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    <item rdf:about="https://cis-india.org/internet-governance/chilling-effects-on-free-expression-on-internet">
    <title>Intermediary Liability in India: Chilling Effects on Free Expression on the Internet</title>
    <link>https://cis-india.org/internet-governance/chilling-effects-on-free-expression-on-internet</link>
    <description>
        &lt;b&gt;The Centre for Internet &amp; Society in partnership with Google India conducted the Google Policy Fellowship 2011. This was offered for the first time in Asia Pacific as well as in India. Rishabh Dara was selected as a Fellow and researched upon issues relating to freedom of expression. The results of the paper demonstrate that the ‘Information Technology (Intermediaries Guidelines) Rules 2011’ notified by the Government of India on April 11, 2011 have a chilling effect on free expression.&lt;/b&gt;
        &lt;p style="text-align: justify; "&gt;Intermediaries are widely recognised as essential cogs in the wheel of exercising the right to freedom of expression on the Internet. Most major jurisdictions around the world have introduced legislations for limiting intermediary liability in order to ensure that this wheel does not stop spinning. With the 2008 amendment of the Information Technology Act 2000, India joined the bandwagon and established a ‘notice and takedown’ regime for limiting intermediary liability.&lt;br /&gt;&lt;br /&gt;On the 11th of April 2011, the Government of India notified the ‘Information Technology (Intermediaries Guidelines) Rules 2011’ that prescribe, amongst other things, guidelines for administration of takedowns by intermediaries. The Rules have been criticised extensively by both the national and the international media. The media has projected that the Rules, contrary to the objective of promoting free expression, seem to encourage privately administered injunctions to censor and chill free expression. On the other hand, the Government has responded through press releases and assured that the Rules in their current form do not violate the principle of freedom of expression or allow the government to regulate content.&lt;br /&gt;&lt;br /&gt;This study has been conducted with the objective of determining whether the criteria, procedure and safeguards for administration of the takedowns as prescribed by the Rules lead to a chilling effect on online free expression. In the course of the study, takedown notices were sent to a sample comprising of 7 prominent intermediaries and their response to the notices was documented. Different policy factors were permuted in the takedown notices in order to understand at what points in the process of takedown, free expression is being chilled.&lt;br /&gt;&lt;br /&gt;The results of the paper clearly demonstrate that the Rules indeed have a chilling effect on free expression. Specifically, the Rules create uncertainty in the criteria and procedure for administering the takedown thereby inducing the intermediaries to err on the side of caution and over-comply with takedown notices in order to limit their liability; and as a result suppress legitimate expressions. Additionally, the Rules do not establish sufficient safeguards to prevent misuse and abuse of the takedown process to suppress legitimate expressions.&lt;br /&gt;&lt;br /&gt;Of the 7 intermediaries to which takedown notices were sent, 6 intermediaries over-complied with the notices, despite the apparent flaws in them. From the responses to the takedown notices, it can be reasonably presumed that not all intermediaries have sufficient legal competence or resources to deliberate on the legality of an expression. Even if such intermediary has sufficient legal competence, it has a tendency to prioritize the allocation of its legal resources according to the commercial importance of impugned expressions. Further, if such subjective determination is required to be done in a limited timeframe and in the absence of adequate facts and circumstances, the intermediary mechanically (without application of mind or proper judgement) complies with the takedown notice.&lt;br /&gt;&lt;br /&gt;The results also demonstrate that the Rules are procedurally flawed as they ignore all elements of natural justice. The third party provider of information whose expression is censored is not informed about the takedown, let alone given an opportunity to be heard before or after the takedown. There is also no recourse to have the removed information put-back or restored. The intermediary is under no obligation to provide a reasoned decision for rejecting or accepting a takedown notice.&lt;/p&gt;
&lt;p&gt;The Rules in their current form clearly tilt the takedown mechanism in favour of the complainant and adversely against the creator of expression.&lt;/p&gt;
&lt;table class="plain"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;The research highlights the need to:&lt;br /&gt; 
&lt;ul&gt;
&lt;li&gt; increase the safeguards against misuse of the privately administered takedown regime&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;reduce the uncertainty in the criteria for administering the takedown&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt; reduce the uncertainty in the procedure for administering the takedown&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt; include various elements of natural justice in the procedure for administering the takedown&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;replace the requirement for subjective legal determination by intermediaries with an objective test&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;a href="https://cis-india.org/internet-governance/intermediary-liability-in-india.pdf" class="internal-link" title="Intermediary Liability in India"&gt;Click&lt;/a&gt; to download the report [PDF, 406 Kb]&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Appendix 2&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://cis-india.org/internet-governance/intermediary-liability-and-foe-executive-summary.pdf" class="internal-link"&gt;Intermediary Liability and Freedom of Expression — Executive Summary&lt;/a&gt; (PDF, 263 Kb)&lt;/li&gt;
&lt;li&gt;&lt;a href="https://cis-india.org/internet-governance/counter-proposal-by-cis-draft-it-intermediary-due-diligence-and-information-removal-rules-2012.odt" class="internal-link"&gt;Counter-proposal by the Centre for Internet and Society: Draft Information Technology (Intermediary Due Diligence and Information Removal) Rules, 2012&lt;/a&gt; (Open Office Document, 231 Kb)&lt;/li&gt;
&lt;li&gt;&lt;a href="https://cis-india.org/internet-governance/counter-proposal-by-cis-draft-it-intermediary-due-diligence-and-information-removal-rules-2012.pdf" class="internal-link"&gt;Counter-proposal by the Centre for Internet and Society: Draft Information Technology (Intermediary Due Diligence and Information Removal) Rules, 2012&lt;/a&gt; (PDF, 422 Kb)&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
&lt;p&gt;The above documents have been sent to:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Shri Kapil Sibal, Minister of Human Resource Development and Minister of Communications and Information Technology&lt;/li&gt;
&lt;li&gt;Shri Milind Murli Deora, Minister of State of Communications and Information Technology&lt;/li&gt;
&lt;li&gt;Shri Sachin Pilot, Minister of State, Ministry of Communications and Information Technology&lt;/li&gt;
&lt;li&gt;Dr. Anita Bhatnagar, Joint Secretary, Department of Electronics &amp;amp; Information Technology, Ministry of Communications &amp;amp; Information Technology&lt;/li&gt;
&lt;li&gt;Dr. Ajay Kumar, Joint Secretary, Department of Electronics &amp;amp; Information Technology, Ministry of Communications &amp;amp; Information Technology&lt;/li&gt;
&lt;li&gt;Dr. Gulshan Rai, Scientist G &amp;amp; Group Coordinator, Director General, ICERT, Controller Of Certifying, Authorities and Head of Division, Cyber Appellate Tribunal &lt;/li&gt;
&lt;/ol&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/chilling-effects-on-free-expression-on-internet'&gt;https://cis-india.org/internet-governance/chilling-effects-on-free-expression-on-internet&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Rishabh Dara</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Freedom of Speech and Expression</dc:subject>
    
    
        <dc:subject>Public Accountability</dc:subject>
    
    
        <dc:subject>Internet Governance</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Featured</dc:subject>
    
    
        <dc:subject>Intermediary Liability</dc:subject>
    
    
        <dc:subject>Censorship</dc:subject>
    

   <dc:date>2012-12-14T10:22:24Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/digital-humanities/blogs/habits-of-living/habits-of-living">
    <title>Habits of Living: Global Networks, Local Affects</title>
    <link>https://cis-india.org/raw/digital-humanities/blogs/habits-of-living/habits-of-living</link>
    <description>
        &lt;b&gt;“Networks” have become a defining concept of our epoch. From high-speed financial networks that erode national sovereignty to networking sites like Facebook that transform the meaning of the word “friend,” from blogs that foster new political alliances to unprecedented globe-spanning viral vectors that threaten world-wide catastrophe, networks allegedly encapsulate what’s new and different. &lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To understand the impact of networks, most analyses—scholarly, popular, and strategic—have focused on mapping networks.&amp;nbsp; Using network tools to describe networks, this move conflates description and explanation (it assumes that simply discovering the existence of networks is enough) and transforms specific persons/things and relations into interchangeable nodes and lines in a diagram.&amp;nbsp; Not surprisingly, most analyses also privilege technology as the unifying power behind networks: the term “twitter revolution,” for instance, widely used to describe events from Moldavia to Egypt, erases local political concerns in favour of an internet application.&amp;nbsp; Although understanding universal characteristics of networks is important, this emphasis also risks making the concept of a “networked society” a banal cliché, incapable of addressing the differences between various “networks,” or the odd transformation of networks from a planning tool—a theoretical diagram, a metaphorical description—into actually existing phenomena, into lived experiences.&lt;/p&gt;
&lt;p&gt;To renew the conceptual power of networks, &lt;em&gt;Habits of Living: Networked Affects, Glocal Effects&lt;/em&gt;—a global collaborative project of which the Department of Modern Culture and Media at Brown University will be an important locus—concentrates on changing habits of living.&amp;nbsp; Habits are crucial to understanding networks not simply as broad organizational structures, but also as structures created through constant actions that are both voluntary and involuntary.&amp;nbsp; As Pierre Bourdieu has famously argued, “habitus” is a “system of durable, transposable dispositions, structured structures predisposed to function … as principles which generate and organize practices and representations that can be objectively adapted to their outcomes without presupposing a conscious aiming at ends.”&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt;; Habits are things that individuals hold that in turn define and hold individuals: they link the individual to society through repeated actions that also tie a person’s inner state (their mind) to their outward appearance (a habit is traditionally a type of clothing).&amp;nbsp; Habits are ‘man-made nature’: they are automatic seemingly instinctual and at times uncontrollable actions (for instance, drug habits) that are learned.&amp;nbsp; Habits in this sense are closely aligned with “affects”: unconscious emotional responses to environmental stimulants that are central to the formation of individual perception.&amp;nbsp; Thus although habits let us address similarities across human, animal, physical and non-physical realms (the characteristic growth of a crystal is a habit), habits are also uniquely personal and societal, and thus allow us to address important differences usually elided in network analyses.&amp;nbsp; Habits are “glocal”: local actions that spread globally, but not necessarily universally; they spread the effects of local actions elsewhere through specific trajectories.&lt;/p&gt;
&lt;p&gt;The point, to be clear, is not to oppose habits to networks, but to understand the subtleties and power of connectivity by bringing these two concepts into dialogue with one another. Habits scale from the individual to the network in a number of ways, from the twitchy 'Lifestream' checking of Twitter enthusiasts, to co-ordination arranged by mobile phone and GPS, to the very conceptual foundation of computer science for which classic problems, such as the Travelling Saleman or Dining Philosophers combine strong technical requirements of resource allocation and network design with fables about everyday life.&amp;nbsp; As the work of Dr. Matthew Fuller (a foundational new media theorist / artist and co-organizer from Goldsmiths) reveals, the cross-over between the technical and the experiential is what produces value and novelty in contemporary computing. The point is also to think through habits of living as possible points of transformation and intervention: as the term habitat makes clear, they also imply a certain sheltering and practice of care, something which the SARAI collective in New Delhi has addressed in their work in new media.&amp;nbsp; This notion of habitat and change has also been further addressed, specifically in terms of “the archive in motion,” by Eivind Rossaak—an international expert in film and media—and his research group at the National Library of Norway, Oslo.&amp;nbsp; Their creative rethinking of the archive and the role of media technologies is crucial to understanding the radical mobilization, perpetuation and preservation of habitual media and memory practices.&amp;nbsp; The work of Nishant Shah—the director of the Bangalore Center for Internet and Society and co-editor of the groundbreaking Digital AlterNatives with a Cause —highlights that, to understand how new media affects habits of living, we need to rethink assumptions about “digital natives” and imaginings of “netizens.”&amp;nbsp; He has also started a far-reaching research program investigating the relationship between affect and participation.&amp;nbsp; Dr. Kelly Dobson’s—chair of Digital + Media at RISD and an innovative and much lauded new media artist—work focuses on the intimate “caring” relationship between machines and humans, which emerges from mainly non-intentional interactions, such as noise and vibrations.&amp;nbsp; Lastly, &lt;em&gt;Habits of Living: Networked Affects, Glocal Effects&lt;/em&gt; seeks to change the focus of network analyses away from catastrophic events or their possibility towards generative habitual actions that negotiate and transform the constant stream of information to which we are exposed. (This is the focus of my current book project).&lt;/p&gt;
&lt;p&gt;As the above paragraph outlines, this inter-disciplinary project will be a global interdisciplinary collaboration.&amp;nbsp; This project initially emerged from discussions between members of SARAI and myself and quickly expanded to include the Center for Cultural Studies at Goldsmiths College, University of London, the Digital + Media Department at RISD, the Bangalore Center for Internet and Society and the National Library of Norway.&amp;nbsp; In addition, we plan to invite participants from: Amsterdam, Buenos Aries, Sao Paolo, Shanghai, amongst other places.&amp;nbsp; At Brown, in addition to faculty in the Department of Modern Culture and Media, we would like to involve people from the Cogut Center for the Humanities, the Pembroke Center for the Study of Women, and the Watson Institute for International Studies.&lt;/p&gt;
&lt;p&gt;The project, will comprise a series of workshops, artist residencies, a large public conference to be held at Brown University, and eventually leading to an edited online and a print publication. Each workshop will be attended by a core group of five scholars/artists who will participate in all the workshops and the conference, as well as group of participants that will vary according to the location. Ideally, this will continue as a three-year project, with each group playing a major role in convening the events for one year.&lt;/p&gt;
&lt;p&gt;Collaborators: Wendy Chun (Professor, Brown University), Kelly Dobson, Chair, Digital + Media, RISD, Providence, Matthew Fuller, David Gee Reader in Digital Media, Center for Cultural Studies, Goldsmiths College, University of London, London and Eivind Rossaak, Associate Professor, Department of Research, National Library of Norway, Oslo.&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;].Pierre Bourdieu. Outline of a Theory of Practice. Trans Richard Nice (Cambridge: Cambridge UP, 1977), 72.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/digital-humanities/blogs/habits-of-living/habits-of-living'&gt;https://cis-india.org/raw/digital-humanities/blogs/habits-of-living/habits-of-living&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Wendy Chun, Kelly Dobson, Matthew Fuller and Eivind Rossaak</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2015-10-24T13:38:42Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/digital-humanities/blogs/interface-intimacies/interface-intimacies">
    <title>Interface Intimacies</title>
    <link>https://cis-india.org/raw/digital-humanities/blogs/interface-intimacies/interface-intimacies</link>
    <description>
        &lt;b&gt;Sherry Turkle, in her book Alone Together, talked about how the digital technologies, replacing interface time with face-time, are slowly alienating us from our social networks. There has been an increasing amount of anxiety around how people in immersive and ubiquitous computing and web environments are living lives which are connected online but not connected with their social and political contexts.&lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;While there are instances and examples of mobilisation, social networking meets, group formations, etc. there is a growing worry that on an everyday basis, we live our lives more in the company of gadgets, ambience technologies and digital platforms than with people.&lt;/p&gt;
&lt;p&gt;At the same time, users of technologies often express their engagement with technologies in affective terms, where they seem to form intimate relationships with their technologies. The interfaces that we see all around us, constantly deflect our attention, emotions and desires on to different surfaces, creating flattened universes with the promises of deep immersion. Especially as the internet becomes mobile and digital interfaces become ubiquitous – from large scale billboards to small wearable devices; from sites of work to spaces of pleasure – there is a new form of intimacy which is shaped, designed, experienced, and lived through interfaces.&lt;/p&gt;
&lt;p&gt;The digital interfaces become polymorphous sites of affection, love, desire, aspiration, seduction, transgression and stability. The interface is growing so integral to our everyday lives, that we start thinking of them as metaphors through which we understand ourselves and the world that we connect to. We talk about ourselves as systems that need to be ‘upgraded’ or ‘connected’. We think of the world as a network through which we ‘recycle’ our lives and ‘connect’ to our ‘peers’. The interfaces, are simultaneously opaque and transparent – They allow us to connect to the digital other, crossing boundaries of geography and time, and they also deny us access to the actually mechanics which bring the interfaces to life.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Interface Intimacies&lt;/em&gt; is a research cluster that is interested in digging deep into interfaces, to examine peoples’ relationships with the digital interfaces around them. What are the affective relationships that people have with their interfaces? What goes into anthropomorphising an interface? What are the larger politics of labour, performance and&amp;nbsp; ownership that surround interface design? What are the ways in which people simulate presence and connections through their interfaces? How is the human presumed in Computer-Human interface design? What aesthetic and political moves are we witnessing with the rise of interface mediated publics? What and who is made opaque when interfaces become transparent? When interfaces get distributed, what are the possibilities and potential for art, theory and practice to move into new forms of politics?&lt;/p&gt;
&lt;p&gt;These are the kind of questions that this research cluster seeks to address with a special focus on Asia.&amp;nbsp; The intention is to build a knowledge network of researchers from different disciplines – Art, Architecture, Computer Human Interaction Design, Digital Humanities, New Media Theory, Urban Planning, Public Infrastructure Design, Software Studies, Interface Design etc.&amp;nbsp; – to enter into a dialogue around Interfaces and how they define contemporary conditions of life in their contexts.&lt;/p&gt;
&lt;p&gt;The project hopes to organise a workshop exploring these ideas leading to an edited anthology and a special journal issue of peer-reviewed academic scholarship.&amp;nbsp; The project hopes to kick off in February 2012 and take about 18 months till completion.&lt;/p&gt;
&lt;p&gt;Collaborators: Audrey Yue (Melbourne University), Namita Malhotra (ALF)&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/digital-humanities/blogs/interface-intimacies/interface-intimacies'&gt;https://cis-india.org/raw/digital-humanities/blogs/interface-intimacies/interface-intimacies&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Audrey Yue and Namita A Malhotra</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Interface Intimacies</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2015-10-24T13:40:18Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/digital-humanities/blogs/locating-mobile/locating-the-mobile">
    <title>Locating the Mobile: An Ethnographic Investigation into Locative Media in Melbourne, Bangalore and Shanghai </title>
    <link>https://cis-india.org/raw/digital-humanities/blogs/locating-mobile/locating-the-mobile</link>
    <description>
        &lt;b&gt;From Google maps, geoweb, GPS (Global Positioning System), geotagging, Foursquare and Jie Pang, locative media is becoming an integral part of the smartphone (and shanzhai or copy) phenomenon. For a growing generation of users, locative media is already an everyday practice. &lt;/b&gt;
        
&lt;div id="parent-fieldname-text" class="plain kssattr-atfieldname-text kssattr-templateId-blogentry_view.pt kssattr-macro-text-field-view"&gt;
&lt;p&gt;The transition from the analogue to the digital, from dial-up to 
broadband internet access was dramatic in how it changed our notions of 
space, catalysing new ways of thought and practice. In the case of 
locative media the uptake is more accelerated with it already engaging 
more than ten times those involved in the analogue-digital transition. 
The spread and usage of locative media is fast and promises to produce 
an even more dramatic transformation as the net becomes portable and 
pervasive.&lt;/p&gt;
&lt;p&gt;As yet we know little about the impact locative media is having, and 
will have upon people’s livelihoods and identity, or on public policy 
around privacy, identity, security and cultural production. Discourse in
 the field has opened up questions of art, innovation and 
experimentation (de Souza e Silva &amp;amp; Sutko 2009; Hjorth 2010, 2011). 
However, there remains a dearth of nuanced research on locative media 
that provides in-depth, contextual accounts of its socio-cultural and 
political dimensions. Little work has been conducted into locative media
 as it migrates from art and into the ‘messy’ (Dourish &amp;amp; Bell 2011) 
area of the everyday.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Locating the Mobile&lt;/em&gt; seeks to address this knowledge gap by 
undertaking close studies of locative media in three 
locations—Bangalore, Melbourne and Shanghai. We aim to capture and 
analyse the multiplicities of locative media practice emerging in both 
developed and developing contexts.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;These three locations have relatively high smartphones (or copies 
like shanzhai) usage and are indicative of twenty-first century 
migration, diaspora and transnational practices. As one of the leading 
regions for mobile media innovation (Hjorth 2009; Bell 2005; Miller 
&amp;amp; Horst 2005), the various contested localities in the Asia-Pacific 
provide a rich and complex case study for mobile media as it moves into 
locative media. The three locations also show how the presence of 
digital and internet technologies is ‘flattening’ the globalised 
landscape and bringing about dramatic changes in the ways in which these
 cities shape and develop (Shah 2010). We consider how place informs 
locative media practices and how, in turn, these practices are shaping 
new narratives of place.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Locating the Mobile&lt;/em&gt; seeks to collect and analyse some of the
 emergent, tacit, innovative and ‘making-do’ practices informing the 
rise, and resistance to, locative media. Drawing on pertinent issues for
 the present and future of locative media, Locating the Mobile aims to:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;Pioneer and develop models and templates for comprehending the implications of locative media.&lt;/li&gt;&lt;li&gt;Develop a nuanced and situated understanding of locative media as part of cultural practice.&lt;/li&gt;&lt;li&gt;Provide, through multi-site analysis, new insights into the impact of locative media upon narratives of place and belonging.&lt;/li&gt;&lt;li&gt;Develop socio-cultural understandings of the role locative media plays in notions of intimacy and privacy.&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;By
 bringing together an expert team that represent a commitment to probing
 the social, cultural and community dimensions of technological 
innovation, Locating the Mobile will develop methodologies that capture 
the dynamic and mundane features of this emergent media practice. By 
doing so, Locating the Mobile will move beyond binary debates about 
surveillance and privacy or ‘parachute’ case studies of locative art 
towards &lt;strong&gt;nuanced and complex understandings of locative media and its implication for future cultural practices&lt;/strong&gt;.&lt;/p&gt;
&lt;h3&gt;Significance and Innovation&lt;/h3&gt;
&lt;p&gt;The nascent field of locative media is impacting upon cultural 
practice, place-making and policy in ways we can only imagine. While 
much analysis has been conducted in mobile media (Goggin &amp;amp; Hjorth 
2009) and experimental forms of locative media/art (de Souza e Silva 
&amp;amp; Sutko 2009), the increased ubiquity of locative media through 
devices such as the smartphone will undoubtedly transform the way in 
which place and mobility is articulated. Locating the Mobile seeks to 
substantially expand and contextualise upon the burgeoning area of 
locative media through a variety of innovative and significant ways.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Locating the Mobile&lt;/em&gt; is&lt;strong&gt; original &lt;/strong&gt;in its &lt;strong&gt;topic&lt;/strong&gt;, &lt;strong&gt;method&lt;/strong&gt;, &lt;strong&gt;outcomes&lt;/strong&gt; and &lt;strong&gt;industry collaboration&lt;/strong&gt;. &lt;strong&gt;Firstly&lt;/strong&gt;,
 it is significant in that it brings depth and innovation to the 
emergent area of locative media, and its impact upon discourses around 
mobile media in ideas of mobility and place-making. In the face of 
parachute nature of many locative art research (de Souza e Silva &amp;amp; 
Sutko 2009), Locating the Mobile is one of the first studies 
internationally to explore locative media over time in specific 
locations. &lt;strong&gt;Secondly&lt;/strong&gt;, it deploys a variety of methods 
(such as surveys, focus groups, interviews and diaries for scenario of 
use, overlaid with data-mining) across different devices (mobile phone, 
iPad) and platforms (Foursquare, Jie Pang) to analyse the local and 
socio-cultural dimensions of use. With its team of experts in mobile 
media (Hjorth, Bell and Horst), communication for development (C4D) 
(Tacchi and Shah), gaming (Hjorth), social networking (Shah, Zhou and 
Hjorth) as well as a range of methodologies, this three-year study will 
investigate and contextualise locative media in Bangalore, Melbourne and
 Shanghai. Despite its ubiquity in many locations in the Asia-Pacific 
region, much of the locative media literature remains Anglophonic or 
Eurocentric in focus.&lt;strong&gt; Thirdly&lt;/strong&gt;, through multi-site 
analysis of locative media practices we will provide innovative ways in 
which to reflect upon narratives of place, belonging and 
transnationalism. &lt;strong&gt;Fourthly&lt;/strong&gt;, by pioneering the first 
multi-site analysis of locative media over time, Locating the Mobile 
will develop the much missing socio-cultural understandings of locative 
media and how it impacts upon intimacy and privacy upon individual, 
group and policy levels. We will now detail these four key areas of 
significance and innovation. &lt;strong&gt;We will pioneer and develop models and templates for comprehending the implications of locative media&lt;/strong&gt;.
 In these models we actively address locative media in the transnational
 context of contemporary feelings about belonging, possession, mobility,
 migration, and dislocation. As locative media becomes more pervasive, 
the power of its banality needs further understanding beyond ‘global’ 
generalisations (see www.pleaserobme.com). Like the rise of mobile media
 that was accompanied by the ‘subversive user’ (Hjorth 2009), we need to
 figure out the digital subject who is shaped—both historically and 
socio-culturally—through the pervasive spread of locative media. As 
Gabriella Coleman (2010) observes in her review of ethnographic 
approaches to digital media, there are three main overlapping 
categories: research on the relationship between digital media and the 
cultural politics of media; the vernacular cultures of digital media; 
the prosaics of digital media (and this attention to the commonplace, 
the unromantic, the quotidian). In the case of locative media, 
ethnographic approaches—emphasising the situated, vernacular and 
prosaic—are needed in order to understand the relocations of mobility 
across a variety notions: technological, electronic and psychological to
 name a few. Moreover, given the relatively high proportion of Indian 
and Chinese migrants in Melbourne—and migration in Bangalore and 
Shanghai—exploring locative media can &lt;strong&gt;provide new models for conceptualising the impact of migration, diaspora, and transnationalism on place&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;We will develop a nuanced and situated understanding of locative media as part of cultural practice&lt;/strong&gt;
 through methods that deploy both qualitative (ethnographic) and 
quantitative (datamining) approaches such as ‘ethno-mining’ (Anderson et
 al. 2009). With the emergence of ethnomining approaches—that is, 
data-based mining combined with ethnography—new models for analysing 
media and mobility can be found. Locating the Mobile addresses this need
 for innovative methodologies that capture the dynamic nature of 
locative media by situating it within three legacies: social, cultural 
and historical mediatisation. Further, Locating the Mobile seeks to 
frame locative media as evolving through the cultural precepts informing
 mobile media and urbanity LP120200829 (Submitted to RO) Dr Larissa 
Hjorth PDF Created: 16/11/2011 Page 8 of 123 discourses. Drawing upon 
case studies from a region renowned for divergent and innovative use of 
mobile media (Hjorth 2009) and gaming (Hjorth &amp;amp; Chan 2009)—the 
Asia-Pacific—Locating the Mobile seeks to understand the lived and local
 dimensions of locative media and how it can inform emergent and older 
forms of place-making, belonging and migration. By focusing upon this 
nascent but burgeoning area in global mobile media practice—locative 
media—Locating the Mobile not only places Australia as a forerunner in 
innovative, original, and challenging methodologies for new media, but 
also, by bringing together key industry partners, Intel, CIS and Fudan 
University,&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Locating the Mobile&lt;/em&gt; seeks to contextualise the research in 
terms of industry and community outcomes. In this sense, Locating the 
Mobile clearly addresses the National Priority 3, Frontier Technologies 
(see below for more details).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;We will provide, through multi-site analysis, new insights 
into the impact of locative media upon narratives of place and belonging&lt;/strong&gt;
 through our three case study locations—Melbourne, Bangalore and 
Shanghai. Locative media can provide new models for conceptualising the 
impact of migration, diaspora, and transnationalism on place. Although 
place has always mattered to mobile media (Ito 2003; Bell 2005; Hjorth 
2003), locative media both amplify, redirect and redefine practices 
around place, community and a sense of belonging—phenomenon that impacts
 upon cultural policy and media regulation (Goggin 2011). Along with the
 digital interfaces that overlay our physical experiences as we enter 
into a state of augmented reality (AR), the presence of these 
cartographic, geospatial locative platforms also changes the ways in 
which the cities and how we navigate with them (Shah 2010). With the 
rise of locative media like Google maps we are seeing new ways to frame 
and narrate a sense of place through various technological lenses 
overlaying the social with the informational. This phenomenon is 
especially the case with smartphones and their plethora of applications 
(apps) drawing heavily upon locative media—even most photo apps come 
with locative media. With locative media we see the arrival of increased
 accessibility to augmented&lt;br /&gt;reality (AR). Instead of replacing the 
analogue with the digital, the physical with the virtual, they open up 
‘hybrid realities’ (a term used by de Souza e Silva to describe AR 
mobile games) that need new conceptual tools and located frameworks to 
unravel the dynamics. We are no longer looking at just the technology 
mediated hypervisual digitality but also exploring what these locative 
media augment and simulate in everyday practices.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;We will develop socio-cultural understandings of the role locative media plays in notions of intimacy and privacy&lt;/strong&gt;
 and how we might comprehend locative media’s implications on individual
 and cultural practices, and regulation. In the second generation of 
locative media that sees it move increasingly into the mainstream, 
questions about security, privacy and identity—and how these are shaped 
by the local—come into focus (Dourish &amp;amp; Anderson 2006). For Dourish 
and Anderson (2006) locative media can been viewed as a form of 
‘Collective Information Practice’ that have social and cultural 
implications upon how privacy and security are conceptualised. For 
others such as Siva Vaidhyanathan (2011) locative media like Google maps
 and street views are about a corporate surveillance. As a burgeoning 
field of media practice intersecting daily life, there is a need for 
in-depth situated accounts into locative media and their 
cultural-economic dimensions to understand the impact they will have on 
intimacy, privacy, identity and place-making. In Locating the Mobile, by
 developing and implementing new hybrid models for analysing locative 
media (Anderson et al. 2009), we consider the role locative media plays 
in how place shapes, and is shaped by, these practices and the future 
implications around cultural policy. The comparative dimension brings a 
rich data-set to bear on our understanding of locative media and the 
questions it may pose in the future. The outputs are significant not 
only for Australian mobile communication, gaming and internet studies—by
 providing a regional context for evaluating the socio-technologies—but 
also demonstrates internationally Australia’s lead in ground-breaking 
research into locative media (Priority 3, ‘frontier technologies’) in 
arguably the most significant sites for global ICTs production and 
consumption, the Asia-Pacific.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;National Research Priorities&lt;/strong&gt;: With the rise of 
smartphones becoming ubiquitous, location-based services have burgeoned.
 And yet, little is known about this area and its impact upon 
individuals, LP120200829 (Submitted to RO) Dr Larissa Hjorth PDF 
Created: 16/11/2011 Page 9 of 123 organisations and governments. Given 
this phenomenon, a comprehensive understanding of the impact upon 
locative media upon notions of privacy, identity and place-making is 
needed. In the twenty-first century, locative media will become an 
increasingly important part of everyday life—for individuals, 
communities, businesses and government agencies. Thus it is imperative 
that we have a robust comparative understanding of locative media in 
Australia and across the region. By conceptualising this impact within 
the context of the region, Locating the Mobile ensures Australia is at 
the frontier of new technologies and their impact upon future 
technological practices and policies. Such an understanding is 
fundamental to Australia’s technology and cultural sectors, thus 
contributing to National Research Priority 3 through one of the 
strongest currencies in twenty-first century global market, mobile 
media, as well as contributing to the broader long-term project of 
locating Australia in the region. By drawing on qualitative, 
cross-cultural longitudinal research into locative media, Locating the 
Mobile will document, analysis and provide future recommendations for 
how locative media is impacting upon people’s experience of place and 
identity. A study like this is important as it is innovative for not 
only pioneering methodologies to evaluate this media phenomenon but also
 to understand some of its long-term implications on how mobile media 
intervenes and even reconfigures experiences and perceptions of place 
which, in turn, impact upon cultural policy.&lt;/p&gt;
&lt;p&gt;Collaborators: Larissa Hjorth (RMIT University, Melbourne), Genevieve Bell (Intel, Shanghai)&lt;/p&gt;
&lt;/div&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/digital-humanities/blogs/locating-mobile/locating-the-mobile'&gt;https://cis-india.org/raw/digital-humanities/blogs/locating-mobile/locating-the-mobile&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Larissa Hjorth and Genevieve Bell</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2015-10-24T13:41:47Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/digital-humanities/blogs/we-cyborgs/challenges-for-future-of-human">
    <title>We, the Cyborgs: Challenges for the Future of being Human</title>
    <link>https://cis-india.org/raw/digital-humanities/blogs/we-cyborgs/challenges-for-future-of-human</link>
    <description>
        &lt;b&gt;The Cyborg  - a cybernetique organism which is a combination of the biological and the technological – has been at the centre of discourse around digital technologies. Especially with wearable computing and ubiquitous access to the digital world, there has been an increased concern that very ways in which we understand questions of life, human body and the presence and role of technologies in our worlds, are changing. In just the last few years, we have seen extraordinary measures – the successful production of synthetic bacteria, artificial intelligence that can be programmed to simulate human conditions like empathy and temperament, and massive mobilisation of people around the world, to fight against the injustices and inequities of their immediate environments. &lt;/b&gt;
        
&lt;p&gt;&lt;strong&gt;Rationale&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;All of these, in some way or the other, hint at new models of 
cyborgification which we need to unpack in order to understand a few 
questions which have been at the helm of all philosophical inquiry and 
practical design around Internet and Society:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;How do we understand ourselves as human? What are the technologies that define being human?&lt;/li&gt;&lt;li&gt;How
 do conceptualise the technological beyond prosthetic imaginations? How 
do we understand technology (especially the digital) as a condition?&lt;/li&gt;&lt;li&gt;What are the new challenges we shall face in law, ethics, life and social sciences as we increasingly live in Cyborg societies?&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;em&gt;We , the Cyborgs&lt;/em&gt;, is a first of its kind research inquiry that 
locates these questions in a quickly digitising India to see the 
challenges of being human in the time of technological futures. In her 
seminal body of work on Cyborgs, Donna Haraway had posited the cyborg as
 a creature of fiction and ironies; a monster, a trickster, a boundary 
creature that is irreducible to the existing binaries of 
human-technology, technology-nature, nature-regulation.
In imagining the cyborg as simultaneously fictitious and embodied in 
practices of care and labour, Haraway was further hinting at a set of 
questions that have never really entered discourse on cyborgs: Who are 
we when we become cyborgs? What do we do with the cyborgs we have 
produced? What are the other kinds of cyborgs? What are the new places 
them? What are the other ways of understanding cyborgs? Asha Achuthan in
 her monograph Re:Wiring Bodies, maps these questions along the axes of 
Presence, Access, Inclusion and Resistance to understand ‘attitudes to 
technology’.
Achuthan talks about a moment of elision where technology is separated 
from the human body in the space of policy and critique. In those 
moments of separation, there is the production of a cyborg body that is 
suddenly vulnerable because it does not have the support of the 
technological which was an essential part of its bodily experience. How 
does this body get assimilated in our technology practices? What are the
 axes of discrimination and inequity that are attributed to these bodies
 in the process of cyborg making? Who are the actors that play a part in
 designing these cyborg bodies and selves? In the Indian context, where 
there has been a legacy of being technosocial subjects and cyborg 
citizens in the nation’s own technoscience imagination of itself, we 
need to locate the cyborg in new sites and contexts to see what the 
regulation of technology and its integration in everyday life.
&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;Methodology&lt;/strong&gt;
&lt;p&gt;Building upon her work, We, The Cyborgs, seeks to locate the cyborg 
in India, on 3 interdisciplinary but connected sites to&amp;nbsp; examine how 
bodies, in their interaction with the design and practice of different 
processes of regulation and control, are in the process of becoming 
cyborgs. The inquiry locates the cyborg at intersections of Health Care,
 Planning and Gender, to start unpacking the different futures of the 
body-technology relationships that have been posited in terms like 
post-human, techno-social, simulated bodies, bodies as traffic, etc. In 
the process, it hopes to unravel the questions of methods, frameworks, 
ethics and practices of bodies in conditions of technology.
&lt;em&gt;We, The Cyborgs&lt;/em&gt;, aims to bring together a wide range of 
researchers and practitioners from different disciplinary locations 
including but not limited to – Art, Anthropology, Law, Planning, 
Architecture and Design, Gender and Sexuality studies, Cultural Studies,
 Life Sciences, Medicine, New Media Studies, etc. – to start a debate 
around some of the key issues around cyborgs and cyborg-making in their 
fields.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/digital-humanities/blogs/we-cyborgs/challenges-for-future-of-human'&gt;https://cis-india.org/raw/digital-humanities/blogs/we-cyborgs/challenges-for-future-of-human&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>asha</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Cyborgs</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2015-10-24T13:42:16Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/streaming-on-your-nearest-screen">
    <title>Now Streaming on Your Nearest Screen </title>
    <link>https://cis-india.org/internet-governance/streaming-on-your-nearest-screen</link>
    <description>
        &lt;b&gt;Digital cinema, especially the kinds produced using mobile devices and travelling on Internet social networking systems like YouTube and MySpace, are often dismissed as apolitical and ‘merely’ a fad. Moreover, content in the non-English language, due to incomprehensibility or lack of understanding of the cultural context of the production, is labeled as frivolous, or inconsequential, writes Nishant Shah in this peer reviewed essay published in the Journal of Chinese Cinemas, Volume 3, Issue 1, June 2009.&lt;/b&gt;
        
&lt;h3&gt;Contextualising new digital cinema through Kuso&lt;a name="fr1" href="#fn1"&gt;[1]&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;Deploying the aesthetic framework of kuso as political engagement, this essay analyzes how its ‘aesthetic’ form of expression offers spaces of political participation and negotiation for the ‘Strawberry Generation’ digital natives in Taiwan. This paper draws from various youth phenomena like the emergence of the ‘BackDorm Boys’ as iconic representations of flawed stardom, the adoption of kuso lifestyles and the consumption/distribution cycles of cinema on the web to see the possibilities they offer for political engagement and participation through cultural expressions and productions, that are otherwise dismissed in contemporary discourse.&lt;/p&gt;
&lt;p&gt;New digital technologies, initially developed for surveillance and strategic communication, because of the proliferation of the internet/s and the cyberspaces, have now become freely available at very inexpensive rates around the world. The easy availability of these technologies enables new conditions of production of hitherto privileged art forms. The new globalised circuits of un-contextualized distribution lead to the imagination of a deterritorialized community of consumers who share common systems of making meaning and receiving these objects. As has been noted in earlier cybercultures studies, objects found on the internet/s – the people and the narratives that they produce - are often consumed as outside of time and geographical space. William J. Mitchell (1996) in his now much critiqued conception of the ‘Infobahn’, conflates all geographical distinction in his imagining of the larger neural circuits of digital information and economy. Similarly, in his extraordinary book. Everything is Miscellaneous, David Weinberger (2007), explores the role that digital dissemination and distribution (as also storage and archiving) play in evolving a new miscellaneous form of sorting and classification, thus deconstructing established coda of knowledge determination. Weinberger, despite the keen insight into the importance of metadata and user-based personalised galaxies of information, is unable to talk of the entire range of phenomena as rooted in particular geo-political contexts. In fact, as Gasser and Palfresy (2008) make evident in their book Born Digial, whenever a body is referred to within cybercultures studies, it is the body of a white, upper class, masculine body; whenever a place is evoked, it is unequivocally the economic centres of the North-West; Time, which is an affiliate of the space and the body, is also then the linear and historical time determined by these concrete referents.&lt;/p&gt;
&lt;p&gt;The West, with its wide consumer base and widespread proliferation of new digital technologies, often becomes the hegemonic legitimising authority as objects produced elsewhere are understood through ‘foreign’ aesthetics and logistics. Imagining the internet/s as residing outside of the time-space continuums, allows for a cyclical re-assertion of the Western paradigms as credible and authentic, and other forms as parodic or derivative in nature. New forms of cultural expression and narrativisation, received outside of the context of their production or the circuits of distribution and reception, are often mis-read and interpreted to fit the existing modes of making meaning.&lt;/p&gt;
&lt;p&gt;This paper is an attempt to look at a specific form of new digital cinema in North East Asia that challenges the west-centric modes of understanding these objects. New digital cinema is a category that needs to be more sharply defined. In the last three decades of extensive technological advent and deployment in the fields of cinematic production, many different forms have claimed the space of new digital cinema. Post-celluloid cinema,&lt;a name="fr2" href="#fn2"&gt;[2]&lt;/a&gt; production of movies augmented by technologies, studio house experiments in animation and 3D technologies, distribution of movies and the networks of piracy that come into being with peer2peer networks,&lt;a name="fr3" href="#fn3"&gt;[3]&lt;/a&gt; conditions of reception and movie watching with digitally owned copies of movies,&lt;a name="fr4" href="#fn4"&gt;[4]&lt;/a&gt; the emergence of multiplex cinema and conditions of consumption,&lt;a name="fr5" href="#fn5"&gt;[5]&lt;/a&gt; etc. have been looked upon by different theoreticians and practitioners as new digital cinema.&lt;/p&gt;
&lt;p&gt;I use the term ‘new digital cinema’ in the rest of the paper in a very specific sense of the phrase to make a very clear point of departure from the aforementioned approaches, which, though exploring the possibilities that digital technologies offer, still, often, stay with contained and unquestioned understanding of the established cinematic practices of production, authorship, distribution and spectatorship. New digital cinema is located in the new wave of cinematic forms produced by people who are enabled to do so by the easy availability of conditions of production and distribution that are framed by new digital technologies. Instead of looking at movies being produced by ‘film-makers’ or ‘film-studios’, maintaining the distinctions of authorship, readership and distribution circuits, I explore movies which are produced by people who are otherwise relegated to the realm of spectatorship and consumption. For the scope of this paper, new digital cinema refers to the cheaply produced cinematic forms, shot through inexpensive and slowly-becoming ubiquitous camera enabled devices. Geared towards an almost obscene abundance of details and demanding an untiring self-narrativisation,&lt;a name="fr6" href="#fn6"&gt;[6]&lt;/a&gt; these sites of social networking and expression have led to the production of videos and distribution of the self in unprecedented ways. These videos are further marked in their distribution through cyberspatial forms like YouTube, MySpace, and Google video, Television based reality shows based that run on user based programming consisting of personal videos, personal webcam sites, and MMS forums, to millions of users who enter into an interaction that is no longer limited to spectatorship.&lt;/p&gt;
&lt;p&gt;There are three dialectic processes around the ‘personal’ videos broadcast on such sites of digital social networking and sharing, that need to be mapped in order to understand the impulse of this paper as well as to look at the dialectic reconstruction of earlier categories as understood by non-digital, pre-internet cultural forms. The first trope of dialectic comes in the form of continuity. Histories of technology taking the When Old Technologies were New (Marvyn, 1988) approach, often produce these digital moving images as bearing a relational value with the emergence of earlier technological forms and the use of these forms to produce personal narratives – print, camera, video, to name the three most influential forms of self expression and narrativisation. Such a historical narrative, unless carefully inflected with the growth and development of indigenous technologies and the indigenisation of these technologies, reads both, the technological development as well as the cultural forms thus produced, only through a West-centric paradigm of aesthetics, glossing over the differences that might be present in the very process and methods of reading such technologised forms. This non-disruptive, uninterrupted historicisation, while it is fruitful in questioning some presumed categories in the process of cultural production,&lt;a name="fr7" href="#fn7"&gt;[7]&lt;/a&gt; still reinforce these digital moving images as merely a new form of old cinema.&lt;/p&gt;
&lt;p&gt;The second tension that needs to be mapped out occurs in the form of carefully maintained distinctions between the Sacred Cow of originality and the much maligned miasma of derivative, plagiarised, copied (left, right, centre), forms that have been facilitated by the proliferation of copy-paste digital technologies and internet networks. In the public as well as the theoretical discourse around these digital moving images, there is almost a Universal original (generally Western, otherwise canonised by the Western gaze in other geo-political contexts), to which everything else has a relation that is either praodic or uniformly derivative in nature. Even within the West, these videos on youtube and myspace are easily dismissed as plagiarised or unoriginal, often leading to a wide range of public controversy and exchange.&lt;a name="fr8" href="#fn8"&gt;[8]&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The third dialectic is in the blurring of the pre-digital accepted terms of producers, spectators and processes of reading that these digital moving images produce. It is necessary to realise that the context of not only the production but also that of the reader is crucial to understanding the aesthetics of cyberspatial forms. The author in the digital world is as digital and ephemeral as the object itself. The tension between the corporeal and the digital has been effectively resolved by conceptualising the ‘interface’ – the space between the two conflicting and tense oppositional ideas- as the bearer of thought, idea, meaning and intention for digital objects. Such a complex structuring challenges the earlier crystalised practices authorship, spectatorship, distribution and reception, thus marking new digital cinema as not merely a cinematic practice augmented by technology but as a new form of cinema that challenges, quite radically, the earlier cinematic forms, in very much the same way that, in another historical and cultural moment, the print did to the manuscript.&lt;/p&gt;
&lt;p&gt;This paper locates itself in these three dialectical flows to explore new digital cinema as a form of popular and cultural expression in Asia, specifically in Taiwan. It hopes to dismantle the myth of the universal/accessible/west-centric view of new digital cinema and demonstrate the need to assert the geo-socio-cultural contexts of their origin through exploring the aesthetics and genre of Kuso.&lt;/p&gt;
&lt;h3&gt;Knowing Miso from Kuso&lt;/h3&gt;
&lt;p&gt;Kuso, though it is a relatively new term, is highly popular in describing the new cybercultural forms that emerged with the proliferation of the internet/s. Anime fans are familiar with Kuso as an expletive or an interjection, used as the English equivalent of ‘Shit!’ Though Japanese in origin, it was made popular as a word, an aesthetic and a lifestyle in Taiwan around 2000, subsequently spreading to Hong Kong and China. Now, Kuso, along with other N.E. Asian products like Hentai,&lt;a name="fr9" href="#fn9"&gt;[9]&lt;/a&gt; and Manga, is a popular way of identifying cybercultural forms. The wikipedia mentions that


&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p class="callout"&gt;[t]he roots of Taiwanese “Kuso’ was Kuso-ge’s from Japan. The word Kuso-ge is a portmanteau of Kuso and game, which means, quite literally, “shitty games.” The introduction of such a category is to teach gamers how to appreciate and enjoy a game of poor quality – such as appreciating the games’ outrageous flaws instead of getting frustrated at them. &lt;br /&gt;(Wikipedia, 2006)&lt;/p&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;It was an attempt to not only identify or locate flaws but to celebrate them and encourage an active production of them. Kuso, for the younger generation in Taiwan (and the thousands of fans all around the world, who subscribe to Kuso Bulletin Boards and discussion forums) is not just a cursory form of parody but a lifestyle. A Taiwanese artist, Yeh Yi-Li, in her solo exhibition, seems to suggest that as well. Her introduction to her exhibition titled ‘KUSO – Red, Spring Snow, Orange Flower’ says&lt;/p&gt;
&lt;p class="callout"&gt;In Taiwan’s pop culture, internet subculture and video gamers’ communities, it (Kuso) became a trendy term that suggests “making fun of anything, playing practical jokes on everything.” KUSO subverts conventional values and turns things into garbage. It has no limits, history, agendas or logic. Like an amoeba, it is a subculture phenomenon that has no rules. (Yi-Li, 2006)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;Making a list of characteristics of what might be Kuso is futile. As Yi-Li seems to suggest, Kuso, on the surface, is located on the ‘fun’ and ‘hilarity’ of an object. However, Kuso actually resides in the processes of subversion and resistance. Kuso not only makes ‘things into garbage’ but also, by logical corollary, turns ‘garbage into things’. It started as a subculture phenomenon but is now highly popular in mainstream cultures – on reality TV on youth oriented channels like MTV and Channel V, in local performances and spectacles, and in Stephen Chou movies. Kuso seems to refer to not just the discourse around a particular object but a subjective mode of representing the self into different narrative conditions enabled by new digital technologies. Kuso is about the ability to create fluid and transitory spectacles of the self as a trope of social interaction and communication. While Yi-Li might look upon Kuso as without ‘limits, history, agendas or logic’, she forgets that Kuso has been the way for organising political protests, flash mobs and social awareness collectives in many part of Asia.&lt;a name="fr10" href="#fn10"&gt;[10]&lt;/a&gt; It is in this very ‘free’ and ‘excessive’ structure of Kuso that one can locate the politics and processes by which New Digital Cinema can be understood.&lt;/p&gt;
&lt;p&gt;In her Kuso exhibition, Yi-Li created the ‘Worm-man’ that&lt;/p&gt;
&lt;p class="callout"&gt;drags its body and slithers in the ever-changing world. In different kinds of worlds, the Worm-man develops into different phases. As phenomena are happening, it is also transforming. The Worm-man has multipe possibilities, multiple personalities and multiple identities. &lt;br /&gt;(Yi-Li, 2006)&lt;/p&gt;
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&lt;blockquote&gt;
&lt;p&gt;While Kuso is often understood as parody, trash culture or camp humour, and is even attributed to MTV style movies by enthusiasts, for the large section of Kuso consumers, it is the governing principle for social interaction, dressing and appearance, hair and accessories, consumption of products and modes of expression. Kuso seems to be a way in which they produce themselves as parodic forms of themselves – producing themselves in conditions of constant transformation with ‘multiple possibilities, multiple personalities and multiple identities.’ As Yi-Li suggests in her art, Kuso is not just about producing parodies and mimicking popular art forms but it is also a way of producing the spectacle of the self. It is not surprising then, that Kuso emerges as an aesthetic with the proliferation of technologies and tools which allow for a narrativisation of the self for distribution and consumption in the public.&lt;/p&gt;
&lt;h3&gt;Contexualising Kuso&lt;/h3&gt;
&lt;p&gt;I look at two specific instances of Kuso to understand and frame the concept in this paper. The first emerged out of my own involvement with some of the students and their scheduled performances at the annual sports day.&lt;a name="fr11" href="#fn11"&gt;[11]&lt;/a&gt; My Chinese language teacher Mandy Hua, who is an undergraduate student at the NCU, is also a professional hip hop dancer. For her annual day performance at the university, Mandy chose (with some inputs from me) a popular Bollywood song that was creating raves in India at that time.&lt;a name="fr12" href="#fn12"&gt;[12]&lt;/a&gt; Mandy chose the song, edited the audio to make it tighter and shorter in duration and started the practice. Along with a flock of dancers from other schools on the campus, Mandy replicated an ‘Indian’ aesthetic for the song, doing elaborate costumes which included a lot of flowing skirts, veils, sequins and shimmer – the kind that was shown in the song. The female performers were in a state of erotic relationship – not only in their imitation of the seductive postures and movements of the dance sequence in the original movie song but also in presenting themselves as eroticised objects of glamour and desire to a young audience made primarily of students. The expected reactions of cat calls, of hooting, of lascivious laughter and of gasps of wonder and awe were all present in the crowd. However, a brief minute into the performance, their narrative of seduction, eroticism and obvious parody-imitation was disrupted and somehow harmoniously irrupted by a group of boys, wearing glasses, their bodies far from the perfectly sculpted eroticised bodies of the female performers, wearing clumsy looking ill-fitting karate dresses and making unrehearsed animal movements around the female performers.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;It was the introduction of these dancers that completely displaced the element of parody within which I understood the performance. The male performers, who were completely unfamiliar with the original song, were imitating the female dancers on the ground. They were not interested in replicating either the movements of the female dancers or the sequences they were following. They were more interested in undermining the very aesthetic that the female dancers were trying to replicate or produce. Their movements were jerky, unpractised, bordering on the ridiculous. Their half naked bodies were un-sculpted and uneroticised. These were not the college hunks or super jocks coming out to parade their masculinities but the ‘geeks’ or the ‘dorks’ who were ravelling in their un-eroticised status and celebrating it with gusto.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;What was more interesting was the way in which the audience was receiving these male performers. In spite of the engaged erotic relationship with the female performers, the audience was extremely appreciative of the male performers’ attempts at overthrowing the female performers’ spectacle. The audience was egging them to constantly be more ridiculous, be more flamboyant, be more self mocking, guiding their movements and actions, leading to a final mock chase sequence, where the male performers chased the female performers off the ground, stripped themselves to their shorts, flexed their un-muscled bodies and made their exit among huge cheering and applause. They were obviously the star attraction of the performance. Such a response was puzzling. It was the women who had put in hours of practice to produce themselves as erotic objects of consumption. The audience, in the beginning had engaged with them at that level. And yet, it was this bunch of slightly ‘with an L on my head’ guys who emerged in their buffoonery and antics as the heroes of the minute.&lt;/p&gt;
&lt;p&gt;My first impulse was to read in it, the dynamics of a gendered space and a certain mock valorisation of this hyper masculinity. While gendered readings of the performance are indeed valuable and might offer an entry into looking at the construction of eroticism, desire, spectacle and the performative self, I am going to focus on the Kuso in this performance. My own gendered impulses were quickly overshadowed by the repeated use of the word Kuso that the members of the audience were using in order to explain the male performances. It was obvious that these male performers, in spite of their actions, were not really clowns but some sort of heroes and embodying this peculiar word – Kuso.&lt;/p&gt;
&lt;p&gt;When I started asking around for Kuso, people pointed at several different objects, from Stephen Chou movies to Reality TV on Channel V, from personal videos to popular Kuso shows where people engaged in a set of ludicrous, often bizarre performances to make a public spectacle of themselves. The more I encountered these Kuso forms, the more difficult and incomprehensible it became to understand either the appeal or the aesthetic of the form. It looked like cheesy camp or an extension of a certain MTV aesthetic as a result of vulgarisation of technologies. When I crawled on the web looking at discussion forums that were devoted to Kuso, I found a huge number of people sharing my incomprehensibility and raised eyebrows at the Kuso objects, trying to figure out what it was that was attracting thousands of users to produce and consume Kuso with such dedication.&lt;/p&gt;
&lt;p&gt;Especially in the context of Taiwan, Kuso belongs to the realm of what is called the ‘Strawberry Generation’ (Tsao-Mei Yi-Dai). The Strawberry generation in Taiwan refers to the people born between 1981 and 1991, and, despite its suggestions in English, carries negative connotations with it. The three most popular characteristics of the Strawberry generation – a phrase that has huge currency in popular media – have been severally explained. Rachel, who writes on the National Central University’s (Taiwan) website, explains:&lt;/p&gt;
&lt;p class="callout"&gt;In Taiwan, the Strawberry Generation refers to those who were born between 1981 and 1991, ranging from the 22-year-old university students to the 12-year-old junior high school students. This generation is labeled as “strawberry” due to two reasons: first, this generation of youth was raised in a better environment, as strawberries grown and nourished in a greenhouse, than the earlier generation. Second, strawberries are known for their beauty, delicacy and high price, suggesting that the young people can not withstand pressure, difficulties, and frustration as they grew up in a nice and comfortable environment and are able to get almost whatever they ask for.&lt;br /&gt;(Rachel, 2008)&lt;/p&gt;
&lt;p&gt;Henrry (2006), a student who also belongs to the Strawberry Generation, writes in his classroom assignment, ‘People of this generation are said to be fragile when facing pressure, just like the strawberries.’ He further goes on to suggest that the problems of the Strawberry Generation are largely economic in nature and might lead to serious problems for Taiwan’s economy. Myr Lim (2006) also looks at the economic and political instability of this generation and describes them as ‘Like the fruit, they look extremely good and sinfully juicy, who wouldn’t want one? But they have a very limited shelf life.’ Built into this criticism is also the understanding that the Strawberry Generation is also in a state of political disavowal.&lt;/p&gt;
&lt;p&gt;And yet, when introduced to the different manifestations of Kuso, there was a very clear idea of resistance, subversion and mobilisation. A local incident, which made temporary heroes of two teenage boys who stripped in Public, on a university campus, was read as a sign of resisting the University’s attempts at regulating dress-codes for the students.&lt;a name="fr13" href="#fn13"&gt;[13]&lt;/a&gt; Other videos which were made for internet circulation had the digital natives refusing the Western models of masculinity or heroism and producing buffoon-like images to correspond with the glorified pop icons from the West – often producing infantile and juvenile forms of behaviour to exaggerate the effect. Other Kuso manifestations were in consumption, as different objects which were seemingly ‘cute’ (se-jiao) or ‘innocent’ were invested with sinister or often ludicrous intent.&lt;a name="fr14" href="#fn14"&gt;[14]&lt;/a&gt; The same kinds of aesthetics were also seen on the ‘LOL Cat’&lt;a name="fr15" href="#fn15"&gt;[15]&lt;/a&gt; and ‘All your base are belong to us’&lt;a name="fr16" href="#fn16"&gt;[16]&lt;/a&gt; internet memes which have gained currency online. It is while browsing through these worlds that I was introduced to a Kuso phenomenon which was garnering huge media and popular attention globally. This was a phenomenon which has now popularly been dubbed as the Backdorm Boys.&lt;/p&gt;
&lt;p&gt;BackDorm Boys were three graduate students, two of whom became instant celebrities – Huang Yi Xin and Wei Wei - from the Guangzhu Academy of Fine Arts in China, who shot to instant fame when, in a state of boredom, they made a lip-sync cover version of popular Backstreet Boys singles, using nothing more than cheap digital cameras on their computers, in the restrictive space of their dormitories, and distributing them through video sharing spaces like YouTube, MySpace and other blogs (The Full Plate, 2008). These weren’t, at a first glance, very different from the ‘funny’ videos that one encounters online all the time – cheaply produced, shot with a webcam mounted on the screen, an almost unedited, uninterrupted full frontal frame, and an exaggerated attempt creating a certain Kitsch video that have gained popularity in the past. However, within my own contexts, the BackDorm Boys had strong resonances with the earlier dance performance I described. Once again, the three students in the videos were not the hyper eroticised masculinities that the boy bands like Backstreet Boys have embodied in popular cultures. Given the Confucian model of academia and studentship, students are not easily granted such erotic value to begin with. These were also not students who were particularly talented at singing. In fact, they were not singing at all, they were lip synching the songs in their videos. The videos did not involve any attempts at shooting but were in the full-frontal, almost pornographic frames of spectacle where the camera was mounted over the screen and the two performers were being caught in that frame. Dressed in identical clothes, the two main performers sang with extraordinary histrionics, the otherwise mellow and slightly cliché ridden love ballads that the Backstreet Boys had made their signature. In the background, one of their other dorm mates, played a Kuso-ge called Quaker throughout the video. He occasionally simulated the actions of a music mixer or a DJ or sometimes helped them with props.&lt;a name="fr17" href="#fn17"&gt;[17]&lt;/a&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="https://cis-india.org/home-images/boyz.jpg/image_preview" alt="Boys" class="image-inline image-inline" title="Boys" /&gt;&lt;/p&gt;
&lt;p align="left"&gt;There was, at the first glance, nothing spectacular about the Backdorm Boys. As one of the responders on a blog dedicated to the Backdorm Boys very succinctly puts it:&lt;/p&gt;
&lt;p align="left" class="callout"&gt;Let’s face it: it doesn’t take a lot of talent to make faces. They didn’t write the song, didn’t sing the song, didn’t play any musical instructions, etc. Their sole accomplishment is they made faces at a camera. That’s not talent, man!!! And if they weren’t Chinese—i.e., didn’t have the freak factor of Chinese boys lip-synching to Backstreet Boys songs—NOBODY will notice this.&lt;br /&gt;Da Xiangchang 2005&lt;/p&gt;
&lt;p align="left"&gt;And yet, the Backdorm Boys, apart from cults developing around them and various internet memes devoted to them,&lt;a name="fr18" href="#fn18"&gt;[18]&lt;/a&gt; were featured live on NBC and both dropped out of their academic programmes to become hugely successful brand ambassadors and spokespersons for some of the largest mass media brands in China. They have both acquired a celebrity status and are role models and now popular media persons on TV channels, hosting their own shows.&lt;a name="fr19" href="#fn19"&gt;[19]&lt;/a&gt; In trying to understand these Kuso products in the realm of parody one starts asking the wrong kind of questions: where is the talent? Several respondents, including Da Xiangchang very pointedly pointed out that ‘it takes very little talent to make a fool out of yourselves.’ The more interesting question to ask would be the question that Yi-Li asked in her exhibition: How does Kuso manage to make garbage out of things? And further, is it possible, to read into Kuso, a new politics which guises itself as ‘fun’ or ‘hilarity’.&lt;/p&gt;
&lt;h3&gt;Differentiating between parody and Kuso&lt;/h3&gt;
&lt;p&gt;The Western gaze will only allow Kuso to be understood in a relationship of parody. However, looking at the contexts within which Kuso emerges and its ability to ‘make garbage out of things’, Kuso changes the relationship between the ‘original’ and the ‘discursive’ objects. parody, as a literary and a narrative form, resides more in the object being parodied (original) rather than in the parodic creation (discursive). To understand, appreciate or enjoy the discursive object, it becomes necessary to be familiar with, sometimes at a very intimate level, with the original object. The chief aim of a parody is to invoke the original object by introjecting it into new frames of references and meaning making, establishing a tenuous relationship of invocation between the original and the discursive objects. Parody seeks, not to replace the original but add to the ‘aura’ of the original object. Legends, myths, cult-stories and folklores can be understood as parodic in nature as they add to the understanding of the original or the core object. In the case of cinema especially, parody is not simply a process of poking fun at an earlier cinematic form or object but is an effort to evoke the original as a way of making meaning and seeking sense in the narrative.&lt;/p&gt;
&lt;p&gt;The relationship between the original object and the discursive object is one of invocation where the parody invokes, glorifies and seeks justification for its existence through the original object. parody also resides in a certain historical reading of cinema as it produces often unintentional but present residues of earlier forms. parody can be looked upon as enabling a certain genealogical reading of cinematic narratives and forms. In the non-linear consumption patterns of cinema reception, especially with cable television and global distribution, the boundaries between the original and the discursive are often blurred and reconfigured. Often the audiences and consumers encounter the discursive before they get familiar with the original and hence they change the way in which the original object is understood or received, often mis/reading it through the lens of the parody instead of the other way round. Cinema also makes more visible, the ways in which the parody can also work through different genres and media – be it in the production of books that try to appropriate the cinematic language of telling stories or in the production of movies that are based on books or sometimes try to deploy the narrative conditions of books in the cinematic narratives. The only way to talk of parody is to read it in the cinematic object itself and in the invocations that it produces with the imagined or the real object. The concept of an original is necessary to the understanding of the parody.&lt;/p&gt;
&lt;p&gt;It is exactly this relationship between the original and the parody that Kuso disrupts from the within. Kuso does not produce the definitive terminal points of the original and the discursive objects that parody requires. In the instance of any Backdorm Boys video, there is no presumed knowledge of either the Backstreet Boys videos or the kind of globalised consumption that they can be contextualised under. While there are many references – almost at the level of invocation, in the clothes that they wear, in the choices they make in songs etc. – they are not necessarily the frameworks through which their videos can be made meaning of. If it was merely a question of parody of Backstreet Boys, their subsequent videos where they also ‘Kuso-ed’ other performers and local artists would not have worked for their fans.&lt;/p&gt;
&lt;p&gt;Like a network, the relationship between the original and the discursive objects of Kuso is masked so that each constantly feeds back into the other. Hence, in the case of the Backdorm Boys, if you tried to understand their work as simply a Chinese/Asian parody of a Western form of popular culture, you end up bewildered, unable to account for the huge popularity and success. However, if we place their production as Kuso, it allows us to realise that the objects being parodied in the videos, are not American popular cultural forms or specifically Backstreet Boys videos. What is being parodied is the original self of the performers.&lt;/p&gt;
&lt;p&gt;Instead of the framework of parody or intertextuality, we can locate the Backdorm Boys Kuso videos as embedded in a particular lifestyle choices and consumption of cultural forms, accessories, appearances, class differences, language and most importantly the conditions made available by technologies. The original object is the three boys and their ‘real’ or ‘original’ status in their lived practices. The discursive object is also the three boys and their projected selves or desired selves which they are expected to either appropriate or wish for. The Kuso is in exaggerating the differences between these two and celebrating the obvious flaws in them and making them available as a public spectacle. While I shall steer away from discussions of talent, it becomes more evident that Kuso allows for us to recognise the aesthetics, politics and proliferation of these new digital cinema artefacts which earlier notions of parody did not.&lt;/p&gt;
&lt;p&gt;Kuso establishes more non-linear, sometimes disruptive relationships, between different objects that it refers to in its production. The relationship between the various objects is not invocative but evocative in nature. The Kuso narrative does not presume specific knowledge of some other object being invoked. Instead, it produces a redolent relationship where the different objects mutually explain each other. Like any cyberspatial form, Kuso seems to produce a system of self-referential, almost cannibalistic meaning making where a range of objects seem to co-exist in improbably frames of non-real and in-credible, each forming a node through which the others are understood. The references Kuso makes in its narrative, are not to the other, original object in a wistfully reconstructed or imagined past but to the other back-tracking objects present in the narrative itself. This produces an almost infinite chain of inter-referencing objects that justify each others’ existence. Kuso thus disrupts the more linear and historical constructions that parody (and the subsequent attempts to read parody as a relationship between new digital cinema and Cinema) establishes. It is located in the materiality of the object, its reception, its manipulation, its distribution, its transformation and its ability to escape the more effective-causal circuits of meaning making.&lt;/p&gt;
&lt;p&gt;While parody seeks to reaffirm the similarities between the original and the discursive objects, Kuso emphasises the inability of the original to explain the discursive, thus producing a relationship of difference rather than one of similarity. While parody deals with the questions of representation, Kuso enters into conditions of simulation. It is this evocative relationship that allows me to locate Kuso as an aesthetic of understanding New Digital Cinema in Asia and to materialise it as a lifestyle and as a condition of reception in the body of the Asian consumer.&lt;/p&gt;
&lt;h3&gt;Politicising Kuso&lt;/h3&gt;
&lt;p&gt;An uncontextualised notion of Kuso only allows for a relationship at the level of the Parodic. Hence, the discussants of the Backdorm Boys were always in a condition of unintelligibility about why these slightly clownish characters would become imitable heroes for a particular generation. Given the highly polarized nature of political orientations in Taiwan, it has been the despair of many educators and practitioners that the Strawberry Generation, which is also the largest subscriber base to Kuso, has no apparent interest in politics. It is a generally lamented as a generation that is unashamedly devoted only to having fun. I propose, in my reading and understanding of Kuso objects and Kuso as an aesthetic, that the participatory and performative nature of Kuso paradigm, offers space for negotiation and expression of political intent. I shall demonstrate this particular argument at two levels – the level of the body and the personal, and at the level of the public and the national.&lt;/p&gt;
&lt;p&gt;The question of the body becomes central to almost all representation studies. Analysis of Kuso videos or objects lends itself easily to see how the accessorisation and the freedom to produce unsupervised spectatorial narratives of the self lead to new spaces of negotiation. There is also, very clearly, a definite deconstruction of the traditional, masculine and often imported forms of masculinity, femininity and sexuality which the videos lend themselves to. Cross dressing, excessive make-up, exaggerated actions, etc. all create a fluid world where gender structures used to define the body are dismissed and indeed, enter into parodic relationship with traditional perceptions or expectations. However, for the scope of this paper, I shall more narrowly focus on the construction of the heroic body in the Kuso videos.&lt;/p&gt;
&lt;p&gt;The body comes to materialise Kuso through various practices and becomes the site upon which the Kuso self is enacted. As Kuso celebrates the flaws and exaggerates the imperfections, it allows for a certain masked relationship between the private self and the public politics. As is demonstrated in the case of the Backdorm Boys, Kuso, with its self referential boundaries, allows for a critical engagement with the very practices of the generation that subjects them to sever criticism. The Kuso bodies or the narratives of self are not longer in relation with the imagined body of the star or the aura of the star vehicle but in masked relationship with the larger politics of its time. The bewilderment or unintelligibility that the discussants of the Backdorm videos exhibit, is not particularly about why or how the video was created but how heroism or stardom was created by the celebration of the un-iconic or the unheroic.&lt;/p&gt;
&lt;p&gt;And it is to answer this question that we go back to the Strawberry Generation again. The Strawberry Generation in Taiwan was not merely marked by economic transitions and infidelity. It is also a generation that has seen a severely politicised state of nationalism and national identity in Taiwan. The younger generation that grew up after the removal of the martial law has engaged in serious consumerism as a part of their national identity. As Chen Kuan Hsing (1998) points out, ‘From 1994 onwards…the cultural atmosphere was mediated through commodity structures.’ Chen further goes on to explain how the political economy and the question of the national are intrinsically linked. Given the hegemonic presence of the West in the cultural galaxy of Taiwan and the constant negotiations between the political position vis-à-vis China as well as the cultural imperialism of Japan, the Taiwanese Strawberry Generation finds itself without a particular model of national identity to follow. Along with these are the allegations of widespread corruption and the complete disinterest of the current political parties in the ill-effects of liberalisation (Asian Economic News, 2007) which contribute to a high rate of mental ill-health and suicides in the Strawberry Generation (The China Post, 2008). Given such a murky situation, the Strawberry Generation has indeed withdrawn from active political participation of fighting in the streets and has taken to new forms of expression, which, outside of the context, appear as solipsistic or merely for fun.&lt;/p&gt;
&lt;p&gt;Kuso, as an aesthetic then, transcends the analysis of gender and sexuality, performativity and spectatorship, and becomes a site of national representation and subversion and the Kuso stars like the BackDorm boys embody these positions for a Strawberry Generation in Taiwan. The notion of flawed heroism, which simultaneously mocks the ubiquitous presence of the pop-culture from the West, the inability of the local cultural industries to produce original works of art, the apathy of the younger generation caught in the mechanisms of a liberalised globalisation, and the unavailability of spaces for political negotiations that they are built in. This is the defence that many of the Taiwanese and other Chinese speaking individuals produce on the discussions around Kuso. On the discussions on the Sinosplice blog, one of the most vocal defenders, John, who starts with calling this condition, a ‘rare talent’ goes on to say,&lt;/p&gt;
&lt;p class="callout"&gt;Have you ever tried to make a funny video? It’s much harder than you give these boys credit for. The fact that they were able to do it merely by lip synching is testament to their talent. If they’re using certain cultural expectations for humorous effect, then that’s further evidence of talent.&lt;br /&gt;(John, Sinosplice, 2005)&lt;/p&gt;
&lt;p&gt;However, John’s idea of ‘playing with cultural expectation’ remains a solitary voice. The other discussants go on to talk about how this particular series is only interesting because of the ‘freak value’ of the videos. Karen, another participant who introduces herself as a student in the West, writes&lt;/p&gt;
&lt;p class="callout"&gt;I have to reluctantly admit, as politically incorrect and offensive (sic) some of the comments may be, they are mostly valid in my opinion. I’m not saying that the “Back Dormitory Boys’” talent doesn’t play a part in why it’s so funny but the fact that the they’re Chinese with no doubt plays a huge role in the humour that that you could easily find elsewhere. How hard is it to find a few college students making goofball videos and putting them on the internet?&lt;br /&gt;(Karen, Sinosplice, 2005)&lt;/p&gt;
&lt;p&gt;The opinions that Karen and XiangChang express, resonate with the general perception of the BackDorm boys on many different discussion groups and media talks around the world. As they gained more popularity and exposure, there were more and more people exclaiming at why these antics were being heralded as heroic. However, there were no explanations which were forwarded. The interesting part is that a similar predecessor called the ‘Numa Numa Boy’ (Wolk, 2006), who also had a parodic relationship with the Romanian song, while he gained equal amounts of popularity, was not at the centre of any debate. His claim to fame was slapstick humour and very clearly complied with the Western understanding of parody. However, in the case of the Backdorm Boys, the debates continue as the existing understanding of parody as a universal value fail to account for the aura that surrounds them.&lt;/p&gt;
&lt;p&gt;Kuso, as a way of looking at it, offers that the Backdorm Boys were not mere imitators. Imitation would have been in them trying to do a representation of the original Backstreet Boys videos. Instead, the Backdorm Boys are in a world of simulation, where they are simulating the flawed masculinities and identities that are excluded within popular cultures. In this method of simulation, they are able to produce a new and perhaps more believable ‘reality’ which needs to be dealt with in the larger context of the production.&lt;/p&gt;
&lt;p&gt;The reason why Kuso makes garbage of things is because that is the only way to deal with the way things are – demolish them, look at their flaws, and find, within those flaws, interstices of negotiation and interaction, which are no longer available. The Kuso, refuses to identify a homogeneous way of understanding digital cinema on the web and insists on thus, contextualising the cultural products through their geo-political status. Because of the geographical origins of digital technologies – the West, and the generally assumed audience and paradigms of understanding it – the West again, most of these new digital cinema forms are looked upon as derivative or engaging in a parodic relationship with the original which is placed in the West. Kuso is a way of complicating the relationship between the two.&lt;/p&gt;
&lt;p&gt;This is the first step in thinking about ways in which one can formulate a digital aesthetic which does not presume a homogenised community online but asserts, not only the physical bodies that are behind the production of these narratives but also the geographical boundaries and socio-cultural locations, without which the objects become incomprehensible and indecipherable. Moreover, it is necessary to rescue such ‘popular’ ‘aesthetic’ forms from discussions that confine them to the realms of performance or solipsism and look at the larger potential they have in creating new conditions of political engagement. For Taiwan’s Strawberry Generation, Kuso is a lifestyle, by which they are able to establish discursive and subversive relationships with the very actions and practices which subject them to sever criticism. The wave of new digital cinema, streaming on a screen near us, thus emphasise the need to revisit the relationship between aesthetics and politics on the one hand and the connections between the universal and the contextual on the other.&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;References&lt;/h3&gt;
&lt;p&gt;Asian Economic News. 2007. “Thousands Protest Against Taiwan President”. Retrieved on 5th March, 2007 from &lt;a class="external-link" href="http://findarticles.com/p/articles/mi_m0WDP/is_2007_Sept_15/ai_n27465185"&gt;http://findarticles.com/p/articles/mi_m0WDP/is_2007_Sept_15/ai_n27465185&lt;/a&gt;&lt;br /&gt;Kuan-Hsing, Chen. 2005. “Interview with Kuan-Hsing Chen” by Greert Lovink. Retrieved on 12th March, 2007 from &lt;a class="external-link" href="http://www.nettime.org/Lists-Archives/nettime-l- 9803/msg00002.html"&gt;http://www.nettime.org/Lists-Archives/nettime-l-&lt;br /&gt;9803/msg00002.html&lt;/a&gt;&lt;br /&gt;China Post, The. 2008. “Disturbing Suicide Rate Among Young People”. Retrieved on 11th August, 2008 from &lt;a class="external-link" href="http://www.chinapost.com.tw/editorial/taiwan%20issues/2008/08/01/168122/Disturbing-suicide.htm"&gt;http://www.chinapost.com.tw/editorial/taiwan%20issues/2008/08/01/168122/Disturbing-suicide.htm&lt;/a&gt;&lt;br /&gt;Fischer, Herve. 2006. The Decline of the Hollywood Empire. Tr. Rhonda Mullins. New York: Talon Books.&lt;br /&gt;Full Plate, The. 2008. “Back Dorm Boys: Where are they now?”. Retrieved on 18th March, 2008 from &lt;a class="external-link" href="http://escapetochengdu.wordpress.com/2008/02/24/back-dorm-boyswhere-are-they-now/"&gt;http://escapetochengdu.wordpress.com/2008/02/24/back-dorm-boyswhere-are-they-now/&lt;br /&gt;&lt;/a&gt;Gasser, Urs and John Palfrey. 2008. Born Digital: Understanding the first generation of Digital Natives. New York : Basic Books.&lt;br /&gt;Henrry. 2006. Retrieved on 5th March, 2008. from Michel Cheng’s blog for her Writing Class at NCCU, available at &lt;a class="external-link" href="http://nccujuniorwriting.blogspot.com/2006/06/weaknessesof-strawberry-generation_09.html"&gt;http://nccujuniorwriting.blogspot.com/2006/06/weaknessesof-strawberry-generation_09.html&lt;br /&gt;&lt;/a&gt;Ko, Yu-Fen. 2000. “Hello Kitty and the Identity Politics in Taiwan”. Retrieved on 10th January, 2007 from &lt;a class="external-link" href="http://www.international.ucla.edu/cira/paper/TW_Ko.pdf"&gt;http://www.international.ucla.edu/cira/paper/TW_Ko.pdf&lt;/a&gt;&lt;br /&gt;Lessig, Lawrence. 2008. “In Defence of Piracy”. The Wall Street Journal retrieved on 11th October 2008, available at &lt;a class="external-link" href="http://online.wsj.com/article/SB122367645363324303.html?mod=googlenews_wsj"&gt;http://online.wsj.com/article/SB122367645363324303.html?mod=googlenews_wsj&lt;br /&gt;&lt;/a&gt;Liang, Lawrence. Forthcoming. “A brief history of the internet in the 14th and the 15th Century”&lt;br /&gt;Lim, Myr. 2006. Retrieved on 5th March, 2008 from her blog titled ‘Wanderlust’ available at &lt;a class="external-link" href="http://myr_fashionstylist.blogs.friendster.com/myr/2006/08/strawberry_gene.html"&gt;http://myr_fashionstylist.blogs.friendster.com/myr/2006/08/strawberry_gene.html&lt;br /&gt;&lt;/a&gt;Mark Mclelland. 2006. “A Short History of Hentai”. Intersections: History and Culture in the Asian Context. Issue 12 http://intersections.anu.edu.au/issue12/mclelland.html&lt;br /&gt;Marvin, Carolyn.1990. When Old Technologies Were New: Thinking about Electric communication in the earliest 19th Century. London: Oxford University Press.&lt;br /&gt;Mitchell, William J. 1996. City of Bits: Space, Place and the Infobahn. Massachusetts: MIT Press&lt;br /&gt;Rachel. 2008. Retrieved on 5th March, 2008 from the National Central University’s (Taiwan) PR Team Page available at &lt;a class="external-link" href="http://www.sinosplice.com/life/archives/2005/10/25/back-dorm-boys"&gt;http://www.sinosplice.com/life/archives/2005/10/25/back-dorm-boys&lt;/a&gt;&lt;br /&gt;Yi-Li, Yeh. 2006. KUSO –Red, Spring Snow, Orange Flower. Taipei National University of the Arts, Taipei. Retrieved on 20th November, 2006 from &lt;a class="external-link" href="http://www2.tnua.edu.tw/etnua/modules/news/article.php?storyid=28"&gt;http://www2.tnua.edu.tw/etnua/modules/news/article.php?storyid=28&lt;/a&gt;&lt;br /&gt;Sinosplice. 2005. “Backdorm Boys”, a blog entry on a blog. Retrieved on 10th November 2006 from &lt;a class="external-link" href="http://www.sinosplice.com/life/archives/2005/10/25/back-dorm-boys"&gt;http://www.sinosplice.com/life/archives/2005/10/25/back-dorm-boys&lt;/a&gt;&lt;br /&gt;Turkle, Sherry. 1996. Life on the screen: Identity in the age of the internet. London: Weidenfeld and Nicolson.&lt;br /&gt;Weinberger, David. 2007. Everything is Miscellaneous The Power of the new digital disorder. New York : Times Books.&lt;br /&gt;Wolk, Douglas. 2006. “The Syncher, Not the Synch : The irresistible rise of the Numa Numa Dance”. Retrieved on 10th November, 2007 from &lt;a class="external-link" href="http://www.believermag.com/issues/200606/?read=article_wolk"&gt;http://www.believermag.com/issues/200606/?read=article_wolk&amp;nbsp;&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;].A first draft of this article was first presented at the ‘New Cinemas in Asia’ conference organized by the Centre for the Study of Culture and Society at the Christ University, Bangalore. The paper owes its gratitude to S.V. Srinivas for his support both for my journey to Taiwan and for the confidence required to write such an essay on cultures and phenomena that I cannot with confidence claim to be my own.&lt;br /&gt;[&lt;a name="fn2" href="#fr2"&gt;2&lt;/a&gt;]. The Jadavpur University Film and Media Lab, as recently as November 2008, organized a conference to discuss The Future of Celluloid,where, there were many engrossing presentations on what celluloid can mean in the digital age and where its futures reside. Ashish Rajadhyaksha, in his key-note speech, made a significant remark that the Celluloid is the original object that the digital shall always invoke in its manifestation; not merely in its aesthetics, which might change, but in the sheer capacity that the digital has to pay unprecedented attention to the moving image and reconstruct it for new meanings.&lt;br /&gt;[&lt;a name="fn3" href="#fr3"&gt;3&lt;/a&gt;]. Hervé Fischer, in The Decline of The Hollywood Empire, arrives in a long line of prophets who have been announcing the demise and the end of Celluloid Cinema as we know it. Fischer announces, quite early in the book, ‘[d]igital distribution will end this archaic system of distribution and hasten the decline of the Hollywood Empire: Two giant steps forward for film in one fell step!’&lt;br /&gt;[&lt;a name="fn4" href="#fr4"&gt;4&lt;/a&gt;]. The large undivided screen gets replaced by a small ‘Window’ on the right hand corner of the monitor which also houses various other contesting media forms that vie for the users’ attention. Sherry Turkle, in her study of MUD users also talks of how the Window has become a metaphor of our times.&lt;br /&gt;[&lt;a name="fn5" href="#fr5"&gt;5&lt;/a&gt;].In a much more measured tone, Kim Soyoung, in her formulation of a trans-cinema and new public spheres simulated by Korean Cinema, suggests that ‘new digital cinema…attentive to the transformation of its production, distribution and reception modes as shown by independent digital filmmaking and its availability on the net’. She further goes on to propose ‘digital and net, cinema LCD screens (installed in subways, taxis and buses) and gigantic electrified display boards (chonkwangpan in Korean) should be seen as spaces into which cinema theories and criticism should intervene.’ This paper adds to the list, the extremely personalised but virtually public and shared space of the computer monitor and portable media devices.&lt;br /&gt;[&lt;a name="fn6" href="#fr6"&gt;6&lt;/a&gt;]. In another essay exploring the aesthetics of social networking and blogging (especially with the increasing implementation of Web 2.0), I make a claim at these sites being sustained through a constant and incessant production of both the virtual persona of the author as well as the body of the author that serves as an anchor to the virtual reality. I further suggest that this process of continuous translation leads to the self as being recognised and gratified only in a state of performativity over inter-looped surfaces.&lt;br /&gt;[&lt;a name="fn7" href="#fr7"&gt;7&lt;/a&gt;]. Lawrence Liang, in his forthcoming essay, “The History of the Internet from the 15th to the 18th Century”, examines the history of the print and pre-print cultures, to make a brilliant argument around the questions of knowledge, the authority of the knowledge, and the problems of legitimacy or authenticity that have surrounded the Wikipedia in recent years.&lt;br /&gt;[&lt;a name="fn8" href="#fr8"&gt;8&lt;/a&gt;]. The anxiety around such objects primarily circulates around questions of copyright infringements and piracy. The Music And Film Independent Association, for instance, claims that due to the re-mix, unlicensed distribution, and/or re-working of their material, they are suffering a heavy financial loss, leading to ridiculous legal cases that seem to hold no legitimacy in their sense or sensibility. Lawrence Lessig looks at a recent controversy on youtube where a mother, who broadcast digital moving images of her 13 month old son dancing to Prince’s song Let’s go Crazy was accused of copyright violation by the License owners who demanded the withdrawal of the video from YouTube.&lt;br /&gt;[&lt;a name="fn9" href="#fr9"&gt;9&lt;/a&gt;]. In A short History of Hentai, Marc Mclelland, defines Hentai as follows: “Hentai is a Sino-Japanese compound term widely used in modern Japanese to designate a person, action or state that is considered queer or perverse, particularly in a sexual sense. Unlike the English term 'queer', however, hentai does not have predominantly homosexual connotations but can be used to describe any sexual acts or motivations other than what might be termed 'normal' sexual relations. Indeed the loanword nōmaru (normal) is sometimes used as an antonym for hentai. Apart from this general use of the term hentai, it can also be used to designate a specific genre of Japanese manga and animation that features extreme or perverse sexual content and it is in this sense that hentai has become well-known among western fans of Japanese popular culture.”&lt;br /&gt;[&lt;a name="fn10" href="#fr10"&gt;10&lt;/a&gt;]. Professor Yu-Fen Ko (2000) at the Hsih-Shin University in Taipei, locates similar receptions of the ‘Hello Kitty’ phenomenon in Taiwan. Yu-Fen Ko examines how, the larger reception of popular cultural artifacts fail to look at the political potential that these objects have in the way they reconfigure the existing relationship between the personal and the political.&lt;br /&gt;[&lt;a name="fn11" href="#fr11"&gt;11&lt;/a&gt;]. This paper owes great intellectual and emotional debt to many people. Mandy Hua, who, apart from teaching me Chinese, also helped me get introduced to the intricacies of youth fashion and trends in Taiwan. Ted Cheng, who introduced me to many different Kuso objects and helped, whenever my own skills at access or analysis flailed. Amie Parry, Naifei Ding, David Barton, Chen Kuan-Hsing and Josephine Ho who made my stay in Taiwan so fruitful, providing emotional support, and listened to me patiently, correcting me when I was wrong and directing me to people and resources that helped me frame this argument and understand the entire new digital cinema phenomenon in a new light.&lt;br /&gt;[&lt;a name="fn12" href="#fr12"&gt;12&lt;/a&gt;]. After much screening and watching of Indian movie songs from Bollywood, we finally narrowed down to “Kajrare Kajrare” from the movie Bunty aur Bubly, with Aishwarya Rai doing a special dance number.&lt;br /&gt;[&lt;a name="fn1" href="#fr13"&gt;13&lt;/a&gt;]. The particular video can be viewed at &lt;a class="external-link" href="http://tw.youtube.com/watch?v=9NlZaDGPEOg"&gt;http://tw.youtube.com/watch?v=9NlZaDGPEOg&lt;/a&gt; The original video that is supposed to make this particular kind of Kuso-streaking is the video which also shot two young men into becoming Television celebrities and can be viewed at http://tw.youtube.com/watch?v=0caIbkYfWTY&lt;br /&gt;[&lt;a name="fn14" href="#fr14"&gt;14&lt;/a&gt;]. One of the most popular icons of such consumption is in the popularity of Hello Kitty – a young female cat without a mouth (and hence without speech or the need to eat) - and has elicited much popular discourse. An example of how Hello Kitty is used as a way of also resisting the Western, Disneyfied, Barbie concepts of femininity can be seen in the video available at &lt;a class="external-link" href="http://www.youtube.com/watch?v=JFBHPbEtfqA"&gt;http://www.youtube.com/watch?v=JFBHPbEtfqA&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn15" href="#fr15"&gt;15&lt;/a&gt;]. LOLCat started as an internet meme which displayed a set of cat pictures, with cheeky captions, parodying ot only the internet slang known as ‘netspeak’ but also reflecting upon how central internet discussions and arguments were to the lives of the digital natives. Some of the most famous examples of LOLCat captions are ‘I can haz cheezburger’, ‘Ceiling Cat’ and then subsequently ‘Basement Cat’. More information and almost an exhaustive range of pictures can be seen at &lt;a class="external-link" href="http://icanhascheezburger.com/"&gt;http://icanhascheezburger.com/&lt;/a&gt; More interesting LOLCat phenomena also include the under construction LOLCat Bible translation project available at&lt;br /&gt;&lt;a class="external-link" href="http://www.lolcatbible.com/"&gt;http://www.lolcatbible.com/&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn16" href="#fr16"&gt;16&lt;/a&gt;]. ‘All your base are belong to us’ started as a successful parody of the obsession with UFO and space travel in the late nineties. The meme borrows this slightly cryptic line from European Sega Mega Drive Version of the video game Zero Wing, where it signified victory and total takeover of enemy territories by aliens, and specializes in putting up the caption on different familiar images taken from contemporary as well as historical times. A large collection of ‘All your base are belong to us’ images can be found at &lt;a class="external-link" href="http://www.allyourbasearebelongtous.com/"&gt;http://www.allyourbasearebelongtous.com/&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn17" href="#fr17"&gt;17&lt;/a&gt;]. A full list of their videos is available to view and download at &lt;a class="external-link" href="http://twochineseboys.blogspot.com/"&gt;http://twochineseboys.blogspot.com/&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn18" href="#fr18"&gt;18&lt;/a&gt;]. A quick glimpse of their popularity can be obtained on fan and internet monitoring sites like &lt;a class="external-link" href="http://www.milkandcookies.com/tag/backdormboys/"&gt;http://www.milkandcookies.com/tag/backdormboys/&lt;/a&gt; and &lt;a class="external-link" href="http://www.tian.cc/2005/10/asian-backstreetboys.html"&gt;http://www.tian.cc/2005/10/asian-backstreetboys.html&lt;/a&gt;&lt;br /&gt;[&lt;a name="fn19" href="#fr19"&gt;19&lt;/a&gt;]. This trajectory from Reality TV to popular cultural icons is not unfamiliar or new. Various popular shows like American Idol in the USA, Big Brother in the UK, SaReGaMaPa in India, and Kuso Kuso in China, have all spawned instant celebrities who have cashed their media presence and fame to bag roles in featured television programming, cinema, etc. This particular ability of making one’s self popular and recognizable, often by using the internet as a medium for the same, and then penetrating more corporatized and affluent mass media markets, is a ploy that many aspiring media professionals are employing these days.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://cis-india.org/internet-governance/now-streaming-nearest-screen.pdf/view" class="external-link"&gt;Click &lt;/a&gt;for the &lt;img alt="" /&gt; PDF document, 297 kB (305086 bytes) &lt;br /&gt;&lt;a class="external-link" href="http://www.intellectbooks.co.uk/journals/view-Article,id=8200/"&gt;Click &lt;/a&gt;to read the original published in the Journal of Chinese Cinemas, Volume 3, Issue 1, June 2009&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/streaming-on-your-nearest-screen'&gt;https://cis-india.org/internet-governance/streaming-on-your-nearest-screen&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2011-12-24T08:58:13Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/internet-governance/internet-society-challenges-next-steps">
    <title>Internet and Society in Asia: Challenges and Next Steps</title>
    <link>https://cis-india.org/internet-governance/internet-society-challenges-next-steps</link>
    <description>
        &lt;b&gt;The ubiquitous presence of internet technologies, in our age of digital revolution, has demanded the attention of various disciplines of study and movements for change around the globe. As more of our environment gets connected to the circuits of the World Wide Web, we witness a significant transformation in the way we understand the politics, mechanics and aesthetics of the world we live in, says Nishant Shah in this peer reviewed essay published in Inter-Asia Cultural Studies, Volume 11, Number 1, March 2010.&lt;/b&gt;
        
&lt;p&gt;Traces of digital environments and internet technologies are all 
around us – we can see them in the rise of Digital Natives who are 
increasingly experiencing and living their lives mediated by digital 
technologies; we can see them in new forms of social interactions, such 
as blogs, peer-to-peer networks, internet relay chat, podcasts and so 
on, which are progressively becoming the primary points of information 
dissemination and production; we experience them in the tools and 
techniques of political mobilisation in large scale democratic elections
 and also in sub-cultural and smaller phenomena, such as flash-mobs and 
viral networking; we are incessantly reminded of them in the discourse 
around questions of safety and danger, especially with reference to 
activities such as internet pornography, child sexual abuse, piracy, 
identity theft, etc.&lt;/p&gt;
&lt;p&gt;Internet technologies have become so intricately entwined with our 
daily practices and experiences that it is necessary to seriously look 
at these technologised circuits and the technology mediated identities 
thus produced. Increasingly, we see many different disciplines extending
 their methodologies and perspectives to include cyberspaces and digital
 behaviour in their purview. We already have a new breed of 
cyber-psychologists who are looking at the interaction between the human
 mind, the sense of the self and digital environments. The law, perhaps 
most concerned with questions of property, trade and commerce, is also 
examining questions of what it means to be human, with the emergence of 
post-human categories like cyborgs, cybrids, and genetically modified 
life forms. Anthropologists and sociologists have discovered cyberspace 
as a site that significantly influences the behaviour and thought of 
individuals as well as communities that come into being in the digital 
deliriums of the networked world. Feminism and Gender and Sexuality 
Studies have found great theoretical and political interest in the ways 
in which the internet technologies change the way we understand our 
bodies and practices. New disciplines like Robotics, Artificial 
Intelligence, Cybernetiques, Cyborg Studies, etc. are slowly garnering 
importance and evolving as the spread of digital technologies increases 
exponentially. Cybercultures, a discipline (or perhaps, rather, a 
combination of various disciplines interested in studying cyberspaces) 
that comes into being because of the rise of Internet Technologies, is 
now already institutionalised in many universities and research spaces, 
concentrating on understanding the complex forms of interaction, 
representation and negotiation that happen in the fluid and rapidly 
changing landscape of digital cyberspaces.&lt;/p&gt;
&lt;p&gt;As Internet Technologies continue to grow and become a more integral 
part of our lifestyles, cultural production, and forms of social 
transformation and political mobilisation, there are a few challenges 
that we face, especially when writing from and about Asia.&lt;/p&gt;
&lt;p&gt;Following the trajectory of the development and spread of internet 
technologies, academic attention and research has primarily emerged in 
the North-West and slowly penetrated through disciplines and contexts in
 other parts of the world. It was only after the 1990s, once the digital
 revolution reached the ‘rest of the world’, that interest in and 
research on the phenomenon started to feature in studies in Asia. 
However, the initial research on and the major interest in the 
relationship between internet technologies and society has been 
dependent upon the theoretical categories, examples or ideas produced in
 primarily Western contexts. This has led to the production of a 
narrative where the digital technologies of information and 
communication (like the internet) are looked at as being seamlessly 
exported from the West to the East, without any attention given to the 
geo-political contexts and socio-cultural changes that accompany this 
penetration of technologies. There has been a blindsiding of the role 
that the State, educational institutions and globalised economic powers 
have played in the introduction, the proliferation and the acceptance of
 the internet technologies and digitally mediated lifestyles that have 
become so commonplace in developing Asia today. Research is oblivious to
 the context within which these technologies emerge and the kind of 
negotiations and interactions they have with the larger social and 
cultural fabric of the region.&lt;/p&gt;
&lt;p&gt;One of the main reasons why such a narrative gains currency is that 
we have no vocabulary but that granted by Western scholars and 
practitioners to talk of the technologies and the technologised 
socio-cultural productions that emerge in our own local and regional 
contexts. With the rhetoric of globalisation and homogenisation on the 
one hand and the logic of the universalising nature of internet 
technologies on the other, there has been an un-reflexive theorising of 
digital identities, productions and interactions; this makes Asia more 
an exemplar for the existing Western ideas and hypotheses than a site 
where the drama of these technologies is still unfolding. This process 
is aided and abetted by the accelerated urbanisation that seeks to 
create nondescript and sterile spaces of consumption and lifestyle that 
subscribe to the idea of ‘Global’ or ‘Mega’ cities. Hence, across Asia, 
we see the mushrooming of cities and city-states – Singapore, Tokyo, 
Shanghai, Taipei, Bangalore – that work at actively erasing histories 
and producing these bubbles of consumption and globalisation that are 
disturbingly similar to each other.&lt;/p&gt;
&lt;p&gt;Such theorising also reinforces the disconnect that Western 
Cybercultures has been encouraging between the networked worlds and 
‘reality’, which, though affected and changed by the rise of these 
technologies, still remains strangely continuous and coherent in the 
midst of transformations. Moreover, it contains most theoretical and 
political interventions within the zones of urban consumption and 
change, thus producing a certain middle-class, self-referential work 
that concentrates on these areas, forgetting other crises and problems 
that still need attention. It also encourages a view of Asia as a 
docile, non-agential site upon which technologies are mapped, despite 
the fact that every year in this new century has seen Asian countries 
emerging as substantial stake-holders and players in production, 
proliferation and consumption of internet technologies. Along with the 
liberalisation of markets, the global digital revolution has also seen 
boundaries in social norms, cultural mores and political processes being
 pushed. We have been witness to formerly closed governments attempting 
to restructure themselves in the global world and to an unprecedented 
inflation and consumption in the developing Asian countries. We are in 
the middle of radical reconstruction of academic processes and market 
economies as public private partnerships become the norm. However, these
 landmark changes are often ignored or explored from a West-centric 
view-point, producing extreme and polarised reactions to the spread of 
Internet Technologies and the changes it entails.&lt;/p&gt;
&lt;h3&gt;Beyond Euphoria and Fear&lt;/h3&gt;
&lt;p&gt;Most responses to the widespread reach of internet technologies and 
digital forms have been grounded in euphoria or fear. There is a certain
 boundless celebration on the one hand, that proclaims the internet as 
forming the new public sphere, heralding the democratic potential and 
transparent structures that these networks have within them. The gurus 
have looked upon the internet in a ‘convergence theory’ mode where they 
announce, severally and variously, the death of earlier cultural 
productions like books, movies and music. The ability of digital 
technologies to aid innovation and creativity, as well as new forms of 
employment and entrepreneurship, has spurred the writing of many books 
and essays documenting the process. The roles that internet technologies
 have played in granting voice, visibility, and expression to many 
underprivileged communities, and the way they offer social and economic 
mobility in developing countries, have been unabashedly celebrated. 
Governments, civil society practitioners and theoreticians have all 
looked upon the internet as the panacea that will help level the 
landscape of social justice and political participation around the 
world.&lt;/p&gt;
&lt;p&gt;Simultaneously, there has also been a construction of ‘ecology of 
fear’ around the rise and spread of internet technologies. Massive 
global alarm exists around questions of easy access to pornography and 
other sexual behaviours online, not only for young adults but also for 
mature audiences of potential behaviour addicts. Online gambling has 
emerged as a huge concern and has been at the centre of much debate. 
Cyber-bullying on social networking systems, and cyber-terrorism on a 
much larger scale, have shocked us as new technologies get implicated in
 actions that have disastrous results both at the individual and the 
community level. With the tightening Intellectual Property regimes, 
there has also been great debate around digital piracy and the ability 
of the internet peer-to-peer networks to encourage acts of theft and 
copyright infringement. As the world becomes more digitised, attacks on 
sensitive information by crackers and scammers are also on the increase 
in various forms. The internet has been looked at with growing concern 
and alarm by parents, educators, policy-makers and corporate entities, 
who are all deeply involved in assuring safety, creating opportunities 
and catering to the needs of citizens and consumers.&lt;/p&gt;
&lt;p&gt;This simultaneously celebratory and pathologised approach often 
cripples research in the field of Internet and Society, because it 
constructs technology mediated practices and identities as at once 
universal (hence general) and unique (hence particular). Research that 
emerges is, consequently, confined to producing case-studies explaining 
what happens in each particular incident online and is unable to examine
 either the conditions within which the technologies emerge or the 
contexts that circumscribe certain socio-cultural behaviour. Such 
research, instead of examining the aesthetics and politics of technology
 mediated identities and practices, keeps on documenting the extremely 
fluid and rapidly changing landscape of the digital world – documenting 
fads, evolutions, innovations and the smaller changes therein – thus 
missing the forest for the leaf; the research ends up in concentrating 
on the ‘what happened’ rather than treating these happenings as 
symptomatic of larger paradigmatic changes that they often hint at.&lt;/p&gt;
&lt;h3&gt;Internet and the Convergence Theory&lt;/h3&gt;
&lt;p&gt;This is further complicated by the fact that many theorists and 
analysts seem to treat the internet more as a platform for convergence 
of old media forms in new digital packages. Such a view of internet 
technologies and digital cyberspaces leads to the populist descriptions 
of blogs as extensions of personal diaries, of digital cinema as a 
continuation of the celluloid image, of digitally morphed pictures as 
more sophisticated versions of earlier experiments with still images, of
 social networking systems as evolution of pre-existing social 
structures, of MMORPGs (Massive Multiple Online Role Playing Games) as 
merely complex forms of gaming. These descriptions fail to take into 
account that internet technologies, especially digital cyberspaces, 
while indeed affecting and transforming existing forms of media and 
cultural production, also lead to the emergence of new and interesting 
forms of expression, consumption and interaction.&lt;/p&gt;
&lt;p&gt;Just as the field of Cybercultures has only a vocabulary granted by 
the West, it also lacks a vocabulary that is its own – most research in 
Cybercultures, especially in emerging information societies, relies on 
categories, concepts and ideas that were relevant for earlier popular 
cultural forms like books and movies. Transplanting categories of 
authorship, production, consumption, distribution, etc., and trying to 
map them onto the digital world leads to severe confusion and is a 
futile exercise. For example, if we look at the discourse around the 
online user generated encyclopaedia – Wikipedia - and use the earlier 
existing categories of an author, a reader, an editor and an 
institutional structure of producing knowledge, we immediately realise 
that the discussion cannot be sustained; the categories presuppose other
 forms of writing and production which are not as relevant in the 
digital worlds. Similarly, legal categories like possession, ownership, 
labour and copying are also being made redundant by the advent of the 
internet. As these categories fail to capture the new digital worlds, 
they also fail to explain the human-technology relationship that the 
field of Internet and Society seeks to explore. Despite investment in 
terms of efforts, time and money, much of the research becomes redundant
 because it does not have the vocabulary or the idea that analysis of 
these new digital spaces entails.&lt;/p&gt;
&lt;p&gt;The imagination of the convergent multimedia internet distracts from 
the fact that what appear to be earlier historic forms like text and 
moving images are, in the context of cyberspace and the Web 2.0 
revolution, actually new forms that need their own vocabulary that does 
not carry the baggage of earlier popular technologies. It is time to 
move away from talking about the Internet and its effects in analogies 
and to seek and create an independent&amp;nbsp; and effective language that takes
 into account the mechanics and the potentials of the Internet 
revolution.&lt;/p&gt;
&lt;h3&gt;Institutional Spaces: Internet &amp;amp; Society&lt;/h3&gt;
&lt;p&gt;It is within such contexts and to address questions like these that 
institutional spaces emerge in the field of Internet and Society. As 
more and more disciplines start focusing on internet technologies and 
their intersections with areas as diverse as identity, sexuality, 
governance, cultural production, political mobilisation and social 
transformation, institutions in this space are faced with the daunting 
question of what to concentrate on and how to define the scope of their 
activities. Many global organisations and interventions narrowly define 
the field through their own disciplinary positions and perspectives. The
 Berkman Centre of Internet and Society at the Harvard Law School, for 
example, examines the law and its intersections with the new internet 
technologies and practices. Sarai - a new media organisation in India - 
concentrates on art and cultural production as affected by digital 
technologies and practices. The Association of Internet Researchers 
builds a network of multi-disciplinary researchers and practitioners 
across the globe to meet annually for workshops and conferences and also
 share ideas through a mailing list, concentrating on existing phenomena
 on the World Wide Web. Several Communications and Media Studies schools
 also have established labs and workshops that focus on the internet 
technologies from their disciplinary grounding.&lt;/p&gt;
&lt;p&gt;The Centre for Internet and Society, a newly established research and
 advocacy centre founded in Bangalore, India, makes a shift from these 
discipline-bound approaches to Internet and Society, and inaugurates a 
multi-disciplinary, interactive space for theorists, researchers, 
students, practitioners, activists, artists and the larger public to 
initiate a dialogue in the field of Internet and Society. Rather than 
adopting a disciplinary framework, it takes the model of Asian Cultural 
Studies, seeking to produce a sustainable scholarship and methodology to
 talk of the relationship between emergent Internet technologies and the
 changes they produce in the Global South. It sets out to critically 
engage with concerns of digital pluralism, public accountability and new
 pedagogic practices through multidisciplinary research, intervention 
and collaboration, to understand and affect the shape and form of the 
internet and its relationship with the political, cultural, and social 
milieu of our times.&lt;/p&gt;
&lt;p&gt;At CIS, we recognise the contexts within which this field has 
developed and emerged and have initiated many programmes, projects and 
structures to deal with the questions that this essay has charted. 
Drawing from the pedagogy and frameworks developed within Cultural 
Studies in Asia, the research at CIS investigates the local, the 
contextual, the emergent and the negotiated nature of digital spaces and
 internet technologies at three levels – At the national level, looking 
to produce models of research by examining the history, the politics, 
the growth and the significance of internet technologies in the context 
of globalised India; At the regional level, focusing on the similarities
 that global urbanisation and digitisation are bringing to the emerging 
information societies in Asia and the acknowledging the dissimilarities 
that need to be addressed in each of these societies; At the global 
level, engaging with a much larger South-South discourse that 
strengthens the move to approach internet technologies as integral to 
our ways of living rather than of foreign import. Such an approach 
allows us to escape the often restrictive constraints of cybercultures 
discourse that stays within the domains of internet technologies and 
produces disconnect between Internet and Society. Instead, we expand the
 scope of internet technologies to see their relationships with larger 
political, social and cultural economies, lifestyles and consumption 
patterns, and identity and transformation structures in the rapidly 
changing world. In the first two years, for example, we are investing a 
large part of our research energies into producing the Histories of the 
Internets in India – inviting different disciplines and standpoints to 
trace the diverse historically important and culturally significant 
growth of Internet Technologies in India, thus de-homogenising the 
internet as well as the discourse within cybercultures.&lt;/p&gt;
&lt;p&gt;The policy and advocacy work at the Centre for Internet and Society, 
also contributes hugely to this localisation and narrativisation of the 
internet in India, by recognising the law and the State as the largest 
stakeholders in the growth and proliferation of these technologies. We 
have initiated campaigns and projects examining national laws regarding 
intellectual property rights regimes, piracy, e-commerce and security, 
accessibility and disability, to see how they are subject to 
modification with the growth of digital technologies. Original field 
work and ethnography with the consumers, practitioners, stakeholders and
 law enforcers about the nature of technology, its role in the larger 
imagination of the globalised Indian State, and the need to make 
sensitive and informed decisions, has already been initiated, along with
 dissemination platforms like workshops, seminars, meetings and 
conferences.&lt;/p&gt;
&lt;p&gt;Keeping in tune with our model of collaboration and consultation, the
 Society Members have also helped us generate a healthy momentum by 
representing us and helping us find resources around the globe. Prof. 
Subbiah Arunachalam has been travelling across Asia, Europe and North 
America, at international policy and activist forums, promoting Open 
Access to information and knowledge. Lawrence Liang has been involved in
 teaching both at the local and international levels, apart from 
presenting original and influential research examining the relationship 
that internet technologies have with questions of knowledge production, 
ownership and the law. Achal Prabala has been actively working with the 
Wikimedia foundation to facilitate user participation in knowledge 
production online. Atul Ramachandran has been working on developing 
mobile internet platforms for sharing news and information within the 
underprivileged communities in India. Vibodh Parthsarthy has been 
designing academic courses and encouraging research in the fields of 
internet technologies, governance and democracy.&lt;/p&gt;
&lt;p&gt;Because these questions have a much larger regional relevance – with 
the increasing description of Asia as the Mecca of piracy and digital 
infractions – we are also in the process of starting projects that do a 
survey of the laws around intellectual property rights, innovation and 
access in the Asian region, with Sunil Abraham (Director – Policy) 
guiding a team of in-house researchers and external collaborators. 
Cross-boundary research and analysis has also been initiated in terms of
 dialogues and comparative study of technology, space and globalisation,
 initiated by my seven month residential project in Shanghai, where we 
are examining the conditions of technologisation that make global spaces
 possible, in countries like China and India. Apart from these, the team
 of seven people has been making interventions in international 
workshops, conferences and forums, to start dialogues and discussions in
 the field of Internet and Society.&lt;/p&gt;
&lt;p&gt;A significant effort has been spent in starting awareness for the 
public – from the first documentation on our website of work in progress
 by our research and policy collaborators to regular contributions to 
local media sources to organisation of public talks and events – which 
is aimed at demystifying the internet technologies and giving more 
ownership and assurance to a larger public. Jimmy Wales, the founder of 
Wikipedia, gave a public talk on freedom, expression and the internet, 
citing anecdotes and examples from the phenomenal success and growth of 
Wikipedia. In a different media, independent film maker Jamie King 
screened his movies on the piracy cultures and innovation, in Bangalore,
 sparking conversations and debates about copyright, creative commons 
and the domain of cultural expression. Students and visiting artists 
from different countries, through the Shrishti School of Art Design and 
the efforts of Zeenath Hassan, came together at CIS for a discussion on 
fear and gender in public space and how digital technologies contribute 
to it. The discussion feels timely because only a month later, India saw
 the right wing cultural police tyrannising Bangalore and other parts of
 Karnataka, by perpetrating acts of brutal violence against women who 
they saw as progressive or in defiance of the right wing codes of 
decorum and behaviour. CIS was an active part of the ‘Pink Chaddi’ and 
‘Reclaim the Night’ campaigneering, mobilising and participation at a 
local and national level, as a response to these acts of regressive 
violence, using digital environments and platforms to garner support and
 ‘recruit’ people into showing their protest against such fundamental 
ideas and practices.&lt;/p&gt;
&lt;p&gt;Moreover, in order to develop and establish a more accessible 
vocabulary and understanding both within research, higher education and 
practice of internet and society questions, CIS has been investing in 
building national and regional networks of scholars, students and 
theorists in different disciplines to come and discuss the area. Courses
 have been designed and administered for undergraduate, post graduate 
and research students, in the disciplines of social sciences, management
 and media studies, journalism and communication studies, cultural 
studies etc. Networking with institutional and university spaces like 
the Centre for Culture, Media and Governance at the Jamia Millia Islamia
 in Delhi, Mudra Institute of Communications, Ahmedabad, Centre for the 
Study of Culture and Society, Bangalore, Christ University, Bangalore, 
Centre for Media and Culture Studies, at the Tata Institute of Social 
Sciences in Mumbai. We are also in conversation with regional spaces 
like the Centre for Contemporary Cultural Studies at the Shanghai 
University, The Open Source Initiative, International Development 
Research Centre, Hivos and the Asia Scholarship Foundation in Thailand, 
for extending our regional and global networks.&lt;/p&gt;
&lt;p&gt;The Centre for Internet and Society, Bangalore, is less than a year 
old and has already embarked upon so many different projects, found a 
wide range of collaborations, initiated diverse enquiries and has 
received the support and interest of a varied and credible list of 
organisations. This warm reception and enthused interest, is as much a 
sign of the evolving and dynamic nature of collaboration and 
consultation in Asia, as it is of the need for interdisciplinary spaces 
like The Centre for Internet and Society, in our times. We see our rapid
 progress as symptomatic of a much larger need to establish more 
institutional spaces that can cater to the widely expanding horizon of 
the field of Internet and Society. While it is indeed laudable that 
different disciplines have already started showing interest in studying 
and analysing these often invisible links between Internet and Society, 
it is also now time, to start looking at technology as more than just an
 object or platform of study. We can already see how, in the foreseeable
 future, the internet technologies are only going to become more 
ubiquitous and central to the crucial mechanics of survival and living. 
Spaces like CIS help us look at technologies like the internet, as not 
merely tools and techniques, but as entwined in the politics, aesthetics
 and economies of the time and spaces we live in.&lt;/p&gt;
&lt;h3&gt;About the Author&lt;/h3&gt;
&lt;p&gt;Nishant Shah is the co-founder and Director for Research at the &lt;a class="external-link" href="http://www.cis-india.org"&gt;Centre for Internet and Society&lt;/a&gt;, Bangalore. Nishant’s doctoral work examines the construction of 
technosocial subjectivities in India, at the intersections of digital 
technology, cyborg identities and globalised spaces. Nishant is the 
recipient of the Asia Scholarship Foundation’s grant which places him in
 Shanghai for a project on IT and the globalisation of Asian cities.&lt;/p&gt;
&lt;p&gt;Read the original published by Inter-Asia Cultural Studies &lt;a class="external-link" href="http://www.meworks.net/meworksv2a/meworks/page1.aspx?no=202672&amp;amp;step=1&amp;amp;newsno=19396"&gt;here&lt;/a&gt;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/internet-governance/internet-society-challenges-next-steps'&gt;https://cis-india.org/internet-governance/internet-society-challenges-next-steps&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Internet Governance</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2011-12-23T05:56:15Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/openness/blog-old/know-your-users">
    <title>Know your Users, Match their Needs!</title>
    <link>https://cis-india.org/openness/blog-old/know-your-users</link>
    <description>
        &lt;b&gt;As Free Access to Law initiatives in the Global South enter into a new stage of maturity, they must be certain not to lose sight of their users’ needs. The following post gives a summary of the “Good Practices Handbook”, a research output of the collaborative project Free Access to Law — Is it Here to Stay? undertaken by LexUM (Canada) and the South African Legal Institute in partnership with the Centre for Internet and Society.&lt;/b&gt;
        
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Almost ten years have passed since the Montreal Declaration on
Free Access to Law (FAL) was signed by eight legal information institutes and other
FAL initiatives. Today, the Free Access to Law Movement (FALM) is growing with over 30 initiatives having signed onto the Declaration and providing free, online
access to legal information. While the movement continues to gain momentum, the
big question no longer remains &lt;em&gt;why&lt;/em&gt; we need
free access to law, but instead &lt;em&gt;how&lt;/em&gt; FAL initiatives can continue to do so sustainably in the long-term. The principles of access
and justice underpinning the FALM have been well-argued and few would dispute the
notion that citizens ought to have access to the laws under which they are
governed. As the Montreal Declaration states: "Public legal information from
all countries and international institutions is part of the common heritage of
humanity…Maximizing access to his information promotes justice and the rule of
law" (2002).&lt;/p&gt;
&lt;p&gt;Regardless of legal system or political context, the
importance of securing free online access to the law has been recognized from a
variety of perspectives. Whether FAL is considered a critical democratic
function or simply an essential efficiency within any legal system, it is
difficult to contest that the internet has increased the accessibility of and
ease with which legal information is being published and shared online. Setting
the ideological and practical foundations of the movement aside, effectively
demonstrating the impact of FAL initiatives and to secure their sustainability in
the long-term remains the next big challenge for the FALM. Today, there is a
growing necessity for grounded and realistic indicators that can validate some
of the long-held assumptions around the impacts and outcomes of FAL initiatives.
Furthermore, and perhaps more importantly, there is also a need for a more
nuanced understanding of the factors that influence the sustainability of FAL
initiatives— particularly in resource-scarce and often nebulous legal systems of
the Global South.&lt;/p&gt;
&lt;p&gt;This blog post provides some insight into the questions
above through a brief summary of the results of the study &lt;a class="external-link" href="http://crdi.org/ar/ev-139395-201-1-DO_TOPIC.html"&gt;Free Access to Law—Is
it Here to Stay?&lt;/a&gt; This global comparative study was carried out by LexUM (Canada)
and the South African Legal Institute in partnership with the Centre for
Internet and Society. The project set out to begin providing answers to some of
these critical questions around the impacts and sustainability of the FALM. It
was initially hypothesized in the study that the sustainability of a FAL
initiative rests upon a particular string of contingent factors. To begin, a particular
condition would incentivize the creation of the FAL initiative — more often than
not meeting the unmet needs of those requiring access to legal information.&amp;nbsp; Next, if the FAL initiative is able to provide
the service within a favourable context, it was suspected that it would produce
favourable outcomes for both users and society at large. In turn, if the FAL
initiative was able to provide benefits to users, it was theorized that these benefits
would then stimulate reinvestment into the FAL initiative — forming a positive
and sustainable feedback loop.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;As the &lt;a class="external-link" href="http://www.informationjuridique.ca/docs/a2k/Best%20Practices%20Hand%20Book_03sept11.pdf"&gt;Good Practices Handbook&lt;/a&gt; highlights, the research
hypothesis provided an accurate reading of what the sustainability chain of a
FAL initiative might look like in&lt;em&gt; practice&lt;/em&gt;.
If unable to keep up with the evolving information requirements of their users,
this study suggests that FAL initiatives run the risk of FAL becoming outdated
and even outperformed by either government-based or private sector
initiatives.&amp;nbsp; This is why FAL initiatives
must continue to be innovative and find new ways to meet users’ needs. Approaches take my include keeping their
collections up to date, fine-tuning their services or even reinventing
themselves through the provision of value-added services. Gathered from the
experiences of the eleven countries across Africa and Asia examined in this
study, the following is a brief summary of the nine “Good Practices” that emerging
FAL initiatives can consider:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&lt;strong&gt;The FAL initiative
should establish clear objectives&lt;/strong&gt;: Before doing anything, the FAL initiative
should decide what exactly it’s setting out to do…critical components such as
content selection, targeted audience, expected reach, search functionalities
and other website features help determine priorities and evaluate capacity to
achieve these objectives.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;How to be small and
do big things&lt;/strong&gt;: Most of the FAL initiatives studied as part of this project
were formed of small teams (often less than five individuals). Initially, this may
appear to pose a risk for sustainability. However, we saw a number of ways in
which small teams have proven to be innovative, flexible, and able to thrive in
environments of scarcity. However, as much as small teams can be seen as a
source of innovation, they may also pose a risk in the medium to long-term.&amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;FAL initiatives
require expertise in both IT and legal information&lt;/strong&gt;: Legal information management
experts understand how the law is applied, how different texts and parts of
texts speak to one another, and how these documents are used. IT experts can
imagine a variety of ways to address these needs. If both forms of expertise is
not available within the team of a FAL initiative, institutional partnerships
provide promising sites for collaborative support. For example, the FALM
constitutes a rich source of expertise and has proven to be a site of
collaboration between established and emerging FAL initiatives. Further,
universities have proven to be a significant source of human and financial
resources for several FAL initiatives.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;FAL initiatives
should look to where they are headed (but not too far ahead)&lt;/strong&gt;: Because the
purpose of a FAL initiative is to provide free online access to the law, it
must secure access to this data for regular publication. How will legal
information be received and organized by the initiative? In what format will it
be published in? Early on, FAL initiatives need to develop both internal and
external workflow processes to ensure that the initiative is able to provide regular
access to updated information. Furthermore, an important finding of the study
suggests that context plays a much larger role in a project’s sustainability. Consideration
should be given to a country’s ICT infrastructure, the transparency of a
government and their access to information regimes, and the nature of the legal
information market when designing the workflows of an FAL initiative.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;FAL initiatives
should work with the ICT infrastructure in place&lt;/strong&gt;: The quality and
consistency of internet access varies across countries in the Global South. FAL
initiatives should remain aware of how stakeholders and users are accessing the
internet and develop their service accordingly. Considering the often
intermittent nature of internet connectivity in the Global South, providing
users with offline access to databases is a practical alternative.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;FAL initiatives
should use Free and Open Source Software&lt;/strong&gt;: FAL initiatives should maximise
their use of FLOSS. All FAL initiatives use FLOSS to some extent and without
these flexible and cost-effective alternatives, it would be safe to infer that
the FALM would have grown as quickly as it has.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;FAL initiatives
should be sensitive to culture&lt;/strong&gt;: FAL initiatives rely on stakeholders and
communities of users. Staying mindful of the professional and organizational
cultures within a country may provide the initiative with a source of community
support which may become a sustainability strategy.&amp;nbsp; Further, integrated or parallel social
networking platforms can play an essential role in community-building around
the FAL initiatives and can also serve as another source of content in
resource-scarce environments.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Find your users,
match their needs&lt;/strong&gt;: Project goals and appropriate strategies should be based
on an in-depth understanding of the needs of those using the FAL initiative. As
the sustainability chain suggests, when FAL initiatives produce positive
outputs and outcomes, stakeholders will reinvest in the initiative to ensure
its sustainability. If a user’s needs are effectively met by an FAL initiative,
this group can provide either the resources or impetus for its continued
success. Identifying who your users are and staying aware of their needs is a
good way to secure reinvestment into the project.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;FAL initiatives
should diversify funding sources&lt;/strong&gt;: This may be easier said than
done — reinvestment can be the most challenging aspect of sustaining a FAL
initiative. Early on, initiatives that receive donor-based funding benefit
substantially upon investment. However, these initiatives are put at
significant risk once initial seed funding has been depleted. Similarly, FAL
initiatives that partnerships with other during their start up phase face
similar fates as securing long-term service delivery can become a challenge.
Possible funding sources included throughout the study include, among others:
government, international development agencies or NGOs, the judiciary, law
societies and the sale of value-added services.&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In addition to these good practices, this study has emphasized
the role the that the FALM has played in helping redefine online legal information as a public good. Each
of the case studies demonstrates in a unique way the value openness plays in a
legal information ecosystem, and how a robust digital legal information commons can be of
benefit to users. Traditionally, the legal information market has been dominated by a select
number of commercial players. In response, the FALM has created an important
transnational space within which conversations around the provision of and
access to legal information as a political right &lt;em&gt;rather&lt;/em&gt; than a commodity to be bought and sold
can take place. Encouragingly, governments in the Global South are catching and FAL initiatives from the South have proven to be immense sources of innovation in their own right. In Indonesia, for example, FAL initiatives have laid the
groundwork for emerging government initiatives that are now&amp;nbsp; prioritizing the provision of free, online access to legal and other government information. Today, I believe that we are witnessing an important paradigm
shift as governments are beginning to recognize that “access” to legal information is a
right to be held by the public.&lt;/p&gt;
&lt;p&gt;Despite such headway, it is needless to say that FAL initiatives in the Global South
continue to face immense sustainability challenges. However, it is hoped that this
study can provide some practical insights for emerging initiatives
and partnerships. However, as more FAL initiatives begin entering into the next
stage of maturity and growth, it is more important than ever that they are
able to adapt to adverse environmental changes and form
long-lasting partnerships with information sources within government. Most
importantly, FAL initiatives must remain dynamic and responsive to users’
needs. To do so, they must be able to tailor and expand their services, offerings
and user-base. To secure their sustainability and relevance in the long term, they must also be continuously strengthening their ties and maintain open communication flows with
users. &amp;nbsp;If FAL initiatives are able to successfully make the
transition from being supply side initiatives to becoming demand driven services,
the FALM will be well-positioned for another decade of sustainable growth.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Download the collection below:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://cis-india.org/digital-natives/publications/Links%20in%20the%20Chain%20-%20Volume%20I%20issue%20I.pdf" class="internal-link" title="Links in The Chain  - Volume I"&gt;&lt;img src="https://cis-india.org/openness/pdf.png" title="Know your Users, Match their Needs!" height="16" width="16" alt="" class="subMenuTitle" /&gt;&lt;/a&gt;&lt;a href="https://cis-india.org/openness/good-practices.pdf" class="internal-link" title="Good Practices Handbook"&gt;Good Practices
Handbook &lt;/a&gt;(426 kb)&lt;br /&gt;&lt;a href="https://cis-india.org/digital-natives/publications/Links%20in%20the%20Chain%20-%20Volume%20I%20issue%20I.pdf" class="internal-link" title="Links in The Chain  - Volume I"&gt;&lt;img src="https://cis-india.org/openness/pdf.png" title="Know your Users, Match their Needs!" height="16" width="16" alt="" class="subMenuTitle" /&gt;&lt;/a&gt;&lt;a href="https://cis-india.org/openness/environmental-scan.pdf" class="internal-link" title="Environmental Scan Report"&gt;Environmental Scan Report&lt;/a&gt; (860 kb)&lt;br /&gt;&lt;a href="https://cis-india.org/digital-natives/publications/Links%20in%20the%20Chain%20-%20Volume%20I%20issue%20I.pdf" class="internal-link" title="Links in The Chain  - Volume I"&gt;&lt;img src="https://cis-india.org/openness/pdf.png" title="Know your Users, Match their Needs!" height="16" width="16" alt="" class="subMenuTitle" /&gt;&lt;/a&gt;&lt;a href="https://cis-india.org/openness/local-researchers-methodology-guide.pdf" class="internal-link" title="Local Researcher's Methodology Guide"&gt;Local Researcher's Methodology Guide&lt;/a&gt; (1225 kb)&lt;/p&gt;
&lt;p&gt;The full collection of case studies and the Good Practices
Handbook was originally published on the &lt;a class="external-link" href="http://www.informationjuridique.ca/cij/acces-libre-au-droit/resultats"&gt;Project Website&lt;/a&gt;. The Centre for Internet and Society oversaw the following case studies: &lt;a class="external-link" href="http://www.informationjuridique.ca/docs/a2k/resultats/indiafinaljul11.pdf"&gt;India&lt;/a&gt;, &lt;a class="external-link" href="http://www.informationjuridique.ca/docs/a2k/resultats/hongkongfinaljul11.pdf"&gt;Hong Kong&lt;/a&gt;, &lt;a class="external-link" href="http://www.informationjuridique.ca/docs/a2k/resultats/indonesiafinaljul11.pdf"&gt;Indonesia&lt;/a&gt; and &lt;a class="external-link" href="http://www.informationjuridique.ca/docs/a2k/resultats/Berne_Final_2011_July.pdf"&gt;Philippines&lt;/a&gt;.&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/openness/blog-old/know-your-users'&gt;https://cis-india.org/openness/blog-old/know-your-users&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>rebecca</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Featured</dc:subject>
    
    
        <dc:subject>Open Access</dc:subject>
    
    
        <dc:subject>Openness</dc:subject>
    
    
        <dc:subject>Publications</dc:subject>
    

   <dc:date>2012-02-27T15:06:14Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/material-cyborgs-asserted-boundaries-formulating-the-cyborg-as-a-translator">
    <title>Material Cyborgs; Asserted Boundaries: Formulating the Cyborg as a Translator</title>
    <link>https://cis-india.org/raw/material-cyborgs-asserted-boundaries-formulating-the-cyborg-as-a-translator</link>
    <description>
        &lt;b&gt;In this peer reviewed article, Nishant Shah explores the possibility of formulating the cyborg as an author or translator who is able to navigate between the different binaries of ‘meat–machine’, ‘digital–physical’, and ‘body–self’, using the abilities and the capabilities learnt in one system in an efficient and effective understanding of the other. The article was published in the European Journal of English Studies, Volume 12, Issue 2, 2008. [1]&lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Download the paper &lt;a href="https://cis-india.org/publications-automated/cis/nishant/material%20cyborgs%20ejes.pdf/at_download/file" class="external-link"&gt;here&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Read the original paper published by Taylor &amp;amp; Francis &lt;a class="external-link" href="http://www.tandfonline.com/doi/abs/10.1080/13825570802151504"&gt;here&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;I, the cyborg&lt;/h2&gt;
&lt;p&gt;The cyborg, a combination of hardware, software and wetware, stands as one of the most visible figures of the cybernetic age. A portmanteau of two words: cybernetic and organism, the term cyborg refers to a biological being with a kinetic state that can be transferred with ease from one environment to another, able to adapt to changing environments through technological augmentation. The first living Cyborg to find its way into the human family tree was a rat. Manfred Clynes and Nathan Kline – two astrophysicists, in 1960, thought of a ‘hybrid-organism’ system (a rat with an osmotic pump) that provided biological stability to an organism in response to its constantly changing environment. In their paper in Astronautics they wrote:&lt;/p&gt;
&lt;blockquote&gt;For the exogenously extended organizational complex ... we propose the term ‘cyborg’. The Cyborg deliberately incorporates exogenous components extending the self-regulating control function of the organism in order to adapt it to new environments. (Clynes and Kline, 1960: 1)&lt;/blockquote&gt;
&lt;p&gt;Notwithstanding this, the cyborg is most commonly thought of in a futuristic vein, escaping the confines of the physical body and recreated through various digital forms like databases, networks and archives.&lt;/p&gt;
&lt;p&gt;With the emergence of the WorldWide Web, the cyborg has strategically evolved in our imaginations as a metaphor of our times.We are already in the age where the ‘first living cyborg’ (Warwick, 2000: 15) has announced his arrival. In his autobiography I, Cyborg, Stephen Warwick, a professor of cybernetics and robotics, unveils how he became the first human cyborg through a series of path-breaking experiments. He begins his narrative by saying, ‘I was born human. But this was an accident of fate – a condition of time and place. I believe it’s something we have the power to change’ (Warwick, 2000: 5). Cybercultures theorist David Bell, on the other hand, especially with the proliferation of new digital technologies, in his preface to The Cybercultures Reader, locates the cyborg in ‘the crucial mechanics of urban survival’ (Bell, 2000: xxi) that produce everyday cyborgs through digital transactions and technologically augmented practices. Sherry Turkle, looking at the experiments in genetic engineering and reproductive practices, traces the processes of ‘cyborgification’ in the production of ‘techno-tots’ (Turkle, 1992: 154) – a new generation of designer babies who have been augmented by technology to have the perfect genetic composition.&lt;/p&gt;
&lt;p&gt;In this paper, I seek to explore the possibility of formulating the cyborg as an author or translator, who is able to navigate between the different binaries of ‘meat– machine’, ‘digital–physical’, ‘body–self’, using the abilities and the capabilities learnt in one system in an efficient and effective understanding of the other. What does the cyborg as a translator add to our understanding of the processes of translation? If we were to examine the formation of a cyborg identity embedded in the digital circuits of the World Wide Web, what is the text of translation? What are the translated objects? Who performs these translations? Is the user the omnipotent translator who brings to this site, her special knowledge of distinct systems to make meaning? When inflected by technology, does the process of translation, performed by the cyborg, enter into realms of incomprehensibility which get translated as illegality? How does the figure of the translating cyborg enable an analysis of the cyborg as materially bound and geographically contained, rather than the earlier ideas of the cyborg as residing in a state of ‘universal placelessness’ (Sorkin, 1992: 217)?&lt;/p&gt;
&lt;h2&gt;Configuring the cyborg as a translator&lt;/h2&gt;
&lt;p&gt;The cyborg, as fashioned by science fiction narratives, cinema and cartoons, conjures images of human–machine hybrids and the physical merging of flesh and electronic circuitry. Different representations of the cyborg abound in science fiction narratives in print, film, animation and games, from reengineered human bodies showcasing fin de millennia nostalgia for large robotic machines of power and strength to sleek and suave microchip-implanted silicon-integrated human beings who work in their artificially mutated enhancements. The cyborg has covered a wide imaginative range from looking at a happy human–machine synthesis to a degenerate human body made grotesque by machinistic implants to a rise of a potent cyborg community that threatens to overcome the human world of biological certainty and mortality. Some of the most famous instances of cyborgs in popular narratives illustrate this wide spectrum; from Maria the robot in Metropolis (Fritz Lang, 1927) to Lara Croft in the The Tomb Raider series (Toby Gard, 1996); from Case in William Gibson’s Neuromancer (1984) to Mr Anderson a.k.a. Neo in The Matrix Trilogy (The Wachowski Brothers, 1999–2003); from Johnny Quest (Hannah-Barbara Cartoons, 1996–7) in the eponymous animated series to avatars created on social networking sites and MMORPGs &lt;a name="fr2" href="#fn2"&gt;[2]&lt;/a&gt; like Second Life.&lt;/p&gt;
&lt;p&gt;However, with the popularization and democratization of new digital technologies of information and communication (ICTs), we see a certain evolutionary production of the cyborg as an increasing number of people interact with digital spaces and sites and adopt mobile gadgets of computation and information dissemination as an extension of their bodies. The cyborg, as imagined within the digital realms of cyberspace, is imagined differently from the more hyper-real, hypervisible constructs within the fictional narratives.&lt;/p&gt;
&lt;p&gt;Arjun Appadurai (1996), in his formulation of post-electronic modernity, explores how electronic media offer new everyday resources and disciplines for the imagination of the self and the world. He argues that the individual body and its ownership are wedded to the logic of capitalism and the notion of ownership that characterized most of the twentieth century. Appadurai suggests that the body becomes a site of critical inquiry and contestation because a capitalist state grants the individual the rights to his/her body and the choice to fashion that body through consumption patterns. When talking of Technoscapes &lt;a name="fr3" href="#fn3"&gt;[3]&lt;/a&gt;, Appadurai posits the idea of a technologically enhanced sphere of activities and identity formation that defy the processes of capitalism and produce new instabilities in the creation of subjectivities.&lt;/p&gt;
&lt;p&gt;Cyberspace has become such a site where the individual body, marked in its being (genetically, biologically, socially and culturally) and circumscribed by the (physical, reluctant and cumbersome) space, can free itself from the relentless materiality of a capitalist set of reference points, to create a truly global self and a universally accessible space. Katie Hafner and Matthew Lyon, in their comprehensive history of the origins of the web, mention how in 1968 Joseph Carl Robnett Licklider and Robert Taylor, who were research directors of the United States of America’s Department of Defense’s Advanced Research Projects Agency (ARPA) and who also set in place the first online community (ARPANET), prophesied that online interactive communities ‘will consist of geographically separated members, sometimes grouped in small clusters and sometimes working individually. They will be communities not of common location but of common interest’ (Hafner and Mathew, 1996: 44). This prophesy was realised by the end of the twentieth century, as scholars announce the construction of the ‘discontinuous, global agoras’ (Mitchell, 1996: 27) and the arrival of the new commons shaped within the technoscapes of the internet. The imagination of the internet as the new public sphere of communication, interaction and collaboration also brought into focus the skills that a cyborg requires in order to materially exist on the intersections of various domains. Donna Haraway, in her seminal essay ‘A cyborg manifesto’ (1991), posited one of the most influential imaginations of the cyborg as residing in the ‘optical illusion between social reality and science fiction’ (Haraway, 1991: 151) Haraway’s cyborg hints at the possibility of imagining the cyborg as a translator:&lt;/p&gt;
&lt;blockquote&gt;The cyborg is resolutely committed to partiality, irony, intimacy, and perversity. It is oppositional, utopian and completely without innocence. No longer structured by the polarity of public and private, the cyborg defines a technological polis based partly on a revolution of social relations in the oikos, the household.&lt;br /&gt;(Haraway, 1991: xxii)&lt;/blockquote&gt;
&lt;p&gt;This cyborg, in the blurring of the public and the private, in the diffusion of the physical and the virtual, and in the yoking together of economic practices and social identities, becomes an agential subjectivity that translates one system into another, using the referents of meaning making and processes of knowledge production in one system for deciphering and navigating through the other system. Haraway’s cyborg is a willing and conscious extension; an illustration of what Judith Butler, in Bodies That Matter (1993) calls the ‘performative’, thus infusing the figure of the cyborg with the ability to negotiate with its immediate environment and shape it through the material practices it engages with. The cyborg as a translator, thus has an interesting role as a mediator between the two systems. The cyborg no longer makes the distinction between an original and a translated text – the two systems occupy equal and often contesting zones of reality and authenticity for the cyborg.&lt;/p&gt;
&lt;p&gt;Sandy Stone, in her anthropological study on technosociality – the technologised social order that emerges with ICTs and the social order of the technologised communities – emphasizes this very critical role of the cyborg:&lt;/p&gt;
&lt;blockquote&gt;In technosociality, the social world of virtual culture, technics is nature. When exploration, rationalisation, remaking, and control mean the same thing, then nature, technics, and the structure of meaning have become indistinguishable. The technosocial subject is able successfully to navigate through this treacherous new world. S/he is constituted as part of the evolution of communication and technology and of the human organism, in a time in which technology and organism are collapsing, imploding, into each other.&lt;br /&gt;(Stone, 1991: 81)&lt;/blockquote&gt;
&lt;p&gt;Stone’s idea of the cyborg as collapsing the binary between the organism and technology is indicative of how the cyborg, in its processes of translation, reproduces both the worlds, and in fact allows for a dual process of translation between the two so that systems implode to form a complex set of references that determine the meanings of the text. This dual process of translation produces a critical episteme to revisit the notion of translation where the skills of the translator and the figure of the translator are generally looked upon as residing in a nuanced and close reading of the original text and the interpretative techniques by which it is reproduced in the ‘new’ or translated text, making sure that the original gets suffused with the meaning and ironies of the other language. Stone also adds to Haraway’s conception of the cyborg as she recognizes another distinction that the cyborg as a translator blurs in its being – the distinction between technique and the structure of meaning.&lt;/p&gt;
&lt;p&gt;The cyborg as a translator, because it produces its identities through the same techniques that it produces the translated texts, internalizes the very techniques of translation. However, this process of internalization, instead of making the techniques invisible, foregrounds them as essential to the comprehension and understanding of the meanings which have been produced in this dual process of translation. The next section of this paper does a close reading of an instance of particular cyberspatial form – the social networking systems – to illustrate the dual processes of translation and the textuality of the texts involved.&lt;/p&gt;
&lt;h2&gt;Lost in translation&lt;/h2&gt;
&lt;p&gt;Both Haraway and Stone imagine the cyborg in a process of self-authorship through the interaction with the digital technologies. However, both of them only deal with the conceptual category of the cyborg and do not really examine the specific practices that this cyborg produces. Within cyberspaces, social networking systems, blogs, MMORPGs, multiple user dungeons (MUD), discussion boards, media sharing platforms, p2p networks &lt;a name="fr4" href="#fn4"&gt;[4]&lt;/a&gt;, etc., all create different conditions within which the physical users, through their digital avatars, interact with each other and form complex models of social networking and personal narratives. In this section I look at the notion of this self-authoring cyborg, embedded in the social networking system of ‘Orkut’, to illustrate and examine the discussions in the preceding section.&lt;/p&gt;
&lt;p&gt;Orkut, a Google project, is one of the most thriving social networking systems that allows people to reacquaint themselves with people they have known in the past – friends, colleagues, acquaintances, family – who might be distributed across geography and lifestyles. Orkut also enables people with similar interests to form communities and interact, network and form new relationships with strangers in an unprecedented fashion. Orkut follows the AmWay &lt;a name="fr5" href="#fn5"&gt;[5]&lt;/a&gt; Economic model for its social networking, whereby an individual person inherits the friends of friends, thus often connecting themselves down more than 50 levels of friendship. Such a connection, such possibilities of networking, and the overall feeling of belonging to a dynamic, ever-growing network, gives the users a heady rush of emotions, using Orkut for various personal and professional reasons – from dating to holding meetings, from public performances to professional networking.&lt;/p&gt;
&lt;p&gt;Most users within Orkut find themselves members of communities which are created around themes, hobbies, issues, ideas, movies, heroes, idols, books, religions, universities and schools, organizations, institutions, subjects, disciplines and music. One of the pre-requisites for using the various services on Orkut to their full potential is the creation of a profile. The profile, unlike a personal ad, is a concentrated effort at translating the ‘physical’ self of the person into ‘digital’ avatars that refer to the ‘original’ user behind the profile. Because of the pseudonymous nature of cyberspatial interactions, there is also an extra effort at making these avatars more verifiable, more real and more trustworthy. As an increasing number of users use social networking systems to find friends, to connect with partners and form communities that often translate back into the physical world, they spend a lot of effort on their profiles, trying to simulate (or translate) their personal identities and ideas into the digital world.&lt;/p&gt;
&lt;p&gt;Most users put pictures of their face, along with populating their own virtual photo album with pictures of their pets, partners, friends, family and places they have visited. Profiles often change, adding ‘new pictures uploaded’ as a caption, to invite friends to visit their space and find out what is new about their virtual lives. Users can also keep track of all the changes that the people in their networks are making to their profiles, thus giving the sense of a fluid and a changing persona rather than a static description. Applications which allow the users to track birthdays, special dates, online calendars and the important events in their friends’ lives, add to the nature of communication and interaction. Most profiles have a fairly detailed narrative, using poetic imagery, exaggerated style, witticisms and pop philosophy to translate the person behind the screen. The profiles are also filled with their favourite activities, TV shows, music and books. This process of mapping a virtual body and producing texts of the physical body is the first level of translation that the users perform. The model of cyborgs that Haraway and Stone posit look upon the possibility of role playing, of fantasy, of adaptation and of authoring the self, in this process of cyborgification, as extremely liberating and subversive.&lt;/p&gt;
&lt;p&gt;The social networking system and the related profiles also draw our attention to the dynamic interactions of the translated self within the digital domains. Through a metonymic process, the digital profile – the translated self – comes to stand in for the bodies of the users who not only create the translated self but also mark it with desires and aspirations. The translated self is largely under the control of the physical body. And yet, there are several ways in which the translated self does not allow for the physical body to emerge as the original, the authentic or the primary self within the dynamics of this site. On the one hand, it is the physical body of the user that authors the digital self, and hence it should be looked upon as the primary or the authentic text. On the other hand, the interactions that happen within the social networking system are interactions of the authored/translated self. The responses that the profile receives, the way in which the self is represented, the techniques used to engage with more people or invite strangers to communicate, are all the practices of the digital self.&lt;/p&gt;
&lt;p&gt;Within Orkut, the profile of the person is bound to the physical body of the user behind the profile. While it is of course necessary to invoke a virtual avatar, because of the nature of social networking with people one already knows or has known, there is a certain disinvestment of fantasy within Orkut. Several users select pseudonyms which allow them to remain totally anonymous, but most of them have a visible face which tries to approximate their real-life persona online. Unlike the circuits of blogging or role playing games, Orkut emphasizes the need to be a ‘real’ person, thus validating its unique feature of ‘scrapping’. By employing it, users are encouraged to publicly perform their intimacies and relationships, which can be easily documented and tracked by others outside the one-to-one interaction. Thus, there seems to be a specific need to narrativize the self though the profile and the various functionalities available on Orkut. Members of the Orkut community are encouraged to think of themselves as part of a larger database – transmutable, transferable sets of data which they have authored for themselves – and can mobilize their virtual self across different networks to enhance their sense of social interaction and networking.&lt;/p&gt;
&lt;p&gt;Also, the digital self is not translated solely by the physical user. Orkut has a feature of testimonials where the people in the networks of the translated self, also author opinions, observations and endorsements for the profile. Moreover, the public nature of communication and the archiving of this, add to the meaning and the functioning of this translated self. This production of the meta-data introjects the translated self into a circuit of meaning making and producing narratives that is beyond the scope of the physical body. Thus, there is a strange tension between the physical body of the user and the translated self that the user produces, which leads to the emergence of a cyborg identity. The cyborg is neither the physical body nor the translated digital self. It resides in the interface between the two, each constantly referring to the other, creating an interminable loop of dependence. The cyborg, because it is produced by the very technologies of the two systems that it is straddling, makes these techniques or the technologisation of the self synonymous with the processes of producing the narratives or making meaning.&lt;/p&gt;
&lt;p&gt;This production of narratives of the self through different multimedia environments is not simply a process of writing biography or making self-representations. The users on Orkut (as well as other social networking sites like MySpace or blogging communities like Livejournal) are authoring avatars or substitute selves which are intricately and extensively a part of who they are. These translated selves do not live independent lives, but are firmly entrenched in the physical body and practices of the users. While there is a certain flexibility in the scripting of the avatar, the projections are more often than not premised upon the possibility of a Real. The avatars are also scripted as engaging in extremely mundane and daily activities to create verisimilitude and to map the physical body on to the avatar. To leave status messages like ‘stepped out for lunch’ or ‘Working really hard’ or ‘I am bored, entertain me’ is common practice for the users. As increasingly more users stay connected but are not always present on these digital platforms, they also let the avatars ‘sleep’ or ‘eat’ or ‘go away for some time’, synchronizing the avatar’s actions with their own.&lt;/p&gt;
&lt;p&gt;A look at many other similar sites like blogging communities on ‘Livejournal’, or dating communities like ‘Friendster’, can give us an idea that the first stage in authoring a cyborg rests in creating these profiles, or avatars. Users spend an incredible amount of time trying to create for themselves the best avatars, which will be continued projections of the self. These tend to rely mainly on the visual component, as in games like ‘Second Life’ and chatting platforms like ‘Yahoo!’, but they can also rely on a combination of visual and verbal elements. Thus, the cyborg starts a process of translation whereby both the physical body and the translated self are distilled into data sets that get distributed across different practices and platforms, changing continuously and feeding into each other. Thus, just the first step of translation – the translation of the physical body into the digital avatar – is already a complex state, where we it is not as if the cyborg exists ex-nihilo and then translates from one system to the other but that the cyborg is produced in this very process of translation. Moreover, the translated text is not simply the sole authorship of the cyborg but has other players, who are a part of either of the systems, adding meanings and layers to the text.&lt;/p&gt;
&lt;p&gt;The second step in this process is a reverse translation. Even within role playing games, where the alienation of the avatar from the body reaches its highest levels, there is an invested effort on the part of the gamer to provide physical and material contexts to the imagined bodies which they have created. Mizuki Ito (1992), in her work about online gamers, looks at how, with an increased investment in the digital lives, users tend to shape their own physical selves around their projected avatars. Many chronic users of cyberspaces have their language, their social interaction and even the way they dress and behave affected by their practices online. Sherry Turkle, in her analysis of the MUD world in Life on the Screen (1996), points out that an increasing number of users start looking upon their screen lives as a constitutive part of their reality rather than an escape from it.&lt;/p&gt;
&lt;blockquote&gt;A computer’s ‘windows’ have become a potent metaphor for thinking about the self as a multiple and distributed system. The hypertext links have become a metaphor for a multiplicity of perspectives. On the internet, people who participate in virtual communities may be ‘logged on’ to several of them (open as several open-screen windows) as they pursue other activities. In this way, they may come to experience their lives as a ‘cycling through’ screen worlds in which they may be expressing different aspects of self.&lt;br /&gt;(Turkle, 1996: 43)&lt;/blockquote&gt;
&lt;p&gt;In another essay, titled ‘Playblog: Pornography, Performance and Cyberspace’ (Shah, 2005), I illustrate how the process of ‘reverse embodiment’ takes place in the lifecycle of bloggers. This process entails a mapping of the translated avatar on to the physical body of the users. This process of reverse translation often leads to the users abandoning their avatars, cutting down on their public presence or sometimes actually committing ‘digital suicides’, killing their own selves to start new identities and networks. Julian Dibbell, in his celebrated essay, ‘A Rape Happened in Cyberspace’ (1994) looks at the dynamics of this reverse mapping or inverted translation as well. Dibbell was witness to one of the most popular cases of ‘digital violence’ in the late 1990s, when in an MUD, a particular user called Dr Bungle, devised a ‘voodoo doll’ on the Lambda MOO MUD, which gained control over two of the other users, making them enter into a series of involuntary sexual acts of deviousness and perversion, in a public ‘room’ where all the other users could see them. What might be looked upon as a simple gaming aesthetic of a more powerful player taking over the avatars of two players with lesser power became a topic of huge discussion as the physical users behind the translated avatars complained of feeling violated and ‘raped’. This claim had very serious consequences because it no longer allowed for a linear notion of the physical body being translated into a digital avatar but insisted that the translated avatar is always, because of the users’ emotional involvement but also because of the practices that the avatar initiates, mapped back on to the body of the physical user. This is a process of reverse embodiment where the presumed ‘original’ is now re-shaped and re-configured to suit the translated object. Such a phenomenon is perhaps possible only in the domains of the cyberspace. Also, the cyborg, generally presumed as residing in the physical body, is now relocated in this two-way process, at the borders where it not only facilitates meaning but also realizes itself in the process of facilitation.&lt;/p&gt;
&lt;p&gt;The digital transactions in which the users within such spaces engage have huge social, economic and cultural purport. The authoring of these selves, of these digital avatars, leads to the idea of the cyborg as not simply a synthesis – a site upon which the synthesis happens – but as a dynamic situation in which all subjects participate, producing and supporting its own identity. The cyborg exists in the interstices of the different oppositions of the real and the virtual, the physical and the digital, the temporal and the spatial, the biological and the technological. Moreover, the cyborg does not reside simply within the digital domains but becomes and embodied technosocial being, with a material body that enters into other realms of authorship and subjectification. It is necessary to recognize that the cyborg is not simply a self authored identity but is also subject to various other realms of governance. These material cyborgs, then, assert the need for the body as central to their imagination.&lt;/p&gt;
&lt;p&gt;This bounded cyborg is also subject to the territories that it resides within. The last section of the paper looks at the State as a critical part of the production of these material cyborg identities and analyses how the incomprehensibility of this particular identity reproduces it in a condition of illegality, rescuing it from the boundless universal imagination and reasserting the geographical and the territorial boundaries that the cyborg exists within. In this particular analysis, because of my own familiarity with the context and also because new digital technologies are still emerging and unfolding into new forms in India, I shall speak specifically of the Indian State but hope that the particular case that I analyse shall have resonances for other geo-cultural and socio-political contexts as well.&lt;/p&gt;
&lt;h2&gt;The state of the cyborg&lt;/h2&gt;
&lt;p&gt;The cyborg, thus residing on the interstices of so many different paradigms, can no longer be limited to aesthetized representations and narratives, but is becoming a part of everyday practices of global urbanism. The range of human–machine relationships is diverse and increasingly varied. We might not be complete cyborgs but we do deal with ‘intimate machines’ (Turkle, 1996: 142) and live in ‘cyborg societies’ (Haraway, 1991: 179). The cities where we we live constantly remind us of the machinations we are dependent on; sometimes they blind us of our dependence on the technology, sometimes they make it starkly visible. Different organizations like the Military, Space Studies, Medicine, Human Research and Education are using new forms of organism–technology interactions in the increasingly urbanised world. Just like the interactions of the translated avatara and the physical users, David Bell and Barbara Kennedy, in their introduction to The Cybercultures Reader, look at the interactions with various different technologies of communication and transport, and posit the notion of an ‘Everyday Cyborg’ that gets produced in everyday practices:&lt;/p&gt;
&lt;blockquote&gt;Taking Viagra, or [using] a pacemaker, or riding a bike, or withdrawing cash from an ATM, or acting out [our] fantasies as Lara Croft in the latest Tomb Raider game or as a Nato bomber pilot blitzing Kosovo, or anyone watching footage from Kosovo live on the late-night news.&lt;br /&gt;(Bell, 2000: ix)&lt;/blockquote&gt;
&lt;p&gt;In their list, the authors are more interested in looking at human–machine interaction and making historical continuities to the production of a technosocial identity or a cyborg self. This ‘naturalized’ cyborg robs the cyborg of its criticality or importance. It seems to posit the cyborg as simply a coupling of organism and machine, and hence a benign cultural formulation which can now be decontextualized and analysed in the digital domains. The cyborg as a translator – initiating a complex and intricate set of relationships between the different systems of meaning making that it&lt;/p&gt;
&lt;p&gt;straddles – questions this trvialization of the cyborg and instead helps produce the cyborg identity as an epistemological category which needs to be analysed to see the processes that produce it and the crises it produces in the pre-digital understanding of text and textuality.&lt;/p&gt;
&lt;p&gt;It is with these questions that I begin the analysis of what has popularly been dubbed as the ‘Lucknow Gay Scandal’ in India. In India, under the Section 377 of the Indian Penal Code, as a part of larger ‘Unnatural Sex Acts’, homosexual activity is a punishable offence &lt;a name="fr6" href="#fn6"&gt;[6]&lt;/a&gt;. However, the reading of this particular act has always been invoked in dealing with the act of same-sex sexual behaviour and not to punish a particular identity. However, when the queer rights and gay collectives started gaining momentum because of the rise of digital technologies (Singh, 2007), the production of the queer cyborg produced an anxiety about the fantasies, the digital avatars and the material practices of the users behind the avatars. In January 2006, policemen in the city of Lucknow, masquerading as gay men, registered with a popular queer dating website called ‘Guys4men’. Explicitly a gay dating site, it allows users to create their profiles, add pictures and text, translate their personal data in a scripted space, exchange messages and chat. Like the earlier discussed social networking sites, Guys4men also allows users to search and befriend each other, encouraging public discussions and arranging for physical encounters at a personal or a collective level.&lt;/p&gt;
&lt;p&gt;These policemen created profiles and listed themselves as gay men, to start interacting with the members of the site. They solicited sex and meetings and finally invited five men to come and meet them in a public garden in Lucknow. When four of the five men turned up for the rendezvous, they were arrested on charges of obscenity, of soliciting sex in public and engaging in homosexual fantasies. The media reported this as ‘Gay Club Running on the Net Unearthed’ (The Times of India, 5 January 2006). The website was looked upon as a physical space where people indulged in ‘unnatural sex acts’.&lt;/p&gt;
&lt;p&gt;The four men were punished, not for anything that they did in public or in the physical world but for their projected fantasies online. They were publicly humiliated, exhibited to the media as a ‘homosexual coup’ and put under arrest by the police. While a large part of the political society in India erupted in fury at the gross violation of the human rights and the punishment of fantasies, leading to a raging court case which still has not found resolution, what this paper hopes to glean from this particular case are four interesting points. Firstly, three of the four men, in their physical existence, were married and had children. They were not suspected to have homosexual inclinations by their family or friends, to whom this came as a huge shock. The evidence of the material practices of their physical bodies was not looked upon as strong enough to acquit them. Secondly, the policemen who were luring these men towards a homosexual encounter were themselves projecting similar fantasies. However, as theirs were sanctioned by some high authority, they gained validity and were not to be punished. It was almost as if the fantasies and the avatars that the policemen had were legitimate, sanctified translations of their selves, which made them different. Thirdly, while the men were caught in the physical meeting space, the charges against them were all based on their online activities. What was being produced was not even the act of translating their physical bodies into digital avatars. What was at stake in the particular case was the fact that, in the processes of translation, a reverse translation was also set into place, where the digital avatars and the circuits of consumption and interaction that these avatars entered into were mapped on to the physical bodies, reconfiguring them and marking them as queer. The men were punished not because they claimed a queer identity or because they had fantasies online which did not subscribe to the State’s directive. These men were being punished for the production of a cyborg self – a self which on the one hand was contained by the physical bodies of the users, thus subject to the processes of governance and administration applicable in the geography that they are located in, and on the other hand produced by the imagined selves – the translated avatars which reside outside of the geo-territorial regimes. It is this production of the queer cyborg, residing on the boundaries of sexuality, of nationality and subjectivity that was sought to be punished in this particular case.&lt;/p&gt;
&lt;p&gt;On the whole, this case seems to prove that there is a very definite move, on the part of the State, towards the recognition of online avatars as not only extensions of the self but as more powerful identities than the physical self. The State imagines the users of cyberspace as ‘real’ cyborgs and conceives their online activities, fantasies and role-plays as punishable offences. The State also recognizes their translated selves – their datasets that they authored – as verifiable proof of their existence and actions online. The story of the Lucknow incident brings to the fore the possibility that there might also be reluctant cyborgs. The notion of the translator is always somebody who is in a conscious condition of deploying knowledge in order to bridge the gap between different paradigms. However, as the digital world becomes more democratic and becomes a part of our daily transactions, an increasing number of users enter into conditions of translation which they might not recognize as translation. It is also imaginable that a large number of users might resort to the cyberspace to reach a particular aim, without wishing to produce any elaborate narratives of themselves. They might be completely unaware of the processes of reverse translation which follow. However, because of the State’s investment in digital technologies and its infrastructures, individuals get authored as cyborgs, having to take responsibility for their actions and fantasies online, against their will and outside of their knowledge.&lt;/p&gt;
&lt;p&gt;The implication of the State or other State-like bodies in the production of these cyborg identities and texts makes us aware of the fact that processes of translation are not simply about the intention and the effort of the translator, but are also severely embedded in the techniques used for translation and the contexts within which the translator and the translated identities are produced. In earlier discussions of testimonials and scraps on Orkut or commentating and editing on blogging platforms, we had already looked upon how the translated text, even when it is a self-narrative, on the digital interfaces, is already a product of multiple authorships and can no longer be attributed to a single individual translator. Similarly, the cyborg identity that is produced in the processes of translation – the cyborg as a translator – is also not a product of individual desire or intention but is often brought into being through the various other players within the internet as well as within the physical contexts of the users.&lt;/p&gt;
&lt;h2&gt;Why cyborg?&lt;/h2&gt;
&lt;p&gt;The everyday embodied cyberspace cyborg thus becomes subject to the state as well as the technology. People who enter the digital matrices are made accountable for their actions and travels in cyberspaces. There is an increased anxiety around monitoring these processes of translation, of reverse translation and production of translated cyborg identities that are becoming such an integral part of cyberspatial platforms.&lt;/p&gt;
&lt;p&gt;The virtual avatars are re-mapped onto the body of the user, thus reconfiguring the notion of the self and the body. The state, through its efforts, becomes a major player in the authoring of the cyberspace cyborg. Other surveillance technologies like Close Circuit Television (CCTV) for instance, also produce unwilling or unwitting technologized narratives of the users caught under the camera. It is possible to use CCTV in public spaces and capture users in different actions which they can be held responsible for later. However, the cyberspace cyborg differs significantly from this model because the users of cyberspace are willing participants of the spaces which they occupy.&lt;/p&gt;
&lt;p&gt;The positing of the cyborg as a translator and as an identity that emerges out of translation practices defines a clearer role for translation and a larger definition for translation as it gets inflected by digital technologies. Instead of the universal hyperreal agent, the cyborg as a translator emphasizes one of the fundamental principles of understanding translation – the context of the translator, the agential negotiations of the translator with the original text, the processes by which the self of the translator get produced and the importance of the technologies within which the translation occurs. The collaborative nature of digital technologies and cyberspatial forms illustrates how the process of translation is not singular and that the relationship between the presumed original and the translated text also need to be re-visited. However, more that anything else, the cyborg as a translator makes it clear that the translated text is not produced in isolation or by a single author. There are various contributions that emerge from the networks within which the cyborg translator operates and from the different technologies of governance that the cyborg translators as well as the translated texts are subject to. On the other hand, to the body of cybercultures which has sustained interest in the production and imagination of the cyborg, the cyborg as a translator offers a different way of locating the cyborg identity – not as an identity produced through cyberspaces, but as an embodied cyborg that emerges as an epistemological category to explain the processes of collaboration, sharing, collective authoring and possession of the new digital spaces.&lt;/p&gt;
&lt;h2&gt;Notes&lt;/h2&gt;
&lt;p&gt;[&lt;a name="fn1" href="#fr1"&gt;1&lt;/a&gt;] This paper owes huge intellectual and emotional debt to Rita Kothari who first invited me to contribute to this issue, helping me formulate the germ of the idea and to Elena Di Giovanni who has been an extremely patient editor, guiding me through the many drafts that gave shape to this final version.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn2" href="#fr2"&gt;2&lt;/a&gt;] MMORPG – Massively Multiple Online Role – playing game is a genre of gaming in which a large number of players interact with one another in a virtual world. The MUDs that Sherry Turkle studied can be looked upon as the direct antecedents to MMORPGs like Second Life and War of Warcraft – two of the most popular gaming platforms in current times.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn3" href="#fr3"&gt;3&lt;/a&gt;] Technoscapes are the landscapes of technology. They refer to technology as both high and low, informational and mechanical, and the speed at which it travels between previously impassible boundaries. Appadurai uses the idea of Technoscape to imagine a fluid and transmittable topography of technology, where the different transactions and the identities formed online have material consequences in economic flows and societal formations. The cyborg thus produced actively chooses and negotiates its identity. Identities are no longer solid, but become fractured, in that we no longer have to choose the identities or accept the ideas of the local community. We are actively choosing our programming based on that which is available to us. While the cyborg may choose to act in a manner most appropriate or relative to the cultures and geographies it is embedded within, that is no longer the only programming option available to it and many are choosing to look beyond their own cultural arenas.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn4" href="#fr4"&gt;4&lt;/a&gt;] P2P networks – peer-to-peer networks – inherit the cyberspatial aesthetics of decentralized networks; of nodes being distributed across the circuits of the internet and talking to each other, collaborating in projects, sharing information and exchanging digital material. The p2p networks have been under severe focus because they allow for unmonitored piracy and exchange of information&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn5" href="#fr5"&gt;5&lt;/a&gt;] AmWay emerged in the 1960s as the first of its kind of multi-level marketing company where the individuals inherit each other’s customers and profits through a simple system of multi-directional networking.&lt;/p&gt;
&lt;p&gt;[&lt;a name="fn6" href="#fr6"&gt;6&lt;/a&gt;] The Wikipedia entry for IPC Section 377 reads: ‘Homosexual relations are technically still a crime in India under an old British era statute dating from 1860 called Section 377 of the Indian Penal Code which criminalises ‘‘carnal intercourse against the order of nature.’’ Since this is deliberately vague in the past it has been used against oral sex (heterosexual and homosexual), sodomy, bestiality, etc. The punishment ranges from ten years to lifelong imprisonment’. The relevant section reads: ‘Whoever voluntarily has carnal intercourse against the order of nature with any man, woman or animal, shall be punished with imprisonment for life, or with imprisonment of either description for a term which may extend to ten years, and shall also be liable to fine’.&lt;/p&gt;
&lt;h2&gt;References&lt;/h2&gt;
&lt;p&gt;Appadurai, Arjun (1996). &lt;em&gt;Modernity At Large&lt;/em&gt;. New Delhi: Oxford UP.&lt;/p&gt;
&lt;p&gt;Bell, David (2000). ‘Introduction I Cybercultures Reader: a User’s Guide’. &lt;em&gt;The Cybercultures Reader&lt;/em&gt;. Eds David Bell and Barbara M. Kennedy. London and New York; Routledge.&lt;/p&gt;
&lt;p&gt;Butler, Judith (1993).&lt;em&gt; Bodies That Matter: On the Discursive Limits of ‘Sex&lt;/em&gt;’. New York: Routledge.&lt;/p&gt;
&lt;p&gt;Clynes, Manfred and Nathan Kline (1960). ‘Cyborgs in Outerspace’ 20 November 2002. &lt;a href="http://search.nytimes.com/library/cyber/surf/022697surf-cyborg.html"&gt;http://search.nytimes.com/library/cyber/surf/022697surf-cyborg.html&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Dibbell, Julian (1994). ‘A Rape in Cyberspace, or How an Evil Clown, a Haitan Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society’.&lt;em&gt; The Village Voice&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;‘Gay Club Running on Net Unearthed’. &lt;em&gt;The Times of India&lt;/em&gt;. 5 January 2006. &lt;a href="http://timesofindia.indiatimes.com/Cities/Lucknow/Gay_club_running_on_Net_unearthed/articleshow/msid-1359203,curpg-2.cms"&gt;http://timesofindia.indiatimes.com/Cities/Lucknow/Gay_club_running_on_Net_unearthed/articleshow/msid-1359203,curpg-2.cms&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Gibson, William (1994). &lt;em&gt;Neuromancer&lt;/em&gt;. New York: Ace Books.&lt;/p&gt;
&lt;p&gt;Hafner, Katie and Mathew Lyon (1996). &lt;em&gt;Where Wizards Stay up Late: The Origins of the Internet&lt;/em&gt;. New York: Simon and Shuster.&lt;/p&gt;
&lt;p&gt;Haraway, Donna (1991). ‘A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century’. &lt;em&gt;Simians, Cyborgs, and Women&lt;/em&gt;. New York: Routledge, 149–81.&lt;/p&gt;
&lt;p&gt;Ito, Mizuko (1992). ‘Inhabiting Multiple Worlds: Making Sense of SimCity2000TM in the Fifth Dimension’. &lt;em&gt;Cyborg Babies: From Techno-Sex to Techno-Tots&lt;/em&gt;. Eds Robbie Davis-Floyd and Joseph Dumit. New York: Routledge.&lt;/p&gt;
&lt;p&gt;Licklider, C. R. and Robert Taylor (1968) ‘The Computer as Communication Device’. &lt;em&gt;Science and Technology&lt;/em&gt;, 21–31 April. &lt;a href="http://www.cc.utexas.edu/ogs/alumni/events/taylor/licklider-taylor.pdf"&gt;http://www.cc.utexas.edu/ogs/alumni/events/taylor/licklider-taylor.pdf&lt;/a&gt;. Accessed 5 November 2005.&lt;/p&gt;
&lt;p&gt;Mitchell, William (1996). &lt;em&gt;City of Bits: Space, Place and the Infobahn&lt;/em&gt;. Cambridge: MIT.&lt;/p&gt;
&lt;p&gt;Shah, Nishant (2005). ‘Playblog: Pornography, Performance and Cyberspace’. &lt;a href="http://networkcultures.org/blog/publication/the-art-and-politics-of-netporn/"&gt;http://networkcultures.org/blog/publication/the-art-and-politics-of-netporn/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Singh, Pawan Deep (2007). ‘Inside Virtual Queer Subcultures’. MA Thesis. Hyderabad Central University.&lt;/p&gt;
&lt;p&gt;Sorkin, Michael (1992). ‘See you in Disneyland’. &lt;em&gt;Variations on a Theme Park: The New American City and the End of Public Space&lt;/em&gt;. New York: Noonday Press.&lt;/p&gt;
&lt;p&gt;Stone, Sandy (1991). Cyberspace: First Steps. Ed. Michael Benedikt. Cambridge, MA: MIT Press. 81–118.&lt;/p&gt;
&lt;p&gt;Turkle, Sherry (1992). ‘Cyborg Babies and Cy-dough-plasm’. &lt;em&gt;Cyborg Babies: From Techno-Sex to Techno-Tots&lt;/em&gt;. Eds Robbie Davis-Floyd and Joseph Dumit. New York: Routledge.&lt;/p&gt;
&lt;p&gt;Turkle, Sherry (1996). &lt;em&gt;Life on the Screen: Identity in the age of the internet&lt;/em&gt;. London: Weidenfeld and Nicolson.&lt;/p&gt;
&lt;p&gt;Warwick, Stephen (2000). &lt;em&gt;I, Cyborg&lt;/em&gt;. London: University of Reading Press.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/material-cyborgs-asserted-boundaries-formulating-the-cyborg-as-a-translator'&gt;https://cis-india.org/raw/material-cyborgs-asserted-boundaries-formulating-the-cyborg-as-a-translator&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Body</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Cyborgs</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Publications</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-25T05:57:08Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/between-the-stirrup-and-the-ground-relocating-digital-activism">
    <title>Between the Stirrup and the Ground: Relocating Digital Activism</title>
    <link>https://cis-india.org/raw/between-the-stirrup-and-the-ground-relocating-digital-activism</link>
    <description>
        &lt;b&gt;In this peer reviewed research paper, Nishant Shah and Fieke Jansen draws on a research project that focuses on understanding new technology, mediated identities, and their relationship with processes of change in their immediate and extended environments in emerging information societies in the global south. It suggests that endemic to understanding digital activism is the need to look at the recalibrated relationships between the state and the citizens through the prism of technology and agency. The paper was published in Democracy &amp; Society, a publication of the Center for Democracy and Civil Society, Volume 8, Issue 2, Summer 2011.&lt;/b&gt;
        
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;em&gt;Cross-posted from &lt;a class="external-link" href="http://www.democracyandsociety.com/blog/wp-content/uploads/2011/08/CDACS-DS-15-v3-fnl.pdf"&gt;Democracy and Society&lt;/a&gt;&lt;/em&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Introduction&lt;/h2&gt;
&lt;p&gt;The first decade of the 21st century has witnessed the simultaneous growth of the Internet and digital technologies on the&amp;nbsp;one hand and political protests and mobilization on the other. As a result, some stakeholders attribute magical powers of&amp;nbsp;social change and political transformation to these technologies.&lt;/p&gt;
&lt;p&gt;In the post-Wikileaks world, governments try to censor the use of and access to information technologies in order to&amp;nbsp;maintain the status quo (Domscheit-Berg 2011). With the expansion of markets, technology multinationals and service providers are trying to strike a delicate balance between ethics and profits. Civil Society Organizations for their part, are&amp;nbsp;seeking to counterbalance censorship and exploitation of the citizens’ rights.&amp;nbsp;Within discourse and practice, there remains&amp;nbsp;a dialectic between hope and despair:&amp;nbsp;Hope that these technologies will&amp;nbsp;change the world, and despair that we do not have any sustainable replicable models&amp;nbsp;of technology-driven transformation despite four decades of intervention in&amp;nbsp;the 6eld of information and communication&amp;nbsp;technology (ICT).&lt;/p&gt;
&lt;p&gt;This paper suggests that this dialectic&amp;nbsp;is fruitless and results from too strong of&amp;nbsp;a concentration on the functional role&amp;nbsp;of technology. The&amp;nbsp;lack of vocabulary to map and articulate the transitions that digital technologies bring to our earlier understanding of the&amp;nbsp;state-market-citizen relationship, as well as our failure to understand technology as a paradigm that defines the domains&amp;nbsp;of life, labour, and language, amplify this knowledge gap.&lt;/p&gt;
&lt;p&gt;This paper draws on a research project that focuses on&amp;nbsp;understanding new technology, mediated identities, and&amp;nbsp;their relationship with processes of change in their immediate&amp;nbsp;and extended environments in emerging information&amp;nbsp;societies in the global south (Shah 2009). We suggest that&amp;nbsp;endemic to understanding digital activism is the need to&amp;nbsp;look at the recalibrated relationships between the state and&amp;nbsp;the citizens through the prism of technology and agency.&lt;/p&gt;
&lt;h2&gt;Context&lt;/h2&gt;
&lt;p&gt;It is appropriate, perhaps, to begin a paper on digital activism, with a discussion of analogue activism[&lt;a href="#1"&gt;1&lt;/a&gt;]&amp;nbsp;(Morozov 2010).&amp;nbsp;In the recent revolutions and protests from Tunisia&amp;nbsp;to Egypt and Iran to Kryzygystan, much attention has been&amp;nbsp;given to the role of new media in organizing, orchestrating,&amp;nbsp;performing, and shaping the larger public psyche and the&amp;nbsp;new horizons of progressive governments. Global media&amp;nbsp;has dubbed several of them as ‘Twitter Revolutions” and&amp;nbsp;“Facebook Protests” because these technologies played an&amp;nbsp;important role in the production of :ash-mobs, which,&amp;nbsp;because of their visibility and numbers, became the face of&amp;nbsp;the political protests in di)erent countries. Political scientists&amp;nbsp;as well as technology experts have been trying to figure out&amp;nbsp;what the role of Twitter and Facebook was in these processes&amp;nbsp;of social transformation. Activists are trying to determine&amp;nbsp;whether it is possible to produce replicable upscalable models&amp;nbsp;that can be transplanted to other geo-political contexts to&amp;nbsp;achieve similar results,[&lt;a href="#2"&gt;2&lt;/a&gt;]&amp;nbsp;as well as how the realm of political action now needs to accommodate these developments.&lt;/p&gt;
&lt;p&gt;Cyber-utopians have heralded this particular phenomenon&amp;nbsp;of digital activists mobilizing in almost unprecedented&amp;nbsp;numbers as a hopeful sign that resonates the early 20th century&amp;nbsp;rhetoric of a Socialist Revolution (West and Raman&amp;nbsp;2009). (ey see this as a symptom of the power that ordinary&amp;nbsp;citizens wield and the ways in which their voices&amp;nbsp;can be ampli6ed, augmented, and consolidated using the&amp;nbsp;pervasive computing environments in which we now live.&lt;/p&gt;
&lt;p&gt;In a celebratory tone, without examining either the complex&amp;nbsp;assemblages of media and government practices and policies&amp;nbsp;that are implicated in these processes, they naively attribute&amp;nbsp;these protests to digital technologies.&lt;/p&gt;
&lt;p&gt;Cyber-cynics, conversely, insist that these technologies&amp;nbsp;are just means and tools that give voice to the seething anger,&amp;nbsp;hurt, and grief that these communities have harboured for&amp;nbsp;many years under tyrannical governments and authoritarian&amp;nbsp;regimes. They insist that digital technologies played no&amp;nbsp;role in these events — they would have occurred anyway,&amp;nbsp;given the right catalysts — and that this overemphasis on&amp;nbsp;technology detracts from greater historical legacies, movements,&amp;nbsp;and the courage and efforts of the people involved.&lt;/p&gt;
&lt;p&gt;While these debates continue to ensue between zealots&amp;nbsp;on conflicting sides, there are some things that remain&amp;nbsp;constant in both positions: presumptions of what it means&amp;nbsp;to be political, a narrow imagination of human-technology&amp;nbsp;relationships, and a historically deterministic view of socio-political&amp;nbsp;movements. While the objects and processes under&amp;nbsp;scrutiny are new and unprecedented, the vocabulary, conceptual&amp;nbsp;tools, knowledge frameworks, and critical perspectives&amp;nbsp;remain unaltered. They attempt to articulate a rapidly changing&amp;nbsp;world in a manner that accommodates these changes.&amp;nbsp;Traditional approaches that produce a simplified triangulation&amp;nbsp;of the state, market and civil society, with historically&amp;nbsp;specified roles, inform these discourses, “where the state is&amp;nbsp;the rule-maker, civil society the do-gooder and watchdog,&amp;nbsp;and the private sector the enemy or hero depending on one’s&amp;nbsp;ideological stand” (Knorringa 2008, 8).&lt;/p&gt;
&lt;p&gt;Within the more diffuse world realities, where the roles&amp;nbsp;for each sector are not only blurred but also often shared,&amp;nbsp;things work differently. Especially when we introduce technology,&amp;nbsp;we realize that the centralized structural entities&amp;nbsp;operate in and are better understood through a distributed,&amp;nbsp;multiple avatar model. For example, within public-private&amp;nbsp;partnerships, which are new units of governance in emerging&amp;nbsp;post-capitalist societies, the market often takes up protostatist&amp;nbsp;qualities, while the state works as the beneficiary rather&amp;nbsp;than the arbitrator of public delivery systems. In technology-state&amp;nbsp;conflicts, like the well-known case of Google’s conflict&amp;nbsp;with China (Drummond 2010), technology service providers&amp;nbsp;and companies have actually emerged as the vanguards of&amp;nbsp;citizens’ rights against states that seek to curb them.&lt;/p&gt;
&lt;p&gt;Similarly, civil society and citizens are divided around&amp;nbsp;the question of access to technology. The techno-publics&amp;nbsp;are often exclusive and make certain analogue forms of&amp;nbsp;citizenships obsolete. While there is a euphoria about the&amp;nbsp;emergence of a multitude of voices online from otherwise&amp;nbsp;closed societies, it is important to remember that these voices&amp;nbsp;are mediated by the market and the state, and often have to&amp;nbsp;negotiate with strong capillaries of power in order to gain&amp;nbsp;the visibility and legitimacy for themselves. Additionally,&amp;nbsp;the recalibration in the state-market-citizen triad means&amp;nbsp;that there is certain disconnect from history which makes&amp;nbsp;interventions and systemic social change that much more difficult.&lt;/p&gt;
&lt;h2&gt;Snapshots&lt;/h2&gt;
&lt;p&gt;We draw from our observations in the “Digital Natives with a Cause?”[&lt;a href="#3"&gt;3&lt;/a&gt;]&amp;nbsp;research program, which brought together over&amp;nbsp;65 young people working with digital technologies towards&amp;nbsp;social change, and around 40 multi-sector stakeholders in&amp;nbsp;the field to decode practices in order to gain a more nuanced&amp;nbsp;understanding of the relationships between technology and&amp;nbsp;politics.&lt;/p&gt;
&lt;p&gt;The first case study is from Taiwan, where the traditionally&amp;nbsp;accepted uni-linear idea of senders-intermediaries-passive&amp;nbsp;receivers is challenged by adopting a digital information&amp;nbsp;architecture model for a physical campaign.[&lt;a href="#4"&gt;4&lt;/a&gt;]&amp;nbsp;The story not&amp;nbsp;only provides insight into these blurred boundaries and&amp;nbsp;roles, but also offers an understanding of the new realm of&amp;nbsp;political intervention and processes of social transformation.&lt;/p&gt;
&lt;p&gt;As YiPing Tsou (2010) from the Soft Revolt project in Taipei&amp;nbsp;explains, "I have realised how the Web has not only virtually&amp;nbsp;reprogrammed the way we think, talk, act and interact&amp;nbsp;with the work but also reformatted our understanding of&amp;nbsp;everyday life surrounded by all sorts of digital technologies."&lt;/p&gt;
&lt;p&gt;Tsou’s own work stemmed from her critical doubt of&amp;nbsp;the dominant institutions and structures in her immediate&amp;nbsp;surroundings. Fighting the hyper-territorial rhetoric of the&amp;nbsp;Internet, she deployed digital technologies to engage with&amp;nbsp;her geo-political contexts. Along with two team members,&amp;nbsp;she started the project to question and critique the rampant&amp;nbsp;consumerism, which has emerged as the state and market&amp;nbsp;in Taiwan collude to build more pervasive marketing infrastructure&amp;nbsp;instead of investing in better public delivery&amp;nbsp;systems. The project adopted a gaming aesthetic where the&amp;nbsp;team produced barcodes, which when applied to existing&amp;nbsp;products in malls and super markets, produced random&amp;nbsp;pieces of poetry at the check-out counters instead of the&amp;nbsp;price details that are expected. The project challenged the&amp;nbsp;universal language of barcodes and mobilized large groups&amp;nbsp;of people to spread these barcodes and create spaces of&amp;nbsp;confusion, transient data doubles, and alternative ways of&amp;nbsp;reading within globalized capitalist consumption spaces. The project also demonstrates how access to new forms of&amp;nbsp;technology also leads to new information roles, creating&amp;nbsp;novel forms of participation leading to interventions towards&amp;nbsp;social transformation.&lt;/p&gt;
&lt;p&gt;Nonkululeko Godana (2010) from South Africa does&amp;nbsp;not think of herself as an activist in any traditional form.&amp;nbsp;She calls herself a storyteller and talks of how technologies&amp;nbsp;can amplify and shape the ability to tell stories. Drawing&amp;nbsp;from her own context, she narrates the story of a horrific&amp;nbsp;rape that happened to a young victim in a school campus&amp;nbsp;and how the local and national population mobilized itself&amp;nbsp;to seek justice for her. For Godana, the most spectacular&amp;nbsp;thing that digital technologies of information and communication&amp;nbsp;offer is the ability for these stories to travel in&amp;nbsp;unexpected ways. Indeed, these stories grow as they are&amp;nbsp;told. They morph, distort, transmute, and take new avatars,&amp;nbsp;changing with each telling, but managing to help the message leap across borders, boundaries, and life-styles. She&amp;nbsp;looks at storytelling as something that is innate to human&amp;nbsp;beings who are creatures of information, and suggests that&amp;nbsp;what causes revolution, what brings people together, what&amp;nbsp;allows people to unify in the face of strife and struggle is&amp;nbsp;the need to tell a story, the enchantment of hearing one,&amp;nbsp;and the passion to spread it further so that even when the&amp;nbsp;technologies die, the signal still lives, the message keeps on&amp;nbsp;passing. As Clay Shirky, in his analysis of the first recorded&amp;nbsp;political :ash-mob in Phillipines in 2001, suggests, "social&amp;nbsp;media’s real potential lies in supporting civil society and the&amp;nbsp;public sphere — which will produce change over years and&amp;nbsp;decades, not weeks or months."&lt;/p&gt;
&lt;h2&gt;Propositions&lt;/h2&gt;
&lt;p&gt;These two stories are just a taste of many such narratives that&amp;nbsp;abound the field of technology based social transformation&amp;nbsp;and activism. In most cases, traditional lenses will not recognize&amp;nbsp;these processes, which are transient and short-lived&amp;nbsp;as having political consequence. When transformative value&amp;nbsp;is ascribed to them, they are brought to bear the immense&amp;nbsp;pressure of sustainability and scalability which might not be&amp;nbsp;in the nature of the intervention. Moreover, as we have seen&amp;nbsp;in these two cases, as well as in numerous others, the younger&amp;nbsp;generation — these new groups of people using social media&amp;nbsp;for political change, often called digital natives, slacktivists,&amp;nbsp;or digital activists — renounce the earlier legacy of political&amp;nbsp;action. They prefer to stay in this emergent undefined&amp;nbsp;zone where they would not want an identity as a political&amp;nbsp;person but would still make interventions and engage with&amp;nbsp;questions of justice, equity, democracy, and access, using the&amp;nbsp;new tools at their disposal to negotiate with their immediate&amp;nbsp;socio-cultural and geo-political contexts.&lt;/p&gt;
&lt;p&gt;In their everyday lives, Digital Natives are in different&amp;nbsp;sectors of employment and sections of society. They can be&amp;nbsp;students, activists, government officials, professionals, artists,&amp;nbsp;or regular citizens who spend their time online often in&amp;nbsp;circuits of leisure, entertainment and self-gratification. However,&amp;nbsp;it is their intimate relationship with these processes,&amp;nbsp;which is often deemed as ‘frivolous’ that enables them, in&amp;nbsp;times of crises, to mobilize huge human and infrastructural&amp;nbsp;resources to make immediate interventions.&lt;/p&gt;
&lt;p&gt;It is our proposition that it is time to start thinking about&amp;nbsp;digital activism as a tenuous process, which might often hide&amp;nbsp;itself in capillaries of non-cause related actions but can be&amp;nbsp;materialized through the use of digital networks and platforms&amp;nbsp;when it is needed. Similarly, a digital activist does not&amp;nbsp;necessarily have to be a full-time ideology spouting zealot,&amp;nbsp;but can be a person who, because of intimate relationships&amp;nbsp;with technologized forms of communication, interaction,&amp;nbsp;networking, and mobilization, is able to transform him/&amp;nbsp;herself as an agent of change and attain a central position&amp;nbsp;(which is also transitory and not eternal) in processes of&amp;nbsp;social movement. Such a lens allows us to revisit our existing&amp;nbsp;ideas of what it means to be political, what the new landscapes&amp;nbsp;of political action are, how we account for processes&amp;nbsp;of social change, and who the people are that emerge as&amp;nbsp;agents of change in our rapidly digitizing world.&lt;/p&gt;
&lt;h3&gt;About the Authors&lt;/h3&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;NISHANT SHAH is&amp;nbsp;Director-Research at the Bangalore based Centre for Internet and Society. He is one of the lead researchers for the&amp;nbsp;“Digital Natives with a Cause?” knowledge programme and has interests in questions of digital identity, inclusion and social change.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;FIEKE JANSEN&amp;nbsp;is based at the Humanist Institute for Development Cooperation (Hivos).&amp;nbsp;She is the knowledge officer for the Digital Natives with a Cause? knowledge programme and her areas of &lt;/span&gt;&lt;span class="Apple-style-span"&gt;interest are the role of digital technologies in social change processes.&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span class="Apple-style-span"&gt;References&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Domscheit-Berg, Daniel. 2011. &lt;em&gt;Inside Wikileaks: My Time with Julian Assange&amp;nbsp;at the World’s Most Dangerous Website&lt;/em&gt;. New York: Crown Publishers.&lt;/p&gt;
&lt;p&gt;Drummond, David. 2010. “A New Approach to China.” Available at: http://&amp;nbsp;googleblog.blogspot.com/2010/01/new-approach-to-china.html.&lt;/p&gt;
&lt;p&gt;Godana, Nonkululeko. 2011. “Change is Yelling: Are you Listening?”&amp;nbsp;&lt;em&gt;Digital Natives Position Papers&lt;/em&gt;. Hivos and the Centre for Internet and&amp;nbsp;Society publications. Available at: http://www.hivos.net/content/download/&amp;nbsp;40567/260946/file/Position%20Papers.pdf. Retrieved: February 3,&amp;nbsp;2011.&lt;/p&gt;
&lt;p&gt;Knorringa, Peter. 2010. A Balancing Act — Private Actors in Development,&amp;nbsp;Inaugural Lecture ISS. Available at: http://www.iss.nl/News/Inaugural-Lecture-Professor-Peter-Knorringa. Retrieved: February 3, 2011.&lt;/p&gt;
&lt;p&gt;Morozov, Evgeny. 2011. &lt;em&gt;The Net Delusion: The Dark Side of Internet Freedom&lt;/em&gt;.&amp;nbsp;New York: Public Affairs.&lt;/p&gt;
&lt;p&gt;Shirky, Clay. 2011. “The Political power of Social Media: Technology, the&amp;nbsp;Public Sphere, and Political Change.” &lt;em&gt;Foreign Affairs&lt;/em&gt; 90, (1); p. 28-41.&lt;/p&gt;
&lt;p&gt;Shah, Nishant and Sunil Abraham. 2009. “Digital Natives with a Cause.”&amp;nbsp;Hivos Knowledge Programme. Hivos and the Centre for Internet and Society&amp;nbsp;publications. Available at: http://cis-india.org/research/dn-report. Retrieved:&amp;nbsp;February 3, 2011.&lt;/p&gt;
&lt;p&gt;Tsou, YiPing. 2010. “(Re)formatting Social Transformation in the Age of&amp;nbsp;Digital Representation: On the Relationship of Technologies and Social&amp;nbsp;Transformation”, &lt;em&gt;Digital Natives Position Papers&lt;/em&gt;. Hivos and the Centre&amp;nbsp;for Internet and Society publications. Available at: http://www.hivos.net/&amp;nbsp;content/download/40567/260946/file/Position%20Papers.pdf. Retrieved:&amp;nbsp;February 3, 2011.&lt;/p&gt;
&lt;p&gt;West, Harry and Parvathi Raman. 2009. &lt;em&gt;Enduring Socialism: Exploration&amp;nbsp;of Revolution and Transformation, Restoration and Continuation&lt;/em&gt;. London:&amp;nbsp;Berghahn Books.&lt;/p&gt;
&lt;h2&gt;&lt;span class="Apple-style-span"&gt;End Notes&lt;/span&gt;&lt;/h2&gt;
&lt;p class="discreet"&gt;&lt;a name="1"&gt;[1]&lt;/a&gt; Morozov looks at how ‘Digital Activism’ often feeds the very structures&amp;nbsp;against we protest, with information that can prove to be counter productive&amp;nbsp;to the efforts. The digital is still not ‘public’ in its ownership and a complex assemblage of service providers, media houses and governments often lead to a betrayal of sensitive information which was earlier protected in the use&amp;nbsp;of analogue technologies of resistance.&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;a name="1"&gt; &lt;/a&gt;&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;a name="2"&gt;[2]&lt;/a&gt; Following the revolutions in Egypt, China, worried that the model might be appropriated by its own citizens against China’s authoritarian regimes, decided to block “Jan25” and mentions of Egypt from Twitter like websites. More can be read here: &lt;a href="http://yro.slashdot.org/story/11/01/29/2110227/China-Blocks-Egypt-On-Twitter-Like-Site"&gt;http://yro.slashdot.org/story/11/01/29/2110227/China-Blocks-Egypt-On-Twitter-Like-Site&lt;/a&gt;.&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;a name="3"&gt;[3]&lt;/a&gt; More information about the programme can be found &lt;a href="http://www.hivos.net/Hivos-Knowledge-Programme/Themes/Digital-Natives-with-a-Cause"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p class="discreet"&gt;&lt;a name="4"&gt;[4]&lt;/a&gt; Models of digital communication and networking have always imagined that the models would be valid only for the digital environments. Hence, the physical world still engages only with the one-to-many broadcast model, where the central authorities produce knowledge which is disseminated to the passive receivers who operate only as receptacles of information rather than bearers of knowledge. To challenge this requires a re-orientation of existing models and developing ways of translating the peer-to-peer structure in the physical world.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/between-the-stirrup-and-the-ground-relocating-digital-activism'&gt;https://cis-india.org/raw/between-the-stirrup-and-the-ground-relocating-digital-activism&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>nishant</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Digital Activism</dc:subject>
    
    
        <dc:subject>Digital Natives</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>Net Cultures</dc:subject>
    
    
        <dc:subject>Publications</dc:subject>
    
    
        <dc:subject>Researchers at Work</dc:subject>
    

   <dc:date>2015-10-25T05:58:59Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/histories-of-the-internet/blogs/the-cyborgs">
    <title>We, the Cyborgs: Challenges for the Future of being Human</title>
    <link>https://cis-india.org/raw/histories-of-the-internet/blogs/the-cyborgs</link>
    <description>
        &lt;b&gt;The Cyborg  - a cybernetique organism which is a combination of the biological and the technological – has been at the centre of discourse around digital technologies. Especially with wearable computing and ubiquitous access to the digital world, there has been an increased concern that very ways in which we understand questions of life, human body and the presence and role of technologies in our worlds, are changing. In just the last few years, we have seen extraordinary measures – the successful production of synthetic bacteria, artificial intelligence that can be programmed to simulate human conditions like empathy and temperament, and massive mobilisation of people around the world, to fight against the injustices and inequities of their immediate environments. &lt;/b&gt;
        
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/histories-of-the-internet/blogs/the-cyborgs'&gt;https://cis-india.org/raw/histories-of-the-internet/blogs/the-cyborgs&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>kaeru</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2012-12-14T12:15:23Z</dc:date>
   <dc:type>Folder</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/histories-of-the-internet/blogs/the-cyborgs/the-cyborgs">
    <title>We, the Cyborgs: Challenges for the Future of being Human</title>
    <link>https://cis-india.org/raw/histories-of-the-internet/blogs/the-cyborgs/the-cyborgs</link>
    <description>
        &lt;b&gt;The Cyborg  - a cybernetique organism which is a combination of the biological and the technological – has been at the centre of discourse around digital technologies. Especially with wearable computing and ubiquitous access to the digital world, there has been an increased concern that very ways in which we understand questions of life, human body and the presence and role of technologies in our worlds, are changing. In just the last few years, we have seen extraordinary measures – the successful production of synthetic bacteria, artificial intelligence that can be programmed to simulate human conditions like empathy and temperament, and massive mobilisation of people around the world, to fight against the injustices and inequities of their immediate environments. &lt;/b&gt;
        
&lt;p&gt;&lt;strong&gt;Rationale&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;All of these, in some way or the other, hint at new models of 
cyborgification which we need to unpack in order to understand a few 
questions which have been at the helm of all philosophical inquiry and 
practical design around Internet and Society:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;How do we understand ourselves as human? What are the technologies that define being human?&lt;/li&gt;&lt;li&gt;How
 do conceptualise the technological beyond prosthetic imaginations? How 
do we understand technology (especially the digital) as a condition?&lt;/li&gt;&lt;li&gt;What are the new challenges we shall face in law, ethics, life and social sciences as we increasingly live in Cyborg societies?&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;em&gt;We , the Cyborgs&lt;/em&gt;, is a first of its kind research inquiry that 
locates these questions in a quickly digitising India to see the 
challenges of being human in the time of technological futures. In her 
seminal body of work on Cyborgs, Donna Haraway had posited the cyborg as
 a creature of fiction and ironies; a monster, a trickster, a boundary 
creature that is irreducible to the existing binaries of 
human-technology, technology-nature, nature-regulation.
In imagining the cyborg as simultaneously fictitious and embodied in 
practices of care and labour, Haraway was further hinting at a set of 
questions that have never really entered discourse on cyborgs: Who are 
we when we become cyborgs? What do we do with the cyborgs we have 
produced? What are the other kinds of cyborgs? What are the new places 
them? What are the other ways of understanding cyborgs? Asha Achuthan in
 her monograph Re:Wiring Bodies, maps these questions along the axes of 
Presence, Access, Inclusion and Resistance to understand ‘attitudes to 
technology’.
Achuthan talks about a moment of elision where technology is separated 
from the human body in the space of policy and critique. In those 
moments of separation, there is the production of a cyborg body that is 
suddenly vulnerable because it does not have the support of the 
technological which was an essential part of its bodily experience. How 
does this body get assimilated in our technology practices? What are the
 axes of discrimination and inequity that are attributed to these bodies
 in the process of cyborg making? Who are the actors that play a part in
 designing these cyborg bodies and selves? In the Indian context, where 
there has been a legacy of being technosocial subjects and cyborg 
citizens in the nation’s own technoscience imagination of itself, we 
need to locate the cyborg in new sites and contexts to see what the 
regulation of technology and its integration in everyday life.
&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;Methodology&lt;/strong&gt;
&lt;p&gt;Building upon her work, We, The Cyborgs, seeks to locate the cyborg 
in India, on 3 interdisciplinary but connected sites to&amp;nbsp; examine how 
bodies, in their interaction with the design and practice of different 
processes of regulation and control, are in the process of becoming 
cyborgs. The inquiry locates the cyborg at intersections of Health Care,
 Planning and Gender, to start unpacking the different futures of the 
body-technology relationships that have been posited in terms like 
post-human, techno-social, simulated bodies, bodies as traffic, etc. In 
the process, it hopes to unravel the questions of methods, frameworks, 
ethics and practices of bodies in conditions of technology.
&lt;em&gt;We, The Cyborgs&lt;/em&gt;, aims to bring together a wide range of 
researchers and practitioners from different disciplinary locations 
including but not limited to – Art, Anthropology, Law, Planning, 
Architecture and Design, Gender and Sexuality studies, Cultural Studies,
 Life Sciences, Medicine, New Media Studies, etc. – to start a debate 
around some of the key issues around cyborgs and cyborg-making in their 
fields.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/histories-of-the-internet/blogs/the-cyborgs/the-cyborgs'&gt;https://cis-india.org/raw/histories-of-the-internet/blogs/the-cyborgs/the-cyborgs&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Asha Achuthan</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2012-03-22T04:11:42Z</dc:date>
   <dc:type>Collection (Old)</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/histories-of-the-internet/blogs/law-video-technology/law-video-and-technology-old">
    <title>Porn: Law, Video &amp; Technology</title>
    <link>https://cis-india.org/raw/histories-of-the-internet/blogs/law-video-technology/law-video-and-technology-old</link>
    <description>
        &lt;b&gt;Namita Malhotra’s monograph on Pornography and Pleasure is possibly the first Indian reflection and review of its kind. It draws aside the purdah that pornography has become – the forbidden object as well as the thing that prevents you from looking at it – and fingers its constituent threads and textures. This monograph is not so much about a cultural product called porn as it is a meditation on visuality and seeing, the construction and experience of gazing, technology and bodies in the law, modern myths, the interactions between human and filmic bodies. And technology not necessarily as objects and devices that make pornography possible (but that too), but as history and evolution, process and method, and what this brings to understanding what pornography is.&lt;/b&gt;
        &lt;p&gt;&lt;span class="Apple-style-span"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;div&gt;&lt;b&gt;&lt;a href="https://cis-india.org/raw/histories-of-the-internet/blogs/law-video-technology/pornography-and-law" class="internal-link"&gt;&lt;span class="internal-link"&gt;Click here&lt;/span&gt;&lt;/a&gt; to read the full introduction.&lt;br /&gt;&lt;/b&gt;&lt;b&gt;&lt;a href="https://cis-india.org/raw/histories-of-the-internet/porn-law-video" class="internal-link" title="Porn: Law, Video, Technology"&gt;Click here&lt;/a&gt; to download the Monograph.&lt;/b&gt;&lt;/div&gt;
        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/histories-of-the-internet/blogs/law-video-technology/law-video-and-technology-old'&gt;https://cis-india.org/raw/histories-of-the-internet/blogs/law-video-technology/law-video-and-technology-old&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Namita A Malhotra</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2011-11-10T09:39:24Z</dc:date>
   <dc:type>Collection (Old)</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/raw/histories-of-the-internet/blogs/internet-society-and-space-in-indian-cities/cept-centre-for-role-of-internet">
    <title>CEPT to Set up Centre to Research Role of Internet in Social Development</title>
    <link>https://cis-india.org/raw/histories-of-the-internet/blogs/internet-society-and-space-in-indian-cities/cept-centre-for-role-of-internet</link>
    <description>
        &lt;b&gt;Nishant Shah, Director (Research) at the Centre for Internet and Society (CIS) in Bangalore who will assist the centre, said: "No one predicted the outcome of the Arab Spring, because everyone was looking at the way Internet was being used globally, not at the local level. We had the pink chaddi campaign, the anti-corruption calls of the Hazare camp, and those against sexual violence in New Delhi, but they were largely ad-hoc and temporary, and disappeared." &lt;/b&gt;
        
&lt;div&gt;
&lt;p&gt;Cross-posted from the&amp;nbsp;&lt;a class="external-link" href="http://www.indianexpress.com/news/cept-to-set-up-centre-to-research-role-of-internet-in-social-development/805448/1"&gt;Indian Express&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Pratyush Shankar, an associate professor of architecture at CEPT University in Ahmedabad had begun teaching a new course, “Cyber Culture” at the institute when news of the Jasmine Revolution began to filter out from Tunisia.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;By the time the 35-day course was over, a new government was in place in Tunis and Sharkar is now thrilled that a full-fledged centre to research the role of Internet in social and academic developments will be established at CEPT this session.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;"I thought to myself, 'This is going to be big! Just watch how the internet is going to make this different! and I was right," said Shankar.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The establishment of the "Centre for Internet and Digital Technologies" will be supplemented by a weeklong workshop in August - "Locating Internets: Histories of the Internets in India" for academics from various disciplines, an effort the organisers hope will propel thinking on how Internet is now part and parcel of academia.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;"When we give students assignments, the first thing they do is go to Google-uncle," said Shankar, pointing out the Internet’s "knowledge-producing" role, a phenomenon academia is not entirely willing to accept as a formal part of the teaching process although teachers use it extensively as a tool.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Shankar calls himself a 'non-techie', though he uses Internet as part of his work profile: his students post their assignments on a server called "Sa-nity", where he also uploads and archives work from previous batches. The latest plan is to form a blog where students will comment on the classroom teaching or discuss topics - 'an after-class space'.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Nishant Shah, Director (Research) at the Centre for Internet and Society (CIS) in Bangalore who will assist the centre, said: "No one predicted the outcome of the Arab Spring, because everyone was looking at the way Internet was being used globally, not at the local level. We had the pink chaddi campaign, the anti-corruption calls of the Hazare camp, and those against sexual violence in New Delhi, but they were largely ad-hoc and temporary, and disappeared."&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Shah said the reasons could be factors like caste, religion, language and region.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;He added: "During the Independence movement, two things were going on at the same time; there were mass movements where foreign clothes were burnt, khadi promoted and the like, which was buoyed by a very active print media that spread the information and ideas."&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Internet technology now is equivalent to the print technology of that time, he added.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;This news was published in the Indian Express on June 18, 2011&lt;/em&gt;.&lt;/p&gt;
&lt;/div&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/raw/histories-of-the-internet/blogs/internet-society-and-space-in-indian-cities/cept-centre-for-role-of-internet'&gt;https://cis-india.org/raw/histories-of-the-internet/blogs/internet-society-and-space-in-indian-cities/cept-centre-for-role-of-internet&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>praskrishna</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Research</dc:subject>
    

   <dc:date>2011-08-02T06:06:55Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>


    <item rdf:about="https://cis-india.org/research/conferences/conference-blogs/workshop">
    <title>Locating Internets: Histories of the Internet(s) in India — Research Training and Curriculum Workshop: Call for Participation</title>
    <link>https://cis-india.org/research/conferences/conference-blogs/workshop</link>
    <description>
        &lt;b&gt;Deadline for submission: 26th July 2011-06-08;
When: 19th - 22nd August, 2011;
Where: Centre for Environmental Planning and Technology (CEPT) University, Ahmedabad;
Organised by: Centre for Internet and Society, Bangalore and CEPT University, Ahmedabad.
Please Note: Travel support is only available for domestic travel within India.&lt;/b&gt;
        
&lt;p&gt;LOCATING INTERNETS is an innovative, multi-disciplinary, workshop that engages with some of the most crucial debates around Internet and Society within academic scholarship, discourse and practice in India. It explores Where, When, How and What has changed with the emergence of Internet and Digital Technologies in the country. The Internet is not a singular monolithic entity but is articulated in various forms – sometimes materially, through accessing the web; at others, through our experiences; and yet others through imaginations of policy and law. Internets have become a part of our everyday practice, from museums and archives, to school and university programmes, living rooms and public spaces, relationships and our bodily lived realities. It becomes necessary to reconfigure our existing concepts, frameworks and ideas to make sense of the rapidly digitising world around us. The Internet is no longer contained in niche disciplines or specialised everyday practices. LOCATING INTERNETS invites scholars, teachers, researchers, advanced research students and educationalists from any discipline to learn and discuss how to ask new questions and design innovative curricula in their discipline by introducing concepts and ideas from path-breaking research in India.&lt;/p&gt;
&lt;p&gt;Comprised of training, public lectures, open discussion spaces, and hands-on curriculum building exercises, this workshop will introduce the participants to contemporary debates, help them articulate concerns and problems from their own research and practice, and build knowledge clusters to develop innovative and open curricula which can be implemented in interdisciplinary undergraduate spaces in the country. It showcases the research outputs produced by the Centre for Internet and Society’s Researchers @ Work Programme, and brings together nine researchers to talk about alternative histories, processes, and bodies of the Internets, and how they can be integrated into mainstream pedagogic practices and teaching environments.&lt;/p&gt;
&lt;h3&gt;Knowledge Clusters for the Workshop&lt;/h3&gt;
&lt;p&gt;LOCATING INTERNETS is designed innovatively to accommodate for various intellectual and practice based needs of the participants. While the aim is to introduce the participants to a wide interdisciplinary range of scholarship, we also hope to address particular disciplinary and scholarly concerns of the participants. The workshop is further divided into three knowledge clusters which help the participants to focus their energies and ideas in the course of the four days.&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Bridging the Gap&lt;/strong&gt;: This workshop seeks to break away from the utopian public discourse of the Internets as a-historical and completely dis-attached from existing technology ecologies in the country. This knowledge cluster intends to produce frameworks that help us contextualize the contemporary internet policy, discourse and practice within larger geo-political and socio-historical flows and continuities in Modern India. The first cluster chartsdifferent pre-histories of the Internets, mapping the continuities and ruptures through philosophy of techno-science, archiving practices, and electronifcation of governments,to develop new technology-society perspectives.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Paradigms of Practice&lt;/strong&gt;:One of the biggest concerns about Internet studies in India and other similar developed contexts is the object oriented approach that looks largely at specific usages, access, infrastructure, etc. However, it is necessary to understand that the Internet is not merely a tool or a gadget. The growth of Internets produces systemic changes at the level of process and thought. The technologies often get appropriated for governance both by the state and the civil society, producing new processes and dissonances which need to be charted. The second cluster looks at certain contemporary processes that the digital and Internet technologies change drastically in order to recalibrate the relationship between the state, the market and the citizen.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Feet on the Ground&lt;/strong&gt;: The third cluster looks at contemporary practices of the Internet to understand the recent histories of movements, activism and cultural practices online. It offers an innovative way of understanding the physical objects and bodies that undergo dramatic transitions as digital technologies become pervasive, persuasive and ubiquitous. It draws upon historical discourse, everyday practices and cultural performances to form new ways of formulating and articulating the shapes and forms of social and cultural structures.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Workshop Outcomes&lt;/h3&gt;
&lt;p&gt;The participants are expected to engage with issue of Internet and it various systemic processes through their own disciplinary interests. Apart from lectures and orientation sessions, the participants will actively work on their own project ideas during the period in groups and will be guided by experts. The final outcome of the workshops would be curriculum for undergraduate and graduate teaching space of various disciplines in the country.&lt;/p&gt;
&lt;h3&gt;Participation Guidelines&lt;/h3&gt;
&lt;p&gt;LOCATING INTERNETS is now accepting submissions from interested participants in the following format:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;Name:&lt;/li&gt;&lt;li&gt;Institutional affiliation and title:&lt;/li&gt;&lt;li&gt;Address:&lt;/li&gt;&lt;li&gt;Email address:&lt;/li&gt;&lt;li&gt;Phone number:&lt;/li&gt;&lt;li&gt;A brief resume of work experience (max. 350 words)&lt;/li&gt;&lt;li&gt;Statement of interest (max. 350 words)&lt;/li&gt;&lt;li&gt;Key concerns you want to address in the Internet and Society field (max. 350 words)&lt;/li&gt;&lt;li&gt;Identification with one Knowledge-cluster of the workshop and a proposal for integrating it in your research/teaching practice (max. 500 words)&lt;/li&gt;&lt;li&gt;Current interface with technologies in your pedagogic practices (max. 350 words)&lt;/li&gt;&lt;li&gt;Additional information or relevant hyperlinks you might want to add (Max. 10 lines)&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;
&lt;pre&gt;Notes:&lt;/pre&gt;
&lt;ul&gt;&lt;li&gt;Submissions will be accepted only from participants in India, as attachments in .doc, .docx or .odt formats at &lt;a class="external-link" href="mailto:locatinginternets@cis-india.org"&gt;locatingInternets@cis-india.org&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Submissions made beyond 26th July 2011 may not be considered for participation. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Submissions will be scrutinized by the organisers and selected participants will be informed by the 30th July 2011, about their participation.&lt;/li&gt;&lt;li&gt;Selected participants will be required to make their own travel arrangements to the workshop. A 2nd A.C. train return fare will be reimbursed to the participants.&amp;nbsp; Shared accommodation and selected meals will be provided at the workshop.&lt;/li&gt;&lt;li&gt;A limited number of air-fare reimbursements will be available to participants in extraordinary circumstances. All travel support is only available for domestic travel in the country.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Chairs&lt;/strong&gt;: Nishant Shah, Director-Research, Centre for Internet and Society Bangalore;&lt;/p&gt;
&lt;p&gt;Pratyush Shankar, Associate Professor &amp;amp; Head of Undergraduate Program, Faculty of Architecture, CEPT University&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Supported by&lt;/strong&gt;: Kusuma Foundation, Hyderabad&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Experts&lt;/strong&gt;:Anja Kovacs, Arun Menon, Asha Achuthan, Ashish Rajadhykasha, Aparna Balachandran, Namita Malhotra, Nithin Manayath, Nithya Vasudevan, Pratyush Shankar, Rochelle Pinto and Zainab Bawa&lt;/p&gt;

        &lt;p&gt;
        For more details visit &lt;a href='https://cis-india.org/research/conferences/conference-blogs/workshop'&gt;https://cis-india.org/research/conferences/conference-blogs/workshop&lt;/a&gt;
        &lt;/p&gt;
    </description>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>praskrishna</dc:creator>
    <dc:rights></dc:rights>

    
        <dc:subject>Development</dc:subject>
    
    
        <dc:subject>Gaming</dc:subject>
    
    
        <dc:subject>Digital Activism</dc:subject>
    
    
        <dc:subject>Digital Governance</dc:subject>
    
    
        <dc:subject>Research</dc:subject>
    
    
        <dc:subject>CISRAW</dc:subject>
    
    
        <dc:subject>Featured</dc:subject>
    
    
        <dc:subject>Cybercultures</dc:subject>
    
    
        <dc:subject>archives</dc:subject>
    
    
        <dc:subject>New Pedagogies</dc:subject>
    
    
        <dc:subject>Workshop</dc:subject>
    
    
        <dc:subject>IT Cities</dc:subject>
    

   <dc:date>2011-07-21T06:00:39Z</dc:date>
   <dc:type>Blog Entry</dc:type>
   </item>




</rdf:RDF>
