pUwQ&lt;/a&gt;&lt;/p&gt;
&lt;br /&gt;
&lt;p style="text-align: justify;" dir="ltr"&gt;&lt;strong&gt;Sources:&lt;/strong&gt;&lt;/p&gt;
&lt;p align="left"&gt;Benjamin, Walter. (1977):  "The storyteller."89.&lt;/p&gt;
&lt;p align="left"&gt;Gauntlett, David (2002), Media, Gender and Identity: An Introduction, Routledge, London and New York.&lt;/p&gt;
&lt;p align="left"&gt;Giddens, Anthony. "Modernity and self-identity: self and identity in the late modern age." Cambridge: Polity (1991).&lt;/p&gt;
&lt;p align="left"&gt;Holland,
 Lachicotte, Skinner &amp;amp; Cain, (1998). Identity and agency in cultural
 worlds. Cambridge, MA: Harvard University Press.&lt;/p&gt;
&lt;p align="left"&gt;Hull, Glynda A., and M. Katz. (2006) "Crafting an agentive self: Case studies of digital storytelling." Research in the Teaching of English 41, no. 1: 43.&lt;/p&gt;
&lt;p align="left" style="text-align: justify;" dir="ltr"&gt;McCloud, Scott. (1993)."Understanding comics: The invisible art." Northampton, Mass&lt;/p&gt;
&lt;p align="left"&gt;Miller,
 P. (1994). Narrative practices: Their role in socialization and 
self-construction. In Neisser &amp;amp; Fivush (eds.), The remembering self:
 Construction and agency in self narrative (pp. 158-179). Cambridge: 
Cambridge University Press.&lt;/p&gt;
&lt;p align="left"&gt;Miller,
 P. &amp;amp; Goodnow, J. J. (1995). Cultural practices: Toward an 
integration of culture and development. New Directions for Child 
Development, No. 67 (pp. 5-16). San Francisco, CA: Jossey-Bass 
Publishers.&lt;/p&gt;
&lt;p align="left"&gt;Ochs, E., &amp;amp; Capps, L. (1996). Narrating the self. Annual Review of Anthropology, 25, 19-43.&lt;/p&gt;
&lt;p align="left"&gt;Ricoeur, Paul (1991). "Narrative identity." Philosophy today 35, no. 1 : 73-81.&lt;/p&gt;
&lt;div align="left" id="gs_cit2" class="gs_citr"&gt;Ricoeur, Paul. &lt;em&gt;(1995) Oneself as another&lt;/em&gt;. University of Chicago Press,&lt;/div&gt;
&lt;p align="left"&gt;&lt;br /&gt;Urciuoli,
 B. (1995). The indexical structure of visibility. In B. Farnell (ed.), 
Human action signs in cultural context: The visible and the invisible in
 movement and dance (pp. 189-215). Metuchen, NJ &amp;amp; London: The 
Scarecrow Press, Inc.&lt;/p&gt;
&lt;p align="left"&gt;Vivienne, Sonja (2011). "Trans Digital Storytelling: Everyday Activism, Mutable Identity and the Problem of Visibility” Gay &amp;amp; Lesbian Issues &amp;amp; Psychology Review 7, no. 1.&lt;/p&gt;
&lt;/div&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/making-change/storytelling-performance'&gt;https://cis-india.org/digital-natives/making-change/storytelling-performance&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>denisse</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Digital Activism</dc:subject>
    
    
        <dc:subject>Making Change</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Blank Noise Project</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-24T14:31:11Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/talk-on-game-studies-souvik-mukherjee-july-28-6-pm">
    <title>Talk on Game Studies by Dr. Souvik Mukherjee, July 28, 6 pm</title>
    <link>https://cis-india.org/raw/talk-on-game-studies-souvik-mukherjee-july-28-6-pm</link>
    <description>
        &lt;b&gt;This talk will explore the story-telling aspects of game studies and how it relates to discussions of other digital media, Internet cultures and also traditional Humanities. As an introduction, it also aims to open up discussions for Game Studies in India.&lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;img src="http://cis-india.org/home-images/call-of-duty-no-russian" alt="Call of Duty: Modern Warfare 2 - No Russian" /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Abstract&lt;/h2&gt;
&lt;p&gt;&lt;em&gt;You are a CIA agent who has infiltrated the Russian mafia and the mafia bosses want you to shoot down innocent civilians in a crowded Moscow airport. What do you do - kill the civilians or blow your cover?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The above scenario is taken from the controversial ‘No Russian’ chapter in the videogame Call of Duty: Modern Warfare 2. Graphically realistic and often provoking us to explore deeper questions, videogames have changed from simplistic beat-em-ups to more thought-provoking media through which stories can be shaped and retold. Videogames are, therefore, storytelling media although traditional Humanities and Information Technology both struggle with this notion. This talk will explore how videogames tell stories and why traditional academia finds them problematic. It will also address how understanding this ‘new; storytelling could result in the creation of eminently more innovative and arguably, more marketable gaming software.&lt;/p&gt;
&lt;p&gt;Coming back to the Call of Duty scenario, one notices a significant difference from most stories that we get in books or movies. The reader / player has a choice and this is a nontrivial choice that influences the furtherance of the story. The story therefore has multiple endings and is, in effect, constructed jointly by the affordances and mechanics created by the game designer and by the choices and the playing skill of the player. Further, the player can save and replay a game sequence over and over - each time the game plays out differently and the story changes, at least slightly. Moreover, the involvement of the player with the game environment can be very intense and create the feeling of being within the story-world. Finally, there is the issue of accepting that games, usually likened to the playful and the non-serious, can be instrumental in creating a thought-provoking narrative experience. Likewise, the idea of a computer program spinning out a story is equally unexpected and looked upon with suspicion.&lt;/p&gt;
&lt;p&gt;For all the problems posed by game-narratives, the consideration that videogames tell stories and that some videogames tell very thought-provoking tales is an unavoidable one. Recent trends in Humanities criticism and in Computing recognise the synergy between the disciplines. Gaming is no longer all about creating Shooters such as Doom; videogames have changed in concept, have entered social networking platforms and are increasingly beginning to comment on real-world issues. In terms of software development, the storytelling game has made it imperative to study the player’s responses; how players interact with the game-world and how they innovate strategies are of key importance to designing successful gameplay sequences. As far as the Humanities are concerned, the game-narrative can provoke thought into philosophical problems such as the morality of killing civilians in the Call of Duty sequence; further the videogame-story also helps explore storytelling in a multiple and shared textual form and to think about inherent linkages between games, stories and machines.&lt;/p&gt;
&lt;p&gt;The aim of this talk is to raise questions regarding the storytelling aspect of videogames rather than coming up with any set conclusions. Ultimately, such a discussion aims to lead to the development of some new pointers for rethinking the videogame industry, especially in terms of the global marketplace and in terms of how the story-experience in videogames is a key factor in shaping player interest. This talk is an introduction to the now slightly over a decade old field of Game Studies and how it relates to discussions of other digital media, Internet cultures and also traditional Humanities. As an introduction, it also aims to open discussions for Game Studies in India.&lt;/p&gt;
&lt;h2&gt;Speaker&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Souvik Mukherjee&lt;/strong&gt; is currently employed as Assistant Professor of English Literature at Presidency University (earlier Presidency College), Calcutta. Souvik has been researching videogames as an emerging storytelling medium since 2002 and has completed his PhD on the subject from Nottingham Trent University in 2009. Souvik has done his postdoctoral research  in the Humanities faculty of De Montfort University, UK and as a research associate at the Indian Institute of Technology in New Delhi, India where he worked on digital media as well as narrative analysis.&lt;/p&gt;
&lt;p&gt;Souvik's monograph &lt;a href="http://www.palgrave.com/us/book/9781137525048"&gt;&lt;em&gt;Videogames and Storytelling: Reading Games and Playing Books&lt;/em&gt;&lt;/a&gt; was published by Palgrave Macmillan in 2015. His research examines their relationship to canonical ideas of narrative and also how videogames inform and challenge current conceptions of technicity, identity and culture, in general. His current interests involve the analysis of paratexts of videogames such as walkthroughs and after-action reports as well as the concept of time and telos in videogames.  Besides Game Studies, his other interests are (the) Digital Humanities and Early Modern Literature. He also blogs about videogames research on &lt;a href="http://readinggamesandplayingbooks.blogspot.in/"&gt;Ludus ex Machina&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/talk-on-game-studies-souvik-mukherjee-july-28-6-pm'&gt;https://cis-india.org/raw/talk-on-game-studies-souvik-mukherjee-july-28-6-pm&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>sneha-pp</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Gaming</dc:subject>
    
    
        <dc:subject>Web Cultures</dc:subject>
    
    
        <dc:subject>Digital Knowledge</dc:subject>
    
    
        <dc:subject>Game Studies</dc:subject>
    
    
        <dc:subject>Digital Media</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Event</dc:subject>
    

   <dc:date>2016-09-16T13:21:58Z</dc:date>
   <dc:type>Event</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/events/charlotte-lapsansky-talk">
    <title>A Talk by Charlotte Lapsansky</title>
    <link>https://cis-india.org/events/charlotte-lapsansky-talk</link>
    <description>
        &lt;b&gt;Charlotte Lapsansky will give a lecture on the "Mobile Voices project" at the Centre for Internet and Society, Bangalore on Thursday, 16 September 2010. &lt;/b&gt;
        
&lt;p&gt;Mobile Voices is an academic-community partnership to research and design a platform for low-wage immigrants in LA to publish stories about their lives and their communities directly from their mobile phones. This low-cost, open source, customizable, and easy to deploy multimedia mobile storytelling platform will be designed in collaboration with its users, and will help recent immigrants who lack computer access gain greater participation in the digital public sphere.&lt;/p&gt;
&lt;p&gt;In this talk, Charlotte will describe the Mobile Voices project and discuss key themes that have arisen for the Mobile Voices project team, including participatory technology design, community digital storytelling, and digital inclusion through mobile-phone based platforms. She will then describe the key technological and social issues that have arisen in the process of adapting Mobile Voices for India and the opportunities and challenges this presents.&lt;/p&gt;
&lt;h2&gt;About Charlotte Lapsansky&lt;/h2&gt;
&lt;p&gt;&lt;img src="https://cis-india.org/home-images/Charlotte_Lecture.jpg/image_preview" alt="Charlotte" class="image-inline image-inline" title="Charlotte" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Charlotte Lapsansky&lt;/strong&gt; is a PhD Candidate and American Association of University Women Dissertation Fellow at the Annenberg School for Communication at the University of Southern California. Charlotte has a background in development communication and mass media campaigns addressing gender and health in India. At Annenberg, her research interests include communication for social change, participatory development communications, community mobilization and strategic campaign planning. For the past two years, she has been a team member for Mobile Voices, a participatory project which has created a Drupal-based digital storytelling platform for first-generation, low-wage migrant workers in Los Angeles, allowing them to create and publish stories about their communities directly from their mobile phones. &amp;nbsp;Currently, Charlotte is collaborating with organizations in India to customize and adapt the mobile voices platform social endeavours in India. &lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;VIDEOS&lt;/strong&gt;&lt;/p&gt;
&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKHrycA"&gt;&lt;/embed&gt;

&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKHsE8A"&gt;&lt;/embed&gt;

&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKHsTgA"&gt;&lt;/embed&gt;

&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKH%2BD0A"&gt;&lt;/embed&gt;

&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKIm3UA"&gt;&lt;/embed&gt;

&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKInF4A"&gt;&lt;/embed&gt;

&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKInR8A"&gt;&lt;/embed&gt;

&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKIomIA"&gt;&lt;/embed&gt;

&lt;embed height="250" width="250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://blip.tv/play/AYKI9FQA"&gt;&lt;/embed&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/events/charlotte-lapsansky-talk'&gt;https://cis-india.org/events/charlotte-lapsansky-talk&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>praskrishna</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2011-04-22T07:41:20Z</dc:date>
   <dc:type>Event</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/histories-of-the-internet/blogs/gaming-and-gold/narrative-and-gameplay">
    <title>Narrative and Gameplay in Role Playing Games</title>
    <link>https://cis-india.org/raw/histories-of-the-internet/blogs/gaming-and-gold/narrative-and-gameplay</link>
    <description>
        &lt;b&gt;Not all games tell stories but narratives, gameplay, and their relational attributes are a relevant shift observed in the gaming scene, Arun Menon finds out.&lt;/b&gt;
        
&lt;p&gt;This article, the second in a three-part series, examines the elements of role playing games (RPGs), the narrative versus gaming, and the questions of centrality of narratives in RPGs. It focuses and reviews the debates surrounding narratives and gameplay in RPGs.&lt;/p&gt;
&lt;p&gt;The section looks at:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Narrative versus gameplay and games as the antithesis of narrative, interactivity and gameplay. The debates of the ludologists and the narratologists; and&lt;/li&gt;&lt;li&gt;Interactivity and narrative, the mechanics of the game not independent to the narrative.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Narrative versus Gameplay&lt;/h3&gt;
&lt;p&gt;The &lt;em&gt;narrative vs. gameplay&lt;/em&gt; debate has been raging for a few years in media scholarship particularly relating to the (video) gaming industry. Where once the narrative was considered the antithesis of gameplay, there is a noticeable shift towards the former. Developers across genres are incorporating the narrative as an essential element of their products, so much so that a few of them brand themselves as the &lt;a class="external-link" href="http://www.gamasutra.com/view/feature/2261/gdc_2005_report_storytelling_.php"&gt;developer with a difference&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The extremely relevant shift, since the incorporation is &lt;a class="external-link" href="http://cis-india.org/research/cis-raw/histories/gaming/the-elements-of-role-playing-games"&gt;not limited to RPGs&lt;/a&gt; alone, and a merger or hybridization of different genres. Academicians as well as gamers have called for a diversification of genres so that a gamer may be exposed to a broad possibility of experiences. The movement, although, seems to be in the opposite direction with hybridization of genres but without losing out on possibilities of creating multiple experiences. The Ludologists and the Narratologists differ on gaming, storytelling, and narrative structures and its working within these spaces.&lt;/p&gt;
&lt;div class="pullquote"&gt;Narrative: The Antithesis of Gameplay&lt;/div&gt;
&lt;p&gt;Jesper Juul argues that computer games are not narratives and rather narratives in computer games isolates the ‘computer game-ness’. (I interpret Juul’s computer game-ness as gameplay, can also be read as the mechanics of the game). Juul’s comments are similar to many Ludologists who argue for a focus on the mechanics of gameplay rather than the study of games as media for storytelling as is done by the Narratologists. The focus on the mechanics of the game is derived from the argument that the experience of the game does not solely rest with the experience of the story. Often the narrative limits gameplay and character progression (which includes quest progression where applicable). Reading whole games as entire narratives may be problematic. Narratives may be present in minimal quantities localized within the game. Narrative structures are altogether another medium used to deliver the story. &lt;a class="external-link" href="http://web.mit.edu/cms/People/henry3/games&amp;amp;narrative.html"&gt;As Jenkins notes&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
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&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;"Game designers don't simply tell stories. They design worlds and sculpt spaces. It is no accident, for example, that game design documents have historically been more interested in issues of level design than plotting or character motivation."&lt;/p&gt;
&lt;blockquote&gt;
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&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;The delivery of the story through interactive game worlds create a certain process for the narrative to play out. Readings of the narrative alone without the mechanics of gameplay and its contribution would be incomplete. Henry Jenkins seems to term designers more in terms of narrative architects rather than just storytellers. Narratives within games do not conform to the classical modes of narratives, which are used when reading/interpreting games. Such a reading becomes problematic because of the heavy handed import of theory without proper application. A certain amount of incorporation of theory without sufficient examination of the process (or the architecture in Jenkins words) through which the story is told.&lt;/p&gt;
&lt;p class="callout"&gt;Interactivity and Narrative&lt;/p&gt;
&lt;p&gt;Interactivity is the process where the game’s world responds to the player and the choices made by the player. The structure is so set up that in addition to the narrative, interactivity allows a certain response/consequence. The consequence or response of the game world does two things: a) increase the potential for an immersive environment where the gamer emotionally engages with the game and b) there are separate plot lines depending entirely on choices made by the player. For example in an epic fantasy RPG, I can ally with the good hero or the bad hero and have different choices and content that follows dependent on this and the following moral decisions. Interactivity is determined by contribution of the player (engagement with the game world, and the subsequent choices in character development/progression) and the narrative is often construed as the one set by the developer and therefore, has credible authorship (questions of authorship of the developer and the co-authorship of the player) and as such both (interactivity and narrative) are different from each other.&lt;/p&gt;
&lt;p&gt;As noted by Henry Jenkins in his article &lt;a class="external-link" href="http://web.mit.edu/cms/People/henry3/games&amp;amp;narrative.html"&gt;Game Design as Narrative Architecture&lt;/a&gt; there is a need to acknowledge a few basic points when talking about narratives and storytelling in games. Often when talking about narratives the discussion tends to meander into irrelevant areas locating a narrative in every game where most probably none exists, narrative and storytelling are not intrinsic to the game and not all games tell stories. In one where A throws a ball to B (either can be the player or the NPC [NPC stands for non-player character(s), often found within the game, and does not necessarily have to be graphically coded in text based games. An example of this would be Eternal Duel]), the ball is not expected to bounce up and down, narrating its history and its present predicament, pleading the players character to venture out on a righteous quest [Inspired by Markku Eskelinen “… if I throw a ball at you, I don’t expect you to drop it and wait until it starts telling stories”]. It is then important to see that these aspects are limited to specific instances and specific products which in this case would be RPGs. &lt;a class="external-link" href="http://web.mit.edu/cms/People/henry3/games&amp;amp;narrative.html"&gt;To quote Jenkins&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
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&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;"You say narrative to the average gamer and what they are apt to imagine is something on the order of a choose-your-own adventure book, a form noted for its lifelessness and mechanical exposition rather than enthralling entertainment, thematic sophistication, or character complexity."&lt;/p&gt;
&lt;blockquote&gt;
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&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;The conceptualization of what a narrative is and how it operates within games need to be rethought since classical influences still dictate theorizations of what narratives (in games) are. The application of film theory to videogames has no doubt led to game studies being influenced particularly in areas of immersive structures and storytelling through comparison to other media.&lt;/p&gt;
&lt;p&gt;However, such is its literal interpretation that often ‘the lenses’ used to examine a phenomenon irrevocably colours the reading. The study of a narrative does not mean that storytelling is featured above other aspects of gameplay and the experience of the playthrough is not limited to the experience of the story alone. Immersiveness necessarily does not depend only on the story but also on the fact that a story plays a relevant part in the immersiveness experienced in a role playing game. The operation of narratives in a role playing game would be far more extensive than in any of the other genres.&lt;/p&gt;
&lt;p&gt;The ‘role-play’ in RPG involves stories on the character and its present predicament with snapshots of the past which fall into place through progression. Such a model may be observed in Bioshock. The epic fantasy genres allow more freedom largely because the central narrative, if there is one at all, is a loose structure that allows progression any one way. Progression here may be linked to moral choices that the reader makes and the characterization that the reader creates. For instance in &lt;a class="external-link" href="http://en.wikipedia.org/wiki/DragonAge"&gt;Dragon Age: Origins&lt;/a&gt; a point comes when the character meets an NPC ‘Sten’ [An NPC character, who murdered an entire family including the children] who agrees to join the group and battle Darkspawn. There are points in the dialogue when Sten argues that death is his redemption and the character depending on how the player has created and visualized the character has to make a choice to either kill Sten for his crime, allow him to join the party, or just leave him caged to be a bait for Darkspawn attacks. This opportunity of making moral choices also affects gameplay and content. Including or excluding Sten in the party means access to different content.&lt;/p&gt;
&lt;p&gt;This is where the relational aspects of interactivity and narrative play a part. Two gamers making similar choices will have different experiences based largely on those choices. Dialogue choices, character choices, events in different orders and so forth make up for different playthrough experiences for different individuals even if convergent plotlines are encountered.&lt;/p&gt;
&lt;p&gt;Most games do have narrative aspirations. Jenkins argues that game narratives seek to tap into the emotional residues of narrative experiences in other mediums. As such there is an effort to create immersive environments (Immersive environments denote the emotional engagement/investment of the reader/gamer in the game world). Often it is not sufficiently translated into experience. All narratives would be, in this framework, a set of attempts to link with other narratives even as a baser residual or experiential form. Residual narratives are the memories of alternate predecessor narratives engaged by the gamer in the same or other mediums. For example, &lt;a class="external-link" href="http://www.t-o-m-e.net/main.php?tome_current=0"&gt;The Tales of Middle Earth&lt;/a&gt; (T.O.M.E) would be more accessible for a gamer, who has read Tolkein and watched the movies. This can also be seen in RPG formats. On a careful examination, most plotlines have some similarity with Dungeons and Dragons, one of the first and successful RPGs. There is a possibility of multiple narratives operating in the same game, experienced through an interactive mode. This is noticed in some of the new releases such as &lt;a class="external-link" href="http://www.neocoregames.com/"&gt;Neocore&lt;/a&gt; [The developers of ‘&lt;a class="external-link" href="http://www.kingarthurthewargame.com/main.html"&gt;King Arthur: The Role Playing Wargame&lt;/a&gt;] and &lt;a class="external-link" href="http://www.bioware.com/"&gt;Bioware&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Bioware is the developer of Mass Effect and Mass Effect2, both modern RPGs with revolutionary design. Revolutionary in terms of ability to carry over a narrative into the second release by importing a saved game and observing the consequences of actions taken in the previous game, as well as cater to new players by allowing creation of new characters and entirely new interactive, responsive narratives. The same company also designed Dragon Age: Origins, which is a more traditional RPG in terms of storyline and characterizations. The Traditional RPGs follow the set models that have similarities to J. R. R. Tolkeins fictionalized world and the RPG precursor dungeons and dragons. As mentioned earlier this translates into multiple/different experiences with consecutive engagement with the same game. Since, the possibility of multiple narratives operating within the same game, through interactivity, is noticed in new releases by developers such as Neocore and to an extent in Bioware.&lt;/p&gt;
&lt;p&gt;To conclude, narratives in games have been conceptualized and read through different perspectives. An emphasis on the mechanics of the game is relevant with any approach to the narrative in the game. Since, the narrative is not independent of the architecture that delivers it, it is important to acknowledge that narratives in games require completely different approaches.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/histories-of-the-internet/blogs/gaming-and-gold/narrative-and-gameplay'&gt;https://cis-india.org/raw/histories-of-the-internet/blogs/gaming-and-gold/narrative-and-gameplay&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>praskrishna</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Gaming</dc:subject>
    

   <dc:date>2012-03-13T10:43:48Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/news/suspended-in-web">
    <title>Lives suspended in the Web</title>
    <link>https://cis-india.org/news/suspended-in-web</link>
    <description>
        &lt;b&gt;When 14-year-old Manish sits behind his laptop, punching away at keys, his facial expressions reflecting his various online interactions, his parents stand in the doorway, watching curiously. Their son is physically at home, but to all purposes, lost in the limbo of the Internet. By all standards, Manish is a good, responsible young adult but his parents worry because they don’t seem to have any control over Manish’s online life. They find it difficult to understand the digital realms that he seamlessly integrates into his life.&lt;/b&gt;
        
&lt;p&gt;As young people across the country are creating these new hybrid physical-digital spaces of work, leisure and lifestyle, the “analogue generations” remain outside, concerned about how they can ensure that their children are safe online, and not abusing the power of this largely unregulated space.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Their paranoia is amplified by the stories of uncontrolled access to pornography, of children falling prey to sexual predators, fears of intellectual property theft, and subversive and violent mobilisations that the young orchestrate through these online networks. The need to regulate, control and design this digital environment that so many of these young people inhabit is countered by their own ignorance and lack of control over these spaces. Technological solutions, like cyber-nannies and filtering software that prevent access to websites that can have questionable content, have eventually proven to be futile preventatives.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Attempts at technology-based censorship are useless because these young people, digital natives, find ways to circumvent the attempts at controlling their access. It is clear that the solutions are outside of technology, and not very different from ways in which parents have always dealt with these questions.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here are the top five ways to do so, which do not require a parent to become a netizen overnight, but can get them involved and make sure young users of technology remain responsible, safe and canny in their interactions online.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Monitored access: Instead of figuring out censorship software, parents need to learn that as with the TV, monitored access for younger users of the Internet is completely valid. Web 2.0 rhetoric promotes a strong sense of individualism and privacy and parents often feel like they are intruding on a child’s “private” time online. However, it is completely valid for parents to be in the same room and keeping an eye on what their child is up to while surfing.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Limited time: Instead of trying to control the content, try and help the young person to efficiently manage time and digital resources. We live in a world where the impulse to stay constantly connected is very strong. However, there is no reason why the young user has to be online in all their free time. If they are given a specified number of hours a week to spend online, they learn to use their time more efficiently. Password-protect the computers, take limited expenditure accounts for their mobile phones and have strict rules (which everybody in the family has to follow) about interface access during family time.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Shared computers: As computing becomes more personal, young users access the Internet from many computing devices like cellphones, personal laptops, etc. Studies have shown that young users who use shared machines kept in common areas of the house are less prone to accessing undesirable material online. Do not keep the computing devices in bedrooms. Use shared studies or quiet corners of the living room.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Get digital and involved: One of the reasons why young people often do not communicate with parents about their technological forays is because the older generation professes a digital disconnect. Take this opportunity to initiate a two-way learning. Get your children to teach you on how to use certain platforms and websites, and in conversations, you might be able to educate them about responsible behaviour online. This peer-to-peer connection helps establish trust and a safe space to discuss problematic areas. Parents of teenagers who join social networks like Facebook and Tumblr, and get to be a part of the child’s life, often find new channels of communication opening up for them.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Storytelling: Digital storytelling has huge potential for voicing concerns and problems. For these young people, the spaces provided online are safe spaces. They write freely, tell stories, create digital content, providing a gateway into what is happening in their lives. Recognise the creative potential of young users, appreciate their ability to tell these stories — through blogs, micro-blogs, audio and video podcasts, commentary on other content, etc. Getting them to tell stories and sharing your own with them makes for greater insight. Many cross-generational storytelling projects, where younger children tell the stories of the older people in the house, or write a combined blog have proven to be quite successful online.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;At the end of the day, it is good to remember that the problems that new technologies throw up are not necessarily new. The solutions need to be found in our everyday interactions and practices, and dependence on technological application is often counter-productive. Technology can only be a way by which solutions are implemented.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The article by Nishant Shah was published in the Indian Express on March 11, 2011. The original can be read &lt;/em&gt;&lt;a class="external-link" href="http://www.indianexpress.com/news/lives-suspended-in-the-web/760976/1"&gt;here&lt;/a&gt;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/news/suspended-in-web'&gt;https://cis-india.org/news/suspended-in-web&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>praskrishna</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Digital Natives</dc:subject>
    

   <dc:date>2011-04-01T15:45:39Z</dc:date>
   <dc:type>News Item</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/digital-natives/events/production-sprint-public-exhibition-at-cis">
    <title>Production Sprint — A Public Exhibition at CIS</title>
    <link>https://cis-india.org/digital-natives/events/production-sprint-public-exhibition-at-cis</link>
    <description>
        &lt;b&gt;The Making Change project invites you for a public exhibition of stories of change from all over Asia, where the first of its Production Sprints will take place. The exhibition will be held at the Centre for Internet and Society (CIS) office in Bangalore on June 7, 2014 between 5 p.m. and 7 p.m.&lt;/b&gt;
        
&lt;hr /&gt;
&lt;p&gt;&lt;a href="https://cis-india.org/digital-natives/blog/mc-flyer.pdf" class="internal-link"&gt;Download the event flier&lt;/a&gt; [PDF, 402 Kb]&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify;"&gt;What does 'Making Change' mean to you? What are the processes of change?  The infrastructure of change? The actors of change? A round-table  discussion and exhibition by 23 change makers from 15 countries in Asia,  at the Centre for Internet &amp;amp; Society, Saturday, 7th June, 5 - 7  p.m. Please do come.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;The Making Change project questions traditional understandings of change –where change is employed in the name of power, reduced to a ‘spectacle’ by global media and goes largely unquestioned in the public discourse- and aims to build more adequate frameworks to address the idea of change in the context of common knowledge, networked media and information societies.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;Making Change is hosting focused, intensive, and production-oriented workshops called &lt;strong&gt;Production Sprints&lt;/strong&gt; to facilitate the convergence of actors and ideas.These will be spaces of knowledge exchange between change-makers around processes, narratives and experiences of change and of experimentation with multi-modal forms and formats of knowledge production (text, image, sound, etc). Participants will be asked to group around four topics: concepts, crises ecologies and networks of change. These visions and practices, we hope will produce new ways of thinking about change.&lt;/p&gt;
&lt;p&gt;During the Bangalore production sprint, we will document the various  knowledges acquired through the pre-production stage and the 5 day  intensive sessions on formats, storytelling and visual presentation  modes; and we will close with an exhibition of the resulting narratives  of change. We invite you to come and participate in the exhibition.&lt;/p&gt;
&lt;p&gt;Date: June 7th, 2014&lt;br /&gt; Time: 5pm- 7pm&lt;br /&gt; Location: The Center for Internet and Society&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/digital-natives/events/production-sprint-public-exhibition-at-cis'&gt;https://cis-india.org/digital-natives/events/production-sprint-public-exhibition-at-cis&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>praskrishna</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>RAW Events</dc:subject>
    
    
        <dc:subject>Making Change</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Event</dc:subject>
    

   <dc:date>2015-10-24T14:23:30Z</dc:date>
   <dc:type>Event</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/a2k/blogs/wikiconference-india-2016-submission-how-to-better-tell-your-wikimedia-community-story-using-media-as-a-tool">
    <title>WikiConference India 2016 Submission: How to better tell your Wikimedia Community Story using Media as a Tool</title>
    <link>https://cis-india.org/a2k/blogs/wikiconference-india-2016-submission-how-to-better-tell-your-wikimedia-community-story-using-media-as-a-tool</link>
    <description>
        &lt;b&gt;The Wikimedia community has constantly struggled to a) reach out to masses and tell them about their contribution, and motivate people to contribute to the Wikimedia projects. Media plays a very important role in spreading the word about Wikimedia projects and the contributor community, and at times, encouraging the audience to contribute.&lt;/b&gt;
        &lt;p&gt;A presentation was made at the &lt;a class="external-link" href="https://meta.wikimedia.org/wiki/Category:WikiConference_India_2016_submissions/Accepted"&gt;WikiConference India 2016&lt;/a&gt;. This was one of the submissions which was accepted.&lt;/p&gt;
&lt;hr /&gt;
&lt;p style="text-align: justify; "&gt;This has not been a very successful trend in the movement so far that a large number of people have engaged on Wikimedia projects because of a media shoutout. But there is no doubt about media being a great tool to engage with a large number of people. Apart from the mainstream media, social media has also been a gamechanger in mobilizing masses. The audience in both these kinds of media demand a certain kind of content and storytelling. And it is not easy to create relevant content for an audience that is hungry for new stories. Also, dealing with mainstream media has a lot to do with interpersonal skills.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;This workshop would cover a few best practices from lessons learned from several media-related exercises in the recent years. Some of these exercises come with success and some with failures with some specific learning. And these important takeaways will hopefully lead a path in creating some kind open education resources (OER) for the Wikimedia community. However, none of the methodologies that are going to be discussed here are going to be ready solutions to change the awareness about the Wikimedia movement overnight. But these will certainly help the participants map their own community stories. The interactive workshop will help the participants to make some roadmap for a regular and sustained engagement on media.&lt;/p&gt;
&lt;p style="text-align: justify; "&gt;Those who are keen on learning about using different media tools and take their Wikimedia stories to a wider world should consider participating this. It would be beneficial if they come prepared with a list of challenges that they are facing in media outreach.&lt;/p&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/a2k/blogs/wikiconference-india-2016-submission-how-to-better-tell-your-wikimedia-community-story-using-media-as-a-tool'&gt;https://cis-india.org/a2k/blogs/wikiconference-india-2016-submission-how-to-better-tell-your-wikimedia-community-story-using-media-as-a-tool&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>subha</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Wikimedia</dc:subject>
    
    
        <dc:subject>CIS-A2K</dc:subject>
    
    
        <dc:subject>Wikipedia</dc:subject>
    
    
        <dc:subject>Access to Knowledge</dc:subject>
    

   <dc:date>2016-08-17T02:24:19Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/geek-up-with-erica">
    <title>GeekUp with Erica Hagen </title>
    <link>https://cis-india.org/internet-governance/geek-up-with-erica</link>
    <description>
        &lt;b&gt;HasGeek is organizing a GeekUp with Erica Hagen of the GroundTruth Initiative on 1 March 2012 at 5 p.m. Erica will speak on the theme: "From Information to Empowerment: Unpacking the Equation".&lt;/b&gt;
        
&lt;h3&gt;From Information to Empowerment to Unpacking the Equation&lt;/h3&gt;
&lt;p&gt;In 2010, Erica Hagen and Mikel Maron started GroundTruth Initiative to work towards empowering communities through open data, open information and participatory processes. Erica's and Mikel's work at &lt;a class="external-link" href="http://groundtruth.in/"&gt;GroundTruth&lt;/a&gt; is informed by their earlier experience of working with the &lt;a class="external-link" href="http://mapkibera.org/"&gt;Map Kibera&lt;/a&gt; project where they helped the youth and the communities in Kibera to map their geographies and represent information about themselves to the world through citizen media. In the process, Erica and Mikel uncovered several complex dynamics about self-representation by communities, what open data really means to communities and how they apply it to their circumstances, the dynamics between participatory development and participatory technologies, and the process of using community media tools and online methods for talking about issues that matter to them.&lt;/p&gt;
&lt;p&gt;In this lecture, Erica Hagen will talk about her work with communities in Kenya, Jerusalem, Nigeria and other parts of the world through GroundTruth Initiative. Specifically, Erica will unpack the relationship between empowerment, information, and storytelling, and what both these elements mean to communities in different parts of the world. How are communities applying the information and data that they collect about their governments and themselves? What are the challenges involved in the process of working with open data, participatory processes and technologies? How can communities apply new media and data gathering tools to achieve local goals? What does empowerment mean in the face of the delicate lines and precariousness that communities and the interveners/practitioners have to tread in the process of data gathering, representation, communication and outputs?&lt;/p&gt;
&lt;p&gt;Interested persons need to confirm attendance by registering at &lt;a class="external-link" href="http://geekup.in/2012/erica-hagen"&gt;http://geekup.in/2012/erica-hagen &lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Erica Hagen&lt;/h3&gt;
&lt;p&gt;Erica Hagen is a journalist and international development practitioner working for democracy of information and citizen participation in both online and traditional media. She is the co-founder of Map Kibera and GroundTruth Initiative. Erica has worked in four countries on development communication and evaluation, and in the United States on refugee and immigrant issues, for organizations such as United Nations Population Fund, Concern Worldwide, and Unicef. She holds a Masters Degree in International Affairs from Columbia University, New York.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/geek-up-with-erica'&gt;https://cis-india.org/internet-governance/geek-up-with-erica&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>praskrishna</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Lecture</dc:subject>
    
    
        <dc:subject>Event Type</dc:subject>
    
    
        <dc:subject>Internet Governance</dc:subject>
    

   <dc:date>2012-02-29T03:00:14Z</dc:date>
   <dc:type>Event</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/7-ways-to-con-fuse-the-internet-with-analogy-intergalactic-mix-talk-by-surfatial-september-26-6-pm">
    <title>7 Ways to Con/fuse the Internet with Analogy (Intergalactic Mix) - Talk by Surfatial</title>
    <link>https://cis-india.org/raw/7-ways-to-con-fuse-the-internet-with-analogy-intergalactic-mix-talk-by-surfatial-september-26-6-pm</link>
    <description>
        &lt;b&gt;Surfatial, a trans-local collective that works with text and sound will talk about their essay which was recently published. The talk will also address concerns on how the internet can be used in alternate contexts including presenting work in alternative formats and using the internet for synchronous collaborative cultural production.&lt;/b&gt;
        
&lt;hr /&gt;
&lt;p&gt;&lt;strong&gt;The talk will be held at the Centre for Internet &amp;amp; Society's office in Bangalore on September 26 at 6.00 p.m.&lt;/strong&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Abstract&lt;/h2&gt;
&lt;p style="text-align: justify;"&gt;Surfatial will present their work as a trans-local collective that works with text and sound. They will talk about their essay which was recently published on the RAW blog, as well as concerns of how the internet can be used in alternate contexts. As a continuation from their essay &lt;a href="http://cis-india.org/raw/blog_101-ways-of-starting-an-isp-no-53-conversation-content-weird-fiction"&gt; 101 ways of Starting an ISP: No. 53- Conversation Content and Weird Fiction&lt;/a&gt; they are interested in exploring alternate formats of presenting the work they produce and in using the internet for synchronous collaborative cultural production.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;They structure this talk as a storytelling session and will share stories of how the internet is used on other planets. Stories of the internet on seven planets will be shared. Each story will describe its specific conditions of operation. These stories are seven ways of doing so. How will an external search engine index these stories? Will they be fact or fiction? The external archive of the search engine will be ways to con/fuse the internet with our narratives.&lt;/p&gt;
&lt;h2&gt;Speakers&lt;/h2&gt;
&lt;p style="text-align: justify;"&gt;Surfatial is a trans-local collective that operates through the internet. They use conversations to aid learning outside established structures. They are concerned with enabling dis-inhibition through the internet, for expressing what may not be feasible in physical reality. They organise internet-based audio conferences called study-groups where they deal with philosophical questions and a self-reflective exchange of individual experiences. They have previously presented their work at Soundphile 2016, Delhi; play_book (in collaboration with Thukral &amp;amp; Tagra), Gurgaon; CONA, Mumbai, and Mumbai Art Room. Their upcoming engagement is with ZK/U, Berlin.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Facebook - &lt;a href="https://www.facebook.com/surfatial"&gt;https://www.facebook.com/surfatial&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Website - &lt;a href="http://www.museumofvestigialdesire.net/offices/surfatial"&gt;http://www.museumofvestigialdesire.net/offices/surfatial&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Twitter - &lt;a href="https://twitter.com/surfatial"&gt; https://twitter.com/surfatial&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;hr /&gt;
&lt;p&gt;Surfatial is Malavika Rajnarayan, Prayas Abhinav and Satya Gummuluri.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/7-ways-to-con-fuse-the-internet-with-analogy-intergalactic-mix-talk-by-surfatial-september-26-6-pm'&gt;https://cis-india.org/raw/7-ways-to-con-fuse-the-internet-with-analogy-intergalactic-mix-talk-by-surfatial-september-26-6-pm&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>sneha-pp</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Practice</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Event</dc:subject>
    

   <dc:date>2018-07-02T18:33:42Z</dc:date>
   <dc:type>Event</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/irc19-proposed-session-storiesrecordslegendsrituals">
    <title>IRC19 - Proposed Session - #StoriesRecordsLegendsRituals</title>
    <link>https://cis-india.org/raw/irc19-proposed-session-storiesrecordslegendsrituals</link>
    <description>
        &lt;b&gt;Details of a session proposed by Priyanka, Aditya, Bhanu Prakash GS, Aishwarya, and Dinesh for the Internet Researchers' Conference 2019 - #List.&lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h4&gt;Internet Researchers' Conference 2019 - #List - &lt;a href="https://cis-india.org/raw/irc19-list-call"&gt;Call for Sessions&lt;/a&gt;&lt;/h4&gt;
&lt;hr /&gt;
&lt;h4&gt;Session Plan&lt;/h4&gt;
&lt;p&gt;All our tangible history can be attributed to our records-making going back to when the records were literally set in stone, so to say, archived using human digits (digital heritage!). Oral traditions such as songs, stories and recitals, performative traditions, arts and other cultural expressions that reaffirm of our collective experiences remain intangible. Stories create Legends, Rituals physically embody the legends through performances, Records attempt to freeze time at a moment. Thereby characterizing culture and memories of a community. Our effort here is to visit and discuss who creates the records, discuss the affordance of lists as an information artefact for exchange, facilitating dialogue and collective meaning-making. We peek at the traditional community of Helavaru as map and genealogy tellers, their legends, rituals / performances and the cultural economy involved in making and circulating the archives of cultural memories in contrast with the technology driven formulation of lists that are founding the Internet culture. Allegorically, if the memory of stone as a medium of a message is still alive in us, how are people included and who all are excluded from our “memories”.&lt;/p&gt;
&lt;p&gt;Our session would be a performative through experimental list artefacts that intend to make visible the interplay between the form of the information artefact and the content. How do we perceive information when the form of the list changes. The implicit structure of lists is suggestive of a certain order, priority and disconnected connections. We intend to play with those structures, breaking them and making new ones in the process. What do we call a list? and what does it do?&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Priyanka and Aditya will bring "poetic" list artefacts that juxtapose traditional aspects of list making and lists as a dynamic phenomenon on the internet (ex. #Metoo).&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;Bhanu will introduce the traditional storytelling community of Helavaru as list performers.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;Aishwarya will bring in the current context of social auditing and the stories from the ground today, from a rural context.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;Dinesh will illustrate 3 ways list are formulated today mathematically, socially and technologically.&lt;/li&gt;&lt;/ul&gt;
&lt;h4&gt;Session Team&lt;/h4&gt;
&lt;p&gt;&lt;strong&gt;Priyanka&lt;/strong&gt; is a new media artist-researcher, currently engaged with Microsoft as an interaction designer. While at Microsoft she solves design problems for the browser, her personal inquiries run deep into understanding people’s lives on the internet, nature of the digital-materiality and its affordances for expression and exchange in networked societies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Aditya&lt;/strong&gt; is a designer and an entrepreneur always thinking of ways to display information beautifully. Lately he has been working on interfaces for lists to provide a clear stream of reason to anyone through simple model(s) of visualisation of information and, therefore attempt to make knowledge more accessible.&lt;/p&gt;
&lt;p&gt;Priyanka and Aditya intends to play with the form of lists to investigate its effect on narrative construction. They will bring in “poetic-lists” - experimental list artefacts that probe into the implicit order and biases that lists bring to the act of meaning making, especially in the context of a collective audience.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Bhanu Prakash GS&lt;/strong&gt; - As Web application developer at Servelots(.com), he contributes to the open and free software, and has been working on developing tools for delivering visual stories from archives. He has worked with the NCBS@25 project titled “13 Ways” where stories from the history of National Centre for Biological Sciences, Democracy Archives for University of Gottingen, and also on methods to render the folk stories of Vijayadashami rituals into visual stories on the Web.&lt;/p&gt;
&lt;p&gt;Bhanu introduces the ways the Helavaru community, in the pre-internet era, created, “circulated” and mutated Lists of names, facts and events forming the information networks of communities, castes,  jaatis, clans, tribes. The Helavas are a nomadic community visible around Karnataka and Andhra who deck up their bullocks and carts, set out to the villages of their patrons to sing praises of great deeds of their forefathers and the genealogy of the families with great detail, and end their performance with a ritual Harike - a wish for the well being of their patrons. In return they are paid for their services with grains, clothes, goat, sheep, cow, bullocks and money as much as one can afford.&lt;/p&gt;
&lt;p&gt;Their story is an indicator of the cultural economy, of interweaving a web of communities, their systems of socio-political-cultural organisation by developing competence in data indexing, backups and restores, dealing with identity and authentication, conflicts and negotiations and more from generation to generation. The Helavaru claim that each family recorded genealogy of at least 3 lakh families, and passing it on, and also losing in some cases is fascinating.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Aishwarya&lt;/strong&gt; is a Communication Strategist at the Society for Social Audit, Accountability and Transparency (SSAAT) - Andhra Pradesh, Department of Rural Development, Government of Telangana. SSAAT has been set-up with a vision to uphold the concept of eternal vigilance by the people, facilitated by social activists and Government acting in conjunction.&lt;/p&gt;
&lt;p&gt;A social audit is a standardised way of facilitating people to critique the implementation of a welfare scheme, and demand accountability from the government. It is a powerful tool which enables people to come forward, demand information, question officials, and fight for their rightful deliverables of a government scheme. This mechanism ensures transparency in the way a government functions, and has helped recover a lot of money lost to corruption.&lt;/p&gt;
&lt;p&gt;In India, a Supreme Court mandate made the social audits of MGNREGS compulsory in all states. However, Social Audit units have been successful in empowering the people only in a few states. While the SAU facilitates an audit, it is conducted by people from the families of the beneficiaries. One social audit is a 15-day process of record verifications, door-to-door verifications, awareness rallies, a Gram Sabha and a Public Hearing. While a social audit ensures accountability, it lacks the guarantee of enforcement. The different layers of bureaucracy often swallows the essence of public participation and grievance redressal does not have follow-ups.&lt;/p&gt;
&lt;p&gt;All grievances are recorded in the form of paras in the social audit database. While our on-ground social auditors may be socially and politically aware enough to observe and call out patterns in caste and gender discrimination, the results remain, but in a list on the MIS.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Dinesh&lt;/strong&gt; is part of Janastu team - a non-profit group. The team is eager to help address Web content accessibility for the low-literate using social semantic web concepts and are also looking at 3D methods for spatial navigation, location interpretation and storytelling.  Janastu engages with software commons by developing and supporting open source social platforms.&lt;/p&gt;
&lt;p&gt;Dinesh, with a Computer Science background, will bring list comprehension to this platform using map/reduce, monads, and blockchain as the technical formalisms that make the Internet work and how people are made to toe these invisible lines. Then initiate discussions on Machine Learning within the history of page ranking and how the who, where, what of lists manifest. This will be contextualized with the traditional, the social and the new media social networks and processes that nurture community memory by tuning the semantic distance needed for privacy and by making room for forgetting in ways that communities heal from trauma.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/irc19-proposed-session-storiesrecordslegendsrituals'&gt;https://cis-india.org/raw/irc19-proposed-session-storiesrecordslegendsrituals&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>sumandro</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Proposed Sessions</dc:subject>
    
    
        <dc:subject>Internet Studies</dc:subject>
    
    
        <dc:subject>Internet Researcher's Conference</dc:subject>
    
    
        <dc:subject>IRC19</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2018-11-28T15:55:24Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/feminist-methodoloty-in-technology-research.pdf">
    <title>Feminist Methodology in Technology Research</title>
    <link>https://cis-india.org/internet-governance/feminist-methodoloty-in-technology-research.pdf</link>
    <description>
        &lt;b&gt;&lt;/b&gt;
        
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/feminist-methodoloty-in-technology-research.pdf'&gt;https://cis-india.org/internet-governance/feminist-methodoloty-in-technology-research.pdf&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>ambika</dc:creator>
    <dc:rights></dc:rights>


   <dc:date>2018-12-25T15:17:02Z</dc:date>
   <dc:type>File</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/irc22-proposed-session-letsmovein">
    <title>IRC 22 - Proposed Session - #LetsMoveIn</title>
    <link>https://cis-india.org/raw/irc22-proposed-session-letsmovein</link>
    <description>
        &lt;b&gt;Details of a session proposed for the Internet Researchers' Conference 2022 - #Home.&lt;/b&gt;
        
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Internet Researchers' Conference 2022&lt;/strong&gt; - # &lt;a class="external-link" href="https://cis-india.org/raw/internet-researchers-conference-2022"&gt;Home - Call for Sessions&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p dir="ltr"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;strong&gt;Session Type:&lt;/strong&gt; Workshop/Collaborative Working Session&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;strong&gt;Session Plan&lt;/strong&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;This is a collaborative session designed in the form of a workshop to understand the implications on social movements because of the onset of the Covid-19 pandemic in 2020. Movements of many kinds have moved geographies from public spaces to within the private space of the home. Not only has the nature of movements changed because of this, but we have seen the idea of home being transformed and gaining novel meanings like never before on a global scale. This metamorphosis had to undergo the collapse of inside and outside of home as two separate spaces which we often used to refer to. We were forced to shift most of our ‘outside’ lives to ‘inside’ breakout rooms. We want to collectively understand through this workshop, the different manifestations that movements have taken through digital media devices and its implications on the idea of home. This session seeks to understand the implications of ‘reterritorialized’ home from an entry point of movements through a participatory dialogue which we hope will bring the multifaceted experiences to the forefront of discussion. In doing so, we would like to engage with broader questions of what transformations have happened to movements when we had to navigate ourselves mostly in the digital arena, how people reciprocate to this transformation, how gender, caste, class etc. shape the digital movements landscape, how digital [dis]enable the possibility of protesting in and from home, etc.&amp;nbsp; Some of the concepts that we want to explore through the activities are spaciality, materiality, agency, public/private dichotomy, sociality, mediation, etc. We would like to use storytelling and role playing as activities to engage with these concepts and find more personal meanings to them.&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align: justify;"&gt;&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;div&gt;&lt;strong&gt;Session Team&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Arathy Salimkumar&lt;/strong&gt;&amp;nbsp;is a research scholar in the Department of Journalism and Mass Communication, Calicut University Campus. She is engaged in a research project mapping the emergence and furtherance of Identity politics in Indian Cinema. She is interested in the questions of political identity and the movements and struggles emerging in association with it in contemporary India.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Faheem Muhammed &lt;/strong&gt;is a research scholar in the Department of Electronic Media and Mass Communication, Pondicherry University. His work explores the role of digital technologies in resolving as well as exacerbating the status quo. His research interests include critical media studies, techno-culture, and social theories and policies, with an insight into theories of race, gender, colonialism, and social inclusion and exclusion.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Hazeena T&lt;/strong&gt; is a&amp;nbsp;research scholar in the Department of Communication, University of Hyderabad. Her research interests include social change communication and politics of knowledge. She is interested in understanding the dynamics of knowledge politics in grassroots initiatives and its implications for communities involved.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Manisha Madapathi&amp;nbsp;&lt;/strong&gt;is a research scholar in the department of communication, in the University of Hyderabad. Her thesis project focuses on the phenomenon of internet shutdowns in India and the implications it has on the several stakeholders involved. She is interested in the processes of congregation and assembly during movements, and what channels enable it.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/irc22-proposed-session-letsmovein'&gt;https://cis-india.org/raw/irc22-proposed-session-letsmovein&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Admin</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Proposed Sessions</dc:subject>
    
    
        <dc:subject>IRC22</dc:subject>
    
    
        <dc:subject>Internet Studies</dc:subject>
    
    
        <dc:subject>Internet Researcher's Conference</dc:subject>
    

   <dc:date>2022-05-19T14:54:24Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>




</rdf:RDF>
